Slap MessageBoards
General Discussion => VIDYA GAMES => Topic started by: Rockin Robbin on January 28, 2017, 05:36:54 PM
-
https://twitter.com/HuskyHog/status/825216875021869056
Hmmm...
-
My friend texted me this earlier. After she explained who HuskyHog is, I came to a conclusion. I refused to play another Metal Gear after they gave Hayter the axe and I refuse to play another skate game now that they think some dev posting a hash tag is going to get me hyped. They aren't going to fix the problems with staying on a kinked rail. They aren't going to make the tricks flip and catch with the size of the gap so you can actually take a decent photo. NPCs crowding a spot if you are trying something for more than 3 minutes. Can't push fast enough, can't impossible, kicking the legs the wrong way for airwalks, making me complete the lamest challenges to get the pants I want. Hall of Meat, follow me, win this contest, impress this prick... fuck those games.
I was always a THPS kinda guy. I bought SKATE at the time when it first came out and I just wasn't feeling it. It was one of the most frustrating games I ever played.
-
not gonna happen
-
Oh, it's gonna happen.
-
if it does happen they better improve the customization options, THUG 2 came out 13 years ago, and that had the best customization of any skating game ive played, and they better not have that "pick a color block" bullshit, its the current year, they better have a color spectrum
(http://blog.flexfireleds.com/wp-content/uploads/2014/09/led-color-spectrum.jpg)
if the game comes out and they dont have this and better map customization they can go grab berra's xenu 9" vibrating dildo and go fuck themselves
tl;dr fits or gtfo
-
Hope they actually release one. Even if it's exactly like skate3 I would still be pretty happy.
-
I like those games.
-
Just make it so it doesn't say frontside is backside and that backside is frontside.
-
Just make it so it doesn't say frontside is backside and that backside is frontside.
That annoyed me SO FUCKING much - Didn't they have any actual skaters testplay it, who could say "hey guys, you've got it the wrong way around"... how hard could that be?!
-
It's going to be at E3 no matter what they say.
-
UPDATE 1st Feb 2017: It turns out Skate 4 was a half-pipe dream after all. EA has said it's not making it.
In a question and answer session with analysts last night, EA executives put the breaks on the Skate 4 hype train after a community chief set the internet alight with a single tweet.
"Much to the dismay of the many people that email me on a fairly regular basis, we are not presently making Skate 4," EA boss Andrew Wilson said, "and so that will not be in fiscal year 2018."
So there you have it. No Skate 4. Booooo!
http://www.eurogamer.net/articles/2017-01-30-ea-community-chief-tweets-skate4-internet-loses-its-mind (http://www.eurogamer.net/articles/2017-01-30-ea-community-chief-tweets-skate4-internet-loses-its-mind)
-
^^^^^^ dude they're saying that so they can pull it out as a surprise at E3. Square Enid has done that shit numerous times.
-
UPDATE 1st Feb 2017: It turns out Skate 4 was a half-pipe dream after all. EA has said it's not making it.
In a question and answer session with analysts last night, EA executives put the breaks on the Skate 4 hype train after a community chief set the internet alight with a single tweet.
"Much to the dismay of the many people that email me on a fairly regular basis, we are not presently making Skate 4," EA boss Andrew Wilson said, "and so that will not be in fiscal year 2018."
So there you have it. No Skate 4. Booooo!
http://www.eurogamer.net/articles/2017-01-30-ea-community-chief-tweets-skate4-internet-loses-its-mind (http://www.eurogamer.net/articles/2017-01-30-ea-community-chief-tweets-skate4-internet-loses-its-mind)
Honestly given the types of games out and the VR shit...Skate4 is hardly on my want/ wish games list
-
skate 4 is basically the only game i care about enough to buy a new system. maybe red dead redemption 3 if it gets amazing reviews.
-
skate 4 is basically the only game i care about enough to buy a new system. maybe red dead redemption 3 if it gets amazing reviews.
I dont think skte4 will be re-invented enough for a new console version....cant see my self spending $50-60 on a new skate4 game that will pretty much end up being a polished version on skate 3
-
waht the fuck are you talking aobut. id pay $100 just for a new level/world
-
waht the fuck are you talking aobut. id pay $100 just for a new level/world
lol
+1
-
waht the fuck are you talking aobut. id pay $100 just for a new level/world
Haha me too. I'd pay retail price for shoes and clothing just so I could download them into the game and stop staring at the same get ups for the last 5 years
-
I just want a new city with updated graphics. Even if they kept the same engine as Skate 3 I'd be happy.
Shit, I kinda wanna play Skate 3 now.
-
i've spent so many hours playing the skate games, and if they do a skate 4 i would love to see 2 different story modes, one which would be arcade with all the hall of meat bullshit and one hardcore with just skate stuff, like trick specific challenges etc. all the "non skate" stuff from the other games was so god damn annoying.
EA must be regular if they aren't working on skate4, considering the amount of comments on their instagram alone...
-
waht the fuck are you talking aobut. id pay $100 just for a new level/world
lol I wouldn't
-
i've spent so many hours playing the skate games, and if they do a skate 4 i would love to see 2 different story modes, one which would be arcade with all the hall of meat bullshit and one hardcore with just skate stuff, like trick specific challenges etc. all the "non skate" stuff from the other games was so god damn annoying.
EA must be regular if they aren't working on skate4, considering the amount of comments on their instagram alone...
They are most definitely working on it. He def tweeted that to get the fans hyped but people inhouse got pissed it would ruin the reveal at one of the summers gaming expos so he had to say "were not making it".
-
Expand Quote
i've spent so many hours playing the skate games, and if they do a skate 4 i would love to see 2 different story modes, one which would be arcade with all the hall of meat bullshit and one hardcore with just skate stuff, like trick specific challenges etc. all the "non skate" stuff from the other games was so god damn annoying.
EA must be regular if they aren't working on skate4, considering the amount of comments on their instagram alone...
They are most definitely working on it. He def tweeted that to get the fans hyped but people inhouse got pissed it would ruin the reveal at one of the summers gaming expos so he had to say "were not making it".
You seem pretty damn sure of yourself. Are you Scott Blackwood? Show some proof or quit playing with my emotions, shitlord.
-
shit actually now that i think about it i never downloaded any DLC, huh, time to piss away a few bucks
-
skate 4 = bad news.
they are fearful that Project:Session is going to A) take over the "Skate" market of video games and B) give a indy Dev they have no control over a big market share and C) make skateobarding video games appear economically unviable to other publishers and devs. The reason there is no Skate 4 is because they wrecked blackbox. end of story. My last count was that EA has already killed two dozen or so developer companies and sandbagged a few others so they could force a hostile take over. They have proven they will kill their own AAA games sales just to spite another publisher (IE early release of titanfall 2 in order to take away from COD sales and make BF1 the top selling shooter). EA is a shit company up on par with konami and ubisoft in their business practices. they do not care about consumers.
what EA will pull with skate for will be EA. i am will to lay down a pair of indys that skate 4 will come out within a month of Project:Session, and it will be an unfinished medicore product with season passes, preorder skins, and micotransactions.
if you care about the future of skateboarding video games you should be hashtagging #boycottSkate4
-
does project session even have a license for the flick it controls? if not i'd assume that they'll be sued to hell and back and will never release anything
-
does project session even have a license for the flick it controls? if not i'd assume that they'll be sued to hell and back and will never release anything
its out of my professional knowledge area but i don't think you can patent input design (which is why most shooters have the same control scheme). I asked one of the patent guys in my office and they said it would probably fail under an "obviousness" challenge
-
After a bit of googling, apparently EA doesn't own the Flick It control but 2 of the original Skate developers (Scott and Jay, couldn't find any last names). Not sure if it's patented or possible to patent, but I'm pretty sure they'll have good proof to be the inventors and IP owners of the Flick It.
-
After a bit of googling, apparently EA doesn't own the Flick It control but 2 of the original Skate developers (Scott and Jay, couldn't find any last names). Not sure if it's patented or possible to patent, but I'm pretty sure they'll have good proof to be the inventors and IP owners of the Flick It.
i misunderstood your original post-- my bad "FlickIt" is a code. that code can be protected as IP-- but actually flicking your sticks to control the board, i dont think it can be considered violating IP if you go about it a novel way.
-
EA has renewed the Skate trademark for another 10 years. That's gotta mean something.
https://gamerant.com/ea-skate-trademark-renew/
Polygon chimed in about the rumors that a renewal could mean another Skate, and I thought this was a pretty funny paragraph:
“Ninety-nine times out of a hundred, you’re dealing with a publisher or a major company that has in-house legal teams that are on monthly retainers that are just sitting there bored all day,” said Ryan Morrison, a founding partner of the Los Angeles-based Morrison Rothman firm, which specializes in intellectual property law.
-
EA has renewed the Skate trademark for another 10 years. That's gotta mean something.
https://gamerant.com/ea-skate-trademark-renew/
Polygon chimed in about the rumors that a renewal could mean another Skate, and I thought this was a pretty funny paragraph:
Expand Quote
“Ninety-nine times out of a hundred, you’re dealing with a publisher or a major company that has in-house legal teams that are on monthly retainers that are just sitting there bored all day,” said Ryan Morrison, a founding partner of the Los Angeles-based Morrison Rothman firm, which specializes in intellectual property law.
If they didn't renew it, and someone else did, wouldn't it mean they couldn't sell skate1-3 anymore?
-
This is better news than I read yesterday, but they would be crazy to develop skate 4 now. With 2 (3 including Tony Hawks new game if it isn't something trash) competing games around in such a niche market,I highly doubt they'll start developing it now.
-
This is better news than I read yesterday, but they would be crazy to develop skate 4 now. With 2 (3 including Tony Hawks new game if it isn't something trash) competing games around in such a niche market,I highly doubt they'll start developing it now.
I dunno, I would definitely want to see a fully developed skate game with proper story and objectives. Skater xl and session are great, but they're strictly simulations for full on skate/gaming nerds, and I don't know if they're looking to develop past that. Just re-played through thug 1&2 recently, and it's just a totally different complete fun experience playing through a game like that imo.
Wouldn't expect much from Tony, dude will slap his name on anything at the moment. Probably a mobile
-
They could just remake this with new graphics and save a lot of time and money. The branding would sell itself. This shit has supreme, cons, old workshop, amongst other culturally relevant brands.
(https://images-na.ssl-images-amazon.com/images/I/41pSp8z7Y0L._SR600,315_SCLZZZZZZZ_.jpg)
-
Tbh i am more than happy with Skater XL. it is a way better control scheme than SKATE and allows you to do more shit. I just wish it had more polish, but for $20 fucking dollars i cant complain. Have just had it for a week and i am really enjoying it every day, i really want to get into the level design stuff. you will never be able to do that in an EA game. fuck EA
They could just remake this with new graphics and save a lot of time and money. The branding would sell itself. This shit has supreme, cons, old workshop, amongst other culturally relevant brands.
(https://images-na.ssl-images-amazon.com/images/I/41pSp8z7Y0L._SR600,315_SCLZZZZZZZ_.jpg)
bro I made a vidoe part for thrasher about a year or two ago. check it out
https://www.youtube.com/watch?v=r3XIcKzC3SY
i still have a copy. I can get you the ROM as well if you want to play it on your PC. game is straight fucking flames still holds up to this day so hard
-
Tbh i am more than happy with Skater XL. it is a way better control scheme than SKATE and allows you to do more shit. I just wish it had more polish, but for $20 fucking dollars i cant complain. Have just had it for a week and i am really enjoying it every day, i really want to get into the level design stuff. you will never be able to do that in an EA game. fuck EA
Expand Quote
They could just remake this with new graphics and save a lot of time and money. The branding would sell itself. This shit has supreme, cons, old workshop, amongst other culturally relevant brands.
(https://images-na.ssl-images-amazon.com/images/I/41pSp8z7Y0L._SR600,315_SCLZZZZZZZ_.jpg)
bro I made a vidoe part for thrasher about a year or two ago. check it out
https://www.youtube.com/watch?v=r3XIcKzC3SY
i still have a copy. I can get you the ROM as well if you want to play it on your PC. game is straight fucking flames still holds up to this day so hard
I don’t have a PC but appreciate the offer, glad to see folks are keeping the dream alive 🤙
-
Tbh i am more than happy with Skater XL. it is a way better control scheme than SKATE and allows you to do more shit. I just wish it had more polish, but for $20 fucking dollars i cant complain. Have just had it for a week and i am really enjoying it every day, i really want to get into the level design stuff. you will never be able to do that in an EA game. fuck EA
Expand Quote
They could just remake this with new graphics and save a lot of time and money. The branding would sell itself. This shit has supreme, cons, old workshop, amongst other culturally relevant brands.
(https://images-na.ssl-images-amazon.com/images/I/41pSp8z7Y0L._SR600,315_SCLZZZZZZZ_.jpg)
bro I made a vidoe part for thrasher about a year or two ago. check it out
https://www.youtube.com/watch?v=r3XIcKzC3SY
i still have a copy. I can get you the ROM as well if you want to play it on your PC. game is straight fucking flames still holds up to this day so hard
I have a PS Vita that is modded and allows me to play Thrasher Skate And Destroy on the go, it also allows me to play a ton of Tony Hawk games but Skate And Destroy is usually my go to when I want something more grounded.
-
i wish skater xl would make faster progress in regards to things like adding powerslides, wallrides, no complies, make manuals more smooth and fun, etc... i am still having fun with it but am getting more and more frustrated with the glitches that are inevitably still in there. i thought about buying sessions just to check that out as well since i thought the demo was pretty fun.
-
i wish skater xl would make faster progress in regards to things like adding powerslides, wallrides, no complies, make manuals more smooth and fun, etc... i am still having fun with it but am getting more and more frustrated with the glitches that are inevitably still in there. i thought about buying sessions just to check that out as well since i thought the demo was pretty fun.
apparently you can wallride, i just dont really know how to do it. i doubt it looks good in current state. i have asked the devs for powerslide as well i feel like that is a huge thing missing. what is wrong with manuals though? they seem fine to me
i appreciate the game still lacks a ton of polish. if it had the right funding it could be a really sick game
-
yeah i guess i've been fatigued from playing it for almost a year and sometimes i have this glitch where turning will lock up and this happens more often in some sessions than others, hasn't occured in other games so far though so it seems glitchiness from the game itself, not the controller. anyways, i am sure this will turn out great once it's finished.
i purchased session. yesterday and am having fun relearning it since playing the demo park. it seems more unforgiving than skater xl but at the same time you can't style out your tricks as easily as in skater xl. i think both games complement each other. a blend of the two would be pretty neat. i like session. manuals more, they feel more real somewhat and i like the skater's heaviness, makes it feel rugged. at the same time, skating curbs and ledges is way more enjoyable in skater xl and contrary to others i dig that in skater xl you have to wind up to 360 in flat. overall i feel like body turning is more controllable in skater xl.
i have tried to wallride in skater xl but so far no luck. wallies are possible for sure, but look weird and a small parking block like in the new california skatepark parking lot can send you flying out unrealistically high.
-
Tbh i am more than happy with Skater XL. it is a way better control scheme than SKATE and allows you to do more shit. I just wish it had more polish, but for $20 fucking dollars i cant complain. Have just had it for a week and i am really enjoying it every day, i really want to get into the level design stuff. you will never be able to do that in an EA game. fuck EA
https://www.urbandictionary.com/define.php?term=EA
-
This is better news than I read yesterday, but they would be crazy to develop skate 4 now. With 2 (3 including Tony Hawks new game if it isn't something trash) competing games around in such a niche market,I highly doubt they'll start developing it now.
Theres a new TH game in the works? I hadnt heard of this
-
Expand Quote
This is better news than I read yesterday, but they would be crazy to develop skate 4 now. With 2 (3 including Tony Hawks new game if it isn't something trash) competing games around in such a niche market,I highly doubt they'll start developing it now.
Theres a new TH game in the works? I hadnt heard of this
When was the last time a tony hawk game wasn’t garbage though?
-
Expand Quote
This is better news than I read yesterday, but they would be crazy to develop skate 4 now. With 2 (3 including Tony Hawks new game if it isn't something trash) competing games around in such a niche market,I highly doubt they'll start developing it now.
Theres a new TH game in the works? I hadnt heard of this
Lizzie Armanto let it slip on her 9club episode. But yeah, Tony's recent track record isn't great.
-
Expand Quote
Expand Quote
This is better news than I read yesterday, but they would be crazy to develop skate 4 now. With 2 (3 including Tony Hawks new game if it isn't something trash) competing games around in such a niche market,I highly doubt they'll start developing it now.
Theres a new TH game in the works? I hadnt heard of this
When was the last time a tony hawk game wasn’t garbage though?
While true the teenager in me keeps a tiny bit of nostalgic hope alive haha and ah yes I skipped Lizzies nine club so makes sense
-
Expand Quote
Expand Quote
This is better news than I read yesterday, but they would be crazy to develop skate 4 now. With 2 (3 including Tony Hawks new game if it isn't something trash) competing games around in such a niche market,I highly doubt they'll start developing it now.
Theres a new TH game in the works? I hadnt heard of this
When was the last time a tony hawk game wasn’t garbage though?
1999
-
2 was good and THUG 1 was actually pretty good i thought for a minute. but thrasher still shits on em all
-
2 was good and THUG 1 was actually pretty good i thought for a minute. but thrasher still shits on em all
Thug 1 was the best spot wise, followed by THPS4. Enjoyed the bro to flow to pro storyline too of the first underground game. Muska cameo was dope.
I like Thrashers control scheme.
But Street Sk8ers 1 and 2 was the shit.
Skate 4 is never happening.
Thank God 1,2,3 have decent replay-ability if you can get over the quirky animations and glitchy shit. I like the first skate so much I can deal with the setbacks. The second one is amazing but the colors are like gta 4 too dark and dreary for me at times. 3 is the opposite. To bright and the team aspect in career wasnt does.
Give me a skate game that's a combination of the best parts of 2 and 3s map that includes 1s story mode in a re release with all the shoes boards and apparel from the three and I'd buy it.
-
i wish skater xl would make faster progress in regards to things like adding powerslides, wallrides, no complies, make manuals more smooth and fun, etc... i am still having fun with it but am getting more and more frustrated with the glitches that are inevitably still in there. i thought about buying sessions just to check that out as well since i thought the demo was pretty fun.
Yeah, neither Session or XL are as fun to just be on your board as any Skate game. I want to be able to slappy into shit, extend that mechanic into wallrides too. Like hold the left bumper when ollieing and you just bash. Could make it powerslide on flat or slappy if theres a curb. Then extend that into being a lip trick modifier so you dont ollie into a grind on a ramp.
I also want a skate game that's loose and flows but there's no way either of these ones will do it, they're more focused around landing tricks rather than actual skating around & flowing on your board.
-
so here's a pros and cons about skater xl vs session. at this point
skater xl
pros:
-nice flick control
-better control of body rotation
-grinds and slides seem more natural
-general controls to pop off are a bit more intuitive
-mod friendly means a lot of content by the community
-i think it has a replay editor now?
-pretty good board physics
cons:
-no powerslides, wallrides, slappies
-glitchy turning, hard to line up for grinds sometimes
-general pushing around is unenjoyable and wonky
-the game looks bland as fuck, that goes for most animations as well
-only 2 official spots to skate, community maps can be glitchy
session.
pros:
-it feels less realistic to flick tricks but the impact of landing them seems more realistic in session. (?)
-manuals feel a little better than in skater xl
-some trick animations look pretty cool compared to skater xl, i love doing bs flips, they look nate jones like
-the level you can skate is really big and has famous spots rebuild in it, like brooklyn banks, looks pretty good, too
-wallies work better in this game
-more in game options to customize skater and skateboard than skater xl
-in game replay editor that works similar to those in the skate games
-actual stuff to do via challenge list
-some aspects of the controls are customizable
cons:
-it's not as freeflicking as skater xl, you basically do the right flicking motion, then the game will play off an animation, whereas in skater xl you control your feet independently. in session. the longer you squat down the higher you pop off, the longer you wind up for a spin via triggers the faster/more you will spin, with no real way to slow down and a somewhat weir window that makes it hard for me to do nice fakie fs flips. it's kinda hard to just 180 clean, often the skater would instead spin more like 270 degrees. you can customize how the triggers work but i haven't found a setting that is intuitive and works for me.
-that's the worst thing about this game. kind of locks you into flip animations and i feel like in skater xl you have more freedom to a)flick that board how you like and let it do his thing in the physics engine b)catch the board at any point with any of your two feet.
playing session. it's kind of like a mix from the gameplay from skate and thrasher:skate and destroy
-
so here's a pros and cons about skater xl vs session. at this point
skater xl
pros:
-nice flick control
-better control of body rotation
-grinds and slides seem more natural
-general controls to pop off are a bit more intuitive
-mod friendly means a lot of content by the community
-i think it has a replay editor now?
-pretty good board physics
cons:
-no powerslides, wallrides, slappies
-glitchy turning, hard to line up for grinds sometimes
-general pushing around is unenjoyable and wonky
-the game looks bland as fuck, that goes for most animations as well
-only 2 official spots to skate, community maps can be glitchy
session.
pros:
-it feels less realistic to flick tricks but the impact of landing them seems more realistic in session. (?)
-manuals feel a little better than in skater xl
-some trick animations look pretty cool compared to skater xl, i love doing bs flips, they look nate jones like
-the level you can skate is really big and has famous spots rebuild in it, like brooklyn banks, looks pretty good, too
-wallies work better in this game
-more in game options to customize skater and skateboard than skater xl
-in game replay editor that works similar to those in the skate games
-actual stuff to do via challenge list
-some aspects of the controls are customizable
cons:
-it's not as freeflicking as skater xl, you basically do the right flicking motion, then the game will play off an animation, whereas in skater xl you control your feet independently. in session. the longer you squat down the higher you pop off, the longer you wind up for a spin via triggers the faster/more you will spin, with no real way to slow down and a somewhat weir window that makes it hard for me to do nice fakie fs flips. it's kinda hard to just 180 clean, often the skater would instead spin more like 270 degrees. you can customize how the triggers work but i haven't found a setting that is intuitive and works for me.
-that's the worst thing about this game. kind of locks you into flip animations and i feel like in skater xl you have more freedom to a)flick that board how you like and let it do his thing in the physics engine b)catch the board at any point with any of your two feet.
playing session. it's kind of like a mix from the gameplay from skate and thrasher:skate and destroy
Damn, thanks for this in depth assessment of both games. Would gnar if i could!! Still on the fence about purchasing any of these. I think i will wait it out.
-
Still waiting on session for Xbox, early December is here and haven’t heard anything other than the last late nov / early December
-
Thrasher was the only skate game I loved. Had a darker vibe to it and the soundtrack was great.
-
hell yeah skate 4 looks sick!!
https://www.youtube.com/watch?v=NVm2rN1oMIg
-
so here's a pros and cons about skater xl vs session. at this point
skater xl
pros:
-nice flick control
-better control of body rotation
-grinds and slides seem more natural
-general controls to pop off are a bit more intuitive
-mod friendly means a lot of content by the community
-i think it has a replay editor now?
-pretty good board physics
cons:
-no powerslides, wallrides, slappies
-glitchy turning, hard to line up for grinds sometimes
-general pushing around is unenjoyable and wonky
-the game looks bland as fuck, that goes for most animations as well
-only 2 official spots to skate, community maps can be glitchy
session.
pros:
-it feels less realistic to flick tricks but the impact of landing them seems more realistic in session. (?)
-manuals feel a little better than in skater xl
-some trick animations look pretty cool compared to skater xl, i love doing bs flips, they look nate jones like
-the level you can skate is really big and has famous spots rebuild in it, like brooklyn banks, looks pretty good, too
-wallies work better in this game
-more in game options to customize skater and skateboard than skater xl
-in game replay editor that works similar to those in the skate games
-actual stuff to do via challenge list
-some aspects of the controls are customizable
cons:
-it's not as freeflicking as skater xl, you basically do the right flicking motion, then the game will play off an animation, whereas in skater xl you control your feet independently. in session. the longer you squat down the higher you pop off, the longer you wind up for a spin via triggers the faster/more you will spin, with no real way to slow down and a somewhat weir window that makes it hard for me to do nice fakie fs flips. it's kinda hard to just 180 clean, often the skater would instead spin more like 270 degrees. you can customize how the triggers work but i haven't found a setting that is intuitive and works for me.
-that's the worst thing about this game. kind of locks you into flip animations and i feel like in skater xl you have more freedom to a)flick that board how you like and let it do his thing in the physics engine b)catch the board at any point with any of your two feet.
playing session. it's kind of like a mix from the gameplay from skate and thrasher:skate and destroy
Skater XL controls give you the ability to tweak/ move your feet with how you land with the joysticks. It also lets you control the direction of your flick based on how you do it... You can rocket stuff or bone it out based on the direction of your flick so it's not just animations. You can do any trick a bunch of different ways. That's why I like Skater XL better personally. You can make your own style if you take the time to fuck around.
-
hell yeah skate 4 looks sick!!
https://www.youtube.com/watch?v=NVm2rN1oMIg
I hope there is a titty cheat code like Tomb Raider for this.
-
Expand Quote
hell yeah skate 4 looks sick!!
https://www.youtube.com/watch?v=NVm2rN1oMIg
I hope there is a titty cheat code like Tomb Raider for this.
(https://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/Birds_of_Sweden_2016_37.jpg/220px-Birds_of_Sweden_2016_37.jpg)
God I'd love to be able to play with these.
-
Expand Quote
Expand Quote
hell yeah skate 4 looks sick!!
https://www.youtube.com/watch?v=NVm2rN1oMIg
I hope there is a titty cheat code like Tomb Raider for this.
