^agreed. frisco - i see what you mean. but with all of the other resident evil's in the past, they were sort of a third person/aerial view and you had to stop walkin, aim and shoot. which makes complete sense because you almost had to take a second and aim up your shot judging by which direction you were shooting in. they just kind of kept that type of 'stop and shoot' thing going. they could have definitely made it so you could walk and shoot because you use two separate analog pads. honestly, couldn't tell ya why they didn't. maybe to keep the same RE feel. i adapted just fine, being familiar with the series and not overly playing shooters.