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General Discussion => VIDYA GAMES => Topic started by: Ramrod on February 28, 2020, 02:37:57 PM

Title: Session Skate
Post by: Ramrod on February 28, 2020, 02:37:57 PM
none of yall are playing this????
its not a bad game at all.

This past update they just put in the SKATE 3 control configuration apparently.
I know the vast majority of you guys who want a skateboarding game get upset when the controls arent EXACTLY LIKE SKATE 3...

so far its okay, i dont really have many complaints, its still an early dev game.

the camera / replay feature is pretty dope also, but much more complicated than any other skateboarding game ive ever seen.

i tried posting in a different thread, but this deserves its own

http://www.youtube.com/watch?v=0xd4xwnkPMo
Title: Re: Session Skate
Post by: Esmith5488 on February 28, 2020, 05:19:29 PM
Waiting for Xbox. But I will grab as soon as it’s available
Title: Re: Session Skate
Post by: Dante Bichette on March 01, 2020, 08:33:54 PM
Shame the Xbox release date keeps getting pushed back shit looks so good.
Title: Re: Session Skate
Post by: Youoverthere on March 11, 2020, 07:26:41 PM
This looks like the closest thing to skate 4!
Title: Re: Session Skate
Post by: Frank on March 25, 2020, 05:29:05 AM
the new update is super good. you now have more control over your flick, you can do slightly shiftied lazy ollies, like omar scrapers, turning is less glitchy, less bugs overall and better fps. also, they added the pyramid ledges.

http://www.youtube.com/watch?v=Af6EwxwFfQ0

EDIT: posted the wrong vid, this is the right one
Title: Re: Session Skate
Post by: radcunt on March 25, 2020, 06:07:02 AM
Yeah this last update has made it start to feel like a real game, they’ve turned a corner.

Still find it frustrating they’re adding more tricks before making turns have weight. Needs a better physics engine that can handle slamming into slappies and stuff. It feels feather light still.
Title: Re: Session Skate
Post by: camel filters on March 26, 2020, 07:29:37 AM
https://www.reddit.com/r/projectsession/comments/fpc4dq/favorite_little_spot_to_hit_in_the_new_area/?utm_source=share&utm_medium=web2x
Loving the new update. Pyramid ledges are fun but Ive been spending alot of time fucking around with the stairs to grate over bench spot right in front of it.
Title: Re: Session Skate
Post by: Frank on March 26, 2020, 08:01:32 AM
Yeah this last update has made it start to feel like a real game, they’ve turned a corner.

Still find it frustrating they’re adding more tricks before making turns have weight. Needs a better physics engine that can handle slamming into slappies and stuff. It feels feather light still.

agreed 100%, and it's what skater xl is missing, too, imo. i like session. more atm because it kind of feels more like real skating to me, there is more impact and more drag on grinds, they feel more rugged. but it's still not heavy enough. both games still need: ways to wallride/wallie and slappy, also transition still sucks in both but for different reasons.
Title: Re: Session Skate
Post by: marty mcfly on March 26, 2020, 08:31:37 AM
the new update is super good. you now have more control over your flick, you can do slightly shiftied lazy ollies, like omar scrapers, turning is less glitchy, less bugs overall and better fps. also, they added the pyramid ledges.

http://www.youtube.com/watch?v=Af6EwxwFfQ0

EDIT: posted the wrong vid, this is the right one
Damn,that looks really nice!!!i want it now!
Local Filmer mode in NY?that means you can zoom in on your Face without seeing the actual trick,right?
Title: Re: Session Skate
Post by: PlugSkullcandy on April 30, 2020, 08:18:21 AM
Is it me or the game looks slow ? I watched this guy Nightspeeds playing it on YouTube, when he tried « realistic » tricks he had to go quite slow

Are there any players here who can confirm / infirm this ?
Title: Re: Session Skate
Post by: pizzafliptofakie on April 30, 2020, 08:27:35 AM
Been playing for awhile. I like it a lot but since the new update it looks and runs like shit. :/
Title: Re: Session Skate
Post by: formula420 on April 30, 2020, 11:35:49 PM
Been playing for awhile. I like it a lot but since the new update it looks and runs like shit. :/

Yea with this update I lost about 30fps.  Gotta set the time of day to 6pm for more stability. Also the transition physics are way off. My character keeps trying to wallride when I pop near a wall.

Having said that, I've been having lots of fun with session and it has been cool to see it grow. I want to test the remote play with a homie. Has anyone here tried that yet?
Title: Re: Session Skate
Post by: Frank on May 02, 2020, 02:58:14 PM
yeah i successfully played a game of skate with a buddy who doesn't own it, but it was wonky. but works in principle.
Title: Re: Session Skate
Post by: Hmmmm Nice Bike on May 02, 2020, 08:11:19 PM
What happened with the Xbox release? I backed this game years ago and was supposed to get a key for Xbox, then I bought the game on PC just for the meantime but they randomly sent me a Steam key anyways that same week, figured it must have been a mistake so I just gave it to some other slap member who I was friends with on Steam, now I'm not even sure what to expect.
Title: Re: Session Skate
Post by: Esmith5488 on May 03, 2020, 07:29:53 AM
What happened with the Xbox release? I backed this game years ago and was supposed to get a key for Xbox, then I bought the game on PC just for the meantime but they randomly sent me a Steam key anyways that same week, figured it must have been a mistake so I just gave it to some other slap member who I was friends with on Steam, now I'm not even sure what to expect.
They keep saying by the end of season, but it’s kinda been a shit show with it getting pushed back and back.
Title: Re: Session Skate
Post by: lk130 on May 24, 2020, 05:21:09 PM
(https://i.postimg.cc/vZxWHG7j/TKps1.jpg)
Title: Re: Session Skate
Post by: shucknjive on May 25, 2020, 10:03:30 AM
iM brandon turner
Title: Re: Session Skate
Post by: Dwyck on May 25, 2020, 05:25:54 PM
i hope xbox happens. just inherited a base level xbone and im looking forward to skater xl but that's definitely the game to get on PC. session on console seems like a fuller package. neither of them are out of beta so we can't really know
Title: Re: Session Skate
Post by: Esmith5488 on May 27, 2020, 04:37:52 PM
i hope xbox happens. just inherited a base level xbone and im looking forward to skater xl but that's definitely the game to get on PC. session on console seems like a fuller package. neither of them are out of beta so we can't really know
Should hit early access in June. Been waiting months to give it a go
Title: Re: Session Skate
Post by: foureyedjim on June 05, 2020, 11:04:31 PM
Finally bought it a week ago.  Its fun because of how hard it is to land what you want.  That said, animations are super ugly
Title: Re: Session Skate
Post by: Esmith5488 on June 10, 2020, 09:26:50 AM
Just added a 2 hours trial to Xbox store
Title: Re: Session Skate
Post by: alraunen on June 11, 2020, 12:06:17 PM
Tried yesterday on the Xbox and I felt a little bit disappointed. I know it's an early version but everything seem very clumsy. Even with the skate 3 controls the game needs to flow a little more.

I will buy it anyway, I think that the game have good ideas and potential but needs more time to develop.

Title: Re: Session Skate
Post by: Dante Bichette on June 11, 2020, 10:08:21 PM
Tried yesterday on the Xbox and I felt a little bit disappointed. I know it's an early version but everything seem very clumsy. Even with the skate 3 controls the game needs to flow a little more.

I will buy it anyway, I think that the game have good ideas and potential but needs more time to develop.

Honestly don't even use legacy controls. It's damn near impossible to do any trick for some reason. Try using back/front controls it's a lot easier.
Title: Re: Session Skate
Post by: alraunen on June 12, 2020, 12:14:11 AM
Expand Quote
Tried yesterday on the Xbox and I felt a little bit disappointed. I know it's an early version but everything seem very clumsy. Even with the skate 3 controls the game needs to flow a little more.

I will buy it anyway, I think that the game have good ideas and potential but needs more time to develop.
[close]

Honestly don't even use legacy controls. It's damn near impossible to do any trick for some reason. Try using back/front controls it's a lot easier.

Thanks! Yesterday I finished the trial with the original controls and got a little bit better, I'll have to wait till next week for the release
Title: Re: Session Skate
Post by: Esmith5488 on June 12, 2020, 01:43:32 AM
Expand Quote
Expand Quote
Tried yesterday on the Xbox and I felt a little bit disappointed. I know it's an early version but everything seem very clumsy. Even with the skate 3 controls the game needs to flow a little more.

I will buy it anyway, I think that the game have good ideas and potential but needs more time to develop.
[close]

Honestly don't even use legacy controls. It's damn near impossible to do any trick for some reason. Try using back/front controls it's a lot easier.
[close]

Thanks! Yesterday I finished the trial with the original controls and got a little bit better, I'll have to wait till next week for the release
I have to agree, the legacy controls are not worth it. Tried for 5 mins. The controls that session has standard are super strange at first but I spent maybe 20 mins figuring flat tricks out and as a skater it sorta clicked and by the end of the trial I was doing most of the stuff I wanted to do like crooked grinds. I will say that grazing a curb and ragdolling was pissing me off.
Title: Re: Session Skate
Post by: potpie on June 16, 2020, 04:48:14 AM
The problem with the controls afaik is that EA has the exclusive rights to the flickit system. I’m not actually sure how Session uses the same controls.
Title: Re: Session Skate
Post by: Youoverthere on June 16, 2020, 05:50:04 AM
The problem with the controls afaik is that EA has the exclusive rights to the flickit system. I’m not actually sure how Session uses the same controls.
how do they have right to trademark a movement of your thumb? Like how is that legal? Fuck Ea
Title: Re: Session Skate
Post by: Esmith5488 on June 16, 2020, 01:15:46 PM
Expand Quote
The problem with the controls afaik is that EA has the exclusive rights to the flickit system. I’m not actually sure how Session uses the same controls.
[close]
how do they have right to trademark a movement of your thumb? Like how is that legal? Fuck Ea
Honestly the session controls are better anyway.
Title: Re: Session Skate
Post by: swordtechnique on June 17, 2020, 10:01:20 AM
don't know what's wrong with y'all session is so far the best skating game I've played. you gotta work for your tricks, just like real life. only thing I don't like is that goofy stance isn't optimized yet like regular is, but it's still early access. anyway for me it's easily session > skater xl
Title: Re: Session Skate
Post by: Hmmmm Nice Bike on June 17, 2020, 01:13:40 PM
https://www.youtube.com/watch?v=RN0lFpDpJsY
Title: Re: Session Skate
Post by: Dante Bichette on June 17, 2020, 01:55:03 PM
Just bought it, some of the animations are wonky asf. But the way you can style tricks definitely makes up for it. Also love the fact that this is the first sim skating game I've played where you can do impossibles. So it's game of the year for me already.
Title: Re: Session Skate
Post by: Skimper on June 18, 2020, 04:17:09 PM
Yeah most of the animations are bad half of the settings dont really work and the transition skating is no good. Hopefully they fix everything in the future updates, i bought it on Xbox.
Title: Re: Session Skate
Post by: Esmith5488 on June 19, 2020, 06:21:41 PM
Transitions garbage. Super frustrating to graze a wall and rag doll out. Got a decent feel for the controls at this point and having fun but I for sure can’t wait for them to fix some stuff.
Title: Re: Session Skate
Post by: Dwyck on June 20, 2020, 11:36:56 AM
i like it a lot but the replay editor is so depressing
Title: Re: Session Skate
Post by: Gnarfunkell on June 24, 2020, 04:53:27 PM
I bought Session for Xbox today and just finished playing for a few hours.

Things I like:
- The graphics/textures/lighting are good for a game still in development.
- The ability to do tricks a particular way.
- How satisfying it is when you finally land something clean.

Things I don't like:
- You can't pop onto like half the spots.
- The overall glitchiness and lack of flow.
- The controls. The legacy (Skate) controls are an option, but they're too glitchy.

I think this game definitely has potential, but it's rough around the edges gameplay-wise.
Playing this made me realize the perfect skating game for me would just be another Skate game, but with options like Session that let you increase the sim-factor.
Title: Re: Session Skate
Post by: Hmmmm Nice Bike on June 24, 2020, 08:49:08 PM
Expand Quote
What happened with the Xbox release? I backed this game years ago and was supposed to get a key for Xbox, then I bought the game on PC just for the meantime but they randomly sent me a Steam key anyways that same week, figured it must have been a mistake so I just gave it to some other slap member who I was friends with on Steam, now I'm not even sure what to expect.
[close]
They keep saying by the end of season, but it’s kinda been a shit show with it getting pushed back and back.

I contacted them, turns out that key they gave me was by accident, but since it was already redeemed on PC they won't even bother giving me my Xbox key. What a mess.
Title: Re: Session Skate
Post by: OrangeVHStapes on July 02, 2020, 07:48:22 AM
I've been playing the shit out of it... I actually made an instagram for it haha... Recreating some famous tricks and shit...

https://www.instagram.com/p/CCHTQ5sAzOG/?utm_source=ig_web_copy_link
Title: Re: Session Skate
Post by: OrangeVHStapes on July 04, 2020, 08:04:45 AM
Welp... I guess I’ll keep my shitty nerd train going... Made this yesterday...
https://www.instagram.com/p/CCOVn9ulCm3/?igshid=1iuuj879zvn5j
Title: Re: Session Skate
Post by: slappies on July 05, 2020, 04:25:58 PM
Those are sick ^^

I paid for the early access on Xbox and I've really been enjoying it. I started playing with the "legacy" controls but they felt super laggy and unresponsive. Once I switched over the game became so much better. It's a steep learning curve and I still skate rails for shit, but each time I play I find I've gotten a little better. I'm looking forward to seeing what's next and how the map expands.

Also love the "historical challenges" it's such a nice touch for skate nerds.
Title: Re: Session Skate
Post by: Gnarfunkell on July 05, 2020, 05:38:51 PM
Keep making those Orange.

I haven't messed with the replay editor much, but I have filmed my screen a few times after getting a decent clip lol. I may eventually compile them into a lil something.

I feel like I have no control over the style of ollies. They always look awkwardly tweaked, so kickflipping into most things has become my default.
Title: Re: Session Skate
Post by: OrangeVHStapes on July 06, 2020, 04:39:42 AM
Thanks dude! Fuck legacy controls. Gotta play hardcore mode. Once you get used to it it’s the most rewarding thing. Yeah I only play Xbox... As for the replay editor... I can’t use it for shit... I capture the shit from the Xbox menu, usually using the camera like live while the game clip records, usually takes a few tries but then I’ll bring it into premiere pro and clean it up, add fisheye, that type of shit... Made this one yesterday

https://www.instagram.com/p/CCRlMv9ltpA/?igshid=2t4jlmiogzuj
Title: Re: Session Skate
Post by: Gnarfunkell on July 07, 2020, 04:45:37 PM
Nice one, Orange. I forced myself to figure out the replay editor today, which I did, but the game kept crashing when I'd finish a clip lol. If I can sort that out I'll definitely piece together a little edit.
Title: Re: Session Skate
Post by: OrangeVHStapes on July 08, 2020, 08:03:44 AM
Nice one, Orange. I forced myself to figure out the replay editor today, which I did, but the game kept crashing when I'd finish a clip lol. If I can sort that out I'll definitely piece together a little edit.

Thanks, man. Yeah I’m terrible with the replay editor, hope they fix it/simplify it... I’m sure they will. Also yeah dude! Post your edits! We need more hardcore/realistic shit... Some of these kids post the dumbest shit... Mostly 360 inward heel nose grinds with green grip tape and terrible trap music with a caption that says something like “fire fire fire let’s goooo” ... it sucks...
Title: Re: Session Skate
Post by: Gnarfunkell on July 08, 2020, 09:29:24 AM
Expand Quote
Nice one, Orange. I forced myself to figure out the replay editor today, which I did, but the game kept crashing when I'd finish a clip lol. If I can sort that out I'll definitely piece together a little edit.
[close]

Thanks, man. Yeah I’m terrible with the replay editor, hope they fix it/simplify it... I’m sure they will. Also yeah dude! Post your edits! We need more hardcore/realistic shit... Some of these kids post the dumbest shit... Mostly 360 inward heel nose grinds with green grip tape and terrible trap music with a caption that says something like “fire fire fire let’s goooo” ... it sucks...

Seriously! I'll see someone post a "realistic" part, and the first trick will be a 540 down a 20 stair lol. I may only be able to put together about 30 seconds of footage based on the luck I'm having. I did hear that the devs are planning on totally scrapping the current replay editor, and rebuilding it. Let's hope that's the case.
Title: Re: Session Skate
Post by: OrangeVHStapes on July 08, 2020, 12:20:04 PM
Expand Quote
Expand Quote
Nice one, Orange. I forced myself to figure out the replay editor today, which I did, but the game kept crashing when I'd finish a clip lol. If I can sort that out I'll definitely piece together a little edit.
[close]

Thanks, man. Yeah I’m terrible with the replay editor, hope they fix it/simplify it... I’m sure they will. Also yeah dude! Post your edits! We need more hardcore/realistic shit... Some of these kids post the dumbest shit... Mostly 360 inward heel nose grinds with green grip tape and terrible trap music with a caption that says something like “fire fire fire let’s goooo” ... it sucks...
[close]

Seriously! I'll see someone post a "realistic" part, and the first trick will be a 540 down a 20 stair lol. I may only be able to put together about 30 seconds of footage based on the luck I'm having. I did hear that the devs are planning on totally scrapping the current replay editor, and rebuilding it. Let's hope that's the case.

Haha, yep... I'd prefer them to work on the map more so than the replay editor. I got out of bounds a few times and saw a rough outline of the courthouse ledge to drop and black hubba across the street. I heard they are working on Columbus park too.
Title: Re: Session Skate
Post by: WastedHippy on July 16, 2020, 07:48:12 PM
Transitions garbage. Super frustrating to graze a wall and rag doll out. Got a decent feel for the controls at this point and having fun but I for sure can’t wait for them to fix some stuff.

haha my buddy was telling me about the game as he had the trial and basically summed up it with "you look at a ledge and fall over", still curious to give it a try myself though so I'm jumping on that trial today.
Title: Re: Session Skate
Post by: Gnarfunkell on July 19, 2020, 04:42:16 PM
Expand Quote
Transitions garbage. Super frustrating to graze a wall and rag doll out. Got a decent feel for the controls at this point and having fun but I for sure can’t wait for them to fix some stuff.
[close]

haha my buddy was telling me about the game as he had the trial and basically summed up it with "you look at a ledge and fall over", still curious to give it a try myself though so I'm jumping on that trial today.

It's definitely a pain in the ass when you first try learning the game, but I'd really urge you to stick with it until you get a feel for the controls. It probably took me 4-5 days for it to start clicking in my head. I'm a few weeks in now, and it just gets more fun with every Session.
Title: Re: Session Skate
Post by: swordtechnique on July 28, 2020, 08:59:03 AM
just played the new skater xl update and wanna say THANK GOD FOR SESSION. Honestly I have no idea why xl is more popular on slap. maybe because it's easier to play modded maps or something? session is way better as a skater sim, not even fucking close.
Title: Re: Session Skate
Post by: OrangeVHStapes on July 28, 2020, 06:34:09 PM
just played the new skater xl update and wanna say THANK GOD FOR SESSION. Honestly I have no idea why xl is more popular on slap. maybe because it's easier to play modded maps or something? session is way better as a skater sim, not even fucking close.

Yeah dude, I just tried Skater XL... Garbage compared to Session.
Title: Re: Session Skate
Post by: elbarto on July 28, 2020, 07:48:27 PM
Expand Quote
just played the new skater xl update and wanna say THANK GOD FOR SESSION. Honestly I have no idea why xl is more popular on slap. maybe because it's easier to play modded maps or something? session is way better as a skater sim, not even fucking close.
[close]

Yeah dude, I just tried Skater XL... Garbage compared to Session.

I have both now as of this morning. I have more time put into Session but I’ll be honest the more I’ve played XL the more I’m liking it, and I was a sceptic at first. They’re still going to be putting out updates for both games for a long time, I would hope any complaints in here will be fixed by the end of the year.
Title: Re: Session Skate
Post by: camel filters on August 04, 2020, 06:32:02 AM
Expand Quote
Expand Quote
just played the new skater xl update and wanna say THANK GOD FOR SESSION. Honestly I have no idea why xl is more popular on slap. maybe because it's easier to play modded maps or something? session is way better as a skater sim, not even fucking close.
[close]

Yeah dude, I just tried Skater XL... Garbage compared to Session.
[close]

I have both now as of this morning. I have more time put into Session but I’ll be honest the more I’ve played XL the more I’m liking it, and I was a sceptic at first. They’re still going to be putting out updates for both games for a long time, I would hope any complaints in here will be fixed by the end of the year.
Vanilla xl is terrible. Modded physics and manual catch mod on pc is a dream. Session is tight but can use some updates. I'm just glad there is competition with skating games.
Title: Re: Session Skate
Post by: MareVitals on August 05, 2020, 07:14:33 AM
Bought an xbox just to get in on all the new skating games and started out with Session. Haven't been drawn to start Skater XL yet even though I have both. Seems that SkaterXL has a bigger mod community which is definitely helping it above session but I've been turned off by the amount of youtubers I see doing 540 double flips with red grip tape. Hope Session can still be successful with all the competition because I definitely prefer the vibe (historic challenge idea is great too).
Title: Re: Session Skate
Post by: shucknjive on August 05, 2020, 09:07:14 AM
this game > skater xl
(https://i.pinimg.com/474x/3b/fe/c8/3bfec8d96121c9c4a6fa102adbd1abfa.jpg)
Title: Re: Session Skate
Post by: Gnarfunkell on September 13, 2020, 07:15:13 AM
Anyone looking forward to the new update that should hopefully be out by October?