(https://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/Birds_of_Sweden_2016_37.jpg/220px-Birds_of_Sweden_2016_37.jpg)
God I'd love to be able to play with these.
If the physics weren't so shitty on this, actually not a terrible game concept. Reminds me of those army men games where you waged war with rubberbands and shit.
-
Fuck that Thrasher game was good...
Got a pirated game that said “3 in 1 Skate” in sharpie for my PSOne. must’ve been like 4 bucks at the time? came with THPS 1 & 2, plus the Thrasher game. That single, cheap, shiny disc got me into skating.
Great memories.
-
I really wanted to like both session and skater xl, but came to conclusion that they are trash and will never be much better. Just not fun to play for any long period of time. Compare to the ea skate series I can play endlessly.
Waiting for skate 4.
Like that guy in Charlie Brown waiting for the great pumpkin to come down from the sky.
-
I would love to give session a shot if they ever fucking release it for Xbox. It has roger and no comply which are company’s I love I just wish they would have dropped it end of November like they originally estimated
-
Yeah I have a hard time really giving a shit about session and XL for the same reason. No fun. I’ve played them enough to get decent at the controls, and Session is the better game but they’re too stiff and dorky. Until they flow, skate won’t be beat.
-
Can you play Session on a PC with a keyboard and mouse, or do you need a controller?
-
Can you play Session on a PC with a keyboard and mouse, or do you need a controller?
Controller is required on all platforms for session
-
we like Xbox
-
idk shit about new systems but just got a switch, is skater xl or skate sessions or whatever available on the switch?
-
check out the Switch gamez
(https://www.telegraph.co.uk/content/dam/technology/2017/03/02/C53T_DzVAAAhOyk_trans_NvBQzQNjv4BqzXwiZlakGTDAMemoGtuD8XNTnxIpx6cIJJhc3GiCrTU.jpg?imwidth=450)
-
bro you totally owned him
-
Can you play Session on a PC with a keyboard and mouse, or do you need a controller?
Just go get a USB controller at your local box store for like 30 bones, and get skater XL instead. I got both and XL is more fun imo because you can control your style instead of just set animations for each trick.
-
idk shit about new systems but just got a switch, is skater xl or skate sessions or whatever available on the switch?
Skater xl is coming out for Switch. Not sure when though....
-
a skate reboot of just some small changes/ new spots would be sick, i heard skating in real life is cool too
-
yo brolik
dis is me 1:20
https://www.youtube.com/watch?v=-iHkaLfPS3Q
-
Expand Quote
Can you play Session on a PC with a keyboard and mouse, or do you need a controller?
Just go get a USB controller at your local box store for like 30 bones, and get skater XL instead. I got both and XL is more fun imo because you can control your style instead of just set animations for each trick.
Yeah, since neither has any objectives or goals at this point, skater xl is definitely more fun and interesting as a simulator and with the new update the skating looks pretty damn good too. Exploring the map finding and building spots is kinda fun in session though, when skater xl you just load a custom map and teleport wherever you want which gets a bit boring
-
https://www.youtube.com/watch?v=anpJuYi2nBk
...Plus we’ve got updates on The Last of Us Part 2 and Skate 4.
I'll post the important times when the news comes up.
Update:
It sounds as if they're referencing intel from Dill's nine club (I'm assuming. Haven't watched it all).
They also say Dill knows there is going to be another tony hawk game coming out.
https://www.engadget.com/jason-dill-tony-hawk-pro-skater-skate-games-171400213.html (https://www.engadget.com/jason-dill-tony-hawk-pro-skater-skate-games-171400213.html) This link seems to cover everything the video is saying.
Sounds as if EA is going to make a mobile version of skate3
-
I would buy FA apparel if Dill is why Skate 4 gets made
-
I would buy FA apparel if Dill is why Skate 4 gets made
FA x EA collab
so overpriced
-
How the fuck are they even going to make Skate 3 playable on mobile?
-
How the fuck are they even going to make Skate 3 playable on mobile?
Sounds awful, BUT if they include bluetooth controller support then that would be a sick way to play portable Skate 3.
-
Expand Quote
How the fuck are they even going to make Skate 3 playable on mobile?
Sounds awful, BUT if they include bluetooth controller support then that would be a sick way to play portable Skate 3.
I only played skate 3 but I hear it wasn’t the best one of the three... I just played it a bunch on my ps3 and not really a fan of mobile skate games. More of a fan of emulator games from the 80s-90s
-
Expand Quote
I would buy FA apparel if Dill is why Skate 4 gets made
FA x EA collab
so overpriced
The bottoms and zippers are DLCs you can purchase on the side
-
How the fuck are they even going to make Skate 3 playable on mobile?
Say the tricks out loud
-
Skate 3 for mobile isn't ideal but I'm also not against it, hopefully it's a decent port or remake whatever they're going for. Anyone remember that old IOS Skate game they did?
https://www.youtube.com/watch?v=XCw0QDcIvDY
-
Expand Quote
How the fuck are they even going to make Skate 3 playable on mobile?
Say the tricks out loud
All you really need is the two sticks to play. For grabs you'd need to use the index fingers though, which is a bit awkward. But I think that if they just ported the game with scaled down graphics, it would be just fine for some casual play.
-
Skate 3 for mobile isn't ideal but I'm also not against it, hopefully it's a decent port or remake whatever they're going for. Anyone remember that old IOS Skate game they did?
https://www.youtube.com/watch?v=XCw0QDcIvDY
Yeah I had this but THPS2 on IOS was much more playable.
This same game was on the Nintendo DS. Being able to use the d-pad made it so much better. the game wasn't pretty or polished, but it's still good. I still play it quite often. Especially if I'm traveling with a 3DS.
Expand Quote
Expand Quote
How the fuck are they even going to make Skate 3 playable on mobile?
Sounds awful, BUT if they include bluetooth controller support then that would be a sick way to play portable Skate 3.
I only played skate 3 but I hear it wasn’t the best one of the three... I just played it a bunch on my ps3 and not really a fan of mobile skate games. More of a fan of emulator games from the 80s-90s
I grew up on games since the 90s so I'm with ya. Skate or Die for NES is an all time favorite.
All the EA skate games are great. Each one is different. I think the 1st one is my personal favorite. 1st one is the most gritty/raw; 2nd is probably the most balanced; 3rd is probably the most polished and has the most features. They're all worth having. I think they're about $10 used, maybe less. Wish EA just released a remastered collection or something. I'm sure music rights is an issue but I know they had their own music for skate 3 and people can just load up their own music anyway.
-
The thought of having every skate map, on one disc, with the same mechanics, is pleasing to me.
-
Give me Skate 1 with more spots, and add in the getting off the board and all the extra tricks of 3 without the hall of meat shit and the shit colours and id be stoked. Skate 1 just felt so good.
-
Give me Skate 1 with more spots, and add in the getting off the board and all the extra tricks of 3 without the hall of meat shit and the shit colours and id be stoked. Skate 1 just felt so good.
I was just talking with one of the guys at my local shop about how a skate 1 remaster would be so good.
og san vanelona was such a good map. skating from the suburbs, through the res, to downtown really captured the essence of skating.
-
on the cool skate 2 was the best. a skate 1 remaster would be sick tho. the og rec and school yard was the shit. i played the demo for hours before it came out
-
i would love to have a remastered skate 1,,, new clothes maybe???? i just want new gear in a skate game.
-
Tomorrow is the 10th anniversary of Skate 3’s release
-
hopefully its glitchy as hell
-
Did anyone else here have THPS 2 on mobile? I used to play it all the time on my old iPhone 4 until I did a software update one day and it stopped working, now it’s not even in the App Store. By far the best/only mobile skate game worth playing.
-
Noticed a few people mentioning THPS2 mobile, if you have android you could always download the RetroArch app and emulate the PS1 or N64 version of THPS2 which isn't complex at all to do, I imagine any decent phone could run it because I have a crap phone that is still capable.
https://www.youtube.com/watch?v=QfJSkjxgdV8
-
Did anyone else here have THPS 2 on mobile? I used to play it all the time on my old iPhone 4 until I did a software update one day and it stopped working, now it’s not even in the App Store. By far the best/only mobile skate game worth playing.
I had THPS2 on my iphone and ipad back in the day. Still have it on the ipad i think. It was pretty good. I remember they scrapped the music tracks probably due to expired rights.
Check out Skater. It's got a steep learning curve. But once you get used to it, it's fun stringing lines together. I hear there are comparable or better ones (think Rad Rat made a vid on this), but I really like it and could spend as much time free skating with it as an EA skate game.
-
Skate 4 was just announced on the EA Play livestream
-
Skate 4 has been just announced by EA.
-
rip any excitement for THPS
-
rip any excitement for THPS
hahah right !? It's going to totally overshadow it
-
Wasn’t looking forward to THPs because that gameplay is dated. Hyped as fuck on Skate 4 though.
-
Wasn’t looking forward to THPs because that gameplay is dated. Hyped as fuck on Skate 4 though.
Same.
-
http://www.jenkemmag.com/home/2020/06/18/new-ea-skate-game-coming-real/
-
How do you kickflip in this game?? I thought it would be easier than real life, now I can't do it in either.
-
Expand Quote
rip any excitement for THPS
hahah right !? It's going to totally overshadow it
I'm still hyped for THPS 1+2. The new skate isn't coming out anytime soon and I will have session and skater xl to hold me over on the sim front until it does. Good time for skateboarding videogames after years of only shitty mobile games
-
rip any excitement for THPS
-
rip any excitement for THPS
Different audiences. The nostalgic fans are still gonna go nuts over it. Not everyone wants a difficult skate simulator — most want an arcade, racing-game-like experience.
-
Expand Quote
Expand Quote
rip any excitement for THPS
hahah right !? It's going to totally overshadow it
I'm still hyped for THPS 1+2. The new skate isn't coming out anytime soon and I will have session and skater xl to hold me over on the sim front until it does. Good time for skateboarding videogames after years of only shitty mobile games
My thoughts exactly, but I also got to admit I'm a bit worried about a sudden oversaturation of skateboarding games.
I just hope THPS 1+2 sells well enough to warrant a remaster of 3 and 4, perhaps even Underground.
-
Expand Quote
Expand Quote
Expand Quote
rip any excitement for THPS
hahah right !? It's going to totally overshadow it
I'm still hyped for THPS 1+2. The new skate isn't coming out anytime soon and I will have session and skater xl to hold me over on the sim front until it does. Good time for skateboarding videogames after years of only shitty mobile games
My thoughts exactly, but I also got to admit I'm a bit worried about a sudden oversaturation of skateboarding games.
I just hope THPS 1+2 sells well enough to warrant a remaster of 3 and 4, perhaps even Underground.
I would be hyped on more TH remasters but you're right to be worried about the saturation. Same thing happened in the late 90s/early 2000s and the only thing to survive was TH and I don't think it will be the same situation this time around. I feel bad for the devs who tried to essentially DIY a new game just for ea to attempt to steal their thunder even though the new skate game isn't even close to release. Essentially trying to tell people "don't buy this, skate is coming...eventually"
-
Expand Quote
Expand Quote
Expand Quote
rip any excitement for THPS
hahah right !? It's going to totally overshadow it
I'm still hyped for THPS 1+2. The new skate isn't coming out anytime soon and I will have session and skater xl to hold me over on the sim front until it does. Good time for skateboarding videogames after years of only shitty mobile games
My thoughts exactly, but I also got to admit I'm a bit worried about a sudden oversaturation of skateboarding games.
I just hope THPS 1+2 sells well enough to warrant a remaster of 3 and 4, perhaps even Underground.
I was *sorta* joking about my original comment, but I do feel like people are being a bit too nostalgic about these remasters. They look nice and it's fun to see that stuff re-imagined, but I would be really surprised if they actually do well enough to warrant a whole new wave of THPS games/remasters. Even if they do it well compared to the LAST couple times they tried to reboot the series, I feel like that gameplay is pretty dated. And that's coming from someone who largely started skating because of those games. But hey, I could be wrong.
-
Expand Quote
rip any excitement for THPS
Different audiences. The nostalgic fans are still gonna go nuts over it. Not everyone wants a difficult skate simulator — most want an arcade, racing-game-like experience.
Plus hawk game is about to be release, skate 4 is in development which means not by christmas
-
EA announced its newest studio, the Vancouver-based Full Circle, will be the team behind the next Skate game.
(https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/142964289_10158438868546633_7887643894039354138_o.jpg?_nc_cat=1&ccb=2&_nc_sid=9267fe&_nc_ohc=-TTtWc6UY_cAX8RAJZZ&_nc_ht=scontent-lax3-1.xx&oh=145aa06f2f4b6923043415666ce38b2e&oe=603934A1)
https://www.pcgamer.com/ea-reveals-its-new-skate-studio-full-circle/
-
(https://i.imgur.com/wmk1q92.png)
https://www.linkedin.com/jobs/view/2383824255 (https://www.linkedin.com/jobs/view/2383824255)
-
Need some Pals to apply for and be hired for these jobs so we can get the inside scoop on Skate 4
-
interesting....
-
I just got my hands on a PS5. Can't imagine what skate could look like at 4k 60FPS. They could also do some really interesting things with the duel sense.
-
can i be like a licensing consultant or something
I WANNA CHOOSE THE SKATERS AND BRANDS
and YALL WILL HELP TOO
-
My only concerns with a new Skate game is the video game industry is riddled with microtransactions now. In-game currency and battle passes in like every new game(Thanks Fortnite) I hate that greedy BS targeted to make kids gambling addicts lol.
I'll buy regardless though because it's been over 10 years and tbh I hate those new Session/Skater XL type games. Not for me.
-
My only concerns with a new Skate game is the video game industry is riddled with microtransactions now. In-game currency and battle passes in like every new game(Thanks Fortnite) I hate that greedy BS targeted to make kids gambling addicts lol.
I'll buy regardless though because it's been over 10 years and tbh I hate those new Session/Skater XL type games. Not for me.
In game palace and supreme hoodies are gonna be the same price as irl haha
-
Wow, just looked and hadn't realized Skate 3 was released in May 2010.
Like others have said, EA is notorious for microtransactions and I suspect we'll need to pay real money if we want DOA boards. I'm hyped either way and will upgrade to a PS5 whenever this comes out.
-
I just hope you can land switch bolts rather than always in fakie
-
I'm excited to see what they do for this and I'll probably pick it up either way but if there isn't a substantial upgrade to the controls and gameplay I'll probably be disappointed. After playing this newer, more simulation style games I've found I care much more about how the skating feels then I do the quests or story mode or any of that.
Maybe they could do a classic and a hardcore mode to try to appeal to both crowds
-
what are some things you all want out of this new skate? Mine would be better clothes/gear,fix the mechanics for big spins and 180 no complys, make switch actually look switch instead just mirroring the previous stance, and a entirely new roster besides Dill, Jerry and Reynolds
edit: as im playing right now, the mechanics for doing tricks over tables and hydrants definitely needs to be fixed
-
^ The ability to choose eras, Spots/comps, and the pros from that era for both street and vert.
-
Skate 4 might have microtransaction? Skate games have been chock full of them. it cost 5 bucks just to film in Skate 2
-
yeah, DLCs have been around for the skate games, but if microtransactions are restricted to add-ones i'll have no issue.
i would love updated gear
a good list of brands that spans a couple different sides of skating
new pros
better graphics & smoother gameplay
new tricks (impossibles, better wallrides, fixed kinker rail physics)
a better story mode than skate 3
more fun spots!
although i'll really be happy with anything
-
They have the backing to make a hugely realistic, detailed game but my worry is that with two ‘sims’ in the market, they’ll go for the goofy YouTuber market with physics joke hall of meat bullshit again.
As a slight younger dork I had a huge written list of skate 4 ideas. It’d be funny to find it now
-
Different eras of skating through clothes skaters and board’s.
Brand’s should be updated also a adjustable setup wheelbase and board stresses so you have to land bolts or something similar, also waaaay more tech ability to choose parts.
I mean really it could be a quasi rpg character of selection of what’s best and what’s budget.
-
We need silver tabs
-
what are some things you all want out of this new skate? Mine would be better clothes/gear,fix the mechanics for big spins and 180 no complys, make switch actually look switch instead just mirroring the previous stance, and a entirely new roster besides Dill, Jerry and Reynolds
edit: as im playing right now, the mechanics for doing tricks over tables and hydrants definitely needs to be fixed
Definitely fix the fire hydrant problem. A way to do stalls better and cleaner exits from grinds on transition would be cool too
-
We need silver tabs
yes
definitely need some baggies
-
They might as well put someone from Polar in the game so we can get all the Polar jeans
-
what are some things you all want out of this new skate? Mine would be better clothes/gear,fix the mechanics for big spins and 180 no complys, make switch actually look switch instead just mirroring the previous stance, and a entirely new roster besides Dill, Jerry and Reynolds
edit: as im playing right now, the mechanics for doing tricks over tables and hydrants definitely needs to be fixed
Keeping Atiba is also completely necessary don't forget.
-
The biggest thing for me would be content... you can blow through the other skate games in a long weekend each pretty much, they are great, but there isn't a huge amount of meat on the bones.
Don't get me wrong, it's fun just cruising about and skating, but a longer "game" wouldn't go amiss.
Bigger map too....should be easily doable on modern hardware.
-
The biggest thing for me would be content... you can blow through the other skate games in a long weekend each pretty much, they are great, but there isn't a huge amount of meat on the bones.
Don't get me wrong, it's fun just cruising about and skating, but a longer "game" wouldn't go amiss.
Bigger map too....should be easily doable on modern hardware.
After seeing what Rockstar did with open world maps in GTA and Red Dead it is definitely doable, it just needs to be done correctly for a skatebaording game
-
what are some things you all want out of this new skate? Mine would be better clothes/gear,fix the mechanics for big spins and 180 no complys, make switch actually look switch instead just mirroring the previous stance, and a entirely new roster besides Dill, Jerry and Reynolds
edit: as im playing right now, the mechanics for doing tricks over tables and hydrants definitely needs to be fixed
When you 180 into switch stance you need to set up right away, then the animations will look switch.
-
Expand Quote
what are some things you all want out of this new skate? Mine would be better clothes/gear,fix the mechanics for big spins and 180 no complys, make switch actually look switch instead just mirroring the previous stance, and a entirely new roster besides Dill, Jerry and Reynolds
edit: as im playing right now, the mechanics for doing tricks over tables and hydrants definitely needs to be fixed
When you 180 into switch stance you need to set up right away, then the animations will look switch.
Yeah, i know about this and do it but it would be nice if they actually made switch look like that with out having to set up immeadiately cause sometimes you lose speed being in switch like that
-
I love the 'different eras' idea. It'd be great to even switch trick sets dependent on era. Proper boards, clothes & wheels etc. And if they get pros in there, do a full motion capture with their style & trick selection, especially if they get the older dudes in. True physics that change with board set up.
A board customiser would be sick too, so you can change the shape & geometry to whatever you want & it all changes how the game plays. Would love to do a vert run on a polariser.
And a huge open world with hillbombs that count.
And fucken SLAPPIES.
Theyve got the resources, so I hope they do it right.
-
And fucken SLAPPIES.
There was a perfect curb on the university level in S3 that was slappable in game
-
And fucken SLAPPIES.
Now it’s been a while since I’ve played but there were 100% spots you could bash in to slappy the curbs, one down hill spot in the industrial area was a gold mine
-
Bluntslides that look good, maybe a way to do combos like noseslide to crooked.
-
yeah, DLCs have been around for the skate games, but if microtransactions are restricted to add-ones i'll have no issue.
i would love updated gear
a good list of brands that spans a couple different sides of skating
new pros
better graphics & smoother gameplay
new tricks (impossibles, better wallrides, fixed kinker rail physics)
a better story mode than skate 3
more fun spots!
although i'll really be happy with anything
This guy gets it! I would just add better transition lip tricks and proper nomencalture with tricks.
-
I hope they make a graphics editor and have a whole setup for hosting your CAP’s and graphics like skate 3, except this time I hope they leave the servers up for 15 years.
-
The ability to skate SkaterXL maps but with skate controls.
-
The ability to skate SkaterXL maps but with skate controls.
I would like the exact opposite of this
-
There was a perfect curb on the university level in S3 that was slappable in game
Shit, really? Still, I want it built into physics, not a grind spline. Make wallride physics actually use momentum and inertia, and transpose that to slappies and wallies.
-
- [size=78%]Ability to slappy anything, wallride to slappy if it's too high[/size]
- [/size][size=78%]Better 180 animations[/size]
- [/size][size=78%]Better transition skating[/size]
- [/size][size=78%]Open world on par with or better than GTA V (GTA V came out in 2013!)[/size]
- [/size][size=78%]Vehicles to get around the map (like a bike or car)[/size]
- [/size][size=78%]Don't fuck with the controls! Skater XL is a pain in the ass. I don't want video game skating to piss me off as much as real life skating.[/size]
- [/size][size=78%]Better career mode. Instead of just having a company right away, maybe start on flow and work up to pro and start your own brand if you don't fall victim to alcoholism and/or drug addiction. Make sure to have points lost for haters in Instagram comments and SLAP telling you how much your boards suck and how lame you are for taking certain sponsors and doing commercials, or how shitty your style and trick selection is. If you can make it through all of the perils of a career in skateboarding, you can finally earn respect of skaters everywhere and skate your private skatepark when you're 50.[/size]
-
Expand Quote
The ability to skate SkaterXL maps but with skate controls.
I would like the exact opposite of this
Gimme Skate 1-3 maps with the XL controls and I’ll never play another video game
-
Ability to slappy anything, wallride to slappy if it's too steep
Yeah new wallride physics would be cool, also the ability to late shuv or late flip after no complysExpand Quote
Expand Quote
The ability to skate SkaterXL maps but with skate controls.
I would like the exact opposite of this
Gimme Skate 1-3 maps with the XL controls and I’ll never play another video game
Also no thanks to new controls, I've been playing skate controls for ten years, not interested in learning a new set of controls.
However, giving us the S1, 2 & 3 maps, even if they're DLC would be very clutch
-
$100 says they add a battle pass tier based type thing.
-
Expand Quote
The biggest thing for me would be content... you can blow through the other skate games in a long weekend each pretty much, they are great, but there isn't a huge amount of meat on the bones.
Don't get me wrong, it's fun just cruising about and skating, but a longer "game" wouldn't go amiss.
Bigger map too....should be easily doable on modern hardware.
After seeing what Rockstar did with open world maps in GTA and Red Dead it is definitely doable, it just needs to be done correctly for a skatebaording game
If breath of the wild can exist on a switch I need something that size minimum on these next Gen consoles
-
Expand Quote
Ability to slappy anything, wallride to slappy if it's too steep
Yeah new wallride physics would be cool, also the ability to late shuv or late flip after no complysExpand Quote
Expand Quote
Expand Quote
The ability to skate SkaterXL maps but with skate controls.
I would like the exact opposite of this
Gimme Skate 1-3 maps with the XL controls and I’ll never play another video game
Also no thanks to new controls, I've been playing skate controls for ten years, not interested in learning a new set of controls.
However, giving us the S1, 2 & 3 maps, even if they're DLC would be very clutch
Would love to see the old maps included.
For controls i wouldn't mind seeing options for both. Session is incorporating Skate controls into their game but they are pretty bad right now.
-
They need to update the playable characters. If they bring back those old rosters with irrelevant skaters, besides Jerry, Reynolds, Dill, and maybe Koston, I will be so upset.
What pros would yall wanna see in the game?
-
Expand Quote
Expand Quote
Ability to slappy anything, wallride to slappy if it's too steep
Yeah new wallride physics would be cool, also the ability to late shuv or late flip after no complysExpand Quote
Expand Quote
Expand Quote
The ability to skate SkaterXL maps but with skate controls.
I would like the exact opposite of this
Gimme Skate 1-3 maps with the XL controls and I’ll never play another video game
Also no thanks to new controls, I've been playing skate controls for ten years, not interested in learning a new set of controls.
However, giving us the S1, 2 & 3 maps, even if they're DLC would be very clutch
Would love to see the old maps included.
For controls i wouldn't mind seeing options for both. Session is incorporating Skate controls into their game but they are pretty bad right now.
For real, so many great spots in s2
I really just want to fuck around in San Van with no grind magneticism
-
https://www.instagram.com/p/CReeN2xn-H7/
-
https://youtu.be/vzRbbgaqAvo
-
Sounds really promising, might need to buy a console just to play this :-X Very cool to see Breana shinning.
-
Was that Panda Bear? That one guy made me hope/want a J Mascis playable character
-
Still nothing to show after 11 years of "listening to the fans". But "We're working on it" and "Roll with us" lol. More like "Hang in there". EA's the worst.
-
you guys ready for Cariumas and shit ?
-
that trailer sucked.
what is rico nasty doing in there,nothing against her, but still don't get it.
no clue who all these influencers or whoever are. only dude whose face i recognized is atiba
some footage would have been nice
-
These stupid assholes better make this game good after refusing to touch the series for a decade. It wasn't until 2 independent games reminded them that people still want skateboarding video games.
-
Still nothing to show after 11 years of "listening to the fans". But "We're working on it" and "Roll with us" lol. More like "Hang in there". EA's the worst.
11 years is irrelevant, they didn't start making the game until like a year ago
-
that trailer sucked.
what is rico nasty doing in there,nothing against her, but still don't get it.
no clue who all these influencers or whoever are. only dude whose face i recognized is atiba
some footage would have been nice
They don't have footage, they just started making the game. They're probably still just fucking around with updating physics and mo-cap.
-
Expand Quote
that trailer sucked.
what is rico nasty doing in there,nothing against her, but still don't get it.
no clue who all these influencers or whoever are. only dude whose face i recognized is atiba
some footage would have been nice
They don't have footage, they just started making the game. They're probably still just fucking around with updating physics and mo-cap.
