I don't understand why they put all the stupid pressure flip/casper/primo/darkslide freestyle shit in Session instead of no complies/wallrides/wallies and god forbid actual transition skating. I don't mind that there are no grabs but the fact that they half-assed the transition and lip trick stuff so badly is kind of insulting. The Nora missions are just abysmal to complete. They should have just entirely left it out of the game and focused on more interesting street stuff minus the pressure and freestyle nonsense. Even if they left all that experimental stuff out and didn't add any of the stuff I suggested earlier they could have used all that effort to just further refine the game and maybe add more spots or another city. Also why no Clipper Ledge in SF???!
I still enjoy playing the game but it feels like it's just going to go nowhere and die off soon. Apparently, there is a new map and a fairly major update coming this year but not holding my breath.
i kind of managed to get the hang of skating transition, at least i can do some tricks consistently, like lip and tailslides, 5-0s, noseslides and stalls. you can also just ride up at an angle with enough speed and then powerslide into lipslides or smith grinds. i managed to do fs powerslide to 5-0 in transition. les is a good place to try that, the lower transition is way easier to skate when it comes to grinds and stuff.
i just turned all the freestyle shit and late tricks off because they would always happen at the wrong time, if i would want to do a late shuv i'd rather turn it back on temporarily.
i also miss proper wallrides. with full gravity you can plonk against stuff a little bit similar to skaterxl. but it only works on banked stuff so far, and when it works, it doesn't look right.
i really hope no complys and wallrides will eventually be implemented. they are such a mainstay of temporary skateboarding that it's puzzling to me that they aren't included at all.