The physics is getting an overhaul, new customization options, and the pyramid ledges map is being expanded.

https://store.steampowered.com/newshub/app/861650/view/2844540983584901644
Title: Re: Session Skate
Post by: Gnarfunkell on September 13, 2020, 07:26:41 AM
Here's a couple random clips I filmed off my TV screen. Hopefully soon enough they'll update the replay editor so that we can actually save and share clips that way.

https://imgur.com/a/jU647Ck

https://imgur.com/a/Qk2bex0
Title: Re: Session Skate
Post by: radcunt on December 22, 2020, 06:57:32 AM
Man I just got the new Kickstarter beta for Session and I’m loving it. It’s always been so glitchy in it’s early forms but they’ve settled that down and redone the physics. Honestly feels so much better, liking it way more than XL now. All the flips look better, the grinds feel and sound amazing, and they’ve added Philly and expanded NY from the pyramid ledges.

Turning still sucks but it’s a much better experience now. Doing backside 180 kickflips feel right, landing looks better, and just the way you do and land your tricks feels great. it’s whole exploration vibe is actually enjoyable now. Started implementing missions to too which are fun. Spent an hour just doing flip tricks down the Love park gap.

The levels are so much better than Skater XL too. Really feels like you’re exploring for spots.
Title: Re: Session Skate
Post by: Frank on December 22, 2020, 11:41:33 AM
that sounds great, i'm definetly ready to check this out again after the skater xl update debacle.

last update fucked up all my stuff to the point everything is off so now i'm like done with it basically.

i reckon it might take some time for them to get the steam version up to date, but it's good to hear they got so much work done already. wouldn't have thought they'd add philly, too. that's so awesome.
Title: Re: Session Skate
Post by: City of Drunken Totems on December 22, 2020, 04:20:10 PM
watched someone play the new update the other day and it looked horrible, the pushing is horrendous and everything looks so weird and glitchy. I wish session and skaterxl would just combine their resources and use the good things from each game, because one EA comes back around their both pretty fucked. (yes I'm aware this will never happen and makes zero sense from a business perspective)
Title: Re: Session Skate
Post by: Theme For A Jackal on December 23, 2020, 01:10:19 PM
that sounds great, i'm definetly ready to check this out again after the skater xl update debacle.

last update fucked up all my stuff to the point everything is off so now i'm like done with it basically.

i reckon it might take some time for them to get the steam version up to date, but it's good to hear they got so much work done already. wouldn't have thought they'd add philly, too. that's so awesome.

There's already been another update since then that should fix most of the problems
Title: Re: Session Skate
Post by: Frank on December 23, 2020, 01:18:34 PM
no i mean my mods. the stats mod got updated, too, but the balance is different, pop height was gone completely, now it's hard to adjust for me. among other things. but the stats don't really pan out the same as they did and i was really reliant on those from the point i found them.

it also still runs like shit. first minute in any level is a sludgefest. it needs about 30 seconds and then it runs fine for the most part, but now it has weird stutters and camera glitches. i also still can't access the ingame mod menu, and i think it's because i'm running gameplay mods through the unity mod manager and that seems to disable the in-game mod manager.

so this update and the fixes still did nothing for me unfortunately. i'll pass on the game until it actually gets more polished or the mods have all adapted to fix the new update.
Title: Re: Session Skate
Post by: radcunt on December 26, 2020, 02:17:53 PM
Been playing 0.0.0.6 and I gotta say it’s really made this game great. The pushing is ridiculous but everything else is miles better. Haven’t gone back to Skater XL since. The flips and grinds feel much better, you don’t glitch out on everything, feels heavy and solid. Love that you can drop the dude just anywhere, the levels are so much better than XL as you feel like you’re finding spots. And just doing something like a tail slide at the pyramid ledges feels fun as shit. I think the resistance on grind surfaces feels better too and the sounds rule.

But it still sucks so bad for turning, same as XL. Got into a chat with the developer who also said turning is pretty much finished which fucking sucks. So twitchy and has zero momentum or weight shifting to it. You can loosen your trucks now and truck and wheels change the handling but it’s still twitchy and shit.

Just one skating game that uses weight and momentum, that can carve up to a ledge or squirrels out on a landing in your weight transfer is a bit off. Actual weight based physics that turns from the shoulders and hips, not just the ankles.

Anyway, that aside, it’s way better.
Title: Re: Session Skate
Post by: OrangeVHStapes on December 29, 2020, 11:36:20 AM
Been playing 0.0.0.6 and I gotta say it’s really made this game great. The pushing is ridiculous but everything else is miles better. Haven’t gone back to Skater XL since. The flips and grinds feel much better, you don’t glitch out on everything, feels heavy and solid. Love that you can drop the dude just anywhere, the levels are so much better than XL as you feel like you’re finding spots. And just doing something like a tail slide at the pyramid ledges feels fun as shit. I think the resistance on grind surfaces feels better too and the sounds rule.

But it still sucks so bad for turning, same as XL. Got into a chat with the developer who also said turning is pretty much finished which fucking sucks. So twitchy and has zero momentum or weight shifting to it. You can loosen your trucks now and truck and wheels change the handling but it’s still twitchy and shit.

Just one skating game that uses weight and momentum, that can carve up to a ledge or squirrels out on a landing in your weight transfer is a bit off. Actual weight based physics that turns from the shoulders and hips, not just the ankles.

Anyway, that aside, it’s way better.


So excited for the new update... I am gonna recreate so many fucking tricks... I backed the game but play on xbox so I can't play the new dev build... Fucking killing me.
Title: Re: Session Skate
Post by: Gnarfunkell on December 29, 2020, 03:28:11 PM
I finally got a PC, and have gotten into modding the game a bit, which has been super fun.

LoveParkV5 is a great map:

https://imgur.com/a/MKfhdcv
Title: Re: Session Skate
Post by: Gnarfunkell on December 29, 2020, 03:31:36 PM
Here's a blunt wallie I was pretty hyped on today:

https://imgur.com/a/yt3guKC
Title: Re: Session Skate
Post by: krookedjuice on December 31, 2020, 11:31:28 AM
Here's a blunt wallie I was pretty hyped on today:

https://imgur.com/a/yt3guKC

That was sick, i'm excited for this update for xbox, i love the look and feel of this game way more than skater xl, when this game is complete i don't think i'll ever need another skateboarding game
Title: Re: Session Skate
Post by: Gnarfunkell on January 01, 2021, 10:59:05 AM
Expand Quote
Here's a blunt wallie I was pretty hyped on today:

https://imgur.com/a/yt3guKC
[close]

That was sick, i'm excited for this update for xbox, i love the look and feel of this game way more than skater xl, when this game is complete i don't think i'll ever need another skateboarding game

Thanks! I feel the same way too. It's probably because I learned Session first, but SkaterXL (even with mods) just doesn't feel right to me. I'm looking forward to the day Session has decent transition and vert skating.
Title: Re: Session Skate
Post by: OrangeVHStapes on January 03, 2021, 07:00:18 AM
I finally got a PC, and have gotten into modding the game a bit, which has been super fun.

LoveParkV5 is a great map:

https://imgur.com/a/MKfhdcv

Damn, that was rad... Yeah this game is way superior to XL... XL is definitely for the kids who consider "Send Saturday's" to be a skate video...
Title: Re: Session Skate
Post by: Gnarfunkell on January 03, 2021, 08:20:04 AM
Thanks Orange!

Here's a lil downhill clip: https://imgur.com/a/ty24jpD
Title: Re: Session Skate
Post by: OrangeVHStapes on January 03, 2021, 02:32:06 PM
Thanks Orange!

Here's a lil downhill clip: https://imgur.com/a/ty24jpD


Dude... Modded maps!? So jealous. You see my nerdy session instagram? I recreate tricks sometimes... Can't wait for the new map to spend all my time recreating famous tricks and lines so much so that my girlfriend breaks up with me because I literally spend all my time either skating in real life or skating in a video game...

https://www.instagram.com/session__aesthetics/

Title: Re: Session Skate
Post by: Gnarfunkell on January 03, 2021, 02:57:21 PM
Expand Quote
Thanks Orange!

Here's a lil downhill clip: https://imgur.com/a/ty24jpD
[close]


Dude... Modded maps!? So jealous. You see my nerdy session instagram? I recreate tricks sometimes... Can't wait for the new map to spend all my time recreating famous tricks and lines so much so that my girlfriend breaks up with me because I literally spend all my time either skating in real life or skating in a video game...

https://www.instagram.com/session__aesthetics/

There are some amazing modded maps. The one with Love Gap is like 25 city blocks of all kinds of interesting spots. I've thought about making a Session IG, but I haven't gotten around to it yet. Just followed you though.
Title: Re: Session Skate
Post by: rawbertson. on January 04, 2021, 06:27:02 AM
i saw you going in on the other thread about how good this game has gotten. i might have to give it a shot, from the get go it always just seemed like an inferior version of skaterXL but i really need to see for myself. i prefer complex controls though
Title: Re: Session Skate
Post by: Gnarfunkell on January 06, 2021, 08:33:58 AM
A quick line at another mod map:

https://imgur.com/a/s1cFDQa
Title: Re: Session Skate
Post by: alraunen on January 18, 2021, 12:46:04 PM
0.0.6 is coming this month and they're adding Daewon Song, Mark Appleyard, Manny Santiago and Billy Marks (last two wtf).

They also announced that they found a publisher so I guess there will be a PlayStation version.

https://www.instagram.com/p/CKMbV1EFrms/?igshid=x4bbin594wqg
Title: Re: Session Skate
Post by: Frank on January 18, 2021, 12:49:10 PM
isn't nacon a controller company? didn't know they publish games. cool for the session team though.
Title: Re: Session Skate
Post by: matt_2993 on January 18, 2021, 03:18:32 PM
More platforms so finally a ps4 option? Hyped
Title: Re: Session Skate
Post by: bongboarder420 on January 18, 2021, 04:54:31 PM
More platforms so finally a ps4 option? Hyped

gotta wait for the 1.0 release, and then wait 3 months since xbox has exclusivity rights
Title: Re: Session Skate
Post by: radcunt on January 19, 2021, 07:09:31 AM
Weird pro list
Title: Re: Session Skate
Post by: foureyedjim on January 20, 2021, 08:12:46 AM
What, you don't like Manny Santiago, epitome of east coast street skating?
Title: Re: Session Skate
Post by: camel filters on January 20, 2021, 09:57:44 PM
If any of you guys who backed the kickstarter but cant play the update would be willing to part with the access code, please consider sending it to me? Might as well not let it go to waste...
Title: Re: Session Skate
Post by: behavioralguide on January 21, 2021, 05:43:58 AM
hope narcon helps with a copywriter too
Title: Re: Session Skate
Post by: Gnarfunkell on January 24, 2021, 07:34:49 AM
It's looking sooo good. I'll miss the modded maps I have for 0.0.0.5, but the update will keep me entertained for a long time.

https://twitter.com/actionofcreate/status/1351994397932437504
Title: Re: Session Skate
Post by: Hmmmm Nice Bike on January 25, 2021, 03:58:22 PM
When is the update dropping?
Title: Re: Session Skate
Post by: Gnarfunkell on January 25, 2021, 04:40:24 PM
When is the update dropping?

By the end of January.
Title: Re: Session Skate
Post by: fs_filip on January 28, 2021, 09:56:00 AM
Expand Quote
When is the update dropping?
[close]

By the end of January.

just dropped! like 1 hour ago
Title: Re: Session Skate
Post by: OrangeVHStapes on January 28, 2021, 11:07:38 AM
New update is definitely gonna take some getting use to trick wise... But Philly and the extended maps... So worth it.
Title: Re: Session Skate
Post by: Gnarfunkell on January 28, 2021, 02:58:38 PM
New update is definitely gonna take some getting use to trick wise... But Philly and the extended maps... So worth it.

Agreed, but damn, I'm loving it so far. I'm feeling awkward, but the game is really starting to come together excellently.
Title: Re: Session Skate
Post by: slappies on January 28, 2021, 03:48:45 PM
I can no longer smith grind to save my fucking life. Grinding has become a lot harder. The levels are great, the Philly level is incredible. I find the graphics lag a lot and sometimes don't fully render (I'm on Xbox) but I'm sure it'll all be smoothed out. Every flip trick looks a lot better, smoother all around. I'd say overall it was worth the wait.
Title: Re: Session Skate
Post by: Gnarfunkell on January 28, 2021, 05:38:36 PM
I can no longer smith grind to save my fucking life. Grinding has become a lot harder. The levels are great, the Philly level is incredible. I find the graphics lag a lot and sometimes don't fully render (I'm on Xbox) but I'm sure it'll all be smoothed out. Every flip trick looks a lot better, smoother all around. I'd say overall it was worth the wait.

I've managed to do some smiths, but I feel like it won't let me 5050? All the blunt slides + lipslides feel easier to me though.
Title: Re: Session Skate
Post by: slappies on January 28, 2021, 05:45:34 PM
Yeah, every time I try to 5050 it either registers as a nosegrind or a 5.0. Oh well, it really only comes into play trying to do certain historical challenges.
Title: Re: Session Skate
Post by: matt_2993 on January 28, 2021, 06:47:42 PM
Are the body physics any better yet or is the dude still rather robotic?
Title: Re: Session Skate
Post by: pedro_mayn on January 29, 2021, 02:36:40 AM
Are the body physics any better yet or is the dude still rather robotic?

I've noticed they're a lot smoother now, still a way to go but a damn sight better when doing tricks and just skating around now.
Title: Re: Session Skate
Post by: alraunen on January 29, 2021, 07:14:49 AM
The new update is a good step, makes the game much more smooth and enjoyable.

I think developers are putting the efforts in a good direction and the way they communicate is much better than skater xl.
Title: Re: Session Skate
Post by: Andrefosho on January 29, 2021, 07:33:51 AM
The new update is PHAT!
Title: Re: Session Skate
Post by: CaptainBushwacker on January 29, 2021, 11:59:05 AM
I have about 60hrs on Session, before Skater XL reached 1.0

On Skater XL i have about 130hrs, thanks to the mods and stats modifier

I gotta ask, how many of you are playing both?

Because I tried getting back into Session with the new update, and it just feels like the character hasn't skated for a while, like super janky.

I admit, it might be because i am trash, but it just wasn't enjoyable at all, like im trying to guide a shopping cart towards a ledge and make it do a SSBSTS.
Title: Re: Session Skate
Post by: pizzafliptofakie on January 29, 2021, 12:10:50 PM
I was loving Session at its early access but after all these updates it feels worse. The physics feel really clunky and all of the customization stuff just disappeared on me.
Title: Re: Session Skate
Post by: Gnarfunkell on January 29, 2021, 12:37:04 PM
I was loving Session at its early access but after all these updates it feels worse. The physics feel really clunky and all of the customization stuff just disappeared on me.

You gotta complete a few objectives, then you get your stuff back.

It felt clunky to me the first few hours, but I'm feeling good after a second go at it. I messed with the advanced settings for a while, which helped.
Title: Re: Session Skate
Post by: radcunt on January 30, 2021, 06:21:48 AM
Yeah it fuckin' rules now.  The gravity & look of say a BS 180 kickflip looks sick
Title: Re: Session Skate
Post by: matt_2993 on January 30, 2021, 10:57:59 AM
Yall need to post some clips. Even just simple tricks and ledge lines
Title: Re: Session Skate
Post by: foureyedjim on January 30, 2021, 01:11:50 PM
Expand Quote
I was loving Session at its early access but after all these updates it feels worse. The physics feel really clunky and all of the customization stuff just disappeared on me.
[close]

You gotta complete a few objectives, then you get your stuff back.

It felt clunky to me the first few hours, but I'm feeling good after a second go at it. I messed with the advanced settings for a while, which helped.

I don't know about y'all, but it was crucial for me to change these stats to make things feel right:
-turn body rotation to 'manual'
-decrease truck tightness and/or increase 'banking/turn rate' up to not feel like you're moving around in molasses. 
-Increase pop height but increase gravity as well to be able to hit higher ledges/rails but have a more realistic landing. 
-Increase max push force
Title: Re: Session Skate
Post by: Gnarfunkell on February 01, 2021, 11:16:03 AM
Expand Quote
Expand Quote
I was loving Session at its early access but after all these updates it feels worse. The physics feel really clunky and all of the customization stuff just disappeared on me.
[close]

You gotta complete a few objectives, then you get your stuff back.

It felt clunky to me the first few hours, but I'm feeling good after a second go at it. I messed with the advanced settings for a while, which helped.
[close]

I don't know about y'all, but it was crucial for me to change these stats to make things feel right:
-turn body rotation to 'manual'
-decrease truck tightness and/or increase 'banking/turn rate' up to not feel like you're moving around in molasses. 
-Increase pop height but increase gravity as well to be able to hit higher ledges/rails but have a more realistic landing. 
-Increase max push force

These are the exact things I did! Definitely made it feel much better. I'm actually happy the new update feels more difficult; I was getting too good and kinda bored lol.
Title: Re: Session Skate
Post by: Gnarfunkell on February 01, 2021, 11:19:41 AM
Here's a lil line at the updated pyramid ledges map:

https://imgur.com/gallery/lVPky6G
Title: Re: Session Skate
Post by: slappies on February 01, 2021, 12:00:19 PM
I've been playing on Xbox, a lot of the textures are fucked and it's pretty glitchy at times. They've said they're releasing a patch for those ASAP, which will help a lot.

One of the biggest downgrades I've noticed though, is flipping out of manuals and to a lesser extent grinds. It's lost any sort of smoothness, now flipping out of a manual results in doing an ollie and then a sort of late flip regardless of what trick you do. Often it ends up in the board spinning directly through your legs. The pushing is also fucked, if you're skating in regular and push too fast your knee ends up fucking hyperextending and you look like a dumbass. These are things that were not an issue in the previous version so I hope those get sorted out in the upcoming patch.

At this point I'm still playing a lot and overall there is an improvement from the last version in most areas. The levels themselves are getting good, the expanded Pyramid ledges and Philly maps are great. I look forward to them expanding Chatham towers too into the Courthouse etc.

Side note, now that you can fuck with the stats and boost your ollie a bit, I can finally do Tim O'Connor's EE3 street gap ender across from the Pyramid Ledges.
Title: Re: Session Skate
Post by: Gnarfunkell on February 01, 2021, 01:46:14 PM

One of the biggest downgrades I've noticed though, is flipping out of manuals and to a lesser extent grinds. It's lost any sort of smoothness, now flipping out of a manual results in doing an ollie and then a sort of late flip regardless of what trick you do. Often it ends up in the board spinning directly through your legs. The pushing is also fucked, if you're skating in regular and push too fast your knee ends up fucking hyperextending and you look like a dumbass. These are things that were not an issue in the previous version so I hope those get sorted out in the upcoming patch.

This is definitely a bummer, but thankfully they're already patching the update, so I imagine they'll fix it soon.
Impossibles out of manuals look better to me though.
Title: Re: Session Skate
Post by: Dwyck on February 02, 2021, 10:39:11 AM
the advanced settings menu has been a godsend. also you can bunp into things now without ragdolling immediately. had a little trouble w the pyramid ledges challenges, you Can't do the tricks straight on it won't register.
Title: Re: Session Skate
Post by: pizzafliptofakie on February 02, 2021, 10:50:37 AM
Stupid question but how do you do challenges/objectives? I checked the challenge log and its empty.
Title: Re: Session Skate
Post by: slappies on February 02, 2021, 11:19:47 AM
Stupid question but how do you do challenges/objectives? I checked the challenge log and its empty.