Yeah they're just probably trying to keep maintain hype, even though we've been doing that on our own for eleven years
-
you guys ready for Cariumas and shit ?
I really hope they don't get the Berrics involved either.
-
Dude, I don't think it's been in development for 11 years and 11 years isn't irrelevant to me.
They announced it over a year ago and this is the first and only update (if you can even call it that.) we've been given. An update which amounts to a bunch of influencers saying "it's going to be sick bra". If they literally have nothing to show nor any game centric features to announce they could of just tweeted "Keep waiting!" and we'd all of been better of.
-
Expand Quote
Still nothing to show after 11 years of "listening to the fans". But "We're working on it" and "Roll with us" lol. More like "Hang in there". EA's the worst.
11 years is irrelevant, they didn't start making the game until like a year ago
They didn't even form a studio until January, and a ton of studios have had problems working through covid.
-
I'm personally find with them taking their time as long as the end product is good
-
I'm personally find with them taking their time as long as the end product is good
Take their time as long as they put 1-3 on the ps store
-
Expand Quote
I'm personally find with them taking their time as long as the end product is good
Take their time as long as they put 1-3 on the ps store
Yes, or as mentioned above as levels in S4. Even if they're DLC that's fine with me.
-
Expand Quote
Expand Quote
I'm personally find with them taking their time as long as the end product is good
Take their time as long as they put 1-3 on the ps store
Yes, or as mentioned above as levels in S4. Even if they're DLC that's fine with me.
It's EA, they are def gonna bury some Microtransaction stuff for extra levels.
-
good thing they are mo-capping no comply 360s... smh
-
good thing they are mo-capping no comply 360s... smh
So Mike V. made the cut?
-
Don't really like the influencers shown in the teaser. They come off as corny to me. stoked to see Breana tho. Sort of excited but I try not to get my hopes really high cuz I remember it's EA and it will most likely be filled with shitty DLC (hopefully not, wishful thinking) that being said I'll still play the shit out of it
-
I mean, the last we heard of it was basically that it was approved to be made. Like others said I'm sure it'll still be awhile till we get anything. I also don't know who a bunch of those people in the trailer were but it's sick for Geering to be involved in it. Definitely not something I expected.
-
Dude, I don't think it's been in development for 11 years and 11 years isn't irrelevant to me.
They announced it over a year ago and this is the first and only update (if you can even call it that.) we've been given. An update which amounts to a bunch of influencers saying "it's going to be sick bra". If they literally have nothing to show nor any game centric features to announce they could of just tweeted "Keep waiting!" and we'd all of been better of.
I agree but this is how video game promotion works, sadly. They have to publicly dangle a carrot to show investors and publishers that public interest is still there, that's just how the industry works. Square Enix announces their games like 7 years in advance. And anyways they warned everyone in advance that this trailer wasn't going to show shit and none of us are worse off for it having existed, even if it showed nothing but mo-cap and influencer reactions.
And I understand fans have been wanting this game for 11 years but 11 years IS irrelevant to the development because they just started, it has no bearing on the actual making of this game because they've only been working on it for 7 months or so.
-
Breanna in Skate 4?
https://www.instagram.com/p/CR7sr8_FirD/?utm_medium=copy_link
-
Expand Quote
Dude, I don't think it's been in development for 11 years and 11 years isn't irrelevant to me.
They announced it over a year ago and this is the first and only update (if you can even call it that.) we've been given. An update which amounts to a bunch of influencers saying "it's going to be sick bra". If they literally have nothing to show nor any game centric features to announce they could of just tweeted "Keep waiting!" and we'd all of been better of.
I agree but this is how video game promotion works, sadly. They have to publicly dangle a carrot to show investors and publishers that public interest is still there, that's just how the industry works. Square Enix announces their games like 7 years in advance. And anyways they warned everyone in advance that this trailer wasn't going to show shit and none of us are worse off for it having existed, even if it showed nothing but mo-cap and influencer reactions.
And I understand fans have been wanting this game for 11 years but 11 years IS irrelevant to the development because they just started, it has no bearing on the actual making of this game because they've only been working on it for 7 months or so.
I understand all of that. I don't understand why you think I don't.
I know they just started working on the game recently. That doesn't mean they couldn't have released a sequel years ago if they'd wanted to but instead they spent the last decade ignoring skate fans and made a bunch of bullshit that I frankly hate. I never said they've been working on it for years, I know they haven't, but that doesn't mean they couldn't have made several sequels during that same span of time if they wanted to.
Why are you even so caught up on that 11 year bit anyway? That's just opinions differing, you're not going to somehow prove me wrong.
Also you're way over generalizing. Tons of games are announced with a gameplay trailer, even AAA stuff. Plenty of games are announced and come out a year later if not sooner (fallout 4 I believe was like this). Not all companies introduce their upcoming games at the same stage of development. It's really all over the place.
If Skate 4 was just words last year (which it seems to have been considering their "progress") then (and this is only my opinion) they should have kept their mouths shut. I consider this trailer to be much more in-line with what accompanies the average modern game announcement, so they should have just announced it with this trailer this year. Again that's my opinion, go on and have your own.
They didn't need to dangle any carrots either, the fan base has been aggressive in it's asking for a sequel so I disagree with that notion as well.
What do you mean they told "everyone" the trailer was going to amount to a BS puff piece? No one told me. I just saw the trailer here and shared my thoughts.
Quit going so far out of your way to defend these douche's guys. it's not like you're going to get a better game then I when it comes out for apologizing for EA online.
-
if anyone cares: Skate 1 was added to Xbox game-pass.
-
How does all that pass stuff work? I barely get to play games ever anymore so I'm way out of the loop.
I was going to hook up my 360 downstairs to play 1 and 2.
As far as who I think would be in it ..
Based on skill or popularity or the sponsors
Yuto Horigome (April, Nike)
*Dennis Busenitz (Real, Adidas)
Ishod Wair (Real, Nike)
*Lucas Puig (Palace, Adidas)
Grant Taylor (Anti Hero, Nike)
Oskar Rozenberg (Polar, Nike)
*Jason Dill (FA, Adidas, Supreme)
Louie Lopez (FA, Converse)
*Andrew Reynolds (Baker, Vans)
Alexis Sablone (Alltimers, Converse)
Jimmy Wilkins (Creature, Lakai)
Miles Silvas? someone from Primitive?
Samarria Brevard (Enjoi, NB)
Kader (Baker, Adidas, Supreme)
Rayssa Leal (April, Nike, Monster)
Breana Geering (Girl, Vans)
*Gonz (Krooked, adidas, Supreme)
Chris Joslin (Plan B, Etnies, Rockstar)
Cher Strauberry (Unity still a thing? & Vans)
Shingo has to be in this
*legendary alumni but still relevant for skating/sponsors
Other characters:
Bill Strobeck
Pontus Alv
Beagle
(I would like guys like Gall, Worrest, but doubt it)
I figure for boards, with these skaters:
April, Real, Palace, Anti Hero, Polar, FA, Alltimers, Baker, Creature, Enjoi, Girl, Krooked, Plan B and if Cher has a board?
that you have a lot of bases covered
But also, with these skaters, you get shoe-wise:
Nike, adidas, Converse, NB, Lakai, Etnies & Vans
And also, some Monster, Rockstar & Supreme from these people as well
As for "plot", I enjoyed the plots from skate 1 and 2, as far as getting clips to get sponsored, winning the contests and so on. But to move it to current time: I guess getting IG clips, and so forth? Better the trick, the more likes... likes count to your "popularity" I guess? Getting sponsors - board, wheels, trucks, clothes (kinda tricky maybe?) & shoes. Not sure what the grand finale would be at all.
Locations: LA, SF, (with EMB & Pier 7 of course), SD, NY, Boston, Vancouver, Japan, Brazil, UK, Sweden & Australia & NZ?
And you would take flights to these places as opposed to a bus or train, make it a bit more real. And you'd meet these skaters in their areas and *some other plot here*. (I don't think I have any Australians or Kiwis but the nice parks! Would be nice)
Other things, such as while in NY: filming with Strobeck for a Supreme video
filming in LA with Beagle
filming in Sweden with Pontus
etc.
The shops would be , I guess: Supreme, Palace & FA stores, which would please a certain crowd. But also a hometown shop would be nice also. Could buy those Polar Big Boy pants and 93 denims.
I thought about this way too much today
-
How does all that pass stuff work? I barely get to play games ever anymore so I'm way out of the loop.
I was going to hook up my 360 downstairs to play 1 and 2.
As far as who I think would be in it ..
Based on skill or popularity or the sponsors
Yuto Horigome (April, Nike)
*Dennis Busenitz (Real, Adidas)
Ishod Wair (Real, Nike)
*Lucas Puig (Palace, Adidas)
Grant Taylor (Anti Hero, Nike)
Oskar Rozenberg (Polar, Nike)
*Jason Dill (FA, Adidas, Supreme)
Louie Lopez (FA, Converse)
*Andrew Reynolds (Baker, Vans)
Alexis Sablone (Alltimers, Converse)
Jimmy Wilkins (Creature, Lakai)
Miles Silvas? someone from Primitive?
Samarria Brevard (Enjoi, NB)
Kader (Baker, Adidas, Supreme)
Rayssa Leal (April, Nike, Monster)
Breana Geering (Girl, Vans)
*Gonz (Krooked, adidas, Supreme)
Chris Joslin (Plan B, Etnies, Rockstar)
Cher Strauberry (Unity still a thing? & Vans)
Shingo has to be in this
*legendary alumni but still relevant for skating/sponsors
Other characters:
Bill Strobeck
Pontus Alv
Beagle
(I would like guys like Gall, Worrest, but doubt it)
I figure for boards, with these skaters:
April, Real, Palace, Anti Hero, Polar, FA, Alltimers, Baker, Creature, Enjoi, Girl, Krooked, Plan B and if Cher has a board?
that you have a lot of bases covered
But also, with these skaters, you get shoe-wise:
Nike, adidas, Converse, NB, Lakai, Etnies & Vans
And also, some Monster, Rockstar & Supreme from these people as well
As for "plot", I enjoyed the plots from skate 1 and 2, as far as getting clips to get sponsored, winning the contests and so on. But to move it to current time: I guess getting IG clips, and so forth? Better the trick, the more likes... likes count to your "popularity" I guess? Getting sponsors - board, wheels, trucks, clothes (kinda tricky maybe?) & shoes. Not sure what the grand finale would be at all.
Locations: LA, SF, (with EMB & Pier 7 of course), SD, NY, Boston, Vancouver, Japan, Brazil, UK, Sweden & Australia & NZ?
And you would take flights to these places as opposed to a bus or train, make it a bit more real. And you'd meet these skaters in their areas and *some other plot here*. (I don't think I have any Australians or Kiwis but the nice parks! Would be nice)
Other things, such as while in NY: filming with Strobeck for a Supreme video
filming in LA with Beagle
filming in Sweden with Pontus
etc.
The shops would be , I guess: Supreme, Palace & FA stores, which would please a certain crowd. But also a hometown shop would be nice also. Could buy those Polar Big Boy pants and 93 denims.
I thought about this way too much today
I respect all the thought you put into here. I'd love the classic character builder in the skate shop like they did on thps as well. Maybe they get dickies licensing too. Hopefully there's more sliders for face customization because they all kind of looked the same no matter what you did
-
Yeah the faces in Skate 1 especially looked similar. Love that game (except not being able to walk)
These aren't really the people I would want in the game, but more who I think would be the "right candidates" and why it would work. I would probably be Busenitz, Puig, Sablone, Wilkins & Oskar the most (wow this is hypothetical)
I would be hyped for it.
I almost had Elliot Sloan (for a vert guy) but I don't think Daddy Hawk would be psyched on a Birdhouse guy skating for the opposition's game? If that even matters. But I prefer Wilkins anyway, plus it added Creature AND Lakai.
Oh, I thought of a finale, which would also add fashion to the game too: Dime Glory Challenge
*which could even possibly add Weckingball as a character, lol.
That would be pretty sick. And you could have Kader's drop-in (preferably on Jason Jessee's 5head)
As you can tell, I am excited.
-
Yeah the faces in Skate 1 especially looked similar. Love that game (except not being able to walk)
These aren't really the people I would want in the game, but more who I think would be the "right candidates" and why it would work. I would probably be Busenitz, Puig, Sablone, Wilkins & Oskar the most (wow this is hypothetical)
I would be hyped for it.
I almost had Elliot Sloan (for a vert guy) but I don't think Daddy Hawk would be psyched on a Birdhouse guy skating for the opposition's game? If that even matters. But I prefer Wilkins anyway, plus it added Creature AND Lakai.
Oh, I thought of a finale, which would also add fashion to the game too: Dime Glory Challenge
*which could even possibly add Weckingball as a character, lol.
That would be pretty sick. And you could have Kader's drop-in (preferably on Jason Jessee's 5head)
As you can tell, I am excited.
I'm with you for sure, who would be the dream skate roster for you
Also love the dime glory challenge idea. Would be more fun to skate than black box. The palace park would be sick to skate too
-
I'd be hyped on Mwadlands!
I'd like a game that you could edit the era and gear
OR switch modes (eras). 1992, 1997/98, 2003 & current
1992:
D Way, Hawk, Carroll, Sheffey, Duffy, Klein, Speyer, Jovantae, Daewon, Sanchez, Mariano, Lotti, Mullen!
1997/98:
Gall, Lennie Kirk, Gonz, Cardiel, Heath, Burnquist, Wray, Reynolds, Boulala, Greco, Penny, Mullen, Klein, Gino, Mariano
2003:
Marc Johnson, Heath, Reynolds, Greco, Gino, Wenning, Koston, PRod, Arto, Rowley, Thomas, McCrank, Kalis, DWay, Cardiel
-
I think this is going to be set up like an online game sort of like gta online and they just continue to update it and add maps/stories instead of rolling out new games every couple of years
-
Yeah I’m betting this will be free to play, multiplayer free roam. like load up a match into a lobby with 32 other skaters and its a big old free for all. i would not expect the same things from the previous franchise in terms of story, i think we’ll be seeing a lot of new stuff like battle royale skate-off or something to get the “kids” interested.
i think the game will mostly be supported via micro-transactions for gear and clothes, maybe they’ll release gear in bundles or in season passes. i dont foresee DLC maps being a big thing. that or any throwbacks to san vanelona for that matter.
oh and for the record, EA and the studio which developed the game are not the same. if you want to trash talk the flaws in the franchise, blame EA, it seems the studio tried their best to make it a good value.
-
I'd be happy with all real pros being paid DLC, because I don't really give a shit and it'd be a good way to put the money in their pockets.
-
I'd be hyped on Mwadlands!
I'd like a game that you could edit the era and gear
OR switch modes (eras). 1992, 1997/98, 2003 & current
1992:
D Way, Hawk, Carroll, Sheffey, Duffy, Klein, Speyer, Jovantae, Daewon, Sanchez, Mariano, Lotti, Mullen!
1997/98:
Gall, Lennie Kirk, Gonz, Cardiel, Heath, Burnquist, Wray, Reynolds, Boulala, Greco, Penny, Mullen, Klein, Gino, Mariano
2003:
Marc Johnson, Heath, Reynolds, Greco, Gino, Wenning, Koston, PRod, Arto, Rowley, Thomas, McCrank, Kalis, DWay, Cardiel
The classic stuff would be sick but i doubt they're gonna pander to us old farts. Much more likely they try and appeal to the young kids. Breanna being a part of it is huge, but i also had a thought that they should replace Navs with Gravette or Baekkel as the designated creature pro
-
looks like it’s coming on PC also
http://www.instagram.com/p/CTC5D1OnX9P/?utm_medium=copy_link
-
Anyone able to identify the dudes skating in these promo clips. Brings me nostalgia seeing them continue the theme of skaters with no identity lol
-
Anyone able to identify the dudes skating in these promo clips. Brings me nostalgia seeing them continue the theme of skaters with no identity lol
I thought it might be Bobby Worrest but those look like Emericas or something. The style is very Bobby though.
-
Anyone able to identify the dudes skating in these promo clips. Brings me nostalgia seeing them continue the theme of skaters with no identity lol
keiran zimmerman filmed by @doyle https://www.instagram.com/kzims/ (https://www.instagram.com/kzims/)
-
Expand Quote
Anyone able to identify the dudes skating in these promo clips. Brings me nostalgia seeing them continue the theme of skaters with no identity lol
keiran zimmerman filmed by @doyle https://www.instagram.com/kzims/ (https://www.instagram.com/kzims/)
:)
-
Skate 4 better be worth the fucking wait
-
After playing skater xl and session, which both have really good ideas in their own ways, it's clear how much of a difference the playing experience is with the backing of a bigger company with more money lol. I have faith that skate 4 will be good, but it'll take a while to come out for sure.
-
(https://i.gyazo.com/a66f269e07a029c8baff320a34354723.png)
-
Just started replaying Skate 1. Minus the lack of getting off the board - game is boss. Did a bunch of tricks over the Gonz gap and skated Hubba. Only complaints are : not being able to get off the board and can't get sponsored by Krooked
I think Skate 1 had my favorite "levels" or spots, whatever.
Skate 2 had my favorite roster of pros (adding Cardiel, Puig and MJ !)
Skate 3 had my favorite options (making 4 people for your team is one of them) but I didn't like the spots as much, as the first 2 games.
-
Just started replaying Skate 1. Minus the lack of getting off the board - game is boss. Did a bunch of tricks over the Gonz gap and skated Hubba. Only complaints are : not being able to get off the board and can't get sponsored by Krooked
I think Skate 1 had my favorite "levels" or spots, whatever.
Skate 2 had my favorite roster of pros (adding Cardiel, Puig and MJ !)
Skate 3 had my favorite options (making 4 people for your team is one of them) but I didn't like the spots as much, as the first 2 games.
The maps and in my opinion graphics in skate 1 are the best... Love the physics and hardcore mode of skate 3 tho... But in recent years Ive switched over to Session and there is just no going back... I tried playing Skate 3 again the other day and just couldn't do it... Seriously... Session on hardcore mode is the way to go. It's like Thrasher skate and destroy had a baby with Skate 1... They developers seem a tad... Corny... But if you look past that and just play the game it's so good.
-
Skate 3 will always have my heart.
-
Skate 2 is the best game overall but Skate 1 definitely has the best fits and spots
just wish the physics were on the same level as 2 and 3
-
Skate 2 is the best game overall but Skate 1 definitely has the best fits and spots
just wish the physics were on the same level as 2 and 3
But there are so many good spots in 2 as well.
The spot at 0:38 in this is one of my favorites. Shit i might have to track down a copy of skate 2 for the ol 360
https://youtu.be/v0yPVy8dM0c
-
I hope they have a hardcore more realistic mode. No berries no caruma no cash grab Scientology skateboard companies
-
Skate 2 is just now backwards compatible to play on Xbox One and Series X and S. I’ve been waiting for this for awhile. With improved visuals on series x and s.
-
Dang. Finna hook that up later. Skate 2 with CArdiel & MJ is awesome
-
Yo thanks for the info. I like Skate 2 the most.
-
pulling the xbone out at that news.
anyway im hyperfixated on what the soundtrack is gonna look like. its been a mix of skate video songs and like, run-of-the-mill alternative rock. so here me out: what if they put a dystopia song in it? like Anger Brought By Disease would be topical. Lotties video. My Meds Arent Working was in an Antihero thing right?
What if they put in the Gang Gang Dance song from Cherry. That is actually way more likely.
-
I hope they have a hardcore more realistic mode. No berries no caruma no cash grab Scientology skateboard companies
good luck on that last part, you know borra is gonna try to get his grubby little fingers all over that
-
Yo thanks for the info. I like Skate 2 the most.
It’s my favorite too. I hadn’t played any of the Skate games in awhile and I’m rusty as hell right now but it’s good to be playing Skate 2 again.
-
Installed Skate 2 last night and played enough missions to get to BLAOW!
http://www.youtube.com/watch?v=Cn6LXC0TaFo
Did this to unlock Cardiel, so I could free skate the fuck outta the place with Cards.
Love this game! Will unlock MJ tonight probably
-
https://www.youtube.com/watch?v=inXnD2eZytM
Recorded the footage on a PS3 emulator. Mindblowing that it can be emulated pretttty-prettty good already.
Replay editor was fucked tho, any tips from the OG-s on how to make it work better? Using the filmer pack dlc too.
Edit: oh yeah super hyped on skate 4 too, pretty burnt on Skater XL and Project Session both.
-
Yeah it kinda sucks how XL is just unfinished and kinda shit and session has blown its load before it’s finished. Not interested in either till they’re ‘finished’
-
will probably always have to rely on modders for what you want. thats why XL on PC is the best out of all of them
-
apparently Skate 4 is coming really soon and will support "user generated content"
https://www.nme.com/news/gaming-news/skate-4-is-launching-soon-and-will-support-user-generated-content-3154528
glad they decided to allow mods and what not on console unlike Skater XL (still havent played because i know the console version is buns)
will definitely be pre ordering as soon as they announce
-
apparently Skate 4 is coming really soon and will support "user generated content"
https://www.nme.com/news/gaming-news/skate-4-is-launching-soon-and-will-support-user-generated-content-3154528
glad they decided to allow mods and what not on console unlike Skater XL (still havent played because i know the console version is buns)
will definitely be pre ordering as soon as they announce
Don't think you'll have to.pre order, rumor has it the game is free.
-
Expand Quote
apparently Skate 4 is coming really soon and will support "user generated content"
https://www.nme.com/news/gaming-news/skate-4-is-launching-soon-and-will-support-user-generated-content-3154528
glad they decided to allow mods and what not on console unlike Skater XL (still havent played because i know the console version is buns)
will definitely be pre ordering as soon as they announce
Don't think you'll have to.pre order, rumor has it the game is free.
It would make sense for it to be free. They can then charge for every little detail. Boards kits shit even bushings. I want to see how they handle controls.After playing XL and Session I still like Skates controls best.
-
I will NEVER play a free to play game. I hope it's not the case, but because it's EA it's probably true. Oh well.
-
As it's EA i wouldn't be surprised at a pay-to-play model to get all the content, they love that shit.
Although this is one game i'd happily pay whatever for, still play skate 1 and 3 on the series X fairly regularly.
-
Expand Quote
Expand Quote
apparently Skate 4 is coming really soon and will support "user generated content"
https://www.nme.com/news/gaming-news/skate-4-is-launching-soon-and-will-support-user-generated-content-3154528
glad they decided to allow mods and what not on console unlike Skater XL (still havent played because i know the console version is buns)
will definitely be pre ordering as soon as they announce
Don't think you'll have to.pre order, rumor has it the game is free.
It would make sense for it to be free. They can then charge for every little detail. Boards kits shit even bushings. I want to see how they handle controls.After playing XL and Session I still like Skates controls best.
I'm the opposite. If they don't use the same controls as session, i won't play it. It takes awhile to get used to the new controls, but once you do , you cant go back. You can make every kickflip look different.
-
Expand Quote
apparently Skate 4 is coming really soon and will support "user generated content"
https://www.nme.com/news/gaming-news/skate-4-is-launching-soon-and-will-support-user-generated-content-3154528
glad they decided to allow mods and what not on console unlike Skater XL (still havent played because i know the console version is buns)
will definitely be pre ordering as soon as they announce
Don't think you'll have to.pre order, rumor has it the game is free.
Fuckin EAlarm bells right here…. Cunts are gonna gouge for DLC / paywalled shit.
-
Expand Quote
Expand Quote
apparently Skate 4 is coming really soon and will support "user generated content"
https://www.nme.com/news/gaming-news/skate-4-is-launching-soon-and-will-support-user-generated-content-3154528
glad they decided to allow mods and what not on console unlike Skater XL (still havent played because i know the console version is buns)
will definitely be pre ordering as soon as they announce
Don't think you'll have to.pre order, rumor has it the game is free.
Fuckin EAlarm bells right here…. Cunts are gonna gouge for DLC / paywalled shit.
Definitely!!! But at least you can still play the game for free. I spend too much money on fornite for the kids , I'm gonna havr to be a basic ass looking skin in Skate 4
-
Wonder if its going to be anything like the old ones? I like that EMB is in SkaterXL but I can't get used to the controls because I play too much SKATE and THPS. I would be hyped if I knew (or had the time) to make levels, so I could make ye olde Powell Skate Zone and pretend I'm Wade Speyer
-
Expand Quote
Expand Quote
apparently Skate 4 is coming really soon and will support "user generated content"
https://www.nme.com/news/gaming-news/skate-4-is-launching-soon-and-will-support-user-generated-content-3154528
glad they decided to allow mods and what not on console unlike Skater XL (still havent played because i know the console version is buns)
will definitely be pre ordering as soon as they announce
Don't think you'll have to.pre order, rumor has it the game is free.
Fuckin EAlarm bells right here…. Cunts are gonna gouge for DLC / paywalled shit.
Gotta pay when you make your skater -
Board: $55; $65 if it's an FA board
Trucks: $50/set
Bearings: $55 for Bones Swiss
Wheels: $45 F4 Spitfires
Grip: Free; $10 if Shake Junt
Bolts: Free - because we're not complete assholes
-
Expand Quote
Expand Quote
Expand Quote
apparently Skate 4 is coming really soon and will support "user generated content"
https://www.nme.com/news/gaming-news/skate-4-is-launching-soon-and-will-support-user-generated-content-3154528
glad they decided to allow mods and what not on console unlike Skater XL (still havent played because i know the console version is buns)
will definitely be pre ordering as soon as they announce
Don't think you'll have to.pre order, rumor has it the game is free.
