Yeah those were the pics, but the ones I posted up were scans from the magazine with all the info. I have searched but it looks like they have been taken down from every site. All I could find was the screen shots
http://games.tiscali.cz/news/news.asp?id=32799&r=topHere's the main info from it anyway:
* No coop.
* Special Forces mode, several missions in the spirit of Mile High Club.
* More open ended gameplay.
* No infinitely respawning enemies.
* Swimming mode enabled.
* A ‘Stealthy’ Oil pipeline Scuba Mission will be included in campaign mode.
* A level will definetly be based in Rio De Janeiro.
* Siberian Level will feature in campaign mode.
* Vehicles (e.g. Trucks, Tanks etc.) will be introduced into the Modern Era.
* A ‘Helicopter Based’ Level will be featured.
* An Oil Tanker level will also be featured.
* Ken Lally (Wesker from Resident Evil 5) will be voice acting. Most likely as a Russian villain.
* Soap is in the game as a “grizzled vet” NPC.
* Single player enemies will have “customized” weapons similar to the multiplayer component of COD4.
* The ice mission shown to GI demonstrated the game’s open-ended approach to combat, showing how stealth can be implemented if the player chooses.
* While the gameplay is open-ended, the story is “on-rails”.
* Infinity Ward realizes that the “invisible line” where enemies will stop coming in COD4 wasn’t great, so they’re trying hard to eliminate that.
* “Special Forces Mode” is a major part of MW2, a series of missions in the spirit of the Mile High Club from COD4. It will also have co-op in this mode. Gears-style bleed-out-and-partner-revive will be used.
* Co-op apparently won’t exist in Story Mode.
* Riot shields will be implemented in the game.
* Zakhaev’s former associate, Makarov, is the “new face of global terrorism.”
* Snowmobiles are used as a form of escape in the demonstration. Unclear whether or not the player will drive, shoot, or both.
* Players will alternate using the two triggers to climb ice-walls.
* Movable turrets will be used in SF mode and Single Player, no official word on online use.
* IW wants to implement an accomplishment system to online, as they want to make their players famous.
* Online mode will use a “Live-Patching” system, where IW can manipulate spawn logic or certain parts of a multiplayer map without doing a full-blown patch.
* Another demoed area shows an enormous desert setting where Task Force 141 drops into a wasteland and must navigate a “lengthy trek” to a fully-rendered valley with scattered caves, reminiscent of Iron Man.
* IW is focusing on details for the COD4 sequel, citing iced-up tire treads in the Russian level.
* The game will run in 60 frames per second.
* Also, they are lengthening the single player past the 6-10 hour mark of COD4.