Nah not a stupid question, a lot of people are having trouble with this. The challenges you check under "Skater Log" and turn on the daily or weekly (the historical ones are just found via skating around and doing real tricks that have been done on certain spots). As for the quests and stuff, you have to talk to Donovan outside the shop to start them, he has like 5 in total and then Ribsman has 4 I think? As you do each one they will change location, read their text to know where to look after. They were a pain in the ass and now that they added the "give me my stuff back" thing under the Experimental section on the menu it really isn't even necessary. They only served the purpose of getting the shop open to start buying back your board stuff and clothes.
Title: Re: Session Skate
Post by: pizzafliptofakie on February 02, 2021, 12:38:23 PM
ahhh okay. Shows how much I know cuz I didn't even know there was a shop, haha. Thanks, I'm gonna give it another shot this evening.
Title: Re: Session Skate
Post by: Gnarfunkell on February 02, 2021, 02:10:52 PM
I'm hyped things like this work with the update. Inspired by Tom Karangalov's noseslide pole bonk to crook clip.

https://imgur.com/gallery/1HYc7BV
Title: Re: Session Skate
Post by: krookedjuice on February 05, 2021, 10:10:04 AM
Been spending a ton of time playing this since the update came out. Still getting frustrated with grinds but damn it's so much more fun.
Title: Re: Session Skate
Post by: OrangeVHStapes on February 08, 2021, 11:10:21 AM
Having a hell of a time...

https://www.instagram.com/p/CKy4_6elrea/?utm_source=ig_web_copy_link
Title: Re: Session Skate
Post by: Frank on February 08, 2021, 12:22:42 PM
it's really good. you can flip your board in more ways than in skater xl now. awesome. i just can't really figure out the video editor.
Title: Re: Session Skate
Post by: OrangeVHStapes on April 26, 2021, 11:14:34 AM
https://www.instagram.com/p/COIxwF-Fl8B/

Not a perfect recreation but I had fun doing this one.
Title: Re: Session Skate
Post by: Pudd on July 06, 2021, 10:57:50 AM
https://www.youtube.com/watch?v=IMwi5oy7Hro

New update looks pretty sick
Title: Re: Session Skate
Post by: Frank on July 06, 2021, 06:32:15 PM
holy shit, that's one big ass update
Title: Re: Session Skate
Post by: Jordan Wiens on July 06, 2021, 10:20:39 PM
this gameplay isnt fundamentally different, its still terrible. at least i got it on sale.
Title: Re: Session Skate
Post by: alraunen on July 07, 2021, 12:35:58 AM
Been playing a lot recently, the black ledges map is really good and the bridge one feels more like a THPS level but it's fun.

I think that the next step should be fixing menus and missions.
Title: Re: Session Skate
Post by: Gnarfunkell on July 07, 2021, 05:55:18 AM
I'm loving the update. Blubba looks so damn good in game; it's like you're really there. I don't find the game clunky like a lot of people, but I've also played a lot and gotten good at the game.

The replay editor is way better, but I still have a lot to learn with it. Devs said they're dropping a tutorial for it today though.
Title: Re: Session Skate
Post by: Trilogy on July 08, 2021, 04:10:51 AM
https://www.youtube.com/watch?v=IMwi5oy7Hro

New update looks pretty sick

WOW, big improvement on this game, seems sick, I think I might going to get it, specially since Skater XL totally sucks for X Box One.
Title: Re: Session Skate
Post by: Andrefosho on July 09, 2021, 01:24:17 AM
For me from the outside it looks like they are circling around core problems and focusing on cosmetics - like the levels and apparel. Looking forward to try the new update.
Title: Re: Session Skate
Post by: foureyedjim on July 09, 2021, 11:20:33 AM
The fact that they put any time into darkslides, primos, and skate dice before fixing their turning tells me a lot about their priorities. 

They can regurgitate the "alpha phase" thing all they want, but they released a trailer for it, so I think it's fair to criticize their slow development on the actual feel of the skateboarding. 
Title: Re: Session Skate
Post by: Dr Waffles on July 11, 2021, 11:45:43 AM
I finally decided to try Session after the last update. Filmed some clips. Still trying to figure it out. The maps are really good looking. Still a little stiff looking / feeling, but it's okay once you get used to moving around.

https://youtu.be/C32L5GoB5qU
Title: Re: Session Skate
Post by: Gnarfunkell on July 12, 2021, 05:55:41 AM
I finally decided to try Session after the last update. Filmed some clips. Still trying to figure it out. The maps are really good looking. Still a little stiff looking / feeling, but it's okay once you get used to moving around.

https://youtu.be/C32L5GoB5qU

Good shit!
Title: Re: Session Skate
Post by: elbarto on July 22, 2021, 10:41:54 PM
Started playing again recently after the whole SkaterXL modding bitchfest. Idk if it’s the new update or what but I really wish I had been playing this the whole time I was complaining about minimal maps on console XL.
Title: Re: Session Skate
Post by: Jordan Wiens on July 23, 2021, 05:39:40 PM
https://www.youtube.com/watch?v=Le8FiM3l1wU&ab_channel=wardenjeans

https://www.youtube.com/watch?v=jGlUJ5cn7N0&ab_channel=wardenjeans
Title: Re: Session Skate
Post by: GBLange on July 26, 2021, 12:20:27 AM
Started playing again recently after the whole SkaterXL modding bitchfest. Idk if it’s the new update or what but I really wish I had been playing this the whole time I was complaining about minimal maps on console XL.

me too. when i heard the new update came out, i ditch SXL and now been getting a lot game time on Sessions.
Title: Re: Session Skate
Post by: Bozo Dubbed Over on July 26, 2021, 01:07:20 PM
I'm so excited to see where this game's gonna be in a year.
Already so much better (imo) than SXL, and theyre still in Beta
Title: Re: Session Skate
Post by: elbarto on August 14, 2021, 01:23:49 PM
I'm so excited to see where this game's gonna be in a year.
Already so much better (imo) than SXL, and theyre still in Beta

Been playing Session now for a couple months. Went back to Console SXL last night for a minute and it was honestly a nightmare. And this is coming from someone who played SXL almost every day since it came out for PS4. Them physics sliders made the game infinitely better.
Title: Re: Session Skate
Post by: OrangeVHStapes on September 10, 2021, 01:30:09 PM
https://www.instagram.com/p/CTpzxDvlrGa/?utm_source=ig_web_copy_link

Had fun with this...
Title: Re: Session Skate
Post by: Donatello on November 18, 2021, 01:40:22 AM
This game is a hundred times better than XL it honestly boggles the mind why XL is more popular. I guess XL is just easier or whatever? Session is wayyy more realistic and therefor satisfying though.
Title: Re: Session Skate
Post by: Ambient Johnny on November 20, 2021, 06:22:30 PM
This was my first attempt at an edit:

https://www.dailymotion.com/video/k66GeeIu2uxJeKxevZ2 (https://www.dailymotion.com/video/k66GeeIu2uxJeKxevZ2)
Title: Re: Session Skate
Post by: GBLange on November 21, 2021, 06:19:24 AM
This game is a hundred times better than XL it honestly boggles the mind why XL is more popular. I guess XL is just easier or whatever? Session is wayyy more realistic and therefor satisfying though.

+1
Title: Re: Session Skate
Post by: Trilogy on November 28, 2021, 03:24:54 PM
Is the Xbox One version as good as the PC version??
Title: Re: Session Skate
Post by: phlap on November 29, 2021, 05:53:43 AM
Is the Xbox One version as good as the PC version??

Other than the lack of mods* and obvious lack of graphics settings, I think it's pretty much spot-on.

There's a free trial for Xbox as well.

*Probably worth mentioning the game isn't as mod-friendly as SXL, so there's a lot less of them, but they're also not as necessary IMO.
Title: Re: Session Skate
Post by: ok boomer on December 01, 2021, 07:56:03 AM
Late to the info, but what brands can you use in this? (Or can someone send me a link to some info)
I haven't got to play it yet, but I find XL frustrating
Title: Re: Session Skate
Post by: cherry on December 04, 2021, 01:30:35 PM
I love this game and have no life

 https://m.youtube.com/watch?v=qvibdMQWdJo (https://m.youtube.com/watch?v=qvibdMQWdJo)
Title: Re: Session Skate
Post by: eSK3 on January 07, 2022, 03:35:45 AM
Anyone else think this is the better of the two skateboarding games out right now?
Title: Re: Session Skate
Post by: skate_bored on January 09, 2022, 07:40:32 AM
Anyone else think this is the better of the two skateboarding games out right now?

I started playing SkaterXL when it came out on PS4 and really enjoyed it, but was always jealous hearing about the mod browser and stats menu on Session. Finally reformatted my gaming laptop and set up Session last weekend. At first, it was impossible and felt weird, but once I got the hang of it a little bit more, I am really enjoying it. Still struggling with the manual catch/making things look a certain way but it's a good challenge.

Session is fucking HARD. I can do basic flatground tricks but just barely, and I am lucky to land a grind. I'm about as good in real life as I am at the game. Doing a line where I ollie up a curb and then 50-50 a ledge and then kickflip down a 4 stair is satisfying haha.

I can barely figure out boardslides and handrails but I feel like things are clicking in between playing and every time I turn it on I'm a little better than last time.

I would love to see more maps that mimic real places, and then figure out how to do the filming thing. I see myself spending a lot of time in Session over the next few months for sure.
Title: Re: Session Skate
Post by: Frank on January 09, 2022, 08:42:52 AM
Expand Quote
Anyone else think this is the better of the two skateboarding games out right now?
[close]

I started playing SkaterXL when it came out on PS4 and really enjoyed it, but was always jealous hearing about the mod browser and stats menu on Session. Finally reformatted my gaming laptop and set up Session last weekend. At first, it was impossible and felt weird, but once I got the hang of it a little bit more, I am really enjoying it. Still struggling with the manual catch/making things look a certain way but it's a good challenge.

Session is fucking HARD. I can do basic flatground tricks but just barely, and I am lucky to land a grind. I'm about as good in real life as I am at the game. Doing a line where I ollie up a curb and then 50-50 a ledge and then kickflip down a 4 stair is satisfying haha.

I can barely figure out boardslides and handrails but I feel like things are clicking in between playing and every time I turn it on I'm a little better than last time.

I would love to see more maps that mimic real places, and then figure out how to do the filming thing. I see myself spending a lot of time in Session over the next few months for sure.
to me skater xl plays and looks like idealized skating. sessions is weirder to control, but for some reason it mirrors more how skating feels irl to me. i feel like the hardest part in session is to actually line up your tricks right. everything seems more sensitive.

i'm still not sure which one i like more. i like the process of making videos more with a modded xl, but i think overall session looks better and they both look real in their own respective way that i can't pinpoint down, but different.

skater xl vs session is like skate vs a current gen version of thrasher: skate & destroy to me.
Title: Re: Session Skate
Post by: Ambient Johnny on January 26, 2022, 10:52:40 AM
Gave it another try:

https://www.youtube.com/watch?v=Jz0ybeA458g (https://www.youtube.com/watch?v=Jz0ybeA458g)
Title: Re: Session Skate
Post by: Ambient Johnny on January 29, 2022, 05:09:13 AM
Some new info:

https://store.steampowered.com/news/app/861650/view/4501912670056480536 (https://store.steampowered.com/news/app/861650/view/4501912670056480536)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/35627366/a55581c58a3ab18452bd4a21427bbbf9a1d09264.png)

Title: Re: Session Skate
Post by: foureyedjim on January 29, 2022, 08:12:34 AM
No mention of body animation changes is strange.
The base game so far is honestly pretty good but the skating looks ugly.
Title: Re: Session Skate
Post by: Ambient Johnny on January 29, 2022, 10:45:23 AM
Yeah, at some point in the past they had mentioned motion capture work was going to be done before the full release, hope they didn't abandon that plan.
Title: Re: Session Skate
Post by: foureyedjim on January 30, 2022, 08:34:22 AM
Even if they just touch it up a bit the game would be much more enjoyable.  As it stands they're still using placeholder animations, right? 
Title: Re: Session Skate
Post by: c-dock on January 30, 2022, 11:37:09 AM
Even if they just touch it up a bit the game would be much more enjoyable.  As it stands they're still using placeholder animations, right?

Yeah placeholder animations for the time being, they'll definitely improve over time. My main issue is how stiff the game feels compared to something like XL or even Skate 2/3. The visual stuff I can live with, but I hope the physics are something they have plans to improve on. Game has huge potential
Title: Re: Session Skate
Post by: foureyedjim on January 30, 2022, 11:42:05 AM
Flip tricks, great. 
Grind mechanics, great.
Turning/maneuverability, awful.
Animations, awful

It's almost there.  For a game that's focused on "gritty east coast skating" adding casper and primo slides before making the game feel good has always confused me.  I have faith it'll be a great game once it does come out though.
Title: Re: Session Skate
Post by: skate_bored on January 30, 2022, 02:31:36 PM
i followed some guys youtube instructions on how to make it super realistic on PC and it has been a month or more of being worse at a video game than i skate in real life. it took me until the last week or so to feel like i was having "fun". i went into the settings last night and bumped up the pop by 1 and it was a game changer. basically back to even on the slider bar. glad i waited until i learned how to play before doing it though. now i can pop onto the ledges and sometimes even flip in to grinds/slides.
Title: Re: Session Skate
Post by: Palm on January 31, 2022, 06:01:02 AM
Session needs a lot of practice before being comfortable enough to do whatever you want.
Its known that the game have a steep learning curve. Dont give up, watch others gamers, I highly recommend to lurk some twitch stream, or/and join the official discord, don t afraid to ask if you need help, the community is very helpful.

For the new players, here is an example of the possibility in the game.
With a video we ve made a few month ago.

https://youtu.be/xS8z9VDeAqc (https://youtu.be/xS8z9VDeAqc)

Title: Re: Session Skate
Post by: pizzafliptofakie on January 31, 2022, 06:07:40 AM
Is there some kind of setting guide to make this game look good?



I feel like I'm tripping cuz my character pushes like a toddler and the animations are so wonky. But I see footage that looks much better. I remember when the beta launched I got pretty decent at it but with all these updates something changed and I can't find my way back in the options.
Title: Re: Session Skate
Post by: Palm on January 31, 2022, 06:45:42 AM
There is no miracle settings, just like irl, your tricks will looks better with practice. The controls are super sensitive, a subtle input will change completly your tricks.

In the game settings, it’s working pretty much like irl, tight/untight your trucks for turning more or less.
Advanced setting, for more or less pop, more or less speed, more or less grind, more or less rotation etc etc

The whole video has been made on the hardest hardcore setting, which is not recommended if you are starting. Start low and build up your board control step by step.

Session has been made like you would learn a trick IRL, you need to understand you foot position, the angle you gonna go into the obstacle, the speed you need, how much you need to scoop/flip/rotate.

You need to analyze your tricks, and what you are doing wrong to correct it and land your trick the way you want.

You really need to be a super skate nerd to enjoy that game. It’s not casual at all, well you could play casual by having all the setting on auto, but that’s not the way  the game has been designed to enjoy it to its fullest.

« Stitched » the first guy in the video, often streaming on twitch, at night (EST time zone)
Hop on and watch him play live if you can, you probably will understand better/faster the game
Title: Re: Session Skate
Post by: pizzafliptofakie on January 31, 2022, 06:52:45 AM
I mean I've been playing since day 1 and got pretty used to it, but every time there's an update it looks worse for me. Like my character actually looks like they're wearing a diaper when they push lol.
Title: Re: Session Skate
Post by: OrangeVHStapes on January 31, 2022, 10:27:14 AM
Big new update drops sometime in February... It says it will address the "flow" of the skater amongst lots of other things. I love the game, been playing it since day one on xbox... Wish I had a gaming PC or something to play some of the moded maps I've seen but it's still great and far superior to skater XL un-moded in my opinion...

https://www.instagram.com/tv/CXmHIThlqil/?utm_source=ig_web_button_share_sheet


This is a little recent edit I made. 
Title: Re: Session Skate
Post by: Space Cowboy on January 31, 2022, 02:07:14 PM
Big new update drops sometime in February... It says it will address the "flow" of the skater amongst lots of other things. I love the game, been playing it since day one on xbox... Wish I had a gaming PC or something to play some of the moded maps I've seen but it's still great and far superior to skater XL un-moded in my opinion...

https://www.instagram.com/tv/CXmHIThlqil/?utm_source=ig_web_button_share_sheet


This is a little recent edit I made.

Hyped to hear about this update, I also strongly prefer Session over Skater XL
Title: Re: Session Skate
Post by: Palm on February 02, 2022, 06:01:39 AM
Haha that’s the beauty of playing a pre alpha game.
Skater animations has always been in placeholder.

From the recent roadmap, next February update will be still a pre alpha build for the public. And the June update would a jump to Beta, before the fall V1

The June update should have a significant skater animations update.

I mean I've been playing since day 1 and got pretty used to it, but every time there's an update it looks worse for me. Like my character actually looks like they're wearing a diaper when they push lol.
Title: Re: Session Skate
Post by: Ambient Johnny on February 02, 2022, 08:47:36 AM
Big new update drops sometime in February... It says it will address the "flow" of the skater amongst lots of other things. I love the game, been playing it since day one on xbox... Wish I had a gaming PC or something to play some of the moded maps I've seen but it's still great and far superior to skater XL un-moded in my opinion...

It was quite literally posted on the previous page dude...
Title: Re: Session Skate
Post by: radcunt on February 02, 2022, 03:52:12 PM
I really hope they do improve the flow and feel of the skater.  I know the little glitches will all be fixed, but the fundemental feeling & weighting of the character sucks.  Let me lean into a turn & use my weight to go into a powerslide.  Use this mechanic to do slappies, wallies & wall rides.  Make it a battle of physics to do high ledge slappies.  Just open up the physics of the game to make it possible to push your skater do to shit rather than just flips & grinds.  Lemme grab a rail and do a layback on a bank & grind the top.  Just wanna fang around feelin' cool.
Title: Re: Session Skate
Post by: Prinzy on February 02, 2022, 09:59:10 PM
was bored, made this

https://youtu.be/ePR3TF3y9uY

now i wanna make another
Title: Re: Session Skate
Post by: Ambient Johnny on February 08, 2022, 07:53:06 AM
Update is finally dropping next week.

https://store.steampowered.com/news/app/861650/view/3085531126955650833 (https://store.steampowered.com/news/app/861650/view/3085531126955650833)
Title: Re: Session Skate
Post by: Space Cowboy on February 08, 2022, 11:09:53 AM
Update is finally dropping next week.

https://store.steampowered.com/news/app/861650/view/3085531126955650833 (https://store.steampowered.com/news/app/861650/view/3085531126955650833)

Super hyped on them continuing to add locations, also they keep smoothing out the gameplay, lots of integrity from Crea-ture and that is why i love smaller game studios
Title: Re: Session Skate
Post by: Theme For A Jackal on February 08, 2022, 12:31:55 PM
How's the state of this on PC? I've primarily been a console gamer but I just got my hands on a 3080 TI graphics card and my pc should be done in a few days. I've played Skater XL on console extensively but am curious to which of these games is better with mods.
Title: Re: Session Skate
Post by: ssbsminotti on February 09, 2022, 04:08:38 AM
How's the state of this on PC? I've primarily been a console gamer but I just got my hands on a 3080 TI graphics card and my pc should be done in a few days. I've played Skater XL on console extensively but am curious to which of these games is better with mods.

Right now, Skater XL is better on pc with mods. But they are two very different games in my opinion, I play both regularly.
Title: Re: Session Skate
Post by: krookedjuice on February 09, 2022, 09:40:13 AM
Expand Quote
Update is finally dropping next week.

https://store.steampowered.com/news/app/861650/view/3085531126955650833 (https://store.steampowered.com/news/app/861650/view/3085531126955650833)
[close]

Super hyped on them continuing to add locations, also they keep smoothing out the gameplay, lots of integrity from Crea-ture and that is why i love smaller game studios

I hope this keeps up after full release.

i remember when it first released on xbox i really did not like anything besides how it looked and now, while it still has issues, is such a fun game. looking forward to the gameplay update the most.
Title: Re: Session Skate
Post by: Theme For A Jackal on February 09, 2022, 01:27:30 PM
Expand Quote
How's the state of this on PC? I've primarily been a console gamer but I just got my hands on a 3080 TI graphics card and my pc should be done in a few days. I've played Skater XL on console extensively but am curious to which of these games is better with mods.
[close]

Right now, Skater XL is better on pc with mods. But they are two very different games in my opinion, I play both regularly.

What would you say they do differently? I like Skater XL's controls a fair bit in comparison to Skate but a lot of the vanilla levels are lackluster... too small, objects that are the wrong proportion to skate properly, etc. Also wish I could do stuff like wallrides and that.
Title: Re: Session Skate
Post by: goddamnyou on February 10, 2022, 05:35:15 AM
Expand Quote
Expand Quote
How's the state of this on PC? I've primarily been a console gamer but I just got my hands on a 3080 TI graphics card and my pc should be done in a few days. I've played Skater XL on console extensively but am curious to which of these games is better with mods.
[close]

Right now, Skater XL is better on pc with mods. But they are two very different games in my opinion, I play both regularly.
[close]

What would you say they do differently? I like Skater XL's controls a fair bit in comparison to Skate but a lot of the vanilla levels are lackluster... too small, objects that are the wrong proportion to skate properly, etc. Also wish I could do stuff like wallrides and that.

Skater XL is definitely not as good IMO. Basically for the reasons you listed above, and also the controls in Session are much much more granular/customizable, you can customize how you rotate, how you flick, how you pop, how you catch... I haven't played session in a few months, and when I did they had just started adding manual tricks, and there was no balance mechanism in the manuals yet, so you just automatically manualled perfectly. 