Fuckin EAlarm bells right here…. Cunts are gonna gouge for DLC / paywalled shit.
Gotta pay when you make your skater -
Board: $55; $65 if it's an FA board
Trucks: $50/set
Bearings: $55 for Bones Swiss
Wheels: $45 F4 Spitfires
Grip: Free; $10 if Shake Junt
Bolts: Free - because we're not complete assholes
There’ll be a tightening your bolts mini game, but you can also pay $20 to get the silver tool dlc and it skips it.
-
do you think skate will adapt a VC like 2k does it already I never played online
-
I will NEVER play a free to play game. I hope it's not the case, but because it's EA it's probably true. Oh well.
Same goes for me, but I cant continue living without Skate4 if the release it. I have never ever preordered a game, but that might be the first one to do so
-
Expand Quote
I will NEVER play a free to play game. I hope it's not the case, but because it's EA it's probably true. Oh well.
Same goes for me, but I cant continue living without Skate4 if the release it. I have never ever preordered a game, but that might be the first one to do so
Why? Not like copies are gonna run out...
-
Because it took EA so long to release Skate4
I dont play much other games besides Skater Xl or Skate, so I highly appreciate another Skate game
But I doubt they will release it during the first half of this year
-
Because it took EA so long to release Skate4
I dont play much other games besides Skater Xl or Skate, so I highly appreciate another Skate game
But I doubt they will release it during the first half of this year
if it does come out this year i predict they will release around the holidays to get as much money as they can
-
Some preAlpha footage
https://hypebeast.com/2022/4/electronic-arts-skate-4-pre-alpha-gameplay-footage-leak
Looks like they found the weak point with Session and XL: no ones doing front flip hippy jumps
-
So that confirms they’re leaning into YouTuber dipshits rather than skaters
-
So that confirms they’re leaning into YouTuber dipshits rather than skaters
was really hoping they wouldnt do this but since they included all the youtube fucks and people that have nothing to do with skating in that first commercial i guess it was bound to happen :-\
-
Mandatory meme
(https://i.makeagif.com/media/2-27-2019/aMFVzt.gif) (https://www.slapmagazine.com/gif/parkour-parkour-the-office-us-aMFVzt)
-
Is Thrasher still involved with Skate 4? Is there a list of companies yet?
Seems like it will just be more bullshit Hall of Meat and other hijinx to fill out a game which, since it's online, will surely have no story at all.
I think it might suck.
-
I will NEVER play a free to play game. I hope it's not the case, but because it's EA it's probably true. Oh well.
I mean if all maps and major content are free and it's just cosmetics they charge for then that's totally fine with me but knowing EA it won't be the case
-
This is just sad...
-
Some preAlpha footage
https://hypebeast.com/2022/4/electronic-arts-skate-4-pre-alpha-gameplay-footage-leak
Looks like they found the weak point with Session and XL: no ones doing front flip hippy jumps
More disappointed that they're still mis-labelling Nollie 360 Shoves.
Shit was Backside.
-
they need to take a page from skater XL/session and give us NYC, SF, and an international map. no one wants to skate san vanelona anymore. we want realistic shit
-
they need to take a page from skater XL/session and give us NYC, SF, and an international map. no one wants to skate san vanelona anymore. we want realistic shit
Hard disagree, there are some great spots in san van
-
Since covid, a lot of video games have been blowing it, especially big name titles (elden ring being the exception)
-
Expand Quote
they need to take a page from skater XL/session and give us NYC, SF, and an international map. no one wants to skate san vanelona anymore. we want realistic shit
Hard disagree, there are some great spots in san van
to me those spots feel kinda dated. what spots people skate and the way they skate them have changed. wouldnt mind if they updated san van but give us some realistic spots
-
do you think skate will adapt a VC like 2k does it already I never played online
I really hope they don't do anything like 2k with VC. Myteam in 2k is one of the greediest money grabs in all of video games. People literally spend thousands on packs. They have a monopoly on one of the 3 most popular sports in the world and it really shows in how lazy they are not fixing things that have been broken for 3+ years. I have made a decent amount of money selling MT this year though.
-
Expand Quote
do you think skate will adapt a VC like 2k does it already I never played online
I really hope they don't do anything like 2k with VC. Myteam in 2k is one of the greediest money grabs in all of video games. People literally spend thousands on packs. They have a monopoly on one of the 3 most popular sports in the world and it really shows in how lazy they are not fixing things that have been broken for 3+ years. I have made a decent amount of money selling MT this year though.
And this shit right here is why I've been playing 2k12 for ten years and refuse to get any of the new 2ks
-
Saw some news about Skate 4 being revealed in July. I guess we'll find out the release date/ game details in a few weeks.
-
Saw some news about Skate 4 being revealed in July. I guess we'll find out the release date/ game details in a few weeks.
I legit hope they don't make everything loot box based.
Like, everyone starts with Revive boards. And if you want an AH18 Eagle board, it's $5.99.
Don't want to watch John Hill vids? That's $4.99.
-
Expand Quote
Saw some news about Skate 4 being revealed in July. I guess we'll find out the release date/ game details in a few weeks.
I legit hope they don't make everything loot box based.
Like, everyone starts with Revive boards. And if you want an AH18 Eagle board, it's $5.99.
Don't want to watch John Hill vids? That's $4.99.
I'll be wearing the free beriumbas and Revibe boards, feel dumb as shit spending money on in-game purchases. Those Capitalist bastards.
-
Expand Quote
Expand Quote
Saw some news about Skate 4 being revealed in July. I guess we'll find out the release date/ game details in a few weeks.
I legit hope they don't make everything loot box based.
Like, everyone starts with Revive boards. And if you want an AH18 Eagle board, it's $5.99.
Don't want to watch John Hill vids? That's $4.99.
I'll be wearing the free beriumbas and Revibe boards, feel dumb as shit spending money on in-game purchases. Those Capitalist bastards.
Same. I'll be rocking Muta Skateboards and a Heart Supply tee in-game so long as I don't have to pay.
-
Saw some news about Skate 4 being revealed in July. I guess we'll find out the release date/ game details in a few weeks.
I wouldn't be shocked if its just a full on reveal maybe with a CGI trailer and a big name skater alongside it. Tons of games get a couple showings before they get a real release date. Maybe we get a release window but if its just that usually add 1/4 of a year to it.
-
Expand Quote
Saw some news about Skate 4 being revealed in July. I guess we'll find out the release date/ game details in a few weeks.
I legit hope they don't make everything loot box based.
Like, everyone starts with Revive boards. And if you want an AH18 Eagle board, it's $5.99.
Don't want to watch John Hill vids? That's $4.99.
hopefully they stick to the old formula and put pros in the game people actually like and pay their sponsors to put their product in the game or at least make an online server where people can upload shit like customized parks and gear
-
Expand Quote
Expand Quote
Saw some news about Skate 4 being revealed in July. I guess we'll find out the release date/ game details in a few weeks.
I legit hope they don't make everything loot box based.
Like, everyone starts with Revive boards. And if you want an AH18 Eagle board, it's $5.99.
Don't want to watch John Hill vids? That's $4.99.
hopefully they stick to the old formula and put pros in the game people actually like and pay their sponsors to put their product in the game or at least make an online server where people can upload shit like customized parks and gear
You take your braille park level and love it!
-
Really worried EA us gonna fuck this up and make it a kook paradise
-
Really worried EA us gonna fuck this up and make it a kook paradise
I just like the controls. Totally ruined THPS for me
-
Expand Quote
Really worried EA us gonna fuck this up and make it a kook paradise
I just like the controls. Totally ruined THPS for me
Same. I loved (and still love) THPS, but the controls of not turning enough so you can't get the lipslide or the such makes the dynamics feel way more real. Also makes battling certain lines/tricks both frustrating and real as well.
-
Really worried EA us gonna fuck this up and make it a kook paradise
Games haven't been doing the best right now, and still cant easily get a new PS5. And yes many gaming studios have turned to online micro transactions, will most likely be a big part of a lot of future gameplay
-
Really worried EA us gonna fuck this up and make it a kook paradise
itll have a kook side 100%, but because it's on PC, someone will find a way to mod it.
-
i think this is the only game that will give me that push to buy an xbox one or ps5
-
I only hope they allow us to turn pedestrians off, like in the first game. They drive me crazy whenever I fire up skate 3 on the xbox. I finally have a good PC so I'm looking forward to messing around with mods.
-
I only hope they allow us to turn pedestrians off, like in the first game. They drive me crazy whenever I fire up skate 3 on the xbox. I finally have a good PC so I'm looking forward to messing around with mods.
Pretty sure You can turn off traffic and pedestrians in free play in 3 just not in career mode. Quick switch and you can play as yourself or pros (might be mis remembering I only really play career)
-
https://youtu.be/Y2XddTE08rI
-
That speech and music was unbelievable
But the clips at the end definitely has me optimistic for it being a solid step forward from skate 3. I'll definitely be more hyped for session if Skate keeps the old controls but definitely will go back and forth
-
the motions for setting up, popping and landing all look really good. also noticed they have a new motion for throwing down your board which is pretty cool.
the "main character" is wearing a Dime shirt so at least we know there's hope that there will be cool clothes and hopefully good pros to play as
-
Expand Quote
Really worried EA us gonna fuck this up and make it a kook paradise
I just like the controls. Totally ruined THPS for me
SkaterXL and Session ruined Skate for me. I hope Skate 4 has modern dual stick controls. Skate feels so limited compared to SkaterXL. Makes Skate 3 nearly feel like THPS.
-
Expand Quote
Expand Quote
Really worried EA us gonna fuck this up and make it a kook paradise
I just like the controls. Totally ruined THPS for me
SkaterXL and Session ruined Skate for me. I hope Skate 4 has modern dual stick controls. Skate feels so limited compared to SkaterXL. Makes Skate 3 nearly feel like THPS.
i tried to enjoy it but it always felt so clunky and unintuitive
-
Expand Quote
Expand Quote
Expand Quote
Really worried EA us gonna fuck this up and make it a kook paradise
I just like the controls. Totally ruined THPS for me
SkaterXL and Session ruined Skate for me. I hope Skate 4 has modern dual stick controls. Skate feels so limited compared to SkaterXL. Makes Skate 3 nearly feel like THPS.
i tried to enjoy it but it always felt so clunky and unintuitive
So did Skate when you first played it, you just don't remember that part.
-
One of the characters is wearing a Dime shirt so at least we know there's hope that there will be cool clothes and hopefully good pros to play as
Calling it right here, they're going to have a dime glory challenge in game.
Also this update has me cautiously optimistic that they'll be able to appease both the annoying let's play hall of meat crowd as well as us big nerds
-
yeah the dime shirt is a good sign for the feel of the game(hopefully)
-
Looks pretty promising from that teaser. I've been a Session loyalist the past couple years, and honestly wasn't planning on getting S4, but I may be changing my mind. Session will be there to satisfy my sim needs while S4 seems like it'll be great to just fuck around with and do silly creative things.
-
San Vansterdam New city
-
Expand Quote
Expand Quote
Really worried EA us gonna fuck this up and make it a kook paradise
I just like the controls. Totally ruined THPS for me
SkaterXL and Session ruined Skate for me. I hope Skate 4 has modern dual stick controls. Skate feels so limited compared to SkaterXL. Makes Skate 3 nearly feel like THPS.
The controls in SkaterXL are the best ever in a skate game imo. Made perfect sense off the bat for me. Each joystick as an individual leg/foot makes the tricks feel like you're actually doing them more. It's also cool that you can do tricks with different styles depending on how you flick and control your legs, like it's not just a standard animation that looks the same every time. You can mob a kickflip if you want or bone it out shifty depending how you do things. It's dope
-
the error list near the start mentions slappies, better pinches, more lip tricks, and staying in switch. thats enough to get me excited, animations near the end looked good as well.
skater XL is fun and satisfying to play, but the animations are too odd for me to fully enjoy, will be interesting to see if skate 4 mixes up the controls or just sticks with how it was
-
the error list near the start mentions slappies, better pinches, more lip tricks, and staying in switch. thats enough to get me excited, animations near the end looked good as well.
skater XL is fun and satisfying to play, but the animations are too odd for me to fully enjoy, will be interesting to see if skate 4 mixes up the controls or just sticks with how it was
I think they will have both control options. I think it would be so short sighted to limit themselves to the old Skate controls. Its worth noting that the dev studio had a job listing for a veteran gameplay control designer a few months ago. It COULD be for the parkour and such, etc... but man I'm really hoping they don't rest on their laurels with the previous control scheme.
The whole thing that made Skate 1 stand out is that it broke tradition and let you have more control than THPS... if they were to come along and just go "Yeah, we are playing it safe and sticking with the controls from 10 years ago ONLY" it would be going against what made the franchise successful. SkaterXL has shown how much more control you can give a player, and how much more a player can express themselves with that extra level of control.
I think SkaterXL has amazing controls (definitely better than Session), but obviously there is room for improvement and growth that Skate 4 could bring to the table.
I'm going to play Skate 4 regardless, but if they stick to the old controls, I don't see myself obsessing over it as much as I would want to.
Its sad that SkaterXL got bought-out and abandoned, and then Session got bought-out and the lead developer left... I don't have a ton of faith in EA at this point. Hopefully they can surprise me though.
-
I didn’t know the lead dev left session? Any more info on that?
I think sessions controls are the best of the lot but the flow of the game is too stilted and the weight distribution isn’t there. Hopefully V1 pulls it all together.
This new update looks super goofy but some of the grinds looked slick. I’m keen for it either way. XL is dogshit, which is a shame as it was easy and fun and if they kept developing it it could have been good but it’s super boring.
I just want weight distribution and momentum to be the core of one skate game. It would fill in all the gaps where these games fall flat. Slappies, wallies, turning inertia, landing from different heights, balancing on grinds etc.
-
I didn’t know the lead dev left session? Any more info on that?
I think sessions controls are the best of the lot but the flow of the game is too stilted and the weight distribution isn’t there. Hopefully V1 pulls it all together.
This new update looks super goofy but some of the grinds looked slick. I’m keen for it either way. XL is dogshit, which is a shame as it was easy and fun and if they kept developing it it could have been good but it’s super boring.
I just want weight distribution and momentum to be the core of one skate game. It would fill in all the gaps where these games fall flat. Slappies, wallies, turning inertia, landing from different heights, balancing on grinds etc.
That publisher Nacon or whatever got involved some time ago. They added some producers onto the game. Main guy announced a few weeks ago that he's no longer involved.
Not a ton of known. If I had to guess
1) burnout... They've been working hard on this one game for almost a decade
2) creative control being taken away from him by punisher/producers
3) general issues with publisher, monetization, post-release plan
Never sell your baby folks. You'll regret it.
-
Expand Quote
I didn’t know the lead dev left session? Any more info on that?
I think sessions controls are the best of the lot but the flow of the game is too stilted and the weight distribution isn’t there. Hopefully V1 pulls it all together.
This new update looks super goofy but some of the grinds looked slick. I’m keen for it either way. XL is dogshit, which is a shame as it was easy and fun and if they kept developing it it could have been good but it’s super boring.
I just want weight distribution and momentum to be the core of one skate game. It would fill in all the gaps where these games fall flat. Slappies, wallies, turning inertia, landing from different heights, balancing on grinds etc.
That publisher Nacon or whatever got involved some time ago. They added some producers onto the game. Main guy announced a few weeks ago that he's no longer involved.
Not a ton of known. If I had to guess
1) burnout... They've been working hard on this one game for almost a decade
2) creative control being taken away from him by punisher/producers
3) general issues with publisher, monetization, post-release plan
Never sell your baby folks. You'll regret it.
huh?
-
Expand Quote
Expand Quote
I didn’t know the lead dev left session? Any more info on that?
I think sessions controls are the best of the lot but the flow of the game is too stilted and the weight distribution isn’t there. Hopefully V1 pulls it all together.
This new update looks super goofy but some of the grinds looked slick. I’m keen for it either way. XL is dogshit, which is a shame as it was easy and fun and if they kept developing it it could have been good but it’s super boring.
I just want weight distribution and momentum to be the core of one skate game. It would fill in all the gaps where these games fall flat. Slappies, wallies, turning inertia, landing from different heights, balancing on grinds etc.
That publisher Nacon or whatever got involved some time ago. They added some producers onto the game. Main guy announced a few weeks ago that he's no longer involved.
Not a ton of known. If I had to guess
1) burnout... They've been working hard on this one game for almost a decade
2) creative control being taken away from him by punisher/producers
3) general issues with publisher, monetization, post-release plan
Never sell your baby folks. You'll regret it.
huh?
Was originally conceived in 2015, think the first demo came out two years later
-
Will a Release in 2022 be possible? I doubt that
-
Expand Quote
Expand Quote
Expand Quote
I didn’t know the lead dev left session? Any more info on that?
I think sessions controls are the best of the lot but the flow of the game is too stilted and the weight distribution isn’t there. Hopefully V1 pulls it all together.
This new update looks super goofy but some of the grinds looked slick. I’m keen for it either way. XL is dogshit, which is a shame as it was easy and fun and if they kept developing it it could have been good but it’s super boring.
I just want weight distribution and momentum to be the core of one skate game. It would fill in all the gaps where these games fall flat. Slappies, wallies, turning inertia, landing from different heights, balancing on grinds etc.
That publisher Nacon or whatever got involved some time ago. They added some producers onto the game. Main guy announced a few weeks ago that he's no longer involved.
Not a ton of known. If I had to guess
1) burnout... They've been working hard on this one game for almost a decade
2) creative control being taken away from him by punisher/producers
3) general issues with publisher, monetization, post-release plan
Never sell your baby folks. You'll regret it.
huh?
Was originally conceived in 2015, think the first demo came out two years later
oh I just reread the original post and thought y'all were talking about Skate 4 lol.
My mistake
-
Will a Release in 2022 be possible? I doubt that
Slate 4? Closed beta testing sign-up came with that trailer release, but from how they are framing it in the trailer, its probably not ready for a 2022 release.
2023 seems pretty much guaranteed though. I don't think I've ever seen a major publishers' game have a publicly accessible closed beta more than 6 months out from release.
If they are making a $60 game, they might try to push it out for Christmas... but if they are going with some sort of Free2Play multiplayer monetization, they might just release it for free whenever it is ready in early 2023.
I guess we will see what this closed beta looks like.
-
I signed up to be a tester after a 2 hour wait. Ill bet anyone here i get in because im on pc and not on console. its kinda looking like hardcore parkour.
-
Expand Quote
I only hope they allow us to turn pedestrians off, like in the first game. They drive me crazy whenever I fire up skate 3 on the xbox. I finally have a good PC so I'm looking forward to messing around with mods.
Pretty sure You can turn off traffic and pedestrians in free play in 3 just not in career mode. Quick switch and you can play as yourself or pros (might be mis remembering I only really play career)
Thanks Champion
-
Expand Quote
Will a Release in 2022 be possible? I doubt that
Slate 4? Closed beta testing sign-up came with that trailer release, but from how they are framing it in the trailer, its probably not ready for a 2022 release.
2023 seems pretty much guaranteed though. I don't think I've ever seen a major publishers' game have a publicly accessible closed beta more than 6 months out from release.
If they are making a $60 game, they might try to push it out for Christmas... but if they are going with some sort of Free2Play multiplayer monetization, they might just release it for free whenever it is ready in early 2023.
I guess we will see what this closed beta looks like.
If they're smart they won't do this. EA already has such a negative reputation and this is a beloved franchise that's only coming back because fans demanded it. They really need to take their time with this and do it right.
-
Expand Quote
I didn’t know the lead dev left session? Any more info on that?
I think sessions controls are the best of the lot but the flow of the game is too stilted and the weight distribution isn’t there. Hopefully V1 pulls it all together.
This new update looks super goofy but some of the grinds looked slick. I’m keen for it either way. XL is dogshit, which is a shame as it was easy and fun and if they kept developing it it could have been good but it’s super boring.
I just want weight distribution and momentum to be the core of one skate game. It would fill in all the gaps where these games fall flat. Slappies, wallies, turning inertia, landing from different heights, balancing on grinds etc.
That publisher Nacon or whatever got involved some time ago. They added some producers onto the game. Main guy announced a few weeks ago that he's no longer involved.
Not a ton of known. If I had to guess
1) burnout... They've been working hard on this one game for almost a decade
2) creative control being taken away from him by punisher/producers
3) general issues with publisher, monetization, post-release plan
Never sell your baby folks. You'll regret it.
Shit aye. Thanks. Yeah, it seems like they're being pushed now to get it out, and I just dont think they got the core of it right. I love the control scheme, but its not super fun. The way they handle switch is rad though, and their rotations are looking good. Its always a worry when someone else pours money into a passion project, as they're just wanting money and finding the easiest path to it.
-
feel like the same thing is happening with Shredders. still no nose/tailpresses is ridiculous. it was in their previous game TSG..
-
I didn’t know the lead dev left session? Any more info on that?
https://www.reddit.com/r/projectsession/comments/v6mpln/marcandre_houde_person_behind_the_vision_of/
I was able to find this on Reddit.
Bummer but that never really seemed like it was gonna be more than it is now to me.
Making a skating game in unreal engine seems like a real tricky deal to me. I dunno why every skate game has people rag doll from hitting a rock. It's the most frustrating unrealistic thing ever.
-
some playtest info just leaked on reddit. everything seems pretty promising
https://www.reddit.com/r/Skate4/comments/vsvhyg/skate_4_playtest_info_leak_map_leak/
-
There's some new footage leaked on reedit
- Skate 4 Introduction Video : https://drive.google.com/file/d/1ILrvDdGUBbD_M5zZ6dyFe_cqp_rJ_hP8/view?usp=sharing
- General Gameplay 1 : https://drive.google.com/file/d/1x6FINwt9166PE755D1BMF6P1c3cLNxIh/view?usp=sharing
- General Gameplay 2 (Some on-foot) :
https://drive.google.com/file/d/13S9zsvEfAVUdVFDvOtTPOLXv3GDasVOV/view?usp=sharing
- General Gameplay 3 (Rollie Pollies!) :
https://drive.google.com/file/d/1QpC9uWhwM5ugh34cC-pYPiJtnTbK8u5T/view?usp=sharing
-
I'm worried that there will be too much of an emphasis on arcade-style general audience styles of play.
Looking at the leaked footage it seems that they are heavily pushing the online multiplayer, park creation, and everything in the game but the actual act of skateboarding.
Just keep hardcore mode, let me skate around a semi-realistic environment with cool terrain/obstacles, and I will be happy as a clam.
-
Some good info leaked here
https://www.reddit.com/r/GamingLeaksAndRumours/comments/vsv7ka/skate_4_playtest_leak/
Playtest was still untextured as in the recent trailer and the leak some months ago
runs on Frostbite Engine
Map: Test map was called "Fun City". Seems to be only a small test section of the full map
Test map was a mixture of new areas and old untextured areas from the original games. Community Center from Skate 1 was included even with details like the mini-ramp where we all learned pumping. So maybe "San Vansterdam" could be the third redesign of San Vanelona. But it could also be a completely new city with some of the original map pieces which were only included for the playtest.
One spot "The Space Store" had a giant sculpture of Saturn
Bus stops are fast travel points. Yes, literally bus stops. You can see their icons on the map image above
Three different controls presets: Classic, Streamlined, Experienced.Could maybe replace the difficulty settings and be more suitable for different playstyles ranging from ultra-realistic to arcade insane Skate 3 like tricklines. There were also controls dedicated to PC players.
Two camera options: high and low camera angle. Could be switched instantly by pressing the right stick
First time in the Skate series where you can choose to push with the sticks. Can be turned off.
Character customization: In the playtest there were some different shirts and cap colors which could be equipped and in the final game it's crucial to progress in the game and improve your skills in order to unlock new clothes and items. For example you need a certain skill level to purchase clothes from Dime.
You can have coloured griptapes
Career: Tester compared the career to Tony Hawks Proving Ground. It's all about Skating, sharing & creativity. Followers mean something.
Playtester thinks he played the "online career" and that a seperate but similar experience is being underwraps.
Emotes will return. No big surprise, since Skate 2 already had emotes long before it became a trend to implement emotes in every game.
Players are not mute. They have voices but in the playtest they only said "cheers" and basic stuff related to the emotes. We don't know if we will have a fully voiced character with own dialogue in cutscenes.
there will be a home skate park. Your "home" or private skate park is essentially the training park you build in the tutorial and from there on you have to actually fully build it.
there are crafting material and blueprints for skate park items
There is an in-game currency that you earn by completing challenges, objectives and collectibles. You can use this currency to buy clothes and other items like crafting material
Video editing confirmed. You can buy frames and stickers for your skate videos.
The most liked pics and videos will show up on billboards.
There is a level system which goes up to level 100. It's tied to different aspects like creating, having fun (skating) and sharing videos and pictues
No miracle whips, dark catches, finger flips for now at least. Will most probably be in the final game.
No sign of Hall Of Meat mode yet. We don't know if it will be added later.
Ragdoll physics are more ragdolly compared to Skate 3 where the ragdoll physics were really stiff
Instead of being respawned out of thin air, you will actually see an animation how your player get's back up on their feet
You can roll and slide when you are on foot
There is some kind of spectator mode where you get teleported to a neat location or other players will be teleported to you. I guess it's what we see in the trailer at 00:39 where we see the crowd cheering. (Hopefully they spectators will be in a kind of passive mode, so that the game will not become a griefer festival of ruining other players lines by throwing their boards at them or blocking them in any other way)
There were around 60 people on the server. The laggyness smoothed once the player count was reached.
There was no player collision in the playtest
"Owning" and "Killing" spots returns and is extended by "Shut it down"
The game feels slightly faster than Skate 3 in terms of push speed and and overall speed. But we should not worry about the realism, it's only SLIGHTLY faster.
