I just wanted to update about VR since I have no where else I can talk about it. It's definitely getting better but I think it's still not at that level for everyone to use. I used the Oculus Rift for my senior project and while in some ways it was breathtaking and amazing, in a lot of other ways it's still lacking the clarity and FPS needed for a smooth operation.
I got a beastly computer for software development and gaming but the full developed games (Elite: Dangerous and Euro Truck Sim 2) that use the Oculus can hardly run at 40 or 50 FPS even with lowering the settings. It needs 75 FPS for it to feel natural otherwise it's makes you feel all weird. The little demos are great but lack all the features from a full game so I dunno how many completely developed games would work. It'll take a lot of extra time to optimize it and make sure that stuff works in VR so I'm not sure how many companies will want to put the time into it. For my project figuring out how to get the image quality to be clear but to keep the FPS good was a constant battle.
I'm hoping there will be a time where VR is in a lot of games and a super computer isn't needed to run it well. But right now it's not looking so hot. I'm guessing it'll take at least another five years before it's really a smooth process and people won't have a hassle developing/using games for it. Also don't expect to be playing GTA and stuff in VR because sitting in a chair while feeling like you are running around is a total mind fuck in the worst way, games where your character is seated is the best.