Aside from the controls, the levels in Session are a lot better, and the devs are better. The skaterXL people are kind of shady. I regret buying skaterXL on playstation, it's definitely still an early access game in how it feels/plays but they just made it 1.0 to get it into these console stores.
Title: Re: Session Skate
Post by: Theme For A Jackal on February 10, 2022, 06:01:11 AM
Expand Quote
Expand Quote
Expand Quote
How's the state of this on PC? I've primarily been a console gamer but I just got my hands on a 3080 TI graphics card and my pc should be done in a few days. I've played Skater XL on console extensively but am curious to which of these games is better with mods.
[close]

Right now, Skater XL is better on pc with mods. But they are two very different games in my opinion, I play both regularly.
[close]

What would you say they do differently? I like Skater XL's controls a fair bit in comparison to Skate but a lot of the vanilla levels are lackluster... too small, objects that are the wrong proportion to skate properly, etc. Also wish I could do stuff like wallrides and that.
[close]

Skater XL is definitely not as good IMO. Basically for the reasons you listed above, and also the controls in Session are much much more granular/customizable, you can customize how you rotate, how you flick, how you pop, how you catch... I haven't played session in a few months, and when I did they had just started adding manual tricks, and there was no balance mechanism in the manuals yet, so you just automatically manualled perfectly. 

Aside from the controls, the levels in Session are a lot better, and the devs are better. The skaterXL people are kind of shady. I regret buying skaterXL on playstation, it's definitely still an early access game in how it feels/plays but they just made it 1.0 to get it into these console stores.

I'm pretty happy with Skater XL on Playstation for the most part though I definitely think it should've been closer to the $20 price point instead of $40. Easyday seems legit to me though I understand they don't communicate with the community as much as people like.

I'll probably try Sessions on PC first just because it's cheaper and I haven't played it at all though really it sounds like mods change these games completely anyways. The customization of Sessions sounds awesome.
Title: Re: Session Skate
Post by: Palm on February 10, 2022, 06:21:59 AM
The problem with XL, is that it made think the community that you need mods to enjoy a game. And unfortunately the first question of new players on Session is « what mods I need to play Session ».

When you don’t need any mods, the game is already good vanilla. Right now mods are only to customs your T-shirt and decks or playing some community maps. But ultimately console players can enjoy Session like PC player.

The only thing tho, that I would recommend if you have access to it. Is to play Session on a 4K Monitor/TV (at 4K resolution obviously) for better immersion, into the very high level of details in the graphics.
Title: Re: Session Skate
Post by: Theme For A Jackal on February 12, 2022, 10:12:50 AM
Picked up Session and it’s definitely going to be an adjustment. I could do very technical tricks in vanilla Skater XL but I’m playing Session on Hardcore and I’m struggling to even catch flick tricks lol
Title: Re: Session Skate
Post by: Palm on February 12, 2022, 11:06:59 AM
Picked up Session and it’s definitely going to be an adjustment. I could do very technical tricks in vanilla Skater XL but I’m playing Session on Hardcore and I’m struggling to even catch flick tricks lol

hardcore setting is not even the hardest, when you try to play with loosen trucks and grind alignement to zero, wheelbite on, its here the real challenge is beginning.

Also, keep in mind, your set up has physics, small decks will flip faster than wide decks, large truck makes grinds to lock easier, big wheels goes faster, but you will wheelbite more etc etc..
Title: Re: Session Skate
Post by: Palm on February 12, 2022, 11:10:14 AM
The rumor is saying that the update should be Wednesday or Thursday.
until then, here some stuff to watch'n'read.

- A documentary about Crea-ture devs made a few years ago, for the launch of their V 0.0.0.5 build.
its interesting to watch to know them better and see/understand their vision for the game
https://www.youtube.com/watch?v=TR0tm6x7LFY&t=191s

- a community skate mag about Session, Issue 1 from last year. I recommend to read it from a computer instead of a phone
https://issuu.com/primosessionmagazine/docs/primo01
Title: Re: Session Skate
Post by: skate_bored on February 13, 2022, 12:05:40 PM
Expand Quote
Picked up Session and it’s definitely going to be an adjustment. I could do very technical tricks in vanilla Skater XL but I’m playing Session on Hardcore and I’m struggling to even catch flick tricks lol
[close]

hardcore setting is not even the hardest, when you try to play with loosen trucks and grind alignement to zero, wheelbite on, its here the real challenge is beginning.

Also, keep in mind, your set up has physics, small decks will flip faster than wide decks, large truck makes grinds to lock easier, big wheels goes faster, but you will wheelbite more etc etc..

i came from skaterXL and when i got session i found a youtube video where the guy showed the most "realistic" settings. aka the hardest. i have been playing since november and i still suck so bad but its so much fun. finally getting to the point where i was on day one of skaterxl. its so sick.
Title: Re: Session Skate
Post by: alraunen on February 14, 2022, 08:14:13 AM
The new update is coming on Thursday, confirmed on their Instagram
Title: Re: Session Skate
Post by: OrangeVHStapes on February 14, 2022, 08:14:49 AM
Update is this Thursday the 17th…

Also I made this because I enjoy wasting my time apparently.


https://www.instagram.com/tv/CZ9h1FflU9V/?utm_medium=copy_link
Title: Re: Session Skate
Post by: doyle on February 14, 2022, 10:30:38 AM
I've been a "Skater XL is way better than Session" guy forever (console and PC player), but this weekend decided to actually sit down and force myself to play Session for more than 10 minutes before the big update and found it surprisingly fun. I still think that a lot of the Session animations look worse than Skater XL's, but I finally think I understand the SXL haters' point of view.

It's cool how the controls are somewhat similar (right foot/left foot on the sticks) but so different to SXL at the same time. Both feel very intuitive in their own way and it's kind of fun to have the challenge of learning new controls again. Console Skater XL is obviously the worst, but I still find modded SXL and console Session both super fun for different reasons. I think if SXL could get the best of the mods added to the console version (mostly just the realism aspects) there would be a lot less Skater XL vs. Session talk and more people enjoying both.
Title: Re: Session Skate
Post by: palelight on February 15, 2022, 12:09:35 AM
I've been a "Skater XL is way better than Session" guy forever (console and PC player), but this weekend decided to actually sit down and force myself to play Session for more than 10 minutes before the big update and found it surprisingly fun. I still think that a lot of the Session animations look worse than Skater XL's, but I finally think I understand the SXL haters' point of view.

It's cool how the controls are somewhat similar (right foot/left foot on the sticks) but so different to SXL at the same time. Both feel very intuitive in their own way and it's kind of fun to have the challenge of learning new controls again. Console Skater XL is obviously the worst, but I still find modded SXL and console Session both super fun for different reasons. I think if SXL could get the best of the mods added to the console version (mostly just the realism aspects) there would be a lot less Skater XL vs. Session talk and more people enjoying both.

Has there been any talk of this happening? I know it took crazy long time before something as big as Skyrim mods got integrated into the console version. Would be sick though. SXL right now is a "have 25 minutes to kill" kinda game, but I'd love to be able to dig into the mods.
Title: Re: Session Skate
Post by: Theme For A Jackal on February 15, 2022, 06:57:29 AM
I've been a "Skater XL is way better than Session" guy forever (console and PC player), but this weekend decided to actually sit down and force myself to play Session for more than 10 minutes before the big update and found it surprisingly fun. I still think that a lot of the Session animations look worse than Skater XL's, but I finally think I understand the SXL haters' point of view.

It's cool how the controls are somewhat similar (right foot/left foot on the sticks) but so different to SXL at the same time. Both feel very intuitive in their own way and it's kind of fun to have the challenge of learning new controls again. Console Skater XL is obviously the worst, but I still find modded SXL and console Session both super fun for different reasons. I think if SXL could get the best of the mods added to the console version (mostly just the realism aspects) there would be a lot less Skater XL vs. Session talk and more people enjoying both.

I gotta be honest, I'm playing vanilla Sessions on PC and I think I prefer console SXL but I'm trying to give it a fair shot, unlearn my SXL habits and see what Sessions does that's unique
Title: Re: Session Skate
Post by: doyle on February 15, 2022, 11:14:32 AM
Expand Quote
I've been a "Skater XL is way better than Session" guy forever (console and PC player), but this weekend decided to actually sit down and force myself to play Session for more than 10 minutes before the big update and found it surprisingly fun. I still think that a lot of the Session animations look worse than Skater XL's, but I finally think I understand the SXL haters' point of view.

It's cool how the controls are somewhat similar (right foot/left foot on the sticks) but so different to SXL at the same time. Both feel very intuitive in their own way and it's kind of fun to have the challenge of learning new controls again. Console Skater XL is obviously the worst, but I still find modded SXL and console Session both super fun for different reasons. I think if SXL could get the best of the mods added to the console version (mostly just the realism aspects) there would be a lot less Skater XL vs. Session talk and more people enjoying both.
[close]

Has there been any talk of this happening? I know it took crazy long time before something as big as Skyrim mods got integrated into the console version. Would be sick though. SXL right now is a "have 25 minutes to kill" kinda game, but I'd love to be able to dig into the mods.

Not that I'm aware of, and I can't see it ever happening at this point.

Playing Session now gives me the same feeling as when I first started SXL (or even Skate way back in the day), where you could focus on trying one trick for like 10 minutes. Things like trying to line a grind up correctly is still hard enough that it's rewarding when things work right. Tough to say what it'll feel like once it becomes more second nature the way Skate and SXL are though.
Title: Re: Session Skate
Post by: Ambient Johnny on February 17, 2022, 01:37:10 AM
https://store.steampowered.com/news/app/861650/view/3092287794381001681 (https://store.steampowered.com/news/app/861650/view/3092287794381001681)
Title: Re: Session Skate
Post by: radcunt on February 17, 2022, 02:30:21 PM
You counts copped the new update?

Kick flips are so fast you can barely see em. You need to barely flick to get them looking half good

Turning and pushing is way better but you still can’t lean into a turn. OG Skate still rules for that shit.

The rotation system is way better but takes some getting used to

Feels way better to skate ledges etc. 

All over more solid but still got those spaghetti ankles
Title: Re: Session Skate
Post by: CanadianBacon on February 17, 2022, 02:35:01 PM
You counts copped the new update?

Kick flips are so fast you can barely see em. You need to barely flick to get them looking half good

Turning and pushing is way better but you still can’t lean into a turn. OG Skate still rules for that shit.

The rotation system is way better but takes some getting used to

Feels way better to skate ledges etc. 

All over more solid but still got those spaghetti ankles

Loving it so far.  Make sure you turn your animations on in experimental.   It's just the first sample of animations but they're really crisp.  The update is always a bit buggy at first, but they will send out a patch soon most likely.  Now, if we could just get some shoes besides Fallen and Es, we'd be set.    You can also slow down your kickflips snd scoop tricks in advanced settings fyi.   I slow down my rotation speed too. 
Title: Re: Session Skate
Post by: alraunen on February 17, 2022, 03:21:59 PM
Played for a few hours and overall feels much better, the gameplay now flows more and it's easier to do lines.

Missions are nothing special, they need to work on the user interface to make them more attractive and easy to track.

I had lots of framerate issues playing on my Xbox One, but changed the map and suddenly worked perfectly after that.
Title: Re: Session Skate
Post by: slappies on February 17, 2022, 03:33:32 PM
Update is good, but a little underwhelming. It seems odd to make the biggest new map FDR when the game absolutely does not have transition skating figured out yet.
Title: Re: Session Skate
Post by: Andrefosho on February 18, 2022, 12:15:48 AM
Fired up the update and I'm very pleased with the changes.

Still wish they would put more effort in improving the mechanics and animations instead of pumping out new levels. Like what @slappies commented above on FDR level.
Title: Re: Session Skate
Post by: radcunt on February 18, 2022, 06:53:24 AM
Yeah I wish they’d just work on this content and not bother releasing it till the skater control ls right. They’ve got seperate teams so it’s not really taking manhours away apparently but just stack all that shit for the final game. I’d be happy to keep this with an experimental area and no options as long as they made more progress on the intricacies of control. This update is really good, and will keep me away from XL but it still feels a bit wonky.
Title: Re: Session Skate
Post by: poopnutsupreme on February 18, 2022, 08:01:04 AM
My big fear is that they are going to release the last big update and the game is still wonky as it was before. It keeps getting slightly less wonky but never like damn they got it all figured out now. I originally didn't think this was a problem until they announced it's essentially just two updates till they call the game complete.
Title: Re: Session Skate
Post by: CanadianBacon on February 18, 2022, 09:35:08 AM
This was just a sample of the animations.  That's why you have to turn them on in experimental.  They release fully in the fall, and  from now until than will be the physics and animation overhaul.   I thought they did an excellent job with this update.   Turning and style have really improved, and adding people to the city is awesome!!!   I think they said they're approx. 26 new features added this update.   To get the best experience I like to watch JL Nighmare break the updates down on youtube!! 
Title: Re: Session Skate
Post by: Space Cowboy on February 18, 2022, 12:43:12 PM
My big fear is that they are going to release the last big update and the game is still wonky as it was before. It keeps getting slightly less wonky but never like damn they got it all figured out now. I originally didn't think this was a problem until they announced it's essentially just two updates till they call the game complete.

I had the same feeling but this time it seems there is a lot more space between the updates and they must already have been in progress for a while with all the marketing they are doing right now
Title: Re: Session Skate
Post by: Trilogy on February 18, 2022, 12:50:40 PM
Just bought this game last week and although I didnt expect much to be honest it is exceeding all my expectations.

Really realistic, and the option to control the gameplay and gravity\grind\rotation\flip settings is what make the simulation really good.

I think the maps are also really good with a lot of attention to detail, I have never been to New York or Philly spots, but now I feel if I go there I already know how it is, its really cool for a guy like me who have been watching skate videos all his life can now skate there, even if it in a virtual way.

You can see the team that is making this game have a passion for it and pay attention to detail which is amazing!

After a week playing it I can do almost every trick I want to do, just grinds\slides are a bit difficult sometimes but maybe they will upgrade that in the future.

The game is not perfect yet, but we finally have a GOOD skateboarding simulation, and lets hope for the updates to make it even better.

Well worth the 20 euros I spent on it.
Title: Re: Session Skate
Post by: alraunen on February 18, 2022, 01:50:34 PM
Expand Quote
My big fear is that they are going to release the last big update and the game is still wonky as it was before. It keeps getting slightly less wonky but never like damn they got it all figured out now. I originally didn't think this was a problem until they announced it's essentially just two updates till they call the game complete.
[close]

I had the same feeling but this time it seems there is a lot more space between the updates and they must already have been in progress for a while with all the marketing they are doing right now

I don't think that the game would be completed after the 1.0, but making the full release would allow them to publish in all plattforms and selling it full price.
Title: Re: Session Skate
Post by: radcunt on February 18, 2022, 02:06:11 PM
Yeah the new physics implementation is cool, really adds to it but I remember asking about the turning ages ago as a Kickstarter backer and they said it’s fundementally not gonna change, and they’re right so far. It’s a trick simulator, not a skating simulator. I’m after something that you can really lean into turns and use your weight and momentum to wallride and slappy etc but this ain’t that game. Getting to spots and doing tricks is it’s vibe, and I guess that’s fine. It is getting better at it and is now actually fun as shit to play mostly, but just doesn’t FEEL cool to skate around still.

One thing I do love is how it does switch. Takes a while to click but with the revert update is way more functional. Just doing a backside kick flip then doing one switch with all the control reversed feels so good. Love it. So much more satisfying than XL
Title: Re: Session Skate
Post by: Palm on February 19, 2022, 07:20:50 AM
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My big fear is that they are going to release the last big update and the game is still wonky as it was before. It keeps getting slightly less wonky but never like damn they got it all figured out now. I originally didn't think this was a problem until they announced it's essentially just two updates till they call the game complete.
[close]

I had the same feeling but this time it seems there is a lot more space between the updates and they must already have been in progress for a while with all the marketing they are doing right now
[close]



I don't think that the game would be completed after the 1.0, but making the full release would allow them to publish in all plattforms and selling it full price.

not true, the V1 will be a complete game with all the goal checked from the road map.
but there will be a lot of chances, that they will keep developing the game after the V1 with new features. Will see it once the final version hit the market.

Also, for the ppl who think that V1 will be still janky. The build you are currently playing, is not the build the Devs have, since the beginning they've always  been way more headed in their work, than the public can play. This new update came out after 7month of work and you can see how it has evolved. and the 2 next updates will have 5 month between them, its a lot of time of work still.
Title: Re: Session Skate
Post by: Space Cowboy on February 20, 2022, 03:39:18 PM
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My big fear is that they are going to release the last big update and the game is still wonky as it was before. It keeps getting slightly less wonky but never like damn they got it all figured out now. I originally didn't think this was a problem until they announced it's essentially just two updates till they call the game complete.
[close]

I had the same feeling but this time it seems there is a lot more space between the updates and they must already have been in progress for a while with all the marketing they are doing right now
[close]



I don't think that the game would be completed after the 1.0, but making the full release would allow them to publish in all plattforms and selling it full price.
[close]

not true, the V1 will be a complete game with all the goal checked from the road map.
but there will be a lot of chances, that they will keep developing the game after the V1 with new features. Will see it once the final version hit the market.

Also, for the ppl who think that V1 will be still janky. The build you are currently playing, is not the build the Devs have, since the beginning they've always  been way more headed in their work, than the public can play. This new update came out after 7month of work and you can see how it has evolved. and the 2 next updates will have 5 month between them, its a lot of time of work still.

I dont think that Crea-ture is a studio that will abandon the project after V1
Title: Re: Session Skate
Post by: Filip on February 21, 2022, 12:49:32 AM
I bought the first version way back when they first released it, and Ive been struggling with the game ever since. I could never get into it the way I got into moded SXL.

But this last update, the spinning and turning mechanics are much, much better and its actually playable. Still a little wonky and clunky, but way better. I put around 10 hours in since the update, and its a completely different game.
Title: Re: Session Skate
Post by: radcunt on February 22, 2022, 05:59:01 AM
I can just skate around doing 180s and manuals everywhere and be happy. It’s really clicking now how much better it works.
Title: Re: Session Skate
Post by: Prinzy on February 22, 2022, 08:39:18 AM
mostly loving the update, cosign all the praises so far.

only complaint is performance on xbox one is quite buggy, but I expected this with such a large update. still, a couple times its been such a bummer i turned it off cause i was over it.
Title: Re: Session Skate
Post by: Space Cowboy on February 22, 2022, 04:21:43 PM
I bought the first version way back when they first released it, and Ive been struggling with the game ever since. I could never get into it the way I got into moded SXL.

But this last update, the spinning and turning mechanics are much, much better and its actually playable. Still a little wonky and clunky, but way better. I put around 10 hours in since the update, and its a completely different game.

Im super hyped to hear about this, was needing a reason to play more recently
Title: Re: Session Skate
Post by: krookedjuice on February 23, 2022, 08:56:41 AM
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I bought the first version way back when they first released it, and Ive been struggling with the game ever since. I could never get into it the way I got into moded SXL.

But this last update, the spinning and turning mechanics are much, much better and its actually playable. Still a little wonky and clunky, but way better. I put around 10 hours in since the update, and its a completely different game.
[close]

Im super hyped to hear about this, was needing a reason to play more recently

this update has me playing a lot. i agree with the clunky comment,  but it's insane how much better feels now over when it dropped. Really looking forward to the transition skating physics.
Title: Re: Session Skate
Post by: CanadianBacon on February 23, 2022, 05:23:46 PM
Jahmir Brown coming soon to Session!!!!   Pretty big deal to have a Palace head in the game!!
Title: Re: Session Skate
Post by: Ambient Johnny on March 03, 2022, 05:55:52 AM
Was excited about the update, however I've found myself playing it less after it dropped. Some useful adjustments to the turning physics and animations, yet I have been struggling to find any settings that feel as right as things did prior to the update. The push force especially, it's always too much or too little, and it glitches A LOT where after one push you suddenly get an extra burst of speed for no apparent reason, and it has fucked up landing things to the point of just quitting the game instead of sitting there getting frustrated over and over. Also getting into grinds feels more difficult now, certain grinds, like smith grinds, are more about luck than a "locked in" feeling I had it down to in the past (don't like the changes they made to getting into grinds/slides).

The Jerome Banks map is kind of cool, but very small, and I find the instantaneous insane speeds you reach hitting the banks hard to work with. Anyone else having issues with skate sounds not working as before?
Title: Re: Session Skate
Post by: Andrefosho on March 04, 2022, 03:25:58 AM
Watched the community contest clips. It's nuts what is possible in this game. I'm just here nosesliding/tailsliding.

For me the game is noticeably improved after the last update. SXL just there collecting dust.
Title: Re: Session Skate
Post by: Pudd on March 25, 2022, 09:55:08 AM
New update is sick but has anyone run into the problem of manuals not registering? Trying to beat all the missions but am stuck on the first antiferg one because it doesn't register the manuals
Title: Re: Session Skate
Post by: Palm on March 25, 2022, 10:51:57 AM
Manuals are working fine.
But the Antiferg are all NO PUSH lines missions only.
Make sure to not push between tricks. Don’t skip the dialogues, important informations about the mission and the games in general are given to you.
Title: Re: Session Skate
Post by: Pudd on March 25, 2022, 10:52:26 AM
oh gotcha thank you
Title: Re: Session Skate
Post by: Space Cowboy on March 29, 2022, 10:56:24 AM
New update is sick but has anyone run into the problem of manuals not registering? Trying to beat all the missions but am stuck on the first antiferg one because it doesn't register the manuals
Manuals are working fine.
But the Antiferg are all NO PUSH lines missions only.
Make sure to not push between tricks. Don’t skip the dialogues, important informations about the mission and the games in general are given to you.