If you go REALLY fast it will be incredibly hard to control your board
Realistic audio like traffic noises and birds chirping were already implemented
-
Watching that guy in the playtest mongo pushing down transitions was fuckin' classic skate and really ground my gears. The
Flick-it controls are back too, hope there's a dual stick option, because fuck that.
-
Watching that guy in the playtest mongo pushing down transitions was fuckin' classic skate and really ground my gears. The
Flick-it controls are back too, hope there's a dual stick option, because fuck that.
You nailed my most relevant thoughts in a short reply.
-
There's mods for SkaterXL where you can adjust your flip speed, pop height, foot tweak etc...
Whereas the big brains at EA spent their time perfecting swinging physics for while you're parkouring around a concrete mega ramp plaza. Seriously, how difficult would it be to add a simple stats/physics slider? That feature alone would add so much longevity. I guess anyone who wants a decent skate sim on console will be waiting til their grave.
It seems the selection criteria for playtesters is mongo pushers who enjoy laserflips. It really takes me back to before Skate 1 came out; all I wanted to see was a simple back tail or flip nose manny. These leakers must be direct descendants from the original batch of mongo pushing 360 hardflippers.
In the teaser video you can see a nice new 180 no comply animation. Not one person is attempting it in all this gameplay footage.
-
If anyones on PC, you can play it. Some maniac has ripped the alpha lol. Link is in the comments, but do so at your own risk etc.
https://www.youtube.com/watch?v=kb5ETDDfq_s&t=71s
-
yea i get a strong feeling that this game is gonna be hot garbage for us expecting a real skateboarding sim. looks like EA only cares about the parkour/megaramp people which is very unfortunate
-
yea i get a strong feeling that this game is gonna be hot garbage for us expecting a real skateboarding sim. looks like EA only cares about the parkour/megaramp people which is very unfortunate
Yeah It’s just skate 3 updated. It’s not gonna go the sim route and frankly I’m happy with that as long as Session gets better and this new skate game that dude is making actually nails the sim / fun balance. Just bummed about the old controls but surely they’ll add double stick..
-
Are you seriously able to buy clothes from Dime in game? Lmao that’s wild
-
They’ve finally replaced the 3 shuv with an impossible. Very happy. :)
-
They’ve finally replaced the 3 shuv with an impossible. Very happy. :)
they may have changed the name but the motion still looks like a 3 shuv, there's no foot wrapping motion. hoping they also work on the motions for bigspins
-
Expand Quote
They’ve finally replaced the 3 shuv with an impossible. Very happy. :)
they may have changed the name but the motion still looks like a 3 shuv, there's no foot wrapping motion. hoping they also work on the motions for bigspins
Rather it doesn’t look too perfect like THPS
-
a full pres conference is happening tomorrow. maybe we will get a release announcement.
https://www.youtube.com/watch?v=FAMgtFyrQLk
-
https://www.youtube.com/watch?v=FAMgtFyrQLk (https://www.youtube.com/watch?v=FAMgtFyrQLk)
The game is gonna be a free to play live service with microtransactions for cosmetics and stuff. As long as you can free skate alone or in private lobbies I don't really mind but a lot of people seem bummed on it.
-
Maybe f2p helps to build a strrong community for years to come?
-
Anything much for takeaways other than free 2 play, micro transactions and cross platform online play? Not watching the full thing but I assume thats all that really matters lol
Also will have to get used to calling it just Skate. Instead of skate 4... whack
-
Free to play is fucking horrible news. I'm glad a lot of the original team is working on this, but i know the bottom line decisions are not going to be made by them, but by EA and their reputation for dogshit fuckery precedes them. Most of us don't give a fuck about online multiplayer and i know for certain the last thing i want is to have some bright neon 13 year old who used his mom's debit card on skins in the background while I'm trying to do stupid realistic shit. This is very bad news
-
Anything much for takeaways other than free 2 play, micro transactions and cross platform online play? Not watching the full thing but I assume thats all that really matters lol
Also will have to get used to calling it just Skate. Instead of skate 4... whack
dont worry itll always be skate 4
-
Anything much for takeaways other than free 2 play, micro transactions and cross platform online play? Not watching the full thing but I assume thats all that really matters lol
Also will have to get used to calling it just Skate. Instead of skate 4... whack
i have so little hope for this game. i dont know how other people feel but playing skate3 again after playing skaterXL the controls just feel so dated and less fun. it would be great if they included the skaterxl controls as an optional configuration
-
Free to play is fucking horrible news. I'm glad a lot of the original team is working on this, but i know the bottom line decisions are not going to be made by them, but by EA and their reputation for dogshit fuckery precedes them. Most of us don't give a fuck about online multiplayer and i know for certain the last thing i want is to have some bright neon 13 year old who used his mom's debit card on skins in the background while I'm trying to do stupid realistic shit. This is very bad news
This. EA basically just said they're gonna micro-transaction the fuck out of you.
I can see it now – your character will start out on a Walmart board with plastic trucks. You want to actually roll around? Either accomplish 87 hours of missions or pay $5 for new wheels and another $5 for bearings ($25 if you want Bones Swiss).
Also, you can probably only ollie in the beginning. If you want to learn new tricks, $3 a pop.
Fucking hell.
-
Free to play is fucking horrible news. I'm glad a lot of the original team is working on this, but i know the bottom line decisions are not going to be made by them, but by EA and their reputation for dogshit fuckery precedes them. Most of us don't give a fuck about online multiplayer and i know for certain the last thing i want is to have some bright neon 13 year old who used his mom's debit card on skins in the background while I'm trying to do stupid realistic shit. This is very bad news
Probably the worst scenario, I don't think that the game is gonna succeed as F2Play and the game will close after 2-3 years
Sk4te loot boxes LET'S GO
-
my friend on xbox liv said you only pay to look cool as in you can only buy cosmetics
does this mean if you don't pay you look fool?
there is a fps game I tried where the default skin is some dude/girl in underwear, you gotta earn or buy proper clothes
-
Expand Quote
Free to play is fucking horrible news. I'm glad a lot of the original team is working on this, but i know the bottom line decisions are not going to be made by them, but by EA and their reputation for dogshit fuckery precedes them. Most of us don't give a fuck about online multiplayer and i know for certain the last thing i want is to have some bright neon 13 year old who used his mom's debit card on skins in the background while I'm trying to do stupid realistic shit. This is very bad news
Probably the worst scenario, I don't think that the game is gonna succeed as F2Play and the game will close after 2-3 years
Sk4te loot boxes LET'S GO
There's no loot boxes and no maps behind microtransactions, will likely be a 'Battle Pass' and tons of cosmetic microtransactions though
-
Free to play is fucking horrible news. I'm glad a lot of the original team is working on this, but i know the bottom line decisions are not going to be made by them, but by EA and their reputation for dogshit fuckery precedes them. Most of us don't give a fuck about online multiplayer and i know for certain the last thing i want is to have some bright neon 13 year old who used his mom's debit card on skins in the background while I'm trying to do stupid realistic shit. This is very bad news
Just because it's free to play doesn't mean you always have to play online in public lobbies but yeah, free to play from EA is bad
-
This doesn't seem like a successor to the Skate series, it seems more like a reboot of the franchise away from an actual skateboarding game and towards whatever the fuck they just announced. Skateboarding Fortnite?
Nothing gold can stay.
-
Seriously wondering how an online game of skate would turn out in this game
-
i only really enjoyed online playing with friends in the old skate games
going into random lobbys and sum dude mongo pushing 30 trick lining glitching some gross abomination for the mega points took the fun out of online real quick
hopefully still a proper career mode where i dont have to interact with random intrnet humans
-
Yeah, definitely bummed this is going to be an online experience. With the announcement that it was coming to PC, I had high hopes that i would finally be able to take skate. on the go with my Steam Deck. doesn't seem very likely now.
I don't doubt it will be a fun experience, but definitely wish they could've stuck to a conventional paid release with optional DLC. I think going free to play due to accessiblity is the worst copout. I really wish they would have just done a conventional paid release with optional DLC.
I will definitely be playing, but when the shenanigans get too overwhelming with the online community i'll propbably shut down real quick.
-
This doesn't seem like a successor to the Skate series, it seems more like a reboot of the franchise away from an actual skateboarding game and towards whatever the fuck they just announced. Skateboarding Fortnite?
Nothing gold can stay.
That's already what Skate 3 was. This is just expanding and leaning into those "casual" zany aspects.
I loved how down to earth and true to skateboarding Skate 1 was. Skate 2 felt like a lazy forced sequel. Skate 3 was actually very good, but they jumped the shark a bit (as they acknowledged) to appeal to a wider audience and they also didn't finish the game (custom levels being only 20FPS? What the fuck?!). Its going to be difficult to enjoy Skate 4 fully if it doesn't get dual stick controls, but it looks like the skateboarding will still be worthwhile.
I don't know. I think Skate 4 will probably be... fine. But what I'm really bummed about is that SkaterXL was abandoned, and Session is possibly getting ruined by the publisher before it even comes out... and I don't think EA can let a game that is driven by player passion just -exist- anymore without some sort of manipulative exploitation of that passion.
I'm just so fucking sick of Capitalism. Honestly. Who at this point sees our society and goes "yeah, this is alright". Even our "bread and circuses" are going to shit these days. There is no escape from how shit Capitalism is. Even the games that once brought me a distraction from it are just saturated with microtransactions and in-game currency at every turn. I'm just so over it.
Worst of all, we won't even OWN this game. When (not if) EA shuts down the servers, the game is gone for ever. No physical copies to play. Its just gone. This economic model is not suitable for life-sustaining parts of life like healthcare, housing, food... it can't even handle making videogames in a way that isn't awful.
-
Colin McKay skateboard guitar emote
-
Its on PC, and that means its gonna be moded as fuck, and that is all that matters. Moders are gonna take care of this, EA just gives the base game, and the rest is on community. Of course, I expect a shitload of neon green skaters doing combos for 10000000 points, but also, this is EA, not some super small studio, like SXL/Session guys, so the map/world is probably gonna be huge and tight, and if moders take care of it, this has huge potencial.
-
Its on PC, and that means its gonna be moded as fuck, and that is all that matters. Moders are gonna take care of this, EA just gives the base game, and the rest is on community. Of course, I expect a shitload of neon green skaters doing combos for 10000000 points, but also, this is EA, not some super small studio, like SXL/Session guys, so the map/world is probably gonna be huge and tight, and if moders take care of it, this has huge potencial.
If its online only, it might be hard to pull off.
Look at what it takes for modders to get old MMO's up and running again. Basically unless you have a "man on the inside" at the company, it can be really hard (or impossible) to preserve online-only games.
Hopefully this is not the case for Skate.
-
Can't wait to set up my board. I'll be buying loot boxes to get all my legendary gear. Legendary grip tape with +15 to flip speed for quadruple flips. Legendary bearings with the +25 speed bonus. Of course I'll try to pull the epic Lil Wayne supreme deck which is BiS. Probably go with Supreme grip that gives 15% more Tok Tik views and likes.
-
as long as i don't HAVE to play online i'll try it. and at least if it sucks (which it looks like it will) i won't be out any money.
they could have made something good and instead focused on letting people build absurdly stupid mega ramps.
-
(https://i.imgur.com/VMShOL5l.png)
A few things from the video to keep in mind about the free-to-play aspect, as well as the fact that the devs are very actively made aware of feedback and response from people in the playtests, people in the comments sections, even people in this thread ;).
-
Expand Quote
This doesn't seem like a successor to the Skate series, it seems more like a reboot of the franchise away from an actual skateboarding game and towards whatever the fuck they just announced. Skateboarding Fortnite?
Nothing gold can stay.
That's already what Skate 3 was. This is just expanding and leaning into those "casual" zany aspects.
I loved how down to earth and true to skateboarding Skate 1 was. Skate 2 felt like a lazy forced sequel. Skate 3 was actually very good, but they jumped the shark a bit (as they acknowledged) to appeal to a wider audience and they also didn't finish the game (custom levels being only 20FPS? What the fuck?!). Its going to be difficult to enjoy Skate 4 fully if it doesn't get dual stick controls, but it looks like the skateboarding will still be worthwhile.
I don't know. I think Skate 4 will probably be... fine. But what I'm really bummed about is that SkaterXL was abandoned, and Session is possibly getting ruined by the publisher before it even comes out... and I don't think EA can let a game that is driven by player passion just -exist- anymore without some sort of manipulative exploitation of that passion.
I'm just so fucking sick of Capitalism. Honestly. Who at this point sees our society and goes "yeah, this is alright". Even our "bread and circuses" are going to shit these days. There is no escape from how shit Capitalism is. Even the games that once brought me a distraction from it are just saturated with microtransactions and in-game currency at every turn. I'm just so over it.
Worst of all, we won't even OWN this game. When (not if) EA shuts down the servers, the game is gone for ever. No physical copies to play. Its just gone. This economic model is not suitable for life-sustaining parts of life like healthcare, housing, food... it can't even handle making videogames in a way that isn't awful.
It's a feature, capitalism is basically flawed by design and constantly needs new markets to evade the contradiction of exponential growth (impossible). What you and I are witnessing right now is those contradictions widening so fast that capitalism entered a death loop, where it tears itself apart to keep the line going up (the whole disruptive tech bullshit is basically that). So micro transactions, DRM bullshit, licensing games and movies, streaming everything and all the stupid bullshit Silicon Valley is pumping out is a desperate move to keep the treats flowing. Unfortunately for these morons, reality doesn't give a shit about any of that and their shitty system is falling appart as I type this.
-
But yeah enough doom posting, I think it would be cool to hold contests for players to design their own graphics and all.
-
Expand Quote
Expand Quote
This doesn't seem like a successor to the Skate series, it seems more like a reboot of the franchise away from an actual skateboarding game and towards whatever the fuck they just announced. Skateboarding Fortnite?
Nothing gold can stay.
That's already what Skate 3 was. This is just expanding and leaning into those "casual" zany aspects.
I loved how down to earth and true to skateboarding Skate 1 was. Skate 2 felt like a lazy forced sequel. Skate 3 was actually very good, but they jumped the shark a bit (as they acknowledged) to appeal to a wider audience and they also didn't finish the game (custom levels being only 20FPS? What the fuck?!). Its going to be difficult to enjoy Skate 4 fully if it doesn't get dual stick controls, but it looks like the skateboarding will still be worthwhile.
I don't know. I think Skate 4 will probably be... fine. But what I'm really bummed about is that SkaterXL was abandoned, and Session is possibly getting ruined by the publisher before it even comes out... and I don't think EA can let a game that is driven by player passion just -exist- anymore without some sort of manipulative exploitation of that passion.
I'm just so fucking sick of Capitalism. Honestly. Who at this point sees our society and goes "yeah, this is alright". Even our "bread and circuses" are going to shit these days. There is no escape from how shit Capitalism is. Even the games that once brought me a distraction from it are just saturated with microtransactions and in-game currency at every turn. I'm just so over it.
Worst of all, we won't even OWN this game. When (not if) EA shuts down the servers, the game is gone for ever. No physical copies to play. Its just gone. This economic model is not suitable for life-sustaining parts of life like healthcare, housing, food... it can't even handle making videogames in a way that isn't awful.
It's a feature, capitalism is basically flawed by design and constantly needs new markets to evade the contradiction of exponential growth (impossible). What you and I are witnessing right now is those contradictions widening so fast that capitalism entered a death loop, where it tears itself apart to keep the line going up (the whole disruptive tech bullshit is basically that). So micro transactions, DRM bullshit, licensing games and movies, streaming everything and all the stupid bullshit Silicon Valley is pumping out is a desperate move to keep the treats flowing. Unfortunately for these morons, reality doesn't give a shit about any of that and their shitty system is falling appart as I type this.
This guy dialectical materialisms.
Exactly. I hate to point to things as silly as entertainment to underscore serious issues, but man, the fact that big movies and games have been pretty creatively bankrupt for 15 years is wild to me. Mainstream music has been unlistenable for about 20 years now... It's like this stage of Capitalism is allergic to any creatively or humanity being involved in the production process anymore.
I just hope we are able to change things for the better soon.
-
Agree with the above posters. What I am finding is that I increasingly care less and less about popular culture due to the wholesale worsening of it all over the last decade or so.
I'm watching a bunch of older movies, discovering new bands and genres from all sorts of eras, and reading stuff irrespective of it's publishing date. Great news is that it's impossible to watch every movie ever made, play every video game, etc so there is no shortage of new-to-you stuff from the past to discover.
Watching Netflix shows that come out nowadays is jarring as a result haha. The solution is to just disconnect from it entirely.
-
Expand Quote
Expand Quote
Expand Quote
This doesn't seem like a successor to the Skate series, it seems more like a reboot of the franchise away from an actual skateboarding game and towards whatever the fuck they just announced. Skateboarding Fortnite?
Nothing gold can stay.
That's already what Skate 3 was. This is just expanding and leaning into those "casual" zany aspects.
I loved how down to earth and true to skateboarding Skate 1 was. Skate 2 felt like a lazy forced sequel. Skate 3 was actually very good, but they jumped the shark a bit (as they acknowledged) to appeal to a wider audience and they also didn't finish the game (custom levels being only 20FPS? What the fuck?!). Its going to be difficult to enjoy Skate 4 fully if it doesn't get dual stick controls, but it looks like the skateboarding will still be worthwhile.
I don't know. I think Skate 4 will probably be... fine. But what I'm really bummed about is that SkaterXL was abandoned, and Session is possibly getting ruined by the publisher before it even comes out... and I don't think EA can let a game that is driven by player passion just -exist- anymore without some sort of manipulative exploitation of that passion.
I'm just so fucking sick of Capitalism. Honestly. Who at this point sees our society and goes "yeah, this is alright". Even our "bread and circuses" are going to shit these days. There is no escape from how shit Capitalism is. Even the games that once brought me a distraction from it are just saturated with microtransactions and in-game currency at every turn. I'm just so over it.
Worst of all, we won't even OWN this game. When (not if) EA shuts down the servers, the game is gone for ever. No physical copies to play. Its just gone. This economic model is not suitable for life-sustaining parts of life like healthcare, housing, food... it can't even handle making videogames in a way that isn't awful.
It's a feature, capitalism is basically flawed by design and constantly needs new markets to evade the contradiction of exponential growth (impossible). What you and I are witnessing right now is those contradictions widening so fast that capitalism entered a death loop, where it tears itself apart to keep the line going up (the whole disruptive tech bullshit is basically that). So micro transactions, DRM bullshit, licensing games and movies, streaming everything and all the stupid bullshit Silicon Valley is pumping out is a desperate move to keep the treats flowing. Unfortunately for these morons, reality doesn't give a shit about any of that and their shitty system is falling appart as I type this.
This guy dialectical materialisms.
Exactly. I hate to point to things as silly as entertainment to underscore serious issues, but man, the fact that big movies and games have been pretty creatively bankrupt for 15 years is wild to me. Mainstream music has been unlistenable for about 20 years now... It's like this stage of Capitalism is allergic to any creatively or humanity being involved in the production process anymore.
I just hope we are able to change things for the better soon.
My Fair Lady and Jefferson Starship would like a word... Not disagreeing with any of the critical points, but pop culture has always been bankrupt and catered to idiots and children. Sometimes it can be head-bobblingly enjoyable, mostly it's shit.
-
Expand Quote
Expand Quote
Expand Quote
Expand Quote
This doesn't seem like a successor to the Skate series, it seems more like a reboot of the franchise away from an actual skateboarding game and towards whatever the fuck they just announced. Skateboarding Fortnite?
Nothing gold can stay.
That's already what Skate 3 was. This is just expanding and leaning into those "casual" zany aspects.
I loved how down to earth and true to skateboarding Skate 1 was. Skate 2 felt like a lazy forced sequel. Skate 3 was actually very good, but they jumped the shark a bit (as they acknowledged) to appeal to a wider audience and they also didn't finish the game (custom levels being only 20FPS? What the fuck?!). Its going to be difficult to enjoy Skate 4 fully if it doesn't get dual stick controls, but it looks like the skateboarding will still be worthwhile.
I don't know. I think Skate 4 will probably be... fine. But what I'm really bummed about is that SkaterXL was abandoned, and Session is possibly getting ruined by the publisher before it even comes out... and I don't think EA can let a game that is driven by player passion just -exist- anymore without some sort of manipulative exploitation of that passion.
I'm just so fucking sick of Capitalism. Honestly. Who at this point sees our society and goes "yeah, this is alright". Even our "bread and circuses" are going to shit these days. There is no escape from how shit Capitalism is. Even the games that once brought me a distraction from it are just saturated with microtransactions and in-game currency at every turn. I'm just so over it.
Worst of all, we won't even OWN this game. When (not if) EA shuts down the servers, the game is gone for ever. No physical copies to play. Its just gone. This economic model is not suitable for life-sustaining parts of life like healthcare, housing, food... it can't even handle making videogames in a way that isn't awful.
It's a feature, capitalism is basically flawed by design and constantly needs new markets to evade the contradiction of exponential growth (impossible). What you and I are witnessing right now is those contradictions widening so fast that capitalism entered a death loop, where it tears itself apart to keep the line going up (the whole disruptive tech bullshit is basically that). So micro transactions, DRM bullshit, licensing games and movies, streaming everything and all the stupid bullshit Silicon Valley is pumping out is a desperate move to keep the treats flowing. Unfortunately for these morons, reality doesn't give a shit about any of that and their shitty system is falling appart as I type this.
This guy dialectical materialisms.
Exactly. I hate to point to things as silly as entertainment to underscore serious issues, but man, the fact that big movies and games have been pretty creatively bankrupt for 15 years is wild to me. Mainstream music has been unlistenable for about 20 years now... It's like this stage of Capitalism is allergic to any creatively or humanity being involved in the production process anymore.
I just hope we are able to change things for the better soon.
My Fair Lady and Jefferson Starship would like a word... Not disagreeing with any of the critical points, but pop culture has always been bankrupt and catered to idiots and children. Sometimes it can be head-bobblingly enjoyable, mostly it's shit.
Absolutely. To be clear I'm not doing a "born in le wrong generation". But the late 60s/early 70s and the 90s all had way better mainstream culture than we've had post 9/11. Late 70s through the end of the 80s also had terrible mainstream culture, but it wasn't ONLY reboots/sequels and risk-adverse corporate calculations.
There is still really awesome underground/indie stuff coming out from all angles (especially in the 2020s) but its wild how just completely stripped of imagination/creativity modern mainstream culture is. The public imagination at large has to be affected by this, right? Like our ability to creatively problem solve and think of new solutions outside of art/media, right?
-
Absolutely. To be clear I'm not doing a "born in le wrong generation". But the late 60s/early 70s and the 90s all had way better mainstream culture than we've had post 9/11. Late 70s through the end of the 80s also had terrible mainstream culture, but it wasn't ONLY reboots/sequels and risk-adverse corporate calculations.
There is still really awesome underground/indie stuff coming out from all angles (especially in the 2020s) but its wild how just completely stripped of imagination/creativity modern mainstream culture is. The public imagination at large has to be affected by this, right? Like our ability to creatively problem solve and think of new solutions outside of art/media, right?
I think you could argue (not that I think you're arguing) that point for sure. From a sheer quantitative standpoint the absolute amount of crap - of which there's clearly never been more of - has a sort of illusory effect, where it feels worse or more bankrupt than it has before. It skews the ratio because 'worthwhile' mainstream stuff now has to be measured against a metric ton of literal shit, but the needle probably hasn’t moved much against the worthwhile column very much, if it all.. it’s just harder to see, and makes its impact softer. Which probably causes the kind of trickle down negative effects you mentioned.
As pointed out above, fatigue plays a massive (likely intentional) role. Hell, even being aware of this I fall victim to it… took me two years to watch Blade Runner 2049 cause I was burned out on being burned out, but at the end of the day, that fucker exists, a 100+ million dollar globally released (basically arthouse) movie in 2017. That’s wild. And enough of those little moments pile up where it keeps my innate cynicism in check.….Then I see there’s a TV show called “Fuckboy Island” and I think maybe I’m just talking out my ass, it’s a rollercoaster.
-
Check this video. He has some points. Also i liked Thrasher game better than thps. Haye on.
https://www.youtube.com/watch?v=UmNrCmaWpng
-
Managed to play an early build of the game. I know it's too early and it's not a finished product but here's my takewaways so far.
-I'm pretty sure Ishod is the main guy behind the mo-cap.
-Feels different. Definitely needs polish. Not satisfying to play at this point. You can tell they are looking to add a little more weight to the feel. Seems to depend on the situation. There are instances where your character is so lofty and floats away. It's inconsistent.
-Setting markers is annoying. Slower than before.
-I don't know why but one button is mongo and one button is regular push. They don't have X mapped to left leg and A mapped to right leg. X is regular push. A is mongo. EDIT: Figured out this is a setting that can be changed back.
-Haven't messed with parkour too much. But feels like their goal was to let you remake a William Spencer skate part.
-I was hoping for impossibles, but it's just a new 360 shuv animation.
-Switch stance stays switch indefinitely, or until you push again. Kinda cool.
-There seems to be a greater range of speed options in regards to pushing. Long hard button press gives you a really big hard push.
- Game does not have its hooks in me from what I played. I was hoping it would feel good...but the physics still need work. I've spent a lot of time playing all of the skate games. It feels more different than familiar, not for the better. Feels like they're focusing more on the parkour aspect at the moment. Hopefully they'll focus on the skating again.
-
At this point I'd rather go back and play the older games right now. I hope they re-release them.
-
Expand Quote
Expand Quote
Expand Quote
Expand Quote
Expand Quote
This doesn't seem like a successor to the Skate series, it seems more like a reboot of the franchise away from an actual skateboarding game and towards whatever the fuck they just announced. Skateboarding Fortnite?