I was having the same problem, didn't even think of this hahaha
Title: Re: Session Skate
Post by: matt_2993 on April 22, 2022, 02:15:20 PM
This just looks insane. Dying for this to drop on ps4
https://www.instagram.com/tv/Ccqts22gA5U/?igshid=YmMyMTA2M2Y=
Title: Re: Session Skate
Post by: Space Cowboy on April 25, 2022, 05:37:41 PM
This just looks insane. Dying for this to drop on ps4
https://www.instagram.com/tv/Ccqts22gA5U/?igshid=YmMyMTA2M2Y=

I believe that they said they are expecting it to be on Playstation by Fall 2022 (No specific dates yet)
Title: Re: Session Skate
Post by: phlap on April 27, 2022, 09:04:00 AM
Honestly, just comparing how far along this game has come since I first played the Kickstarter demo 'til now. It's actually mental just how much far along the game has come.

I still randomly bail for seemingly no reason sometimes though, and I much prefer how SXL handles powerslides and reverts, but for everything else, Session just feels better to play. SXL is too easy/floaty for my liking.

Still. NO skateboarding game has ever had great mini ramp physics. I'm very interested to see how they tackle it when the transition update hits. Skating FDR does NOT feel good at the minute.
Title: Re: Session Skate
Post by: Ambient Johnny on April 28, 2022, 04:58:31 AM
Some of the bugs have become less severe lately. The one that still gets on my nerves every time I play now is the "extra push speed" thing that happens almost every time one takes one push from standstill, there is a boost of speed as if one had made an additional push, this was not an issue in the past, and it has frustrated me to the point of quitting more times than I can remember because of how it fucks up skating rails etc.
Title: Re: Session Skate
Post by: CanadianBacon on May 18, 2022, 08:48:57 AM
I've been playing this game on Xbox series X and recently tried it on my brother's Xbox one x.  I couldn't believe the difference in performance, it was almost unplayable on the old gen system.  If anyone is enjoying this on Xbox one and you have the means, upgrading your system will open up a while new experience for you!!!
Title: Re: Session Skate
Post by: alraunen on May 30, 2022, 02:19:57 PM
https://www.instagram.com/tv/CeMK2jnp6DS/?igshid=YmMyMTA2M2Y=

June update has been cancelled and they will release the full game September 21th.

They also cancelled vert (not transition) and a few other things. Not the best news but I guess the publisher is pushing to release the game as soon as possible...
Title: Re: Session Skate
Post by: matt_2993 on May 30, 2022, 09:58:02 PM
Ps4 finally!!!
Title: Re: Session Skate
Post by: poopnutsupreme on June 03, 2022, 06:35:01 AM
My big fear is that they are going to release the last big update and the game is still wonky as it was before. It keeps getting slightly less wonky but never like damn they got it all figured out now. I originally didn't think this was a problem until they announced it's essentially just two updates till they call the game complete.

I think my fear is worse now with the news of them cancelling the second update. I really hope for this game to come out good but I’m fearing it’ll be another skater xl deal where it’s so close to something amazing but they stop before hitting the final stretch. Hoping to be proven wrong but I’m not counting on it.
 
Title: Re: Session Skate
Post by: matt_2993 on June 03, 2022, 08:21:22 AM
I think we can at least feel pretty safe that they'll absolutely continue to develop and enhance the game after release vs Easy Day Studio who has always ignored the community. Session developers are everything I wish Easy Day could've been. But we'll see anyway
Title: Re: Session Skate
Post by: oak leaf on June 03, 2022, 10:30:44 AM
i played the launch version for a mean minute and then put it down. just tried the update and wtf. this game is too good. no lie practicing fs 50s flip out at muni ( in game ) just made me realize what im doing wrong popping out of grinds in real life…. thank you session  ;D
Title: Re: Session Skate
Post by: eSK3 on June 05, 2022, 07:24:51 AM
Official 1.0 release date: 09/22/2022
Hoping for multiplayer. I’ve already played well over 500 hours of early access. It just gets better and better.
Title: Re: Session Skate
Post by: Gnarfunkell on June 05, 2022, 09:38:49 AM
I don't think we're getting multiplayer in September, but supposedly the devs are promising further updates after full release. I'm bummed we're not getting vert either. I wasn't anticipating mega-ramp type vert, but the fact that there won't be any grabs whatsoever is sad. I was looking forward to doing airs at the FDR half pipe. I really enjoy the mechanics of the current version, but man it's optimized like dog shit. At this point I'd be happy to just have the game as is but without all the frame rate issues and general wonkiness.
Title: Re: Session Skate
Post by: alraunen on July 07, 2022, 11:27:02 AM
https://youtu.be/a94x31yVxyE

Release trailer could be so much better tbh
Title: Re: Session Skate
Post by: Murge on July 11, 2022, 03:31:53 PM
On session can you fall on manuals and grinds? Or do you just fall out of them like on xl?
Title: Re: Session Skate
Post by: matt_2993 on July 12, 2022, 11:20:14 AM
I love the separate post just to emphasize the game will be packed with baggy pants options
https://www.instagram.com/tv/Cf6-C3lFlSE/?igshid=YmMyMTA2M2Y=
Title: Re: Session Skate
Post by: FuzzGNU on July 15, 2022, 12:02:53 PM
I think we can at least feel pretty safe that they'll absolutely continue to develop and enhance the game after release vs Easy Day Studio who has always ignored the community. Session developers are everything I wish Easy Day could've been. But we'll see anyway

That was the lead developers vision and I trust him.

But he's gone now. They've got a publisher and producers. Nothing is guaranteed anymore.

I hope they respect the initial vision, but who knows.
Title: Re: Session Skate
Post by: Space Cowboy on July 19, 2022, 11:42:53 AM
I love the separate post just to emphasize the game will be packed with baggy pants options
https://www.instagram.com/tv/Cf6-C3lFlSE/?igshid=YmMyMTA2M2Y=

For me this was probably one of the main features i hoped for every update
Title: Re: Session Skate
Post by: bluntfullofmid on July 24, 2022, 08:42:49 PM
since skate 4 is more than likely gonna be some wonky shit can anyone let me know if session is worth the money to buy for xbox one?
Title: Re: Session Skate
Post by: Palm on July 25, 2022, 08:43:38 AM
On Xbox you can test the game for 2h for free.

It’s still on pre alpha development at this moment. At a very low price. But that will change at the V1 release in September for a higher price.

It doesn’t hurt to buy it now and see what’s up in September
Title: Re: Session Skate
Post by: Murge on July 25, 2022, 09:01:36 AM
I can’t get use to the shoulder button steering. In skater xl I used the front foot joystick to steer
Title: Re: Session Skate
Post by: alraunen on July 26, 2022, 12:45:48 PM
since skate 4 is more than likely gonna be some wonky shit can anyone let me know if session is worth the money to buy for xbox one?

I'm playing with an Xbox One S and runs decently, 20$ is a bargain for the 200 hours I been playing
Title: Re: Session Skate
Post by: Gnarfunkell on July 26, 2022, 01:53:13 PM
since skate 4 is more than likely gonna be some wonky shit can anyone let me know if session is worth the money to buy for xbox one?

The current version doesn't run super well on Xbox, so it might be worth waiting until just before the full release in September when it'll be optimized better. The game has a pretty significant learning curve, but once you're past that it's a great game. I've been playing for a couple years now and still love it.
Title: Re: Session Skate
Post by: knee surgery on July 26, 2022, 05:19:45 PM
since skate 4 is more than likely gonna be some wonky shit can anyone let me know if session is worth the money to buy for xbox one?
I play it on series s and it is the best skateboarding game you can get for the platform, I don't know why but the demo feels wonkier than what the retail version is (some flaws but it is way way playable) 10/10 best 24 euros ever spent
Title: Re: Session Skate
Post by: FuzzGNU on July 27, 2022, 07:01:44 PM
My primary issue with Session is the turning feels pretty bad, no matter what I do to the settings. If I get the settings perfect, the turning is "okay" at best.

They need to learn from SkaterXL because those guys nailed the turning controls.
Title: Re: Session Skate
Post by: radcunt on August 10, 2022, 01:10:23 AM
My primary issue with Session is the turning feels pretty bad, no matter what I do to the settings. If I get the settings perfect, the turning is "okay" at best.

They need to learn from SkaterXL because those guys nailed the turning controls.

Same here. Fucking kills it for me. It’s all trick focused but so much of skateboarding is feeling good on your board. The last update did help, but still feels like you’re turning a stick. Let me lean into a turn, use my weight against a curb. Honestly if someone made a skate game demo that all you can do is turn with weight dynamics and momentum, breaking traction properly, using this to make hillbimbs fun and doing slappies feel right I’d pay anything.
Title: Re: Session Skate
Post by: matt_2993 on August 10, 2022, 05:04:33 AM
As someone who's waited for session since the absolute first day it even mentioned online, can someone fuckin make me feel better and say the turning isn't that bad? Finally bout to have the console game this year god damn it
Title: Re: Session Skate
Post by: radcunt on August 10, 2022, 05:55:06 AM
Look, it's way better than it was, and hopefully even better by V1.0
Title: Re: Session Skate
Post by: Palm on August 10, 2022, 10:31:40 AM
As someone who's waited for session since the absolute first day it even mentioned online, can someone fuckin make me feel better and say the turning isn't that bad? Finally bout to have the console game this year god damn it
You got a shit ton of options for turning from loosing trucks independently, having wheelbite, adjusting banking to the way your camera will follow the skater . I got like more of 4000h in that game and I don’t have issue with turning. The last update fixed a lot of issues in that domain.
Title: Re: Session Skate
Post by: FuzzGNU on August 10, 2022, 02:00:40 PM
As someone who's waited for session since the absolute first day it even mentioned online, can someone fuckin make me feel better and say the turning isn't that bad? Finally bout to have the console game this year god damn it

It's gotten better. The turning was awful before. Now it's just vaguely bad.

Like others said there are tons of options and settings to fine tune. You can make it okay with a bunch of effort... But SkaterXL nailed turning controls in my opinion, so it's frustrating to be playing a game with mediocre turning when I know great turning is possible.

Don't let my posts discourage you.
Title: Re: Session Skate
Post by: Slugboi22 on August 14, 2022, 11:29:07 AM
Expand Quote
As someone who's waited for session since the absolute first day it even mentioned online, can someone fuckin make me feel better and say the turning isn't that bad? Finally bout to have the console game this year god damn it
[close]

It's gotten better. The turning was awful before. Now it's just vaguely bad.

Like others said there are tons of options and settings to fine tune. You can make it okay with a bunch of effort... But SkaterXL nailed turning controls in my opinion, so it's frustrating to be playing a game with mediocre turning when I know great turning is possible.

Don't let my posts discourage you.
i barely changed any of the base settings and i found the turning to be just fine. calling it awful is a bit of an exaggeration. i personally find session to be the superior game and i’m super excited for 1.0 :)
Title: Re: Session Skate
Post by: FuzzGNU on August 14, 2022, 12:50:48 PM
Expand Quote
Expand Quote
As someone who's waited for session since the absolute first day it even mentioned online, can someone fuckin make me feel better and say the turning isn't that bad? Finally bout to have the console game this year god damn it
[close]

It's gotten better. The turning was awful before. Now it's just vaguely bad.

Like others said there are tons of options and settings to fine tune. You can make it okay with a bunch of effort... But SkaterXL nailed turning controls in my opinion, so it's frustrating to be playing a game with mediocre turning when I know great turning is possible.

Don't let my posts discourage you.
[close]
i barely changed any of the base settings and i found the turning to be just fine. calling it awful is a bit of an exaggeration. i personally find session to be the superior game and i’m super excited for 1.0 :)

Glad to hear it.

For me, with how finesse I have to be with the trigger, it really bothers my finger. I can never just fully hold down the trigger, so I gotta hang in this uncomfortable middleground all the time.

Using Xbox One controller on PC, if that matters.
Title: Re: Session Skate
Post by: Palm on August 14, 2022, 01:31:16 PM
Just a lil word about the community Session mag, new issue is out.
Primo Session Mag Issue 2 (https://issuu.com/primosessionmagazine/docs/primomag_issue2_finaleversion_upload)

(https://cdn.discordapp.com/attachments/837803278791213056/1008163657789739069/Primo_Issue2_StacksV5.jpg)
Title: Re: Session Skate
Post by: internetname on August 15, 2022, 08:27:21 AM
https://www.youtube.com/watch?v=YQ-etJi5sXc (https://www.youtube.com/watch?v=YQ-etJi5sXc)
Title: Re: Session Skate
Post by: alraunen on August 16, 2022, 03:23:29 PM
https://store.steampowered.com/news/app/861650/view/3362519627202834530

I'm stoked to see that there's a psysichal release of the game! I asked so many times but didn't get an answer. The cover looks boring but I'm glad to support the game again.

(https://i.ibb.co/YZ6KtdZ/8-F92-A459-A771-4-FA9-A355-2360-E4-E69-C74.jpg) (https://ibb.co/8cJRjxc)
https://www.game.es/session-skate-sim-xbox-series-x-207302
Title: Re: Session Skate
Post by: Palm on August 16, 2022, 06:48:40 PM
https://store.steampowered.com/news/app/861650/view/3362519627202834530

I'm stoked to see that there's a psysichal release of the game! I asked so many times but didn't get an answer. The cover looks boring but I'm glad to support the game again.

(https://i.ibb.co/YZ6KtdZ/8-F92-A459-A771-4-FA9-A355-2360-E4-E69-C74.jpg) (https://ibb.co/8cJRjxc)
https://www.game.es/session-skate-sim-xbox-series-x-207302

This isn’t the final cover, they haven’t revealed it yet.
Next week they are supposed to reveal the new city via IGN. And a bunch of other shit during a German Gamescon event.
Title: Re: Session Skate
Post by: OrangeVHStapes on August 26, 2022, 07:35:19 AM
SF is the newest city. They released a trailer for it on youtube then deleted it.

https://www.ign.com/videos/session-skate-sim-gameplay-trailer

You can watch it on IGN but you gotta watch a 15 second ad before...
Title: Re: Session Skate
Post by: alraunen on August 26, 2022, 08:50:42 AM
https://youtu.be/kTo59FyCHhs

SF is a great choice
Title: Re: Session Skate
Post by: matt_2993 on August 26, 2022, 09:37:39 AM
Yooo thats so fuckin dope can't wait to buy it.

Altho I really wish they got the body animations better still. Absolutely no impact after landing that 20 stair handrail, hopefully its something they can still update later
Title: Re: Session Skate
Post by: Mean salto on August 26, 2022, 10:15:00 AM
Such an odd group of skaters. Did they sign up for this in 2006?
Title: Re: Session Skate
Post by: Theme For A Jackal on August 26, 2022, 10:42:41 AM
Such an odd group of skaters. Did they sign up for this in 2006?

It's basically an indie game, they weren't going to get the AAA pros
Title: Re: Session Skate
Post by: busstopmag on August 26, 2022, 12:05:24 PM
Man if this is inspired by the 90s, I feel like I'm misremembering how people did 360 flips back then.
Title: Re: Session Skate
Post by: camel filters on August 26, 2022, 12:05:54 PM
Been playing the alpha build since it was available on steam a couple years ago. My local shop is in this even though Austin isn't in this as a skateable city so thats enough for me to keep playing.
Title: Re: Session Skate
Post by: Mean salto on August 26, 2022, 12:51:39 PM
Expand Quote
Such an odd group of skaters. Did they sign up for this in 2006?
[close]

It's basically an indie game, they weren't going to get the AAA pros
Yeah i get that but there's like one current day pro/under 35 year old. I'm not complaining, they're my gens guys I'm just pointing out it's seems like some odd choices.
Title: Re: Session Skate
Post by: Gnarfunkell on August 26, 2022, 01:50:20 PM
Man if this is inspired by the 90s, I feel like I'm misremembering how people did 360 flips back then.

The tre flips can look different based on your settings and how you control the flick (especially if you play on the "desync" setting). I do mine fairly quick and snappy rather than how they did them for the gameplay trailer.

Really looking forward to the update as I've been playing for a couple years now and will definitely appreciate it being more polished. Kinda bummed they didn't show any hilly neighborhoods in that trailer though. San Fran was the city I was hoping they'd reveal, but I want it for the hills haha.
Title: Re: Session Skate
Post by: Palm on August 26, 2022, 05:15:10 PM
Expand Quote
Man if this is inspired by the 90s, I feel like I'm misremembering how people did 360 flips back then.
[close]

The tre flips can look different based on your settings and how you control the flick (especially if you play on the "desync" setting). I do mine fairly quick and snappy rather than how they did them for the gameplay trailer.

Really looking forward to the update as I've been playing for a couple years now and will definitely appreciate it being more polished. Kinda bummed they didn't show any hilly neighborhoods in that trailer though. San Fran was the city I was hoping they'd reveal, but I want it for the hills haha.

They also said that trailer was made a few month ago, and 7 builds orders, than the one they currently working on.

Donovan said, that he will post on Sunday a « director cut » of that teaser, with a better skate sounds and a few shots from others spots not showed yet. IGN kinda fucked up the release, they were suposed also to show a 15min of raw footage. And talk more about the game and recent development.
Title: Re: Session Skate
Post by: radcunt on August 27, 2022, 09:21:36 AM
Such an odd group of skaters. Did they sign up for this in 2006?

The brands are shit too. Young dudes play games, gotta include them too.

Fuck just get the cooler small brands on board. Frog and Limosine for the kids, Tired for the dads, Was hoping they’d drop SF and all the Deluxe brands though tbh but it seems they’re stuck in the daggy early 2000s.
Also this shit better control better if they’re gonna (hopefully) have some hills to bomb. You could just let it roll down the biggest hill on earth atm and it’d just roll down easy. Give us some balance drama.
Title: Re: Session Skate
Post by: Mean salto on August 28, 2022, 12:41:06 AM
Expand Quote
Such an odd group of skaters. Did they sign up for this in 2006?
[close]

The brands are shit too. Young dudes play games, gotta include them too.

Fuck just get the cooler small brands on board. Frog and Limosine for the kids, Tired for the dads, Was hoping they’d drop SF and all the Deluxe brands though tbh but it seems they’re stuck in the daggy early 2000s.
Also this shit better control better if they’re gonna (hopefully) have some hills to bomb. You could just let it roll down the biggest hill on earth atm and it’d just roll down easy. Give us some balance drama.
None of the brands apart from fallen even go with any of the listed skaters. I don't mind Louie, billy mark, Appleyard, burman, daewon but you'd think if you could get those names you could also get a new guy from toy machine, enjoy, zero etc I know there's not a lot of money but you'd assume certain skaters would be like "yeah ok fuck it I'm in" knowing they're never getting picked for tony Hawks or anything
Title: Re: Session Skate
Post by: alraunen on August 28, 2022, 02:15:47 AM
Expand Quote
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Such an odd group of skaters. Did they sign up for this in 2006?
[close]

The brands are shit too. Young dudes play games, gotta include them too.

Fuck just get the cooler small brands on board. Frog and Limosine for the kids, Tired for the dads, Was hoping they’d drop SF and all the Deluxe brands though tbh but it seems they’re stuck in the daggy early 2000s.
Also this shit better control better if they’re gonna (hopefully) have some hills to bomb. You could just let it roll down the biggest hill on earth atm and it’d just roll down easy. Give us some balance drama.
[close]
None of the brands apart from fallen even go with any of the listed skaters. I don't mind Louie, billy mark, Appleyard, burman, daewon but you'd think if you could get those names you could also get a new guy from toy machine, enjoy, zero etc I know there's not a lot of money but you'd assume certain skaters would be like "yeah ok fuck it I'm in" knowing they're never getting picked for tony Hawks or anything

I think that most of them doesn't get paid, brands doesn't seem to get paid too. that's why probably some sponsors of the skaters aren't in the game. There's 3 skaters leff to be announced? Hopefully they can get some good pros.
Title: Re: Session Skate
Post by: bluntfullofmid on August 28, 2022, 08:58:29 AM
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Such an odd group of skaters. Did they sign up for this in 2006?
[close]

The brands are shit too. Young dudes play games, gotta include them too.

Fuck just get the cooler small brands on board. Frog and Limosine for the kids, Tired for the dads, Was hoping they’d drop SF and all the Deluxe brands though tbh but it seems they’re stuck in the daggy early 2000s.
Also this shit better control better if they’re gonna (hopefully) have some hills to bomb. You could just let it roll down the biggest hill on earth atm and it’d just roll down easy. Give us some balance drama.
[close]
None of the brands apart from fallen even go with any of the listed skaters. I don't mind Louie, billy mark, Appleyard, burman, daewon but you'd think if you could get those names you could also get a new guy from toy machine, enjoy, zero etc I know there's not a lot of money but you'd assume certain skaters would be like "yeah ok fuck it I'm in" knowing they're never getting picked for tony Hawks or anything
[close]

I think that most of them doesn't get paid, brands doesn't seem to get paid too. that's why probably some sponsors of the skaters aren't in the game. There's 3 skaters leff to be announced? Hopefully they can get some good pros.
this makes sense cause i was scratching my head wondering how Jahmir was in this game but Palace and DC are no where to be seen in the sponsors
Title: Re: Session Skate
Post by: Palm on August 28, 2022, 09:37:57 AM
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Such an odd group of skaters. Did they sign up for this in 2006?
[close]

The brands are shit too. Young dudes play games, gotta include them too.

Fuck just get the cooler small brands on board. Frog and Limosine for the kids, Tired for the dads, Was hoping they’d drop SF and all the Deluxe brands though tbh but it seems they’re stuck in the daggy early 2000s.
Also this shit better control better if they’re gonna (hopefully) have some hills to bomb. You could just let it roll down the biggest hill on earth atm and it’d just roll down easy. Give us some balance drama.
[close]
None of the brands apart from fallen even go with any of the listed skaters. I don't mind Louie, billy mark, Appleyard, burman, daewon but you'd think if you could get those names you could also get a new guy from toy machine, enjoy, zero etc I know there's not a lot of money but you'd assume certain skaters would be like "yeah ok fuck it I'm in" knowing they're never getting picked for tony Hawks or anything
[close]

I think that most of them doesn't get paid, brands doesn't seem to get paid too. that's why probably some sponsors of the skaters aren't in the game. There's 3 skaters leff to be announced? Hopefully they can get some good pros.
[close]
this makes sense cause i was scratching my head wondering how Jahmir was in this game but Palace and DC are no where to be seen in the sponsors

DC is in the game, they have a lot of brands not announced yet.
Also pro skaters are individual, brands are corporate business. Don’t fantasize too much about the skateboarding industry, having a pro in a game doesn’t mean the brand want to be in as well. And I would say even most of the time brands and pros are assholes to small projects with a little money.
Not even talking about the endless legal process with lawyers.

There is chances that all the pros you are worshiping are just assholes, by either asking for more money or just didn’t believe in the project.

That’s at least half of the answer of « why they haven’t my favourite pro ».

 
Title: Re: Session Skate
Post by: Mean salto on August 28, 2022, 11:10:17 AM
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Such an odd group of skaters. Did they sign up for this in 2006?
[close]

The brands are shit too. Young dudes play games, gotta include them too.

Fuck just get the cooler small brands on board. Frog and Limosine for the kids, Tired for the dads, Was hoping they’d drop SF and all the Deluxe brands though tbh but it seems they’re stuck in the daggy early 2000s.
Also this shit better control better if they’re gonna (hopefully) have some hills to bomb. You could just let it roll down the biggest hill on earth atm and it’d just roll down easy. Give us some balance drama.
[close]
None of the brands apart from fallen even go with any of the listed skaters. I don't mind Louie, billy mark, Appleyard, burman, daewon but you'd think if you could get those names you could also get a new guy from toy machine, enjoy, zero etc I know there's not a lot of money but you'd assume certain skaters would be like "yeah ok fuck it I'm in" knowing they're never getting picked for tony Hawks or anything
[close]

I think that most of them doesn't get paid, brands doesn't seem to get paid too. that's why probably some sponsors of the skaters aren't in the game. There's 3 skaters leff to be announced? Hopefully they can get some good pros.
[close]
this makes sense cause i was scratching my head wondering how Jahmir was in this game but Palace and DC are no where to be seen in the sponsors
[close]

DC is in the game, they have a lot of brands not announced yet.
Also pro skaters are individual, brands are corporate business. Don’t fantasize too much about the skateboarding industry, having a pro in a game doesn’t mean the brand want to be in as well. And I would say even most of the time brands and pros are assholes to small projects with a little money.
Not even talking about the endless legal process with lawyers.

There is chances that all the pros you are worshiping are just assholes, by either asking for more money or just didn’t believe in the project.

That’s at least half of the answer of « why they haven’t my favourite pro ».
I wouldn't necessarily say somebody is an asshole for not wanting to give their likeness to a videogame if they don't think it's worth the money. As a pro you would of built your name up over the years and might be defensive of somebody just stepping in and taking advantage.
this is actually basically the same argument i think of when skaters just use other people's art and music.
That being said it must be a nightmare trying to get a group worthy skateboarders to sign up these days. Don't even know how you'd start.
Title: Re: Session Skate
Post by: Palm on August 28, 2022, 11:26:43 AM
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Such an odd group of skaters. Did they sign up for this in 2006?
[close]

The brands are shit too. Young dudes play games, gotta include them too.

Fuck just get the cooler small brands on board. Frog and Limosine for the kids, Tired for the dads, Was hoping they’d drop SF and all the Deluxe brands though tbh but it seems they’re stuck in the daggy early 2000s.
Also this shit better control better if they’re gonna (hopefully) have some hills to bomb. You could just let it roll down the biggest hill on earth atm and it’d just roll down easy. Give us some balance drama.
[close]
None of the brands apart from fallen even go with any of the listed skaters. I don't mind Louie, billy mark, Appleyard, burman, daewon but you'd think if you could get those names you could also get a new guy from toy machine, enjoy, zero etc I know there's not a lot of money but you'd assume certain skaters would be like "yeah ok fuck it I'm in" knowing they're never getting picked for tony Hawks or anything
[close]

I think that most of them doesn't get paid, brands doesn't seem to get paid too. that's why probably some sponsors of the skaters aren't in the game. There's 3 skaters leff to be announced? Hopefully they can get some good pros.
[close]
this makes sense cause i was scratching my head wondering how Jahmir was in this game but Palace and DC are no where to be seen in the sponsors
[close]

DC is in the game, they have a lot of brands not announced yet.
Also pro skaters are individual, brands are corporate business. Don’t fantasize too much about the skateboarding industry, having a pro in a game doesn’t mean the brand want to be in as well. And I would say even most of the time brands and pros are assholes to small projects with a little money.
Not even talking about the endless legal process with lawyers.

There is chances that all the pros you are worshiping are just assholes, by either asking for more money or just didn’t believe in the project.

That’s at least half of the answer of « why they haven’t my favourite pro ».
[close]
I wouldn't necessarily say somebody is an asshole for not wanting to give their likeness to a videogame if they don't think it's worth the money. As a pro you would of built your name up over the years and might be defensive of somebody just stepping in and taking advantage.
this is actually basically the same argument i think of when skaters just use other people's art and music.
That being said it must be a nightmare trying to get a group worthy skateboarders to sign up these days. Don't even know how you'd start.

Oh no, believe me, there is definitely a lot of assholes in the industry. A lot of entitled people that don’t deserve the fame they got.

Devs approached their all their favourites brands and pros to be in the game, and the answers from some of them was really not cool.

Made even some inconfortable situation with a cool pro who accepted to be in the game, but his sponsors didn’t accepted and were means toward the devs.

At least what you can say, is the pros and brands who are in the game are cool people.
Title: Re: Session Skate
Post by: radcunt on August 28, 2022, 08:59:14 PM
Interesting, how do you know all that?

I think the Session guys taste doesn't line up with mine, but I don't care about early 2000s late 90s too much, all up to 97 then from 2010.  Either way, don't really care about pros and brands, but wish h

They confirmed no SF hills will be in it as there's no challenge from the game, which is my biggest gripe with the game.  It's not a skating simulation, it's a trick simulation, because being on the board has no consequences.  Speed and momentum doesn't really play into the gameplay and the game suffers for it.  Give me a hill to bomb with the chance to hitting a crack or getting the wobbles, navigating cars, slowing down to hit a rail or ledge and then reckoning with the run out speed. 
Title: Re: Session Skate
Post by: internetname on August 29, 2022, 03:49:45 PM
Agreed about the pro selection being a little weird (although yes as a small dev team without a lot of money they probably got kooked out by a lot of people) but I will say the last couple pros that they haven't announced yet are solid picks. Since they have manny santiago on the roster hopefully they add Brad Cromer down the line to complete the meme
Title: Re: Session Skate
Post by: busstopmag on August 30, 2022, 06:36:01 AM
Interesting, how do you know all that?

I think the Session guys taste doesn't line up with mine, but I don't care about early 2000s late 90s too much, all up to 97 then from 2010.  Either way, don't really care about pros and brands, but wish h

They confirmed no SF hills will be in it as there's no challenge from the game, which is my biggest gripe with the game.  It's not a skating simulation, it's a trick simulation, because being on the board has no consequences.  Speed and momentum doesn't really play into the gameplay and the game suffers for it.  Give me a hill to bomb with the chance to hitting a crack or getting the wobbles, navigating cars, slowing down to hit a rail or ledge and then reckoning with the run out speed.

You've got me daydreaming of a sim version of Tony Hawk's Downhill Jam.
Downhill Jam 2 Gaiden: Shut Up and Hellride
Title: Re: Session Skate
Post by: alraunen on September 02, 2022, 05:17:19 AM
Session on Nintendo Switch?

https://www.nintendolife.com/news/2022/09/session-skate-sim-gets-rated-for-switch-in-taiwan
Title: Re: Session Skate
Post by: matt_2993 on September 02, 2022, 05:58:30 AM
I would definitely buy it twice if it later shows up on twitch.  Hopefully they follow through unlike skater xl
Title: Re: Session Skate
Post by: matt_2993 on September 03, 2022, 10:33:10 AM
CHINA BANKS

https://www.instagram.com/reel/CiA9eCkJp75/?igshid=YmMyMTA2M2Y=
Title: Re: Session Skate
Post by: bluntfullofmid on September 06, 2022, 01:26:58 PM
shoutout to Session for giving us maps of real spots without making the users create them on their own (SkaterXL) or just not even having real spots in their game (Skate 4). I will be for sure be giving them my money on the 22nd
Title: Re: Session Skate
Post by: alraunen on September 07, 2022, 03:04:26 PM
https://www.instagram.com/tv/CiN1Xz-gkzo/?igshid=MDJmNzVkMjY=

I don't know if this trailer was made with the last build but graphics and animations look really good. Finally some good shoe options after two years with és and fallen shoes.
Title: Re: Session Skate
Post by: bluntfullofmid on September 07, 2022, 04:07:35 PM
https://www.instagram.com/tv/CiN1Xz-gkzo/?igshid=MDJmNzVkMjY=

I don't know if this trailer was made with the last build but graphics and animations look really good. Finally some good shoe options after two years with és and fallen shoes.
getting CONS in the game is pretty major
Title: Re: Session Skate
Post by: internetname on September 07, 2022, 07:30:29 PM
There's a good possibility the Cons are only for Louie's character as of right now, though in future updates they may add more options for the custom skater now that they have the license. There may be a similar deal with Adidas for Daewon and two of the unannounced pros who also ride for them. Still cool that they're able to work with big brands and the gameplay looks absolutely amazing in those clips, I've been playing since the game was on Kickstarter so I'm excited to feel how much everything has improved
Title: Re: Session Skate
Post by: CanadianBacon on September 10, 2022, 07:00:12 PM
There's a good possibility the Cons are only for Louie's character as of right now, though in future updates they may add more options for the custom skater now that they have the license. There may be a similar deal with Adidas for Daewon and two of the unannounced pros who also ride for them. Still cool that they're able to work with big brands and the gameplay looks absolutely amazing in those clips, I've been playing since the game was on Kickstarter so I'm excited to feel how much everything has improved

2 unannounced adidas pros!!???!?!   You tease!!!   I hope one is Heitor with the Jahmir Brown connection 🙏
Title: Re: Session Skate
Post by: Mean salto on September 10, 2022, 10:26:56 PM
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There's a good possibility the Cons are only for Louie's character as of right now, though in future updates they may add more options for the custom skater now that they have the license. There may be a similar deal with Adidas for Daewon and two of the unannounced pros who also ride for them. Still cool that they're able to work with big brands and the gameplay looks absolutely amazing in those clips, I've been playing since the game was on Kickstarter so I'm excited to feel how much everything has improved
[close]

2 unannounced adidas pros!!???!?!   You tease!!!   I hope one is Heitor with the Jahmir Brown connection 🙏
If they were smart the other would be Nora or Mariah duran.
Title: Re: Session Skate
Post by: radcunt on September 11, 2022, 05:36:23 AM
Busenitz & Nora would rule
Title: Re: Session Skate
Post by: CanadianBacon on September 11, 2022, 10:16:42 AM
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There's a good possibility the Cons are only for Louie's character as of right now, though in future updates they may add more options for the custom skater now that they have the license. There may be a similar deal with Adidas for Daewon and two of the unannounced pros who also ride for them. Still cool that they're able to work with big brands and the gameplay looks absolutely amazing in those clips, I've been playing since the game was on Kickstarter so I'm excited to feel how much everything has improved
[close]

2 unannounced adidas pros!!???!?!   You tease!!!   I hope one is Heitor with the Jahmir Brown connection 🙏
[close]
If they were smart the other would be Nora or Mariah duran.

I like Soto!!
Title: Re: Session Skate
Post by: CanadianBacon on September 11, 2022, 10:32:20 AM
Busenitz & Nora would rule
My initial thought was those 2 would be in the new Skate game.
Title: Re: Session Skate
Post by: CanadianBacon on September 11, 2022, 11:32:08 AM
Jacopo follows the game on Instagram.  That would be a wet dream!!!
Title: Re: Session Skate
Post by: internetname on September 11, 2022, 12:17:19 PM
Jacopo follows the game on Instagram.  That would be a wet dream!!!
He's won't be on their roster for the initial launch but from what I understand the format for future DLC packs will be a new location, pros associated with the location, gear from the pros' sponsors and local brands, and new story missions at the spots so they'd be dumb not to try to do a Milano Centrale DLC with Jacopo
Title: Re: Session Skate
Post by: FuzzGNU on September 11, 2022, 12:55:43 PM
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Jacopo follows the game on Instagram.  That would be a wet dream!!!
[close]
He's won't be on their roster for the initial launch but from what I understand the format for future DLC packs will be a new location, pros associated with the location, gear from the pros' sponsors and local brands, and new story missions at the spots so they'd be dumb not to try to do a Milano Centrale DLC with Jacopo

Ooooo... Milano Centrale is my favorite in SkaterXL. Would love that.
Title: Re: Session Skate
Post by: CanadianBacon on September 11, 2022, 01:26:57 PM
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Jacopo follows the game on Instagram.  That would be a wet dream!!!
[close]
He's won't be on their roster for the initial launch but from what I understand the format for future DLC packs will be a new location, pros associated with the location, gear from the pros' sponsors and local brands, and new story missions at the spots so they'd be dumb not to try to do a Milano Centrale DLC with Jacopo

That's fucking sick!!   Thanks for the info!!!  👊
Title: Re: Session Skate
Post by: alraunen on September 16, 2022, 12:20:32 PM
Nora, Samarria, Torey Pudwill and Ryan Thompson are the remaining skaters.

https://www.instagram.com/tv/CilAiKhAVhH/?igshid=MDJmNzVkMjY=

Adidas will be available for custom skaters too
Title: Re: Session Skate
Post by: matt_2993 on September 16, 2022, 12:38:58 PM
Eh whatever I'll stick with custom and Barletta on occasion
Title: Re: Session Skate
Post by: Mean salto on September 16, 2022, 12:42:28 PM
Ryan Thompson is so good. Kinda random choice for a game but I'm not complaining. Roger sponno makes sense now
https://youtu.be/DlcuQHT_-mQ
Title: Re: Session Skate
Post by: internetname on September 16, 2022, 03:14:18 PM
Ryan Thompson is so good. Kinda random choice for a game but I'm not complaining. Roger sponno makes sense now
https://youtu.be/DlcuQHT_-mQ

He was one of the first people backing the game and helping them with industry connections and stuff. I'm assuming they held out on adding him until now cause they were trying to get the Adidas license in order but he's been a friend of the studio for a while so its cool to see him finally in the game
Title: Re: Session Skate
Post by: internetname on September 16, 2022, 03:17:05 PM
Nora, Samarria, Torey Pudwill and Ryan Thompson are the remaining skaters.

https://www.instagram.com/tv/CilAiKhAVhH/?igshid=MDJmNzVkMjY=

Adidas will be available for custom skaters too

Glad I was wrong about the Adidas license, hopefully NB# is also available for the custom skaters
Title: Re: Session Skate
Post by: radcunt on September 16, 2022, 03:24:46 PM
Nora’s good, Adidas is a sick pull.

Hope this game goes well! Love the 90s focus but hope they keep it modem enough to get kids excited. Brands and stuff don’t matter really but they definitely help sell it and hope their lack of ‘cool’ shit doesn’t hurt em.

Can’t wait to get my hands on v1. Transition grinds are gonna be sick
Title: Re: Session Skate
Post by: matt_2993 on September 22, 2022, 07:30:08 AM
Anyone playing yet?
Title: Re: Session Skate
Post by: FuzzGNU on September 22, 2022, 07:39:58 AM
Anyone playing yet?

PC version isn't out for another hour.
Title: Re: Session Skate
Post by: Dwyck on September 22, 2022, 07:46:48 AM
Anyone playing yet?

I stumbled into a release event in Brooklyn last night that had a couple stations going. I rolled around EMB for maybe 5 minutes. The menus are all redone and they look nice and the thing actually runs way better than I've ever seen it (though I'll see how my 2060 fairs against it). I should have looked at the new pants or the pros but I had to dip out of there
Title: Re: Session Skate
Post by: Gnarfunkell on September 22, 2022, 08:11:30 AM
Haven't played yet, but I do know now that all the flip tricks are "desynced", so scooped tricks will be noticeably harder. If you messed with the desync setting in previous versions, then you'll know what I'm talking about. Some practice and setting adjustments should take care of that though. I always enjoy the learning curve that comes with new versions, so I'm very excited to mess around with it later.
Title: Re: Session Skate
Post by: matt_2993 on September 22, 2022, 08:21:34 AM
Good vid going through everything here. China banks looks so dope

https://youtu.be/YGRFZsgA2k4
Title: Re: Session Skate
Post by: CanadianBacon on September 22, 2022, 08:25:13 AM
Anyone playing yet?

I've got about 3 hrs in.  Absolutely incredible!!!
Title: Re: Session Skate
Post by: Frank on September 22, 2022, 08:34:28 AM
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Anyone playing yet?
[close]

I've got about 3 hrs in.  Absolutely incredible!!!

half an hour until steam release, been playing a bunch lately, i have high hopes.
Title: Re: Session Skate
Post by: FuzzGNU on September 22, 2022, 09:04:17 AM
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Anyone playing yet?
[close]

I've got about 3 hrs in.  Absolutely incredible!!!
[close]

half an hour until steam release, been playing a bunch lately, i have high hopes.

Still not downloading for me :(
Title: Re: Session Skate
Post by: phlap on September 22, 2022, 10:30:31 AM
Restarting Steam seems to be the usual trick to get any new updates to refresh.
Title: Re: Session Skate
Post by: dr.prestige on September 22, 2022, 10:44:37 AM
so sick that you can go to Atlas. Weird that they put it on Kearny St next to China Banks but I guess it makes sense that they didn't want to put San Mateo in the game. They got the layout of the shop perfect though, even down to how the product is organized. They would never, ever sell Madrid boards though.
Title: Re: Session Skate
Post by: matt_2993 on September 22, 2022, 11:19:06 AM
Was hoping psychical copies would be available but not finding any nearby and had to download.  I'm fucked on the progress I was supposed to make with work today
Title: Re: Session Skate
Post by: bluntfullofmid on September 22, 2022, 11:29:11 AM
downloaded the trial this morning, gonna wait til I get off work to tap in. I've only played skate. so i'm used to the flick-it controls, is it hard learning the controls for Session?
Title: Re: Session Skate
Post by: dr.prestige on September 22, 2022, 11:31:56 AM
downloaded the trial this morning, gonna wait til I get off work to tap in. I've only played skate. so i'm used to the flick-it controls, is it hard learning the controls for Session?

the only thing that will be tricky to get used to is using the triggers to turn. They have the option to let you use the skate controls though if you want.
Title: Re: Session Skate
Post by: bluntfullofmid on September 22, 2022, 11:37:06 AM
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downloaded the trial this morning, gonna wait til I get off work to tap in. I've only played skate. so i'm used to the flick-it controls, is it hard learning the controls for Session?
[close]

the only thing that will be tricky to get used to is using the triggers to turn. They have the option to let you use the skate controls though if you want.
oh shit! thats kinda clutch. i will eventually learn the session controls but its nice i can start the game using Skate. controls
Title: Re: Session Skate
Post by: matt_2993 on September 22, 2022, 12:26:23 PM
Coming from countless hours on skaterxl its hilarious how fucking horrible I am at this haha but its amazing so far.  Basically pretending to be Nike Stain going as fast as possible and working my ass off for a clean back tail
Title: Re: Session Skate
Post by: CanadianBacon on September 22, 2022, 12:49:32 PM
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downloaded the trial this morning, gonna wait til I get off work to tap in. I've only played skate. so i'm used to the flick-it controls, is it hard learning the controls for Session?
[close]

the only thing that will be tricky to get used to is using the triggers to turn. They have the option to let you use the skate controls though if you want.
[close]
oh shit! thats kinda clutch. i will eventually learn the session controls but its nice i can start the game using Skate. controls

Sorry guys, but they ditched the legacy controls for full release.   You're gonna be discouraged at first, but give yourself a couple days and you'll never wanna go back!!!
Title: Re: Session Skate
Post by: Gnarfunkell on September 22, 2022, 12:52:27 PM
Reporting back in after a few hours with 1.0... so damn good now that I have a feel for it. I love how much quicker and snappier you can do 360 flips now.