Nothing gold can stay.
That's already what Skate 3 was. This is just expanding and leaning into those "casual" zany aspects.
I loved how down to earth and true to skateboarding Skate 1 was. Skate 2 felt like a lazy forced sequel. Skate 3 was actually very good, but they jumped the shark a bit (as they acknowledged) to appeal to a wider audience and they also didn't finish the game (custom levels being only 20FPS? What the fuck?!). Its going to be difficult to enjoy Skate 4 fully if it doesn't get dual stick controls, but it looks like the skateboarding will still be worthwhile.
I don't know. I think Skate 4 will probably be... fine. But what I'm really bummed about is that SkaterXL was abandoned, and Session is possibly getting ruined by the publisher before it even comes out... and I don't think EA can let a game that is driven by player passion just -exist- anymore without some sort of manipulative exploitation of that passion.
I'm just so fucking sick of Capitalism. Honestly. Who at this point sees our society and goes "yeah, this is alright". Even our "bread and circuses" are going to shit these days. There is no escape from how shit Capitalism is. Even the games that once brought me a distraction from it are just saturated with microtransactions and in-game currency at every turn. I'm just so over it.
Worst of all, we won't even OWN this game. When (not if) EA shuts down the servers, the game is gone for ever. No physical copies to play. Its just gone. This economic model is not suitable for life-sustaining parts of life like healthcare, housing, food... it can't even handle making videogames in a way that isn't awful.
It's a feature, capitalism is basically flawed by design and constantly needs new markets to evade the contradiction of exponential growth (impossible). What you and I are witnessing right now is those contradictions widening so fast that capitalism entered a death loop, where it tears itself apart to keep the line going up (the whole disruptive tech bullshit is basically that). So micro transactions, DRM bullshit, licensing games and movies, streaming everything and all the stupid bullshit Silicon Valley is pumping out is a desperate move to keep the treats flowing. Unfortunately for these morons, reality doesn't give a shit about any of that and their shitty system is falling appart as I type this.
This guy dialectical materialisms.
Exactly. I hate to point to things as silly as entertainment to underscore serious issues, but man, the fact that big movies and games have been pretty creatively bankrupt for 15 years is wild to me. Mainstream music has been unlistenable for about 20 years now... It's like this stage of Capitalism is allergic to any creatively or humanity being involved in the production process anymore.
I just hope we are able to change things for the better soon.
My Fair Lady and Jefferson Starship would like a word... Not disagreeing with any of the critical points, but pop culture has always been bankrupt and catered to idiots and children. Sometimes it can be head-bobblingly enjoyable, mostly it's shit.
Absolutely. To be clear I'm not doing a "born in le wrong generation". But the late 60s/early 70s and the 90s all had way better mainstream culture than we've had post 9/11. Late 70s through the end of the 80s also had terrible mainstream culture, but it wasn't ONLY reboots/sequels and risk-adverse corporate calculations.
There is still really awesome underground/indie stuff coming out from all angles (especially in the 2020s) but its wild how just completely stripped of imagination/creativity modern mainstream culture is. The public imagination at large has to be affected by this, right? Like our ability to creatively problem solve and think of new solutions outside of art/media, right?
Wonder why you only ever see movies about the world ending in cinemas? Why every piece of mainstream media mostly ignores socio-economic parameters and societal superstructures (eg. racism, patriarchy)?
Well, Mark Fischer said it better than anyone else “It is now easier to imagine the end of the world than an end to capitalism”
Basically what I said earlier, profits are so tight these days that every single thing is cut in order to maximise the money printing. Sequels and reboots are safe, the story is already told, no need for script writers or a good story, it’s already been told a million times. No need to design new characters/costumes/sets/lighting systems etc. ABD.
Now there are gems in the sea of shit billionaire owned medias pump into our skulls. For example the series “Dark” on Netflix instantly established itself as one of the best of this century (watch it please ;D). Or Idk, you’ve also got artists who aren’t fooled by the wool and actively call out the bullshit like Boots Riley and the movie he acted in recently “Sorry to Bother you” or bands like Death Grips etc.
Coming back to movies, what we’re in right now is the death of mid scale budget films, movies made with a consequent budget, but not blockbuster levels of gargantuan money. A24 is pretty much the only studio taking creative risks these days and they’re winning big because they’re the only ones doing it (!!).
Opposite you have Blade Runner 2049, one of the few blockbuster movie that took incredible risks and liberties with the source material and came out even better than the original with some strong underlying messages that escaped a lot of people (If those ideas were a bit more obvious I reckon it would never have been approved). And that movie flopped too because big studios are basically incapable of handling the creation of new movies, the advertising for Blade Runner 2049 was ridiculously small and allegedly deliberate, cos the studios involved didn’t believe it would make ANY money at all.
Video Games are even worse off, honestly just watch videogamedunkey’s recent E3 video. It’s just so blatantly obvious that the entire industry was engulfed in the same dynamics every other sector of society surrendered to. I seriously think you have to be brain damaged to look at that video and think things are fine (and i have literal brain damage! ;D)
But it makes me hopeful to see many people aren’t duped and when I discuss theory irl with people all I encounter is interest and sometimes enthusiasm. Most of my friends told me they started reading lenin because of me and ive got more examples. I really don’t think this stupid system can go on much longer, Covid+supply chain fuckery+idiotic ukraine war sanctions have brought it to its knees, we just don’t see it yet.
-
Ok admittedly i did not read the last few pages of this thread nor could i stomach the developer video.
1. Bro who the fuck cares about parkour? Hall of meat on skate 2 and 3 was fun for maybe 20 minutes, Then it gets super old super quick.
2. They are fosho catering to the tricklining “COFFIN HIPPIE FLIP MEGA GAP Compilation” guys, while actual skateboarders are gonna be limited to what maybe 2/5ths of the actual map
3. The clothing and merch in game is going to be so fucking bad. Skating a revive deck, wearing polar big boys, and having cariuma level bad. Dill already told developers to eat shit and die in 2019, so no FA and I can’t imagine any other cool brand accepting the offer to be in the next skate.
4. ZERO and I mean FUCKING ZERO mention of making quarterpipes work like actual quarterpipes in game. So I can miracle whip 40 feet in the air off a 6 foot quarter but I can’t reliably disaster a qp? Lame
My biggest quip, and what I want to start discussion about is how new tricks will work... mainly impossibles. There is no feasible way that you can impossible with the current control layout without them adding a “hold down left trigger before you pop and you can access trick tier two. I have money on it that trick tier two is gonna have bullshit like dolphin flips, old school kickflips, and the works. Fuck maybe with && in the mix they are gonna add bs freestyle in there.
Can’t wait to lobby up with some easy mode, high camera, douches rocking rick and morty griptape on welcome boards lol
-
Wonder why you only ever see movies about the world ending in cinemas? Why every piece of mainstream media mostly ignores socio-economic parameters and societal superstructures (eg. racism, patriarchy)?
Well, Mark Fischer said it better than anyone else “It is now easier to imagine the end of the world than an end to capitalism”
Basically what I said earlier, profits are so tight these days that every single thing is cut in order to maximise the money printing. Sequels and reboots are safe, the story is already told, no need for script writers or a good story, it’s already been told a million times. No need to design new characters/costumes/sets/lighting systems etc. ABD.
Now there are gems in the sea of shit billionaire owned medias pump into our skulls. For example the series “Dark” on Netflix instantly established itself as one of the best of this century (watch it please ;D). Or Idk, you’ve also got artists who aren’t fooled by the wool and actively call out the bullshit like Boots Riley and the movie he acted in recently “Sorry to Bother you” or bands like Death Grips etc.
Coming back to movies, what we’re in right now is the death of mid scale budget films, movies made with a consequent budget, but not blockbuster levels of gargantuan money. A24 is pretty much the only studio taking creative risks these days and they’re winning big because they’re the only ones doing it (!!).
Opposite you have Blade Runner 2049, one of the few blockbuster movie that took incredible risks and liberties with the source material and came out even better than the original with some strong underlying messages that escaped a lot of people (If those ideas were a bit more obvious I reckon it would never have been approved). And that movie flopped too because big studios are basically incapable of handling the creation of new movies, the advertising for Blade Runner 2049 was ridiculously small and allegedly deliberate, cos the studios involved didn’t believe it would make ANY money at all.
Video Games are even worse off, honestly just watch videogamedunkey’s recent E3 video. It’s just so blatantly obvious that the entire industry was engulfed in the same dynamics every other sector of society surrendered to. I seriously think you have to be brain damaged to look at that video and think things are fine (and i have literal brain damage! ;D)
But it makes me hopeful to see many people aren’t duped and when I discuss theory irl with people all I encounter is interest and sometimes enthusiasm. Most of my friends told me they started reading lenin because of me and ive got more examples. I really don’t think this stupid system can go on much longer, Covid+supply chain fuckery+idiotic ukraine war sanctions have brought it to its knees, we just don’t see it yet.
Yes! I think Sorry To Bother You is the only movie I've seen in recent years that has given a vision of fighting back against Capitalism in a material way. It is like training for Unionizing, and training for what Chris Smalls is doing right now with navigating the media as a public figure of a union. Like honestly, its so on the nose since the corporation in that movie is something akin to Amazon.
As I was reading your post I was going to bring up Sorry To Bother You in my reply, but then you brought it up! By the way, Boots Riley didn't act in Sorry To Bother You, he wrote/directed it!
Its quite telling that your example of a risky big budget movie is a Blade Runner sequel haha. I agree with you, but it really underscores the issue. I would also list the new Mad Max movie as a cool risk too, which again... hilarious that its also a sequel.
Yep. I feel like the 2008 crash sort of killed a lot of creativity in video games. The games that started getting greenlighted after that really changed. A lot of those mid-budget risks completely dried up by 2010-2012 (when all the games greenlighted before the crash stopped coming out). The Xbox 360 era still had some neat creative stuff going on. Even EA was taking small risks with games like Skate and FIFA Street. Since then alllllll the fat has been trimmed, and even the small budget sort of "indie games" from the major studios are a bunch of uncreative middle-brow mediocrity.
This was actually a big story this week. Context: Unity is the indie-friendly game engine that has been the sort of more-moral "good guy" compared to Unreal and Unreal Engine. If you've played an indie game, most likely it was made in Unity:
https://www.gamesindustry.biz/articles/2022-07-15-riccitiello-developers-who-push-back-against-monetisation-are-pure-brilliant-and-fucking-idiots
https://www.gamespot.com/articles/unity-ceo-says-youre-a-fing-idiot-if-you-dont-think-about-monetization-during-creative-process-apologizes/1100-6505516/
Yes, I agree. I am optimistic. Its great to see that Socialism and Unions are only dirty words around Boomers/GenXers these days. Like you said about COVID... the pandemic is still raging (third highest peak of the pandemic, but this one is sustained, its not peaking) and the whole Capitalist media apparatus and politicians are trying to convince people the pandemic is over and refer to it in the past-tense so workers will shut up and go-to work. I don't know how much longer they can keep that lie up, and I don't know how much longer this lie of an economy can be held up before collapsing.
Gotta put in the work now to build up our communities/unions to be self-sufficient before the shit hits the fan even worse.
-
https://screenrant.com/skate-4-loot-boxes-datamine-free-play-developer/
"A dataminer has found loot boxes in Skate. called "Swag Bags" that uses a currency called "Taps" where players can unlock different customization options."
so, outfits and gear will be randomly given doled out threw Swag bags which are not loot boxes, even though you're buying a random box of loot.
gestures, DIY items, camera filters, also stuck behind some sort of swag bag, lootbox mechanic. Those were important to youtubers back in the day. If it follows other f2w mechanics, there will probably be a handful of daily/weekly limited items that you can outright buy a premium currency. You can probably expect something like a thrasher pack 5.99 this week only. May a day and date release with like cariuma, where the shoe goes live in real life and digital at the same time.
-
https://screenrant.com/skate-4-loot-boxes-datamine-free-play-developer/
"A dataminer has found loot boxes in Skate. called "Swag Bags" that uses a currency called "Taps" where players can unlock different customization options."
so, outfits and gear will be randomly given doled out threw Swag bags which are not loot boxes, even though you're buying a random box of loot.
gestures, DIY items, camera filters, also stuck behind some sort of swag bag, lootbox mechanic. Those were important to youtubers back in the day. If it follows other f2w mechanics, there will probably be a handful of daily/weekly limited items that you can outright buy a premium currency. You can probably expect something like a thrasher pack 5.99 this week only. May a day and date release with like cariuma, where the shoe goes live in real life and digital at the same time.
ayyyyuuuuup I’m never playing this garbage.
-
Also yes to everything you said Fuzz, and to everyone else, sorry for clogging up the thread ;)
-
Since its F2P, I'll obviously download it and test it out. But, a lot of the hype I had for it just died. I just wanted a good map, a decent story mode, and have no interest in multiplayer. Not shocked at EA, just disappointed they lived up to my extremely low expectations of them.
-
This shit just keeps getting more and more bleak. Fucking video game industry is so fucked
-
This shit just keeps getting more and more bleak. Fucking video game industry is so fucked
And this is the consumer/gamer side of things.
Its 10x worse for the developers. They WANT to make good games, they don't want to make soulcrushing exploitative products all about monetization. They really don't. The untalented business fucks are the ones actively ruining the artform.
The devs get treated like absolute shit by the companies most of the time. Its a brutal exploitative industry. On top of that, the developers get tons and tons of death threats and other harassment from gamers when its the greedy corporate fucks that are the ones ruining their favorite games.
Like for real, you're going to harass some game developer crunching and working his ass off 45-50 hours a week year round for $40k a year trying to make the best came they can, rather than the douchebag millionaire that directly profits off of how exploitative the game is? Directly profiting off of how much the developers are mistreated and underpaid?
We have a really sick culture of people harassing the easy targets of vulnerable people, and praising/excusing useless rich people that take credit for everyone else's' work. Its gross.
-
Parkour/free running mechanic also seems overblown for a skateboard game.
-
Parkour/free running mechanic also seems overblown for a skateboard game.
I like some idea of it... like, hopping fences, climbing up onto roofs and jumping between them to find spots, etc. but I don't need to be backflipping off a roof into a bar swing
-
This honestly a tragedy. Could have been so easy for them to just do it right.
-
This honestly a tragedy. Could have been so easy for them to just do it right.
this is short-sighted, ignorant, and so cynical
-
This shit just keeps getting more and more bleak. Fucking video game industry is so fucked
i still cant get a new ps5
-
I would have just paid for a remaster.
(Preferably 3 bc that’s the only original one I didn’t play, but I’m pretty sure that’s not the best one)
-
1 is the best by far
-
Linus has some good takes about video games
https://www.youtube.com/watch?v=1-3x2a5I2Vs
-
Expand Quote
This honestly a tragedy. Could have been so easy for them to just do it right.
this is short-sighted, ignorant, and so cynical
damn sounds like an economic system we’re all forced to take part in these days
-
it’s interesting that so many clueless people are suddenly developing an interest into big ol’ capitalism once their main treats are crushed by contradictions. Like gamers are often sheltered and privileged libs who don’t know much about anything so they don’t name capitalism by name but they recognize something is very fucking wrong right now.
ITT alone I can tell everyone getting more and more desperate and angered, the more news come out that this game will be squeezed out for profits and hedge funds that own EA, and at how bleak things are, and it makes me hopeful because people are tired of the shit.
also devs really need to unionize fast. I’m in 3D anim and VFX and working conditions are even fucking worse and we also need unions now.
-
it’s interesting that so many clueless people are suddenly developing an interest into big ol’ capitalism once their main treats are crushed by contradictions. Like gamers are often sheltered and privileged libs who don’t know much about anything so they don’t name capitalism by name but they recognize something is very fucking wrong right now.
ITT alone I can tell everyone getting more and more desperate and angered, the more news come out that this game will be squeezed out for profits and hedge funds that own EA, and at how bleak things are, and it makes me hopeful because people are tired of the shit.
also devs really need to unionize fast. I’m in 3D anim and VFX and working conditions are even fucking worse and we also need unions now.
I'd say they're just as often right wingers that also don't know anything who think capitalism is good but can't figure out why nothing is working out for them even though they're working 50+ hours a week and their small window of enjoyment is spent playing Call of Duty and eating Taco Bell and maybe fucking their fat wife if they're lucky or just jerking off in the basement
Sure, most of my friends that game are the left/liberal type (I don't consider myself liberal but I do consider myself leftist) but that's because that's the bubble I'm in. Growing up in a small town all the kids at my school that played games were of a right-wing variety even if they weren't smart enough to realize it
-
it’s interesting that so many clueless people are suddenly developing an interest into big ol’ capitalism once their main treats are crushed by contradictions. Like gamers are often sheltered and privileged libs who don’t know much about anything so they don’t name capitalism by name but they recognize something is very fucking wrong right now.
ITT alone I can tell everyone getting more and more desperate and angered, the more news come out that this game will be squeezed out for profits and hedge funds that own EA, and at how bleak things are, and it makes me hopeful because people are tired of the shit.
also devs really need to unionize fast. I’m in 3D anim and VFX and working conditions are even fucking worse and we also need unions now.
I think really is that video games have gotten on the level as making movies. Spiderman credits was ridiculous too many people involved in any development project and streaming large data files is expensive for senders, they typically pass those costs off to consumers.
The main objective for any commodity is NPV (NET Present Value) aka turn profits by any means, only gonna see them get sneakier with their tactics
-
Expand Quote
it’s interesting that so many clueless people are suddenly developing an interest into big ol’ capitalism once their main treats are crushed by contradictions. Like gamers are often sheltered and privileged libs who don’t know much about anything so they don’t name capitalism by name but they recognize something is very fucking wrong right now.
ITT alone I can tell everyone getting more and more desperate and angered, the more news come out that this game will be squeezed out for profits and hedge funds that own EA, and at how bleak things are, and it makes me hopeful because people are tired of the shit.
also devs really need to unionize fast. I’m in 3D anim and VFX and working conditions are even fucking worse and we also need unions now.
I think really is that video games have gotten on the level as making movies. Spiderman credits was ridiculous too many people involved in any development project and streaming large data files is expensive for senders, they typically pass those costs off to consumers.
The main objective for any commodity is NPV (NET Present Value) aka turn profits by any means, only gonna see them get sneakier with their tactics
Idk, I study 3D/VFX and actually VFX and 3D is dirt cheap to make because cgi artists arent unionised/have basically zero protection and get slapped around by studios and this is considered « the norm » and even encouraged by older artists (« married to your job », and other asinine bullshit). File transfers costs aren’t that expensive as well, and -besides studios like Marvel contract all the shit to other companies and only handle the irl stuff. the shit that costs is actors getting paid way too much, directors and producers also getting paid too much etc. Another thing, An enormous amount of cgi is in movies these days precisely because its cheap and removes the need for scouting locations and sending shit there physically, just contract a shitty studio that will abuse juniors to the brink of burnout and insert actors, voila. That’s why credits are so long these days because studios have to pretend like they give a shit about 3D artists, and even then most are cut, some names are wrong, its not in alphabetical order and if you work in the global south your name simply wont be there lol.
So in a sense movies are indeed very much like video games these days, down to horrible labor conditions and downright abusive treatment of workers. But no matter how shit the art gets, you will always have drones buying and consuming the slop while complaining it sucks (fat white youtuber with disgusting beard that yells about sjws and pocs in movies). That way you get to make even more cheddar, release capeshit for a decade and surf the green wave of profits woo hoo.
TL;DR: I disagree that costs are passed on the consumer when it comes to films, imo the cost is less about the price of a ticket, or online subscription, but more the quality of the content that is currently taking a fuckin dive. However I completely agree when it comes to games because while a film with shitty, abusive labor practice induced CGI can be salvaged by great actors, a shitty game rushed out too fast by abused and beat down devs will be just that, shitty. Idk it’s such a fucking mess, im glad our colleagues in game making are taking the fight to the man, can only hope that when I enter the job market there will be enough juniors like me to kickstart unions and fight for decent work conditions
-
Expand Quote
Expand Quote
it’s interesting that so many clueless people are suddenly developing an interest into big ol’ capitalism once their main treats are crushed by contradictions. Like gamers are often sheltered and privileged libs who don’t know much about anything so they don’t name capitalism by name but they recognize something is very fucking wrong right now.
ITT alone I can tell everyone getting more and more desperate and angered, the more news come out that this game will be squeezed out for profits and hedge funds that own EA, and at how bleak things are, and it makes me hopeful because people are tired of the shit.
also devs really need to unionize fast. I’m in 3D anim and VFX and working conditions are even fucking worse and we also need unions now.
I think really is that video games have gotten on the level as making movies. Spiderman credits was ridiculous too many people involved in any development project and streaming large data files is expensive for senders, they typically pass those costs off to consumers.
The main objective for any commodity is NPV (NET Present Value) aka turn profits by any means, only gonna see them get sneakier with their tactics
Idk, I study 3D/VFX and actually VFX and 3D is dirt cheap to make because cgi artists arent unionised/have basically zero protection and get slapped around by studios and this is considered « the norm » and even encouraged by older artists (« married to your job », and other asinine bullshit). File transfers costs aren’t that expensive as well, and -besides studios like Marvel contract all the shit to other companies and only handle the irl stuff. the shit that costs is actors getting paid way too much, directors and producers also getting paid too much etc. Another thing, An enormous amount of cgi is in movies these days precisely because its cheap and removes the need for scouting locations and sending shit there physically, just contract a shitty studio that will abuse juniors to the brink of burnout and insert actors, voila. That’s why credits are so long these days because studios have to pretend like they give a shit about 3D artists, and even then most are cut, some names are wrong, its not in alphabetical order and if you work in the global south your name simply wont be there lol.
So in a sense movies are indeed very much like video games these days, down to horrible labor conditions and downright abusive treatment of workers. But no matter how shit the art gets, you will always have drones buying and consuming the slop while complaining it sucks (fat white youtuber with disgusting beard that yells about sjws and pocs in movies). That way you get to make even more cheddar, release capeshit for a decade and surf the green wave of profits woo hoo.
TL;DR: I disagree that costs are passed on the consumer when it comes to films, imo the cost is less about the price of a ticket, or online subscription, but more the quality of the content that is currently taking a fuckin dive. However I completely agree when it comes to games because while a film with shitty, abusive labor practice induced CGI can be salvaged by great actors, a shitty game rushed out too fast by abused and beat down devs will be just that, shitty. Idk it’s such a fucking mess, im glad our colleagues in game making are taking the fight to the man, can only hope that when I enter the job market there will be enough juniors like me to kickstart unions and fight for decent work conditions
I doubt gaming developers will unionize. Gamers and twitch streamers often care little about systematic issues, Destiny, Vauch (sp?), Hasan probably the only one on twitch advocating unions but is not really a gamer
-
(https://i.imgur.com/VMShOL5l.png)
A few things from the video to keep in mind about the free-to-play aspect, as well as the fact that the devs are very actively made aware of feedback and response from people in the playtests, people in the comments sections, even people in this thread ;).
No PAID loot boxes. You get free ones or buy the ‘limited’ garbage they put in them when you miss out.
-
Expand Quote
Expand Quote
Expand Quote
it’s interesting that so many clueless people are suddenly developing an interest into big ol’ capitalism once their main treats are crushed by contradictions. Like gamers are often sheltered and privileged libs who don’t know much about anything so they don’t name capitalism by name but they recognize something is very fucking wrong right now.
ITT alone I can tell everyone getting more and more desperate and angered, the more news come out that this game will be squeezed out for profits and hedge funds that own EA, and at how bleak things are, and it makes me hopeful because people are tired of the shit.
also devs really need to unionize fast. I’m in 3D anim and VFX and working conditions are even fucking worse and we also need unions now.
I think really is that video games have gotten on the level as making movies. Spiderman credits was ridiculous too many people involved in any development project and streaming large data files is expensive for senders, they typically pass those costs off to consumers.
The main objective for any commodity is NPV (NET Present Value) aka turn profits by any means, only gonna see them get sneakier with their tactics
Idk, I study 3D/VFX and actually VFX and 3D is dirt cheap to make because cgi artists arent unionised/have basically zero protection and get slapped around by studios and this is considered « the norm » and even encouraged by older artists (« married to your job », and other asinine bullshit). File transfers costs aren’t that expensive as well, and -besides studios like Marvel contract all the shit to other companies and only handle the irl stuff. the shit that costs is actors getting paid way too much, directors and producers also getting paid too much etc. Another thing, An enormous amount of cgi is in movies these days precisely because its cheap and removes the need for scouting locations and sending shit there physically, just contract a shitty studio that will abuse juniors to the brink of burnout and insert actors, voila. That’s why credits are so long these days because studios have to pretend like they give a shit about 3D artists, and even then most are cut, some names are wrong, its not in alphabetical order and if you work in the global south your name simply wont be there lol.
So in a sense movies are indeed very much like video games these days, down to horrible labor conditions and downright abusive treatment of workers. But no matter how shit the art gets, you will always have drones buying and consuming the slop while complaining it sucks (fat white youtuber with disgusting beard that yells about sjws and pocs in movies). That way you get to make even more cheddar, release capeshit for a decade and surf the green wave of profits woo hoo.