And good lord the lip trick mechanics. I could mess with the small qps at LES all day now.

Very stoked.
Title: Re: Session Skate
Post by: dr.prestige on September 22, 2022, 01:04:53 PM
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downloaded the trial this morning, gonna wait til I get off work to tap in. I've only played skate. so i'm used to the flick-it controls, is it hard learning the controls for Session?
[close]

the only thing that will be tricky to get used to is using the triggers to turn. They have the option to let you use the skate controls though if you want.
[close]
oh shit! thats kinda clutch. i will eventually learn the session controls but its nice i can start the game using Skate. controls
[close]

Sorry guys, but they ditched the legacy controls for full release.   You're gonna be discouraged at first, but give yourself a couple days and you'll never wanna go back!!!

aw dang that's a bummer, but yeah I agree I prefer their controls. I actually got a couple of my friends to try the game based on telling them that if they don't like their controls they could just use the Skate ones lol, oh well
Title: Re: Session Skate
Post by: FuzzGNU on September 22, 2022, 01:29:45 PM
The new controls that Session and SkaterXL will make you never want to go back to Skate.

HUGE disclaimer though, the default gameplay sliders for Session (especially the ones involving turning) are pretty awful. All of it is going to be subjective, and may vary by what controller you are using. However I think the turning is ridiculous out of the box.

I'll share my personal settings for an Xbox One controller on PC:

Board Settings:
Sync Truck Tightness: On
Front/Back Truck Tightness: 12/20
Wheel Bite: Disabled
Wheel Grip: 15/20

Advanced Settings:
Banking/Turn Rate: 0/20
Crouching Bank Rate: 10/20 (Default)

It feels like the turning may have changed a little bit since the pre-release, so I might still tweak these, but this is a good starting point at the very least.

I also feel that the revert triggers a bit too easily while you are trying to fine-tune your approach to a rail, so I have that backed off of the default by a bit.
Title: Re: Session Skate
Post by: matt_2993 on September 22, 2022, 01:57:57 PM
What are your preferred settings for spinning? I had to turn it all the way down just to stop doing damn 360s on everything.

I'm loving Rob Welsh lines at pier 7 so far
Title: Re: Session Skate
Post by: CanadianBacon on September 22, 2022, 02:00:51 PM
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downloaded the trial this morning, gonna wait til I get off work to tap in. I've only played skate. so i'm used to the flick-it controls, is it hard learning the controls for Session?
[close]

the only thing that will be tricky to get used to is using the triggers to turn. They have the option to let you use the skate controls though if you want.
[close]
oh shit! thats kinda clutch. i will eventually learn the session controls but its nice i can start the game using Skate. controls
[close]

Sorry guys, but they ditched the legacy controls for full release.   You're gonna be discouraged at first, but give yourself a couple days and you'll never wanna go back!!!
[close]

aw dang that's a bummer, but yeah I agree I prefer their controls. I actually got a couple of my friends to try the game based on telling them that if they don't like their controls they could just use the Skate ones lol, oh well

Lol     I actually just found out today so you can't be blamed!!!
Title: Re: Session Skate
Post by: FuzzGNU on September 22, 2022, 02:07:10 PM
What are your preferred settings for spinning? I had to turn it all the way down just to stop doing damn 360s on everything.

I'm loving Rob Welsh lines at pier 7 so far

This was from the pre-release (again, not sure what all has changed) but I have...

Body Rotation Friction: 20/20
Body Rotation Rate: 4/20

Your results may vary based on your gravity and pop height. I have the Friction maxed out for flip tricks too so I'm not doing double kickflips all the time, and can also steeze out some slower kickflips.

EDIT: Also, make sure you guys check out the "Experimental" tab on the Pause Menu and check out the Physics Based Animation setting. Its still a WIP and a bit buggy, but its worth seeing. Some subtle but nice touches happen when you use it.

What gravity and pop height are people finding works? I can't quite find one I like yet for this new version.
Title: Re: Session Skate
Post by: alraunen on September 22, 2022, 04:48:15 PM
Just played for 5-6 hours and the 1.0 is really solid, some stuff feels different but overall plays really well.

Maybe it's because I'm playing on Xbox One S, but I was expecting a bigger jump since the last version.

San Francisco has some interesting spots but the map seems that has lot of empty/filler space.
Title: Re: Session Skate
Post by: matt_2993 on September 22, 2022, 06:20:03 PM
Expand Quote
What are your preferred settings for spinning? I had to turn it all the way down just to stop doing damn 360s on everything.

I'm loving Rob Welsh lines at pier 7 so far
[close]

This was from the pre-release (again, not sure what all has changed) but I have...

Body Rotation Friction: 20/20
Body Rotation Rate: 4/20

Your results may vary based on your gravity and pop height. I have the Friction maxed out for flip tricks too so I'm not doing double kickflips all the time, and can also steeze out some slower kickflips.

EDIT: Also, make sure you guys check out the "Experimental" tab on the Pause Menu and check out the Physics Based Animation setting. Its still a WIP and a bit buggy, but its worth seeing. Some subtle but nice touches happen when you use it.

What gravity and pop height are people finding works? I can't quite find one I like yet for this new version.

What do you mean by flip trick friction maxed out? I'm not seeing that under the flip trick settings and really need that

Ahh nevermind I see its in advanced settings.  Tried playing with it but I was still doing a lot of double flips and then unable to kickflip into grinds so had to go back. Will keep playing around with the settings tho as I get used this
Title: Re: Session Skate
Post by: fredgallSOTY on September 22, 2022, 07:16:04 PM
is it on ps4 yet? or just next gen
Title: Re: Session Skate
Post by: matt_2993 on September 22, 2022, 08:34:11 PM
is it on ps4 yet? or just next gen

I'm playing ps4
Title: Re: Session Skate
Post by: dr.prestige on September 22, 2022, 10:51:32 PM
Is anyone’s game crashing when you go to No Comply for the first time and talk to the owner? It keeps happening for me. I’m on Steam

Edit: I use a program on my PC that lets it recognize Dualshocks, the game crashing had to do with that program and not the game itself
Title: Re: Session Skate
Post by: Dwyck on September 23, 2022, 06:25:03 AM
Grinding doesn't suck anymore which is great. Doing the quick thing of "flip trick>catch>grind" or "flip trick>catch>impact input" works way better, too

And the bails are really nice now. Lotta weight to the guy and you keep rolling before you slam
Title: Re: Session Skate
Post by: TheBoognish on September 23, 2022, 06:35:06 AM
PS4 dude here, I’m stuck at the advanced flip tricks part with Donovan where you have to do bs and fs 360’s down some stairs.

I’ve done ollie + L2/R2 to spin (like in Skater XL) and I’ve done about 72,000 360’s down the stairs landed as clean as can be yet none of them seem to count.

Even tried some BS/FS 360 kickflips thinking maybe that’s what they wanted but nope.

What am I missing ?
Title: Re: Session Skate
Post by: matt_2993 on September 23, 2022, 06:42:48 AM
Do the 360s on flat ground and you'll finish it first try
Title: Re: Session Skate
Post by: TheBoognish on September 23, 2022, 07:08:42 AM
Do the 360s on flat ground and you'll finish it first try

That’s it ? I only have to do ‘em on flat? Damn I gotta stop getting so baked when I’m gaming ;D

Thanks G
Title: Re: Session Skate
Post by: Frank on September 23, 2022, 07:38:33 AM
Is anyone’s game crashing when you go to No Comply for the first time and talk to the owner? It keeps happening for me. I’m on Steam

Edit: I use a program on my PC that lets it recognize Dualshocks, the game crashing had to do with that program and not the game itself

if you got a ps5 dual shock i think you don't need that program anymore as steam supports ps5 controllers and sony actually came out with official firmware to run them on pc regardless, which steam will automatically prompt you to download if you let it identify your ps5 dual shock controller.
Title: Re: Session Skate
Post by: FuzzGNU on September 23, 2022, 08:20:01 AM
Expand Quote
Expand Quote
What are your preferred settings for spinning? I had to turn it all the way down just to stop doing damn 360s on everything.

I'm loving Rob Welsh lines at pier 7 so far
[close]

This was from the pre-release (again, not sure what all has changed) but I have...

Body Rotation Friction: 20/20
Body Rotation Rate: 4/20

Your results may vary based on your gravity and pop height. I have the Friction maxed out for flip tricks too so I'm not doing double kickflips all the time, and can also steeze out some slower kickflips.

EDIT: Also, make sure you guys check out the "Experimental" tab on the Pause Menu and check out the Physics Based Animation setting. Its still a WIP and a bit buggy, but its worth seeing. Some subtle but nice touches happen when you use it.

What gravity and pop height are people finding works? I can't quite find one I like yet for this new version.
[close]

What do you mean by flip trick friction maxed out? I'm not seeing that under the flip trick settings and really need that

Ahh nevermind I see its in advanced settings.  Tried playing with it but I was still doing a lot of double flips and then unable to kickflip into grinds so had to go back. Will keep playing around with the settings tho as I get used this

Oh sorry, I also lowered the Flip Speed to 6/20 in conjunction with the Flip Friction at 20/20. Might be too low for some, but it works for me.
Title: Re: Session Skate
Post by: dr.prestige on September 23, 2022, 08:52:58 AM
Expand Quote
Is anyone’s game crashing when you go to No Comply for the first time and talk to the owner? It keeps happening for me. I’m on Steam

Edit: I use a program on my PC that lets it recognize Dualshocks, the game crashing had to do with that program and not the game itself
[close]

if you got a ps5 dual shock i think you don't need that program anymore as steam supports ps5 controllers and sony actually came out with official firmware to run them on pc regardless, which steam will automatically prompt you to download if you let it identify your ps5 dual shock controller.

They’re PS4 ones, but word I’ll keep that in mind
Title: Re: Session Skate
Post by: artskool on September 23, 2022, 10:04:39 AM
Skate 3 was really the last video game I had the time and interest to sink a lot of time into 'til now. Dang, this game is hard but satisfying when you actually land stuff. The controls and animations are great, and the game looks very good overall, but I'm kind of shocked by how incomplete and unpolished it all is overall. I'm sure I'll spend 99% of my time just skating around and sessioning a ledge, so it's a minor complaint in some ways. I used to be a game developer, so I may just be more critical of that kind of stuff than most of their intended audience.
Title: Re: Session Skate
Post by: FuzzGNU on September 23, 2022, 10:38:57 AM
Skate 3 was really the last video game I had the time and interest to sink a lot of time into 'til now. Dang, this game is hard but satisfying when you actually land stuff. The controls and animations are great, and the game looks very good overall, but I'm kind of shocked by how incomplete and unpolished it all is overall. I'm sure I'll spend 99% of my time just skating around and sessioning a ledge, so it's a minor complaint in some ways. I used to be a game developer, so I may just be more critical of that kind of stuff than most of their intended audience.

Its essentially an indie game, they only really had a more complete dev team near the last year of development from my understanding. They started out as 2-3 people using only funding from like government art grants, and some Unreal Engine grant.

The issue is games have gotten so complicated these days. Especially a physics-based game like this. Its that much harder to make a game like this polished when you're working with such a small team, and can't necessarily afford hiring whoever you want.

Their original scope for the game was MUCH smaller than this, but of course feature-creep, a wildly successful Kickstarter, and the never-ending optimism of a passion-project... all lead to it becoming something akin to Skate in scale, when they never initially planned something this ambitious.

At a certain point they had to just decide "Okay this is the 1.0 release" and put a stake in it. They are going to keep working on it. They are actually actively hiring more developers right now.

I'm curious! What games have you worked on? And what made you get out of game development?
Title: Re: Session Skate
Post by: matt_2993 on September 23, 2022, 11:02:52 AM
Anyone have tips to avoid over rotating the landing on your grinds? Even a backtail to fakie on a ledge over rotates like everything needs to be a 270 out. Struggling to land decent
Title: Re: Session Skate
Post by: NoComply180 on September 23, 2022, 11:06:56 AM
I’m on ps4 and wow, even on the east/assisted mode this is super hard. Over rotating a lot, trouble timing popping over or down things, grinds and manuals very hard to pop out of, but it is super fun to land something. Hope this gets easier as I play more. 
Title: Re: Session Skate
Post by: Gnarfunkell on September 23, 2022, 11:12:31 AM
Anyone have tips to avoid over rotating the landing on your grinds? Even a backtail to fakie on a ledge over rotates like everything needs to be a 270 out. Struggling to land decent

Go into the gameplay settings and turn off auto revert on landing. Also, you don't need to hold the turning bumper very long when coming out of a grind, just a tiny tap is enough most of the time.

With everything in the game, it takes more finesse than most people are used to I think, especially people who have mostly played Skate in the past. I give props to people that are messing with it now and never played pre-alpha. It's very unforgiving now, which I'm personally enjoying, but I can imagine it really troubling new players.

Just keep at it though. I can't go back to any other skating games now that I have a good feel for Session... it's just so nuanced and satisfying when you get what you're trying.
Title: Re: Session Skate
Post by: FuzzGNU on September 23, 2022, 11:33:58 AM
Anyone have tips to avoid over rotating the landing on your grinds? Even a backtail to fakie on a ledge over rotates like everything needs to be a 270 out. Struggling to land decent

I’m on ps4 and wow, even on the east/assisted mode this is super hard. Over rotating a lot, trouble timing popping over or down things, grinds and manuals very hard to pop out of, but it is super fun to land something. Hope this gets easier as I play more.

Goto gameplay settings, and advanced settings. Lower the Body Rotation Rate and maybe even the Body Rotation Friction. The default settings are much too high.

Expand Quote
Anyone have tips to avoid over rotating the landing on your grinds? Even a backtail to fakie on a ledge over rotates like everything needs to be a 270 out. Struggling to land decent
[close]

Go into the gameplay settings and turn off auto revert on landing. Also, you don't need to hold the turning bumper very long when coming out of a grind, just a tiny tap is enough most of the time.

With everything in the game, it takes more finesse than most people are used to I think, especially people who have mostly played Skate in the past. I give props to people that are messing with it now and never played pre-alpha. It's very unforgiving now, which I'm personally enjoying, but I can imagine it really troubling new players.

Just keep at it though. I can't go back to any other skating games now that I have a good feel for Session... it's just so nuanced and satisfying when you get what you're trying.

Good point about turning auto revert off. However, I really do think the default sliders are to blame for a lot of these issues. Over turning, over rotating, way too easy to double kickflip. In a game all about finesse, things like this shouldn't be defaulted to such extremes.
Title: Re: Session Skate
Post by: Theme For A Jackal on September 23, 2022, 11:53:25 AM
Skate 3 was really the last video game I had the time and interest to sink a lot of time into 'til now. Dang, this game is hard but satisfying when you actually land stuff. The controls and animations are great, and the game looks very good overall, but I'm kind of shocked by how incomplete and unpolished it all is overall. I'm sure I'll spend 99% of my time just skating around and sessioning a ledge, so it's a minor complaint in some ways. I used to be a game developer, so I may just be more critical of that kind of stuff than most of their intended audience.

I mean in that case you'd understand the massive difference between smaller, independent developers and Activision or EA. These guys don't have Skate and Tony Hawk money.
Title: Re: Session Skate
Post by: CanadianBacon on September 23, 2022, 01:25:59 PM
Anyone playing on Xbox and having issues they are aware and are working on a patch as we speak!!!
Title: Re: Session Skate
Post by: dr.prestige on September 23, 2022, 01:36:47 PM
Is there any difference in gameplay with different board sizes and shapes? I'm not sure if it's placebo for me or not lol
Title: Re: Session Skate
Post by: YBOS on September 23, 2022, 01:49:28 PM
Is there any difference in gameplay with different board sizes and shapes? I'm not sure if it's placebo for me or not lol

I don't know about size, but I get a new board placebo where I feel like i can pop higher. I'm pretty sure that truck size affects how you lock into grinds, but board size I'm less sure.
Title: Re: Session Skate
Post by: artskool on September 23, 2022, 02:47:18 PM
To this, and the previous question- I started out working on very small teams. Over the course of my career, those teams went from 10-15 people on a project to more like 300. Indie game size to big mainstream releases. When it was really small, we all friends for the most part- worked, drank, played in bands, lived together. When it was big, I was managing large teams of artists both internally and externally, and it was a major drag. Bad work culture, no real interest inherently in games, other opportunities in life meant it was time to bail.

I might hit them up, I've done a lot of work bringing games form this point to AAA kind of quality and could probably at least help them analyze where they're at, and where they might want to go. They've definitely made something special here, just needs some polish and game design stuff appropriate to the vibe they've all ready got going. I'll probably be playing this for the next decade, so no rush.


Expand Quote
Skate 3 was really the last video game I had the time and interest to sink a lot of time into 'til now. Dang, this game is hard but satisfying when you actually land stuff. The controls and animations are great, and the game looks very good overall, but I'm kind of shocked by how incomplete and unpolished it all is overall. I'm sure I'll spend 99% of my time just skating around and sessioning a ledge, so it's a minor complaint in some ways. I used to be a game developer, so I may just be more critical of that kind of stuff than most of their intended audience.
[close]

I mean in that case you'd understand the massive difference between smaller, independent developers and Activision or EA. These guys don't have Skate and Tony Hawk money.
Title: Re: Session Skate
Post by: radcunt on September 23, 2022, 04:09:11 PM
Anyone playing on ps4? Is it ok?
Title: Re: Session Skate
Post by: Lurkey on September 23, 2022, 09:02:13 PM
Anyone playing on ps4? Is it ok?

Runs great overall! Only hiccup I encountered was having Skater Physical Animation enabled had me kind of laggy in some of the denser areas.
Title: Re: Session Skate
Post by: FactoryMinimum on September 24, 2022, 04:36:18 AM
Anyone playing on ps4? Is it ok?

PS and PC are fine. Xbox has some glitches and bugs from what I've read.

Really enjoying this game.
Title: Re: Session Skate
Post by: Frank on September 24, 2022, 06:24:16 AM
it's good. better than skater xl for sure.

you can even turn your wheels graphics inside. found that pretty neat.

wish there was physics for wallrides and no comply tricks tho.
Title: Re: Session Skate
Post by: radcunt on September 24, 2022, 06:45:32 AM
Expand Quote
Anyone playing on ps4? Is it ok?
[close]

PS and PC are fine. Xbox has some glitches and bugs from what I've read.

Really enjoying this game.

Sick, ive got it on PC, but kinda wanna have it in the lounge room.  Might try to find it on special on ps4
Title: Re: Session Skate
Post by: skate_bored on September 24, 2022, 10:13:24 AM
Expand Quote
Expand Quote
Anyone playing on ps4? Is it ok?
[close]

PS and PC are fine. Xbox has some glitches and bugs from what I've read.

Really enjoying this game.
[close]

Sick, ive got it on PC, but kinda wanna have it in the lounge room.  Might try to find it on special on ps4

same boat as you. think im going to end up downloading it by the end of the day on ps4 since my gf just left town for a week and im already getting bored sitting here with the dog.

i loved it on pc and had all the custom maps and settings but then an update reset it all and i havent tried again in like a year. at this point i just want to play from the couch without doing all that work.

ill let you know what i think if i end up doing it.
Title: Re: Session Skate
Post by: matt_2993 on September 24, 2022, 11:18:00 AM
I put a cruiser board together with the fattest risers, biggest trucks and wheels on. Now I just go as fast as possible low popping into curb grinds and its the funnest shit ever.  SF has a lot of wasted space until you get an eye for all the amazing low impact skate spots.

What else do you guys use the low pop for anyway? I maxed out the height of low pop so I could clear curbs and grind them but idk wtf its for otherwise
Title: Re: Session Skate
Post by: bluntfullofmid on September 24, 2022, 11:22:46 AM
playing on xbox right now. love the game and how realistic it is so far. only problem is there is some motion blur on my wheels when spinning and the board when i do flip tricks. other than that good shit.

does anyone have any stats they wanna share? i noticed my board kinda flips weird on tricks and 360s look kinda boned and weird
Title: Re: Session Skate
Post by: boneless900 on September 24, 2022, 11:53:12 AM
What're y'all's preferred settings?

I decided to run default settings and tweak the flip settings to manual catch, sync flips off and quick shuvs off. Feels more consistent for me when trying 360 flips vs varial flops. Took me a while to get used to manual catch rather than auto catch but it's super satisfying to land tricks/grind.