TL;DR: I disagree that costs are passed on the consumer when it comes to films, imo the cost is less about the price of a ticket, or online subscription, but more the quality of the content that is currently taking a fuckin dive. However I completely agree when it comes to games because while a film with shitty, abusive labor practice induced CGI can be salvaged by great actors, a shitty game rushed out too fast by abused and beat down devs will be just that, shitty. Idk it’s such a fucking mess, im glad our colleagues in game making are taking the fight to the man, can only hope that when I enter the job market there will be enough juniors like me to kickstart unions and fight for decent work conditions
I doubt gaming developers will unionize. Gamers and twitch streamers often care little about systematic issues, Destiny, Vauch (sp?), Hasan probably the only one on twitch advocating unions but is not really a gamer
I don't know much about US game dev, but in europe and china there's been a great deal of agitation recently, maybe I'm just projecting my hopes, maybe it will fizzle out, idk. I just want the best for my future colleagues. Also fuck capital G Gamers and Twitch streamers, they constantly bully game devs and derided union efforts for years, zero respect for the video-game hobbyists save a few public figures that really have good takes and shine a light on shitty labor conditions, like dunkey (his last of us 2 vid where he shreds his bigotted and idiotic subscribers is one of his all time greats)
-
Expand Quote
Expand Quote
Expand Quote
Expand Quote
it’s interesting that so many clueless people are suddenly developing an interest into big ol’ capitalism once their main treats are crushed by contradictions. Like gamers are often sheltered and privileged libs who don’t know much about anything so they don’t name capitalism by name but they recognize something is very fucking wrong right now.
ITT alone I can tell everyone getting more and more desperate and angered, the more news come out that this game will be squeezed out for profits and hedge funds that own EA, and at how bleak things are, and it makes me hopeful because people are tired of the shit.
also devs really need to unionize fast. I’m in 3D anim and VFX and working conditions are even fucking worse and we also need unions now.
I think really is that video games have gotten on the level as making movies. Spiderman credits was ridiculous too many people involved in any development project and streaming large data files is expensive for senders, they typically pass those costs off to consumers.
The main objective for any commodity is NPV (NET Present Value) aka turn profits by any means, only gonna see them get sneakier with their tactics
Idk, I study 3D/VFX and actually VFX and 3D is dirt cheap to make because cgi artists arent unionised/have basically zero protection and get slapped around by studios and this is considered « the norm » and even encouraged by older artists (« married to your job », and other asinine bullshit). File transfers costs aren’t that expensive as well, and -besides studios like Marvel contract all the shit to other companies and only handle the irl stuff. the shit that costs is actors getting paid way too much, directors and producers also getting paid too much etc. Another thing, An enormous amount of cgi is in movies these days precisely because its cheap and removes the need for scouting locations and sending shit there physically, just contract a shitty studio that will abuse juniors to the brink of burnout and insert actors, voila. That’s why credits are so long these days because studios have to pretend like they give a shit about 3D artists, and even then most are cut, some names are wrong, its not in alphabetical order and if you work in the global south your name simply wont be there lol.
So in a sense movies are indeed very much like video games these days, down to horrible labor conditions and downright abusive treatment of workers. But no matter how shit the art gets, you will always have drones buying and consuming the slop while complaining it sucks (fat white youtuber with disgusting beard that yells about sjws and pocs in movies). That way you get to make even more cheddar, release capeshit for a decade and surf the green wave of profits woo hoo.
TL;DR: I disagree that costs are passed on the consumer when it comes to films, imo the cost is less about the price of a ticket, or online subscription, but more the quality of the content that is currently taking a fuckin dive. However I completely agree when it comes to games because while a film with shitty, abusive labor practice induced CGI can be salvaged by great actors, a shitty game rushed out too fast by abused and beat down devs will be just that, shitty. Idk it’s such a fucking mess, im glad our colleagues in game making are taking the fight to the man, can only hope that when I enter the job market there will be enough juniors like me to kickstart unions and fight for decent work conditions
I doubt gaming developers will unionize. Gamers and twitch streamers often care little about systematic issues, Destiny, Vauch (sp?), Hasan probably the only one on twitch advocating unions but is not really a gamer
I don't know much about US game dev, but in europe and china there's been a great deal of agitation recently, maybe I'm just projecting my hopes, maybe it will fizzle out, idk. I just want the best for my future colleagues. Also fuck capital G Gamers and Twitch streamers, they constantly bully game devs and derided union efforts for years, zero respect for the video-game hobbyists save a few public figures that really have good takes and shine a light on shitty labor conditions, like dunkey (his last of us 2 vid where he shreds his bigotted and idiotic subscribers is one of his all time greats)
Dunkey is dope, I think this video says how I feel about game costs. But yea during the pandemic I got a little hooked on twitch streamers, and after 8 months of it had to turn it off completely,
https://youtu.be/zvPkAYT6B1Q
-
This doesn't seem like a successor to the Skate series, it seems more like a reboot of the franchise away from an actual skateboarding game
fully agree with this
gameplay/character animations does not look significantly improved.
its been over a decade tho
-
yea this looks pretty weak so far. but i couldn’t care less about all the loot shit. just gimme a new map and don’t fuck up hardcore mode too badly.
-
I doubt gaming developers will unionize. Gamers and twitch streamers often care little about systematic issues, Destiny, Vauch (sp?), Hasan probably the only one on twitch advocating unions but is not really a gamer
Gamers =/= Game Developers
Trust me, Game Developers are all talking about unionization right now. Especially the ones just entering the industry right now during this youth-driven unionization wave around the country. The most vocal minority of gamers who post toxic consumer manbaby takes on social media... Those are the ones who harass and send death threats TO Game Developers. Their self-centered/childish/toxic views are not representative of the people making the games.
Also, fuck Destiny/Vaush. Pieces of shit. Hasan is cool though.
-
Expand Quote
I doubt gaming developers will unionize. Gamers and twitch streamers often care little about systematic issues, Destiny, Vauch (sp?), Hasan probably the only one on twitch advocating unions but is not really a gamer
Gamers =/= Game Developers
Trust me, Game Developers are all talking about unionization right now. Especially the ones just entering the industry right now during this youth-driven unionization wave around the country. The most vocal minority of gamers who post toxic consumer manbaby takes on social media... Those are the ones who harass and send death threats TO Game Developers. Their self-centered/childish/toxic views are not representative of the people making the games.
Also, fuck Destiny/Vaush. Pieces of shit. Hasan is cool though.
Relevant Vaush clip
https://www.instagram.com/tv/CYad36NjvVf/?igshid=NmZiMzY2Mjc=
-
Expand Quote
Expand Quote
I doubt gaming developers will unionize. Gamers and twitch streamers often care little about systematic issues, Destiny, Vauch (sp?), Hasan probably the only one on twitch advocating unions but is not really a gamer
Gamers =/= Game Developers
Trust me, Game Developers are all talking about unionization right now. Especially the ones just entering the industry right now during this youth-driven unionization wave around the country. The most vocal minority of gamers who post toxic consumer manbaby takes on social media... Those are the ones who harass and send death threats TO Game Developers. Their self-centered/childish/toxic views are not representative of the people making the games.
Also, fuck Destiny/Vaush. Pieces of shit. Hasan is cool though.
Relevant Vaush clip
https://www.instagram.com/tv/CYad36NjvVf/?igshid=NmZiMzY2Mjc=
Lol hilarious.
-
Expand Quote
I doubt gaming developers will unionize. Gamers and twitch streamers often care little about systematic issues, Destiny, Vauch (sp?), Hasan probably the only one on twitch advocating unions but is not really a gamer
Gamers =/= Game Developers
Trust me, Game Developers are all talking about unionization right now. Especially the ones just entering the industry right now during this youth-driven unionization wave around the country. The most vocal minority of gamers who post toxic consumer manbaby takes on social media... Those are the ones who harass and send death threats TO Game Developers. Their self-centered/childish/toxic views are not representative of the people making the games.
Also, fuck Destiny/Vaush. Pieces of shit. Hasan is cool though.
There is a culture behind games and twitch seems to be fostering the youths…xqc and faze clan are all these kids favorites, hasan is smart but his narcissism gets me- he talks about himself way too much. Also for large gaming studios and developers i think there is a still a lack of diversity…still mostly rich white males controlling the market/business
edit: this just came out today, find that Wolff has the best takes on unionizing
https://www.youtube.com/watch?v=zllszGf20Is
-
Expand Quote
Expand Quote
I doubt gaming developers will unionize. Gamers and twitch streamers often care little about systematic issues, Destiny, Vauch (sp?), Hasan probably the only one on twitch advocating unions but is not really a gamer
Gamers =/= Game Developers
Trust me, Game Developers are all talking about unionization right now. Especially the ones just entering the industry right now during this youth-driven unionization wave around the country. The most vocal minority of gamers who post toxic consumer manbaby takes on social media... Those are the ones who harass and send death threats TO Game Developers. Their self-centered/childish/toxic views are not representative of the people making the games.
Also, fuck Destiny/Vaush. Pieces of shit. Hasan is cool though.
There is a culture behind games and twitch seems to be fostering the youths…xqc and faze clan are all these kids favorites, hasan is smart but his narcissism gets me- he talks about himself way too much. Also for large gaming studios and developers i think there is a still a lack of diversity…still mostly rich white males controlling the market/business
edit: this just came out today, find that Wolff has the best takes on unionizing
https://www.youtube.com/watch?v=zllszGf20Is
Progress will be slow but its happening. Sony's latest studio acquisition to develop live-service games is led by a female (Haven Studios in MTL led by Jade Raymond). I believe MS has a few women in pretty prominent roles under Phil Spencer. The biggest darling indie studio at the moment is led by I believe an Indian-American (Supergiant, studio behind Hades). Part of the issue is legacy problems from with people who entered the business in the early to mid 90s now reaching the top of the field when it was primarily white men entering the business in NA. Outside of Japanese developers, I can't really think of any diverse legends from that era outside of John Romero behind Doom.
-
So I haven't been following this as closely as I would have like 5 years ago when I cared more, but having seen bits here and there it looks like they had to basically start from scratch on all the animations? It looks worse than skater XL, I assume with how they ended things with Black box previously most of that team told them to fuck themselves. I'm pretty oblivious to this whole loot box discussion but it doesn't even seem like the same game and if they're as focused on pleasing little streamer kids who have never skated in their lives this could be awful.
Also how much do you think they had to pay Cuz to come back?
-
So I haven't been following this as closely as I would have like 5 years ago when I cared more, but having seen bits here and there it looks like they had to basically start from scratch on all the animations? It looks worse than skater XL, I assume with how they ended things with Black box previously most of that team told them to fuck themselves. I'm pretty oblivious to this whole loot box discussion but it doesn't even seem like the same game and if they're as focused on pleasing little streamer kids who have never skated in their lives this could be awful.
Also how much do you think they had to pay Cuz to come back?
I mean the build that leaked was from last September I think? They're definitely not spending early work on fine tuning animations, that'll come later
Tbh it looks like Skate 3 to me... I don't know if people just have rose-tinted glasses or what but I'm very surprised to see you say it doesn't even look like the same game because to me it does and that's a negative
-
Cuz came back for 6 free bagels
-
It’s gonna be a bs f2p p2w mobile game. Don’t get too hyped. It’s still EA.
-
do they still have OG ppl working on it? i have mixed feelings b/c ea usually finds a way to ruin their games
-
do they still have OG ppl working on it? i have mixed feelings b/c ea usually finds a way to ruin their games
Quite a few people yeah, notably creative directors Cuz and Deran who were part of all three original games.
-
Expand Quote
do they still have OG ppl working on it? i have mixed feelings b/c ea usually finds a way to ruin their games
Quite a few people yeah, notably creative directors Cuz and Deran who were part of all three original games.
okay thats sick, i vaguely remember those 2, that leaves me a lil more hopeful. ive never had so much fun with a games physics b4, like damn. it has good depth.
-
Even though I wasn't super excited about so mucn of the game being marketed as a building/parkour game I gotta say fucking around with this stuff is so much fun.
https://streamable.com/6a4dxi
-
Even though I wasn't super excited about so mucn of the game being marketed as a building/parkour game I gotta say fucking around with this stuff is so much fun.
https://streamable.com/6a4dxi
You on the beta test?
-
Expand Quote
Even though I wasn't super excited about so mucn of the game being marketed as a building/parkour game I gotta say fucking around with this stuff is so much fun.
https://streamable.com/6a4dxi
You on the beta test?
I think this is still pre-alpha just updated. It’s a program called skate.world that has the play test in a launcher with multiplayer.
-
Serious question after playing skate xl and session does going back to skate feel like Tony hawk? Or still feel fun and challenging?
-
Serious question after playing skate xl and session does going back to skate feel like Tony hawk? Or still feel fun and challenging?
I don't mean this in a "its too easy" way, but its so hard to go back to Skate. The new controls make SO much sense once you get used to them, that the Skate controls feel like they don't make sense and are an over-simplification that isn't as logical.
Its really hard to go back to Skate honestly.
Tony Hawk is still fun to go back to because its going for something else entirely. Skate feels like its going for what Session/XL are going for, but only going half way.
-
The Skate controls in 2022 aren’t fun at all. A mix of skater XL with Sessions switch control would be perfect for skate but they’ll never do it. I hope someone does though
-
Expand Quote
Serious question after playing skate xl and session does going back to skate feel like Tony hawk? Or still feel fun and challenging?
I don't mean this in a "its too easy" way, but its so hard to go back to Skate. The new controls make SO much sense once you get used to them, that the Skate controls feel like they don't make sense and are an over-simplification that isn't as logical.
Its really hard to go back to Skate honestly.
Tony Hawk is still fun to go back to because its going for something else entirely. Skate feels like its going for what Session/XL are going for, but only going half way.
Yeah, Tony Hawk is basically an arcade game. You could swap the skateboard out for basically anything and it wouldn't change the gameplay, it's all about combos. The whole thing with Skate was to make a game that was actively trying to feel like skateboarding does and it did at the time but if they're not going to evolve the core gameplay then I have no interest in a world where Skater XL and Sessions exist. The career mode and online features aren't going to be enough to make me want to play it.
-
Serious question after playing skate xl and session does going back to skate feel like Tony hawk? Or still feel fun and challenging?
I feel like it's a nice middle ground. XL has the most satifying controls out of all the skating games that have come out over the past few years, but the single stick controls are still is fun to me. I do think the fun of the game is gonna burn out much faster since they've had the exact same control scheme for over a decade now with not much improvement to the overall feel of the game.
-
The playtest of the game that came out today feels so much better than the early leaked pre alpha builds. The gameplay and trick animations/transitions for the most part are much smoother than the past three Skate games, the grabbing feels weird, and delayed but I'm guessing that'll be fixed in the final product. It still feels floaty but much better than the earlier builds. The map (if this is what the final product will be) is a mashup of some of the old Skate's previous spots with various New York/San Francisco spots and neighborhoods.
It seems you're gonna have to be online all the time to be able to play, similar to Steep. I don't understand why modern games do this but it's one of the most annoying tropes in modern gaming today. There's a battlepass like progression/reward system it looks like "get to X tier to get this item". I think they're gonna monetize that in the same fashion most games like Fortnite, etc. do being able to buy tiers to level up. With it being free to play I already don't have a good feeling about the game as a whole, but the gameplay itself is pretty good. I think it'll be a good game but not an exact following in the foot steps of the past Skate games.
-
The playtest of the game that came out today feels so much better than the early leaked pre alpha builds. The gameplay and trick animations/transitions for the most part are much smoother than the past three Skate games, the grabbing feels weird, and delayed but I'm guessing that'll be fixed in the final product. It still feels floaty but much better than the earlier builds. The map (if this is what the final product will be) is a mashup of some of the old Skate's previous spots with various New York/San Francisco spots and neighborhoods.
It seems you're gonna have to be online all the time to be able to play, similar to Steep. I don't understand why modern games do this but it's one of the most annoying tropes in modern gaming today. There's a battlepass like progression/reward system it looks like "get to X tier to get this item". I think they're gonna monetize that in the same fashion most games like Fortnite, etc. do being able to buy tiers to level up. With it being free to play I already don't have a good feeling about the game as a whole, but the gameplay itself is pretty good. I think it'll be a good game but not an exact following in the foot steps of the past Skate games.
are you playtesting on console or PC? they opened the surveys for playtesting on console last week but havent heard anything back
-
Expand Quote
The playtest of the game that came out today feels so much better than the early leaked pre alpha builds. The gameplay and trick animations/transitions for the most part are much smoother than the past three Skate games, the grabbing feels weird, and delayed but I'm guessing that'll be fixed in the final product. It still feels floaty but much better than the earlier builds. The map (if this is what the final product will be) is a mashup of some of the old Skate's previous spots with various New York/San Francisco spots and neighborhoods.
It seems you're gonna have to be online all the time to be able to play, similar to Steep. I don't understand why modern games do this but it's one of the most annoying tropes in modern gaming today. There's a battlepass like progression/reward system it looks like "get to X tier to get this item". I think they're gonna monetize that in the same fashion most games like Fortnite, etc. do being able to buy tiers to level up. With it being free to play I already don't have a good feeling about the game as a whole, but the gameplay itself is pretty good. I think it'll be a good game but not an exact following in the foot steps of the past Skate games.
are you playtesting on console or PC? they opened the surveys for playtesting on console last week but havent heard anything back
PC, I think they opened the surveys for PC three (?) weeks ago. So the play test for consoles shouldn’t be too far off if they’re not already out, I don’t really know how the rollout plan is since it’s hard to find any info online about the new build.
-
The new playtest is live now til tomorrow.
I've been watching a friend play it and it seems really buggy still.
360 flips seem really robotic, like someone trying to do one in a line really quick before doing another trick. but you can kickflip high and good.
Really though just seems stiff and doesn't flow like the old games.
My friend says it's terrible and not fun to play but I think if you are younger and maybe are into parkour and shit you might like it. You can roll around in a ball on command and baseball-player slide and grab things.
one thing I will say that is cool is they have more bail animations that aren't some stupid ragdoll/instant death stuff, like running out of a bail or rolling. but it still sometimes has you like, flail and temporarily just flop and flip around.
They have zones where you can make all kind of shapes, but just like the old game it never makes anything good or realistic. actually it's worse. It's like skating a skatepark where people threw a bunch of benches in the bowls and dumpsters are in the way of everything.
really seem to be pushing some harsh gear, probably will be microtransactions or some kinda currency. everyone looked like tennis players in short shorts.
Overall it just seems really weird to play. I only played myself for a minute or two but I watched for a good while.
-
Serious question after playing skate xl and session does going back to skate feel like Tony hawk? Or still feel fun and challenging?
Try playing Skate 3 after you got comfortable with the skater XL controls. For me it was really frustrating. Either they include an option where you can use a similar control scheme as Skater XL, or I'll pass. But seeing how it's a completely different type of game I'm not counting on it.
-
Expand Quote
Serious question after playing skate xl and session does going back to skate feel like Tony hawk? Or still feel fun and challenging?
Try playing Skate 3 after you got comfortable with the skater XL controls. For me it was really frustrating. Either they include an option where you can use a similar control scheme as Skater XL, or I'll pass. But seeing how it's a completely different type of game I'm not counting on it.
I really do think that Skater XL has the best controls out of all the games. I don't know if we'll be seeing much more from that team. Honestly I would really love if Session would add that control scheme to their game. They seemed to do pretty ok at adding the EA Skate style controls.
I think Session with the Skater XL controls would be the perfect game. I just can't get into those default no-thumbstick-steering rad moves that people do.
(although I bet gyro could work =0 - I have a steam deck and a switch so I'm really into gyro)
-
https://www.instagram.com/p/CiS4Qvig35Y/
-
the water tower gap at 1:00 lol
-
Oh joy, more parkour bullshit
-
they just successfully killed all hype for that game.
i'm good love, enjoy.
-
I wish they fixed the grinds so they actually pinched correctly. All the truck grinds pinch in the center of the truck and it looks stupid as fuck.
-
The way the Ollie’s suck up with a little boost at the top still fucking sucks too.
I’m at peace with a dumb physics skateboarding game as session is turning out so good but it’s just too fuckin goofy.
-
i heard this shit is free to play
really bummed about that, i dont wanna have to pay for microtransactions and shit
i can see it now "cop a hockey graphic for in game 500 tokens" (equivalent to 10usd)
-
As long as there’s lots of maps I’d pay for whatever. But now the new skate games are out, the EA skate controls seem lame
-
As long as there’s lots of maps I’d pay for whatever. But now the new skate games are out, the EA skate controls seem lame
Yeah I don't think I can go back to the dumbed down controls.
-
As long as there’s lots of maps I’d pay for whatever. But now the new skate games are out, the EA skate controls seem lame
tried playing Skate 3 for the first time since Session came out and the controls seemed so foreign
-
another "Board Room" live event happenin tomorrow
https://www.youtube.com/watch?v=sdQ7toIqDV4
-
https://youtu.be/mruZ4Ea5EIw
-
Crazy how awful they make it look.
-
yea that looks terrible
-
Hot take at a glance; pants are too tight for the current meta
-
It's always such a drag when they do a follow up to classic games that don't match their predecessors. I haven't played so I don't know how it feels, but the physics in everything I've seen so far look terrible compared to the old games.
-
Crazy how awful they make it look.
It’s still in testing
-
That November play test video actually does look like an improvement compared to some vids I was watching last night. Less floaty and more natural looking. I'm definitely giving it a try when it comes out, just going to have to see how it feels.
-
is this all because it will be multiplayer based? this is the way its gonna look? characters look choppy/floaty/unnatural and the skins in the map look basic, edgy and not realistic. honestly doesnt look nearly as good as skate 2 even
-
is this all because it will be multiplayer based? this is the way its gonna look? characters look choppy/floaty/unnatural and the skins in the map look basic, edgy and not realistic. honestly doesnt look nearly as good as skate 2 even
Physics may look off which may hold. But, Graphics tend to be the last thing they fix in games, and I think this is still in alpha and at best early beta. Modern AAA development is to get the underlying game working how you want (physics, gameplay, map layout, story etc), and then either polish the graphics in-house or outsource to a studio in Malaysia to really polish it. Tons of games that look beautiful look like late PS2 or early PS3 games at this stage of development. Not, that I have much faith in EA overall especially with this going F2P.
-
Not gonna lie, seeing back 360 no complys, new trick animations and better lip trick physics has me pretty hyped. We'll see how it looks once the graphics are polished
-
https://youtu.be/mruZ4Ea5EIw
0:49 leads me to believe that I'm not part of the target group for this "skate" game
-
i heard this shit is free to play
really bummed about that, i dont wanna have to pay for microtransactions and shit
i can see it now "cop a hockey graphic for in game 500 tokens" (equivalent to 10usd)
If it's just skins then who cares. I'm fine with kids with rich parents paying thousands of dollars for stupid shit so I don't have to.
-
Serious question after playing skate xl and session does going back to skate feel like Tony hawk? Or still feel fun and challenging?
Makes me glad I never played anything past skate 3. Though the game play does look pretty ass
-
Expand Quote
i heard this shit is free to play
really bummed about that, i dont wanna have to pay for microtransactions and shit
i can see it now "cop a hockey graphic for in game 500 tokens" (equivalent to 10usd)
If it's just skins then who cares. I'm fine with kids with rich parents paying thousands of dollars for stupid shit so I don't have to.
The real thing is they likely either gatekeep career progression or just outright ignore it. How you design a F2P game to monitize it generally hammers the game from a single player aspect. While not free to play look at what EA has done to franchise modes in their sports franchises so people play ultimate team to buy stupid packs.
-
The mechanics look way too floaty. Like everyone’s character is tyshawn on his best day or something.
I love EA skate games but skating big gaps and stairs always looked weird because you catch the flip trick immediately and then carry it for the rest of the way down. I wanted to see slowed down flips timed with the size of the stairs/gap. But it looks like they haven’t fixed that yet.
What will make or break this game is the maps and spots. Skate 2s spots were usually believable and something you’d want to skate/ see skated in real life while still being impressive. Skate 3 has 30 stairs, Davis sized gaps, and massive banks every 10 feet. It’s why I always go back to skate 2.
-
Even though i still suck at Session, I can’t really imagine going back and just press a button to grind something
-
I'm a skate 1 head. pants look the best and so do 360 flips.
-
I'm a skate 1 head. pants look the best and so do 360 flips.
Skate 1 has the best map in my opinion. Agree on the pants and 360 flips, nollie 360 flips also
-
I'm a skate 1 head. pants look the best and so do 360 flips.
And Mike Carroll’s overpowered kickflip. It might have been just as fast in 2 & 3 but I don’t remember.
-
does anyone know if they have a 'Hardcore' option for the controls? it was in skate 3, and it made certain environments like pools way harder. i hope they fix the controls, i haven't played 4 but reading some of these posts has me worried
-
Skate 1 still looks good. The Color palate was so spot on. Felt natural but kinda nostalgic.
-
Skate 1 still looks good. The Color palate was so spot on. Felt natural but kinda nostalgic.
Yeah I loved the aesthetic and color palette. And the saturation gets cranked when you're landing a bunch of tricks in a row. The music would get louder too. Lots of tasteful subtleties like that.
I also love that the OST was done by an ex-skater. Why am I forgetting who right now... oh I think it's Tommy Guerrero?
And each neighborhood has it's own subtle filter color. If I recall, downtown is blue/light blue. Old parts of town are brown/tan. Suburbs are maybe green/sun yellow-orange?
It had such stylish UI too which is rare in games.
That game had an awesome mix of realism and stylization. It was mostly real in ways that were true to skateboarding too.
Skate 2 was so ugly in comparison. It was desaturated and lacked style. Just kind of ugly brown desaturated "realism". I hated how every game from that era fell into the "brown = realism" trend.
You can tell there was so much love and care and pride put into the development of that first game that was not allowed in the second game (and for the most part the third game).
I feel like those early 360 games before the 2008 crash was the last time major publishers were allowing for some risk and artistry in their games like that.
-
https://streamable.com/circnn
played some skate 1 on emulator a while ago. its a fun break from skater xl
-
https://streamable.com/circnn
played some skate 1 on emulator a while ago. its a fun break from skater xl
What specs do you need to run that emulator? Gameplay looks very smooth for emulation
-
Expand Quote
https://streamable.com/circnn
played some skate 1 on emulator a while ago. its a fun break from skater xl
What specs do you need to run that emulator? Gameplay looks very smooth for emulation
https://rpcs3.net/quickstart
I'm guessing it's RPCS3, it's very heavy on your computer's processor though.
-
Expand Quote
https://streamable.com/circnn
played some skate 1 on emulator a while ago. its a fun break from skater xl
What specs do you need to run that emulator? Gameplay looks very smooth for emulation
not sure how into pc building/hardware you are, but I'm running a ryzen 7 3700x for my cpu and playing at 1080p is buttery. you can find it for like $150 new on like Newegg, probably cheaper on eBay or FB marketplace
-
Expand Quote
Expand Quote
https://streamable.com/circnn
played some skate 1 on emulator a while ago. its a fun break from skater xl
What specs do you need to run that emulator? Gameplay looks very smooth for emulation
not sure how into pc building/hardware you are, but I'm running a ryzen 7 3700x for my cpu and playing at 1080p is buttery. you can find it for like $150 new on like Newegg, probably cheaper on eBay or FB marketplace
Thank you getting so specific. I have a Ryzen 7 5800x that came with the prebuilt I copped in 2021. I usually like to build my own and the mobo and case are pretty trash but I couldn't source a video card that year so I had to go with what I could get my hands on as my old machine was barely hanging on. Looking forward to playing around with this emulator!
-
Expand Quote
Expand Quote
Expand Quote
https://streamable.com/circnn
played some skate 1 on emulator a while ago. its a fun break from skater xl
What specs do you need to run that emulator? Gameplay looks very smooth for emulation
not sure how into pc building/hardware you are, but I'm running a ryzen 7 3700x for my cpu and playing at 1080p is buttery. you can find it for like $150 new on like Newegg, probably cheaper on eBay or FB marketplace
Thank you getting so specific. I have a Ryzen 7 5800x that came with the prebuilt I copped in 2021. I usually like to build my own and the mobo and case are pretty trash but I couldn't source a video card that year so I had to go with what I could get my hands on as my old machine was barely hanging on. Looking forward to playing around with this emulator!
I gotchu bro. in all honesty with that cpu you're good to emulate pretty much any console with a functioning emulator rn, and prolly even ps4/xbone once those emulators are fully functioning. I was actually playing around with rpcs3 the other day and found out that they added a function to emulate the ps3 home menu. not sure if you can launch games from it, but it was pretty trippy navigating it with an xbox series x controller on a pc.
-
Had a stint with Session but the game is just so underbaked and has too many bugs to deal with to enjoy for any length of time. I booted up Skate 1 and have really been enjoying it. The game allows you to get into a flow state that the modern indie skate games just don’t have. I get the argument for more realistic physics and shit but when the game is borderline unplayable, what’s the point?
I wish we lived in an alternate reality where we could have a game made with as much love and care as Skate 1, but we all know skate. is going to be catering to YouTube gamer kooks/Cariuma enjoyers and have little appeal to actual skateboarders and especially not to jaded old farts like myself who miss the days before free to play, micro transactions, and streaming.
-
I feel that bro. I love dicking around in session on modded maps but it's not like skate 1 or 2 where I can get in the flow state and just endlessly skate dream spots. also the music in session is fucking trash lol
-
I was going through the PS store and noticed this game that got announced...It made me lol
https://www.youtube.com/watch?v=T7eCwX8Nb_U
-
https://twitter.com/zellah/status/1628759919020179458?s=20
I’m hoping this game falls between skate 1 and session / XL. So you can flow and feel loose, have turning be fun while still having good control. I’m happy with pre canned animations if it looks this loose and fun.
-
https://twitter.com/zellah/status/1628759919020179458?s=20
I’m hoping this game falls between skate 1 and session / XL. So you can flow and feel loose, have turning be fun while still having good control. I’m happy with pre canned animations if it looks this loose and fun.
I wonder who they are using for mo-cap this time. I believe the story for skate 1-3 was essentially they were gonna get most of the pros to try to do it, but probably didn't realize or were unaware not every pro has that deep a bag of tricks, so I think PJ mo-capped almost all the tricks.
-
Looking for a capture artist if anyone here is interested: https://ea.gr8people.com/jobs/177682/capture-artist-12-month-contract-role
-
https://twitter.com/zellah/status/1628759919020179458?s=20
I’m hoping this game falls between skate 1 and session / XL. So you can flow and feel loose, have turning be fun while still having good control. I’m happy with pre canned animations if it looks this loose and fun.
from the looks of it EA is piggybacking off of what made skate 3 have a resurgence, everything you can do off the board. said it before but i have no hopes that this will be a satisfying game
https://www.youtube.com/watch?v=ob3CLQcS4Hk
-
Expand Quote
https://twitter.com/zellah/status/1628759919020179458?s=20
I’m hoping this game falls between skate 1 and session / XL. So you can flow and feel loose, have turning be fun while still having good control. I’m happy with pre canned animations if it looks this loose and fun.
from the looks of it EA is piggybacking off of what made skate 3 have a resurgence, everything you can do off the board. said it before but i have no hopes that this will be a satisfying game
https://www.youtube.com/watch?v=ob3CLQcS4Hk
Yeah this looks stupid as fuck and made for 12 year olds, like a parkour game with very little to do with skateboarding at all.
Just gonna soak up the vibes of Skate 1-2 and also hope the developers of Session can turn it into a complete and satisfying game eventually.
-
Expand Quote
Expand Quote
https://twitter.com/zellah/status/1628759919020179458?s=20
I’m hoping this game falls between skate 1 and session / XL. So you can flow and feel loose, have turning be fun while still having good control. I’m happy with pre canned animations if it looks this loose and fun.
from the looks of it EA is piggybacking off of what made skate 3 have a resurgence, everything you can do off the board. said it before but i have no hopes that this will be a satisfying game
https://www.youtube.com/watch?v=ob3CLQcS4Hk
Yeah this looks stupid as fuck and made for 12 year olds, like a parkour game with very little to do with skateboarding at all.
Just gonna soak up the vibes of Skate 1-2 and also hope the developers of Session can turn it into a complete and satisfying game eventually.
EA show a small amount of clips involving climbing and suddenly it's a parkour game? It most likely stems from the fact that a lot of people were interested in out of bounds spots/normally inaccessible areas in Skate 3 via speed glitches, or that accessing certain spots would require having to use the object dropper to pretty much scaffold your way into them. It's also a playtest of a pre-pre-alpha version which is usually done to find bugs with physics/mechanics, not as a showcase of what the final game will be like. Personally I think it's a pretty cool addition and I don't know how a handful of climbing clips has lead you to dismiss the entire game so easily.
-
Expand Quote
Expand Quote
Expand Quote
https://twitter.com/zellah/status/1628759919020179458?s=20
I’m hoping this game falls between skate 1 and session / XL. So you can flow and feel loose, have turning be fun while still having good control. I’m happy with pre canned animations if it looks this loose and fun.
from the looks of it EA is piggybacking off of what made skate 3 have a resurgence, everything you can do off the board. said it before but i have no hopes that this will be a satisfying game
https://www.youtube.com/watch?v=ob3CLQcS4Hk
Yeah this looks stupid as fuck and made for 12 year olds, like a parkour game with very little to do with skateboarding at all.
Just gonna soak up the vibes of Skate 1-2 and also hope the developers of Session can turn it into a complete and satisfying game eventually.
EA show a small amount of clips involving climbing and suddenly it's a parkour game? It most likely stems from the fact that a lot of people were interested in out of bounds spots/normally inaccessible areas in Skate 3 via speed glitches, or that accessing certain spots would require having to use the object dropper to pretty much scaffold your way into them. It's also a playtest of a pre-pre-alpha version which is usually done to find bugs with physics/mechanics, not as a showcase of what the final game will be like. Personally I think it's a pretty cool addition and I don't know how a handful of climbing clips has lead you to dismiss the entire game so easily.
Agreed, the pre alpha or whatever the most recent playtest version was felt really solid even in the super early state of the game. And the parkour is actually fun if you don’t like it you can just choose to not use it.
-
I think all these progress videos are a mistake but they announced this game way too early and didn't want to have years of radio silence so they feel like they have to put something out... it just doesn't look great as-is but also it's pre-alpha and most games don't look great in that state
That said I doubt this is going to sway me away from Sessions or Skater XL
-
How would anyone want to go back from a gameplay that is way closer to actual skateboarding (as in skater xl or session) and move back to just press a button for kickflips?
Don’t get me wrong - I loved skate 1-3 and the first thps games, when they came out. The were a Progression from old school skate games like the halfpipe in California games or skate or die. I never wanted to play those games again after thps released for example. Now thps and skate have the outdated gameplay formula
-
How would anyone want to go back from a gameplay that is way closer to actual skateboarding (as in skater xl or session) and move back to just press a button for kickflips?
Don’t get me wrong - I loved skate 1-3 and the first thps games, when they came out. The were a Progression from old school skate games like the halfpipe in California games or skate or die. I never wanted to play those games again after thps released for example. Now thps and skate have the outdated gameplay formula
It could be fun for a little bit... I sometimes miss building a career and getting new sponsors and filming clips and stuff, but it's not going to hold my interest long term. If it weren't for it going Free to Play I likely wouldn't even try it but I'm definitely not going to spend money on it so there's nothing for me to personally lose.
-
The skating physics look like skating on a trampoline. Absolute dogshit. It'll be fun for a sec to do dumb shit, but that's it.
-
Is this going to be an open world online thing like Fortnite? I don’t like playing online with people so if that’s the case ,no thanks for me.
-
How would anyone want to go back from a gameplay that is way closer to actual skateboarding (as in skater xl or session) and move back to just press a button for kickflips?
Don’t get me wrong - I loved skate 1-3 and the first thps games, when they came out. The were a Progression from old school skate games like the halfpipe in California games or skate or die. I never wanted to play those games again after thps released for example. Now thps and skate have the outdated gameplay formula
Your point doesn't make sense as a criticism of the Skate franchise. The whole reason anyone remembers Skate and why it made THPS look so cruddy when they were on the market next to each other is that Skate introduced moving the controls on to the sticks and flicking sorta like you would with a skateboard. Session and Skate XL have those controls because Skate did the R&D work.
-
Expand Quote
How would anyone want to go back from a gameplay that is way closer to actual skateboarding (as in skater xl or session) and move back to just press a button for kickflips?
Don’t get me wrong - I loved skate 1-3 and the first thps games, when they came out. The were a Progression from old school skate games like the halfpipe in California games or skate or die. I never wanted to play those games again after thps released for example. Now thps and skate have the outdated gameplay formula
Your point doesn't make sense as a criticism of the Skate franchise. The whole reason anyone remembers Skate and why it made THPS look so cruddy when they were on the market next to each other is that Skate introduced moving the controls on to the sticks and flicking sorta like you would with a skateboard. Session and Skate XL have those controls because Skate did the R&D work.
I was talking about how the progression in gameplay makes older games less fun. Don’t know how you come to your conclusion.
-
Expand Quote
Expand Quote
How would anyone want to go back from a gameplay that is way closer to actual skateboarding (as in skater xl or session) and move back to just press a button for kickflips?
Don’t get me wrong - I loved skate 1-3 and the first thps games, when they came out. The were a Progression from old school skate games like the halfpipe in California games or skate or die. I never wanted to play those games again after thps released for example. Now thps and skate have the outdated gameplay formula
Your point doesn't make sense as a criticism of the Skate franchise. The whole reason anyone remembers Skate and why it made THPS look so cruddy when they were on the market next to each other is that Skate introduced moving the controls on to the sticks and flicking sorta like you would with a skateboard. Session and Skate XL have those controls because Skate did the R&D work.
I was talking about how the progression in gameplay makes older games less fun. Don’t know how you come to your conclusion.
Fair enough. There is most definitely a curve that makes it hard to enjoy older games as controls evolve.
-
Expand Quote
Expand Quote
Expand Quote
How would anyone want to go back from a gameplay that is way closer to actual skateboarding (as in skater xl or session) and move back to just press a button for kickflips?
Don’t get me wrong - I loved skate 1-3 and the first thps games, when they came out. The were a Progression from old school skate games like the halfpipe in California games or skate or die. I never wanted to play those games again after thps released for example. Now thps and skate have the outdated gameplay formula
Your point doesn't make sense as a criticism of the Skate franchise. The whole reason anyone remembers Skate and why it made THPS look so cruddy when they were on the market next to each other is that Skate introduced moving the controls on to the sticks and flicking sorta like you would with a skateboard. Session and Skate XL have those controls because Skate did the R&D work.
I was talking about how the progression in gameplay makes older games less fun. Don’t know how you come to your conclusion.
Fair enough. There is most definitely a curve that makes it hard to enjoy older games as controls evolve.
That’s for sure - I recently played mass effect again. And while the dialogue and story is still kinda cool, it didn’t really age well. Same with the first three uncharted games. Everything felt clunky. That doesn’t mean I didn’t have a lot of fun with them, when they were released the first time.
And this goes for skate as well! I loved all three entries of the series.
-
I had lost most of my hype for this game until I saw this yesterday
https://twitter.com/skate/status/1634283318488489984?s=46&t=xamGAEijXca-5Xf4oAFT5g
-
From march 14th I'm going to be a tester for this game! Cant wait
-
If you were selected for Skate 4 playtest check your EA app you can pre install it now.
-
Playtest is pretty bad. Boring test skatepark, and tons of tricks you cant do
-
The mechanics and tricks feel solid and certain tricks look better now but the whole free to play/live service/loot box trope that’s been in every major game over the past 5 years is fucking sickening. It feels like such a soulless cash grab in the works just made to peddle microtransactions. Instead of just doing story challenges to unlock new stuff you have to craft items like an MMORPG with credits called “Hype”. I had faith from the early playtest but this game is gonna fucking suck.
Also fun when you’re trying to skate a spot but can’t cause some dumbass wants to put a ramp and rail in front of it. Live service games need to die.
-
https://www.youtube.com/watch?v=ItE4vo3fXcQ
-
First skate video game to incorporate slappys?
I don't like how "style" is mentioned as an unlock-able/paywalled cosmetic. They could have mob flips default in order to get your credit card details.
Hard to imagine going back after playing with Session controls but if it's FTP of course I'll give it a go
-
First skate video game to incorporate slappys?
I don't like how "style" is mentioned as an unlock-able/paywalled cosmetic. They could have mob flips default in order to get your credit card details.
Hard to imagine going back after playing with Session controls but if it's FTP of course I'll give it a go
In Skater XL you can do slappys in some custom levels at least
-
https://www.youtube.com/watch?v=ItE4vo3fXcQ
Idk why, but that video has a bad vibe like everyone involved is being held there against their will.
-
Expand Quote
First skate video game to incorporate slappys?
I don't like how "style" is mentioned as an unlock-able/paywalled cosmetic. They could have mob flips default in order to get your credit card details.
Hard to imagine going back after playing with Session controls but if it's FTP of course I'll give it a go
In Skater XL you can do slappys in some custom levels at least
Session is decent too when you adjust the low pop height
-
Expand Quote
Expand Quote
First skate video game to incorporate slappys?
I don't like how "style" is mentioned as an unlock-able/paywalled cosmetic. They could have mob flips default in order to get your credit card details.
Hard to imagine going back after playing with Session controls but if it's FTP of course I'll give it a go
In Skater XL you can do slappys in some custom levels at least
Session is decent too when you adjust the low pop height
I know this is the wrong thread but since you mentioned it, I was having a blast low popping into grinds at first but then I unlocked the pressure flips and now I cannot low pop anymore, it just does a pressure flips 99% of the time. Is there something I’m not getting here?
-
Expand Quote
Expand Quote
Expand Quote
First skate video game to incorporate slappys?
I don't like how "style" is mentioned as an unlock-able/paywalled cosmetic. They could have mob flips default in order to get your credit card details.
Hard to imagine going back after playing with Session controls but if it's FTP of course I'll give it a go
In Skater XL you can do slappys in some custom levels at least
Session is decent too when you adjust the low pop height
I know this is the wrong thread but since you mentioned it, I was having a blast low popping into grinds at first but then I unlocked the pressure flips and now I cannot low pop anymore, it just does a pressure flips 99% of the time. Is there something I’m not getting here?
You might be holding the right stick down at an angle without meaning to? That's all I can think of.
Also for those wanting to do slappies in Session you can turn on lip tricks in the experimental section, which lets you do lip tricks/ride-on grinds when you do either of these inputs:
Down on the right stick and up on the left stick at the same time or,
Initiate a powerslide and adjust it based on how you want to approach something or which foot you want to put weight on
-
https://www.youtube.com/watch?v=F9gAlobY9dg
Tbh it doesnt look great. EA gonna ruin another game?
-
to be fair, it's looked dogshit from day dot. Just a sandbox fuck around game, which on its own will be fun to play with my kid. But as a skate game, just dogshit.
-
https://www.youtube.com/watch?v=F9gAlobY9dg
Tbh it doesnt look great. EA gonna ruin another game?
lol. this looks more like fortnite than a skate game....jumping from buildings and doing grinds on the top of trucks. hahaha
-
It looks so floaty. Like doing tricks on the moon. Skate 3 was like that too but it wasn’t this bad.
-
trying to be optimistic that of course they're going to advertise the ability to gap around buildings like spiderman but if you don't want to skate like that then you can hopefully have a good experience skating realistically. Some of those clips looked pretty decent. I have 0 expectations for this game anyway so if it's in any way fun at all i'll take it. Skate 3 was the end of the legacy no matter what.
-
https://youtu.be/7rRAEHXvhHc
-
Expand Quote
https://www.youtube.com/watch?v=F9gAlobY9dg
Tbh it doesnt look great. EA gonna ruin another game?
lol. this looks more like fortnite than a skate game....jumping from buildings and doing grinds on the top of trucks. hahaha
You could do that in Skate 2 and 3, though
-
Expand Quote
Expand Quote
https://www.youtube.com/watch?v=F9gAlobY9dg
Tbh it doesnt look great. EA gonna ruin another game?
lol. this looks more like fortnite than a skate game....jumping from buildings and doing grinds on the top of trucks. hahaha
You could do that in Skate 2 and 3, though
I only played 1 and 2 before my Xbox died. In my memory , it was pretty realistic compared to THPS. Don’t remember grinding on the top of trucks, but remember jumping off buildings though.
But this is so long ago, I might not remember correctly and nostalgia fogs my memory
-
they mention how they were inspired by rowans mcslappy video when working on slappies for the game. honestly after this update i have a little more faith that us realistic players will enjoy this new game
https://www.youtube.com/watch?v=uZTUXMAPmxw
-
they mention how they were inspired by rowans mcslappy video when working on slappies for the game. honestly after this update i have a little more faith that us realistic players will enjoy this new game
https://www.youtube.com/watch?v=uZTUXMAPmxw
Dont kid yourself. Look at the gameplay clips. Looks like skating on moon gravity.
3:12
the devs don’t even know what a boned ollie is lol
-
Expand Quote
they mention how they were inspired by rowans mcslappy video when working on slappies for the game. honestly after this update i have a little more faith that us realistic players will enjoy this new game
https://www.youtube.com/watch?v=uZTUXMAPmxw
Dont kid yourself. Look at the gameplay clips. Looks like skating on moon gravity.
3:12
the devs don’t even know what a boned ollie is lol
6:05
The description of a slappy isn't quite correct either
Regardless, skate. looks like a game I will play the fuck out of
as long as they don't fully shit the bed
-
dissapointing that the gameplay looks downgraded from previous games. like as if the world is moving around the skater and the character is just posing for the trick
-
Just bought a copy of skate 3 of Amazon for the low. Haven’t played it in over a decade, been playing skater xl for years at this point. Not even enjoyable anymore. What a piece of shit that game was
-
dissapointing that the gameplay looks downgraded from previous games. like as if the world is moving around the skater and the character is just posing for the trick
Look is one thing, feel is another. Long time skate fan since 07, the pre alpha of the new one felt great to play, and the physics felt more realistic than the previous 3. I can assure you the gameplay is upgraded.
-
My friend sent me a Design Director job on skate 4 the other day. They should put that you have to have at least a decade on the slap message boards to even be considered.
-
The actual feel and animations are way better than the past three games. As well as the new features (wallies, slappies, firecrackers, new no complys). The pre alpha playtest that just wrapped up has me feeling more confident about the game mechanically. And the parkour is actually fun as hell if you just wanna fuck around, I can’t wait to see the Ninja Warrior courses people make for it. The biggest gripes are the online only/lootbox system for getting gear. The playtest would stutter at certain spots due to it running on a server which takes some of the air out of it. But I think it’ll be fun, just ridden with modern gaming bullshit.
-
My friend sent me a Design Director job on skate 4 the other day. They should put that you have to have at least a decade on the slap message boards to even be considered.
I can assure you that there are many slap posters/lurkers that are already working on Skate 4.
-
Expand Quote
My friend sent me a Design Director job on skate 4 the other day. They should put that you have to have at least a decade on the slap message boards to even be considered.
I can assure you that there are many slap posters/lurkers that are already working on Skate 4.
I imagine/hope you're right. I have been an art/design director on multiple AAA games before though, so am pretty well credentialed for this gig. Not to imply that other lurkers aren't as well!
-
Expand Quote
Expand Quote
My friend sent me a Design Director job on skate 4 the other day. They should put that you have to have at least a decade on the slap message boards to even be considered.
I can assure you that there are many slap posters/lurkers that are already working on Skate 4.
I imagine/hope you're right. I have been an art/design director on multiple AAA games before though, so am pretty well credentialed for this gig. Not to imply that other lurkers aren't as well!
Get the job and tell em to fuckin quit it with the lootboxes and always online dogshit
-
Expand Quote
Expand Quote
Expand Quote
My friend sent me a Design Director job on skate 4 the other day. They should put that you have to have at least a decade on the slap message boards to even be considered.
I can assure you that there are many slap posters/lurkers that are already working on Skate 4.
I imagine/hope you're right. I have been an art/design director on multiple AAA games before though, so am pretty well credentialed for this gig. Not to imply that other lurkers aren't as well!
Get the job and tell em to fuckin quit it with the lootboxes and always online dogshit
Oh man, that sounds terrible. Maybe I should just volunteer to work on Session instead. There's a lot of low hanging fruit on that project that would really make it a better experience overall. Such a cool passion project, but you can tell the team went into it without a lot of experience.
Think it's possible in this day and age to make a game that appeals to the Slap world, and the THPS meets Fortnite market that it sounds like the skate 4 team is looking to tap?
-
https://youtu.be/iXdQp0fmhCE?si=OWu6NQZBhGVZQr4M
-
https://youtu.be/iXdQp0fmhCE?si=OWu6NQZBhGVZQr4M
That was a little too much patting yourself On-The-Go back for my taste. But since it’s a marketing video, it was obvious in what kind of direction this moves. Still can’t get my excitement for this franchise up again
-
https://youtu.be/iXdQp0fmhCE?si=OWu6NQZBhGVZQr4M
These fuckers are corny!
-
This has been in pre pre pre pre pre pre alpha for three years now. I know game development is very time consuming but Jesus if you’re adding Christmas content to the playtest and talking about a mobile port you’d think they’re at least in alpha state by now. I guarantee GTA VI drops before Skate.
-
I guess you can play test it at the link
https://www.ea.com/games/skate/insider-playtest-registration
-
This has been in pre pre pre pre pre pre alpha for three years now. I know game development is very time consuming but Jesus if you’re adding Christmas content to the playtest and talking about a mobile port you’d think they’re at least in alpha state by now. I guarantee GTA VI drops before Skate.
Newest rumor from Twitter leakers is fiscal year 2026 release date
-
Expand Quote
This has been in pre pre pre pre pre pre alpha for three years now. I know game development is very time consuming but Jesus if you’re adding Christmas content to the playtest and talking about a mobile port you’d think they’re at least in alpha state by now. I guarantee GTA VI drops before Skate.
Newest rumor from Twitter leakers is fiscal year 2026 release date
Just fell to my knees in Walmart
-
Expand Quote
Expand Quote
This has been in pre pre pre pre pre pre alpha for three years now. I know game development is very time consuming but Jesus if you’re adding Christmas content to the playtest and talking about a mobile port you’d think they’re at least in alpha state by now. I guarantee GTA VI drops before Skate.
Newest rumor from Twitter leakers is fiscal year 2026 release date
Just fell to my knees in Walmart
I could be mistaken but didn’t they almost explicitly say 2025?
-
Expand Quote
Expand Quote
Expand Quote
This has been in pre pre pre pre pre pre alpha for three years now. I know game development is very time consuming but Jesus if you’re adding Christmas content to the playtest and talking about a mobile port you’d think they’re at least in alpha state by now. I guarantee GTA VI drops before Skate.
Newest rumor from Twitter leakers is fiscal year 2026 release date
Just fell to my knees in Walmart
I could be mistaken but didn’t they almost explicitly say 2025?
Nah there’s still no official release date yet
-
Expand Quote
Expand Quote
Expand Quote
Expand Quote
This has been in pre pre pre pre pre pre alpha for three years now. I know game development is very time consuming but Jesus if you’re adding Christmas content to the playtest and talking about a mobile port you’d think they’re at least in alpha state by now. I guarantee GTA VI drops before Skate.
Newest rumor from Twitter leakers is fiscal year 2026 release date
Just fell to my knees in Walmart
I could be mistaken but didn’t they almost explicitly say 2025?
Nah there’s still no official release date yet
There’s a playtest going on right now.
Gameplay feels like it’s on the right track