I haven't tried to do any of the new lip tricks they added but I think the pool in SF is a good spot to try so I'll explore later when I'm off work. For reference, i'm on Xbox One and I haven't encountered any crashing issues or graphic issues.
Title: Re: Session Skate
Post by: internetname on September 24, 2022, 12:15:54 PM
it's good. better than skater xl for sure.

you can even turn your wheels graphics inside. found that pretty neat.

wish there was physics for wallrides and no comply tricks tho.

They've been working on no complys and wallrides for a long time, they lost their animator a few months ago which is most likely slowing the process down. Hopefully once they make a new hire that will be the first big gameplay addition
Title: Re: Session Skate
Post by: skate_bored on September 24, 2022, 01:58:44 PM
What're y'all's preferred settings?

I decided to run default settings and tweak the flip settings to manual catch, sync flips off and quick shuvs off. Feels more consistent for me when trying 360 flips vs varial flops. Took me a while to get used to manual catch rather than auto catch but it's super satisfying to land tricks/grind.

I haven't tried to do any of the new lip tricks they added but I think the pool in SF is a good spot to try so I'll explore later when I'm off work. For reference, i'm on Xbox One and I haven't encountered any crashing issues or graphic issues.

just downloaded. i went with the advanced right off the bat and then turned down the turn settings because it was so jerky.

im on ps4 and played a ton super customized on pc about a year ago. definitely worth the purchase - its nice to just play from the couch while drinking these beers. need to find some youtube videos to make me feel like i have the right "realistic" settings.

so far i feel like this is just as fun as the early PC versions but i do miss having custom maps and custom boards/shoes. but that was a lot of work on a computer to get there.
Title: Re: Session Skate
Post by: Frank on September 24, 2022, 03:43:30 PM
been liking this more and more. doing the joe valdez ollie on china banks is a legendary trick. i'm just trying to do tricks i know from vids to see if they got those tricks as legendaries.
Title: Re: Session Skate
Post by: Silky Johnson on September 24, 2022, 03:50:27 PM
I've rage quit everytime I've played, Just like real life skateboarding
Title: Re: Session Skate
Post by: matt_2993 on September 25, 2022, 12:29:33 AM
Am I still naive to custom settings or is it safe to say session fucking sucks for flip trick physics in comparison to SkaterXL? I hope I'm still just too new
Title: Re: Session Skate
Post by: FuzzGNU on September 25, 2022, 12:34:37 AM
Am I still naive to custom settings or is it safe to say session fucking sucks for flip trick physics in comparison to SkaterXL? I hope I'm still just too new

Yeah change the settings. Especially if it's double flipping way too much.
Title: Re: Session Skate
Post by: alraunen on September 25, 2022, 06:27:25 AM
Liptricks and transition are really disappointing, I know it's experimental but Nora missions felt pretty ridiculous.

Maybe they didn't explained how to do it enough in the game or maybe we have to wait for a JL video, but right now it's the only thing that XL makes it better.
Title: Re: Session Skate
Post by: FactoryMinimum on September 25, 2022, 07:13:14 AM
Am I still naive to custom settings or is it safe to say session fucking sucks for flip trick physics in comparison to SkaterXL? I hope I'm still just too new

Playing this has made me see SkaterXl's physics as being overly cartoony. The devil is in the details in terms of creating your style. You need to fuck around with the settings to find what looks good to you.
https://www.youtube.com/watch?v=jainC-bIqLQ
Title: Re: Session Skate
Post by: FuzzGNU on September 25, 2022, 07:21:31 AM
Expand Quote
Am I still naive to custom settings or is it safe to say session fucking sucks for flip trick physics in comparison to SkaterXL? I hope I'm still just too new
[close]

Playing this has made me see SkaterXl's physics as being overly cartoony. The devil is in the details in terms of creating your style. You need to fuck around with the settings to find what looks good to you.
https://www.youtube.com/watch?v=jainC-bIqLQ

SkaterXL on PC had mods with gameplay sliders. There are still things SkaterXL with mods does better and more realistically than Session.

Excited to see them continuing to improve the game because its at a good starting point now.
Title: Re: Session Skate
Post by: dr.prestige on September 25, 2022, 12:36:07 PM
Really really enjoying this game so far but the trick recognition for some missions are pissing me off. Did anyone else have trouble with the full cab flip for Donovan’s switch back tail line mission or the kickflip back noseblunt for Appleyard’s picnic table mission? I did each of those probably close to 10 times each before I got one that the game counted.

Also, I love skating Embarcadero but it bums me out that they fucked up the high ledge where the seven is. The way they did it, you can’t really skate it going north because you end up landing and running right into the lower ledge. I hope they fix that in a patch, I really want to skate that ledge
Title: Re: Session Skate
Post by: Frank on September 25, 2022, 02:22:11 PM
Really really enjoying this game so far but the trick recognition for some missions are pissing me off. Did anyone else have trouble with the full cab flip for Donovan’s switch back tail line mission or the kickflip back noseblunt for Appleyard’s picnic table mission? I did each of those probably close to 10 times each before I got one that the game counted.

Also, I love skating Embarcadero but it bums me out that they fucked up the high ledge where the seven is. The way they did it, you can’t really skate it going north because you end up landing and running right into the lower ledge. I hope they fix that in a patch, I really want to skate that ledge

yeah, some of those missions are hard to beat due to that problem alone.

that said, these all feel like they could eventually be ironed out. it works better than in the beta for sure already, and i trust these devs more than the skater xl devs to actually iron out these problems.

i kind of struggle with the video editor, might have to watch a yt tutorial or something to get the hang of it.
Title: Re: Session Skate
Post by: Andrefosho on September 25, 2022, 11:07:00 PM
I also struggled with the 360's on flat. All attempts were 270's, until a point of frustration.

I suspected I could assist the rotation with analog stick. Poking either left or right analog towards direction of rotation pushed the board till full rotation. So it's like the extra tweak with feet when doing 360's on a skateboard.

I'm playing with default controls and standard difficulty.
Title: Re: Session Skate
Post by: Atiba Applebum on September 26, 2022, 01:09:27 AM
Expand Quote
downloaded the trial this morning, gonna wait til I get off work to tap in. I've only played skate. so i'm used to the flick-it controls, is it hard learning the controls for Session?
[close]

the only thing that will be tricky to get used to is using the triggers to turn. They have the option to let you use the skate controls though if you want.

For real?   Ok I’m interested for sure now.   I’m not super into a tough learning curve for controls
Title: Re: Session Skate
Post by: radcunt on September 26, 2022, 07:18:48 AM
Expand Quote
What're y'all's preferred settings?

I decided to run default settings and tweak the flip settings to manual catch, sync flips off and quick shuvs off. Feels more consistent for me when trying 360 flips vs varial flops. Took me a while to get used to manual catch rather than auto catch but it's super satisfying to land tricks/grind.

I haven't tried to do any of the new lip tricks they added but I think the pool in SF is a good spot to try so I'll explore later when I'm off work. For reference, i'm on Xbox One and I haven't encountered any crashing issues or graphic issues.
[close]

just downloaded. i went with the advanced right off the bat and then turned down the turn settings because it was so jerky.

im on ps4 and played a ton super customized on pc about a year ago. definitely worth the purchase - its nice to just play from the couch while drinking these beers. need to find some youtube videos to make me feel like i have the right "realistic" settings.

so far i feel like this is just as fun as the early PC versions but i do miss having custom maps and custom boards/shoes. but that was a lot of work on a computer to get there.

I just double dipped on the ps4 version cos my PC is in my studio and I need this as a couch game. Amazed how well they’ve done it, feels the same as my maxed out settings on PC. lower frame rate but I can live with that.

I put a cruiser board together with the fattest risers, biggest trucks and wheels on. Now I just go as fast as possible low popping into curb grinds and its the funnest shit ever.  SF has a lot of wasted space until you get an eye for all the amazing low impact skate spots.

What else do you guys use the low pop for anyway? I maxed out the height of low pop so I could clear curbs and grind them but idk wtf its for otherwise

Same here the small curbs near pier 7 are fun. Can’t wait till they implement ‘non ollie’ physics for slappies and wall rides. Must be hard for a full physics modellled game getting all these bits right.

Also surprised they have some old Santa Cruz shaped decks. Having a sick time riding a Dressen and a Slasher. Don’t fuck with SC anymore but still fun to have some old school shit in a game. Kinda wish they didn’t have a big nose though. Loved riding an 80s cab in SXL switch with a tiny nose. Looked sick.
Title: Re: Session Skate
Post by: bluntfullofmid on September 26, 2022, 09:03:41 AM
anyone else on xbox or console having issues with some of the graphics becoming blurry? when i first start and play the game everything is fine but as it goes on when i start flipping the board or doing 180s/360s the motions get super glitchy/blurry. could this be a day/night setting that i need to adjust?
Title: Re: Session Skate
Post by: matt_2993 on September 26, 2022, 10:06:50 AM
anyone else on xbox or console having issues with some of the graphics becoming blurry? when i first start and play the game everything is fine but as it goes on when i start flipping the board or doing 180s/360s the motions get super glitchy/blurry. could this be a day/night setting that i need to adjust?

Definitely the same on my side. Haven't messed around much with trying to change it tho might test different settings to see
Title: Re: Session Skate
Post by: YungJugg on September 26, 2022, 10:56:40 AM
on ps4, i hate how much the game slows down every time i bail. pretty much freezes for a second as soon as i pop over a gap, before I even bail.

clouds off fixed that
Title: Re: Session Skate
Post by: bluntfullofmid on September 26, 2022, 10:56:47 AM
Expand Quote
anyone else on xbox or console having issues with some of the graphics becoming blurry? when i first start and play the game everything is fine but as it goes on when i start flipping the board or doing 180s/360s the motions get super glitchy/blurry. could this be a day/night setting that i need to adjust?
[close]

Definitely the same on my side. Haven't messed around much with trying to change it tho might test different settings to see
if i set the time between 5:00-6:00AM everything is perfect but as soon as the time changes it gets wonky and i have to set it back. is there a way to change the frame rate? could that be the issue?
Title: Re: Session Skate
Post by: busstopmag on September 26, 2022, 11:08:56 AM
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downloaded the trial this morning, gonna wait til I get off work to tap in. I've only played skate. so i'm used to the flick-it controls, is it hard learning the controls for Session?
[close]

the only thing that will be tricky to get used to is using the triggers to turn. They have the option to let you use the skate controls though if you want.
[close]

For real?   Ok I’m interested for sure now.   I’m not super into a tough learning curve for controls

Just FYI, the Xbox reviews have everyone complaining that they took out 'Legacy' controls. I haven't checked personally but they may be gone now.
Title: Re: Session Skate
Post by: busstopmag on September 26, 2022, 11:15:47 AM
The trick detection in this game is making me crazy.
I wish you could just remove pressure flips altogether.
I was looking at the difference between doing those and impossibles and it took me like 100 tries to get an impossible to come out of that narrow ass parking bollard ramp thing.

Coming from Skater XL this game is really tough to learn but I'm trying. I really miss that easy carve/coping tech that XL has.

I really hope they can bring more to the game because you can absolutely tell it's a labor of love and they put a ton of hard work into it. The seams are really showing though with all the unreal engine wonkyness and some of the user interfaces. With some fine tuning and polish I think it could be even greater than what it is.

***Also why do you die when you miss a kickflip?***
Title: Re: Session Skate
Post by: Ricky Vaughn on September 26, 2022, 12:05:05 PM
Seen a trailer for this game last night. How are the controls vs. T Hawk/ Skate/ Skater XL? Or can you switch to one of those ways (preferably skate). I suck at Skater XL fo sho.

Looks pretty sick
Title: Re: Session Skate
Post by: dr.prestige on September 26, 2022, 12:07:48 PM
Seen a trailer for this game last night. How are the controls vs. T Hawk/ Skate/ Skater XL? Or can you switch to one of those ways (preferably skate). I suck at Skater XL fo sho.

Looks pretty sick

The controls are much more detailed than any other prior skateboarding game. There's a learning curve at first for sure but once you get used to it you'll really like them, or at least that's how I feel. I played the shit out of all the Skate games and I now find that control scheme kind of archaic, except for that I'm not sure if you can grab or do inverts in Session, that would be nice for an update. The Skate controls were available in the preproduction version but they unfortunately took them out for the official release.
Title: Re: Session Skate
Post by: slappies on September 26, 2022, 02:17:55 PM
Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.
Title: Re: Session Skate
Post by: Frank on September 26, 2022, 02:28:57 PM
one thing i noticed or might misremember... but didn't the beta have bails at some point? so that you don't die when missing a flip and stuff, like another poster noted. i think there was also something like a disengage basically, so that you can decide to bail out mid flip and the skater would just run it out.

was that a different game? or was that before they did the new animations and stuff.
Title: Re: Session Skate
Post by: dr.prestige on September 26, 2022, 03:01:39 PM
Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.

I’m playing it on a not quite top of the line but pretty close PC build and the graphics remind me of PS3 graphics lol. I’m not very picky about that sort of stuff so I don’t mind, the gameplay makes up for it anyways
Title: Re: Session Skate
Post by: ziggy on September 26, 2022, 03:24:50 PM
I fucking hate pressing L2 and R2 to turn or rotate instead of what we’re all used to
Title: Re: Session Skate
Post by: bort. on September 26, 2022, 08:21:35 PM
Loving it for the most part. Still a lot of work needed on animations, transition skating, wallies and everything else.

And where are Pops historical challenges?? A glaring omission
Title: Re: Session Skate
Post by: matt_2993 on September 26, 2022, 08:40:16 PM
They have his switch ollie down Love and I believe the backtail down blubba.  No nollie fs 180 over the banks rail tho.  For that rail I got wenning switch ollie, Davis torg nollie heel and Kevin Bradley 360
Title: Re: Session Skate
Post by: radcunt on September 26, 2022, 09:02:05 PM
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Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.
[close]

I’m playing it on a not quite top of the line but pretty close PC build and the graphics remind me of PS3 graphics lol. I’m not very picky about that sort of stuff so I don’t mind, the gameplay makes up for it anyways

yeah i've got it on a PC with all settings maxed out and just got the PS4 version and the graphics are the same.  The Unreal 5 upgrade will fix that a bit.  PS4 slowdown on bails is a ballache though
Title: Re: Session Skate
Post by: radcunt on September 26, 2022, 09:17:48 PM
I fucking hate pressing L2 and R2 to turn or rotate instead of what we’re all used to

You get used to it, and it's kinda sick.  I just hate how upright and rigid turning is.  No carve or flow at all. 

What're y'all's preferred settings?

I decided to run default settings and tweak the flip settings to manual catch, sync flips off and quick shuvs off. Feels more consistent for me when trying 360 flips vs varial flops. Took me a while to get used to manual catch rather than auto catch but it's super satisfying to land tricks/grind.

I haven't tried to do any of the new lip tricks they added but I think the pool in SF is a good spot to try so I'll explore later when I'm off work. For reference, i'm on Xbox One and I haven't encountered any crashing issues or graphic issues.

I've just turned on Manual catch and i'm really loving it.  Never clicked with it before 1.0, but really enjoying it.  Heightens the simple stuff to make it more enjoyable, which is how I like to play. 
Title: Re: Session Skate
Post by: Palm on September 27, 2022, 02:52:02 AM
Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.

Tricks detections are working, most of the time it’s a players issue, not reading the right instruction to do in the mission. If it’s not written « no pop » it means you got to pop out all your tricks, and that is the case for that Fs 180 to switch 50-50. And needless to say that you need to have both trucks perfectly on that rail. Also you need to grind a good portion of the rail to make it legit.

For the Nora mission, you need to read the Nora dialogue to understand what to do. And once you’ve started the mission, dialogue is gone and the mission resume isn’t clear enough. You need to grind or slide the hip at the bottom not the vert wall. And you need to use the lip tricks system, no pop to grind.

Hope that will help!
Title: Re: Session Skate
Post by: busstopmag on September 27, 2022, 06:09:28 AM
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I’m playing it on a not quite top of the line but pretty close PC build and the graphics remind me of PS3 graphics lol. I’m not very picky about that sort of stuff so I don’t mind, the gameplay makes up for it anyways
[close]

I think where the graphics really shine is when you go into VX camera mode and make it just dark enough for the camera light to flip on. Looks so fucking sick to me. Also it kinda hides the harsh visuals of the map/level if you know what I mean. I wonder if this game has depth of field adjustment because that would help I think.
Title: Re: Session Skate
Post by: busstopmag on September 27, 2022, 06:15:17 AM
one thing i noticed or might misremember... but didn't the beta have bails at some point? so that you don't die when missing a flip and stuff, like another poster noted. i think there was also something like a disengage basically, so that you can decide to bail out mid flip and the skater would just run it out.

was that a different game? or was that before they did the new animations and stuff.

I haven't seen that but I'm pretty sure they did that in skate 3. I know the Skate beta that came out recently had much more fluid bails. Doesn't really seem as good as this or skater XL though otherwise. That's one thing that I absolutely hate in skate games. You're just fucking dead, you missed the trick, goodbye. Respawn a new you.
Title: Re: Session Skate
Post by: matt_2993 on September 27, 2022, 12:10:44 PM
Expand Quote
Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.
[close]

Tricks detections are working, most of the time it’s a players issue, not reading the right instruction to do in the mission. If it’s not written « no pop » it means you got to pop out all your tricks, and that is the case for that Fs 180 to switch 50-50. And needless to say that you need to have both trucks perfectly on that rail. Also you need to grind a good portion of the rail to make it legit.

Hope that will help!

Didn't work for me. I did the absolute most of the rail possible perfect fs 180 switch 5050 and popped out multiple times no luck. Someone on reddit said only do the flat, did that a few times and no luck either.

I eventually got it by approaching the rail fs and did an alleyoop fs 180 to switch bs 5050.  Funny thing tho is that it counted one I didn't even land... fucking stupid lol
Title: Re: Session Skate
Post by: WPG on September 27, 2022, 12:14:39 PM
The only trick detection issues I've had is on the Samaria water street mission it never recognizes me grinding a ledge. And on the Jamie Thomas Brooklyn Banks line. I tried it for close to an hour and couldn't get into bs 5050 finally got it and it didn't recognize the line I was beyond Pissed.

Also I would say this game is the spiritual successor to Thrasher Skate and Destroy with having to pre plan tricks and lines, and having to catch tricks. Even it's level system reminds me of Thrasher somewhat
Title: Re: Session Skate
Post by: pizzafliptofakie on September 27, 2022, 12:46:04 PM
Loving it for the most part. Still a lot of work needed on animations, transition skating, wallies and everything else.

And where are Pops historical challenges?? A glaring omission

I got a couple Poppalardo challenges. But the historical stuff seems very hit or miss.



Unless literally every trick I did didn't register correctly, there aren't any famous tricks marked for Hubba Hideout.
Title: Re: Session Skate
Post by: Dwyck on September 27, 2022, 12:46:45 PM
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Loving it for the most part. Still a lot of work needed on animations, transition skating, wallies and everything else.

And where are Pops historical challenges?? A glaring omission
[close]

I got a couple Poppalardo challenges. But the historical stuff seems very hit or miss.



Unless literally every trick I did didn't register correctly, there aren't any famous tricks marked for Hubba Hideout.

Interesting, I got like five Jeremy Wray tricks at Hubba but couldn't get anything else

Trick registration is absolutely still fucked in some places. Me personally, the philly shop rail big spin has never worked, before full release and after
Title: Re: Session Skate
Post by: Palm on September 27, 2022, 01:19:35 PM
Expand Quote
Loving it for the most part. Still a lot of work needed on animations, transition skating, wallies and everything else.

And where are Pops historical challenges?? A glaring omission
[close]

I got a couple Poppalardo challenges. But the historical stuff seems very hit or miss.



Unless literally every trick I did didn't register correctly, there aren't any famous tricks marked for Hubba Hideout.

You got some at hubbas but it’s not the complete list. You got all the Jeremy Wray from second hand smoke, only pop shove fiveO didn’t worked. Jason dill. 20 shot sequences nollie Fs tail. Mike carroll front feeble, Steve Olson Fs blunt, koston backside noseblunt.
Title: Re: Session Skate
Post by: matt_2993 on September 27, 2022, 01:36:47 PM
Anyone get the handicap rail challenge in Philly?

Its a handicap ramp rail but its right against a wall with a higher rail next to it so you cannot lipslide or feeble this damn thing. I tried doing the higher rail that goes straight out but its not counting so far anyway.

NEVERMIND. Skate the higher straight out rail backside and do bs lip and feeble and you're good. These challenges are fucking riddles.

New request: who knows where to find rib man? No tracking shows up in any map but I heard he's hidden in the creature park?
Title: Re: Session Skate
Post by: YungJugg on September 27, 2022, 02:46:16 PM
the fred gall crack rail at love is fun to skate, was expecting that to be a historical challenge.

hope the turning gets tweaked a bit. still havent dialed in my settings, when I’m going slow the turning radius is huge, but when I’m going fast its super twitchy.
Title: Re: Session Skate
Post by: WPG on September 27, 2022, 03:49:29 PM
Anyone get the handicap rail challenge in Philly?

Its a handicap ramp rail but its right against a wall with a higher rail next to it so you cannot lipslide or feeble this damn thing. I tried doing the higher rail that goes straight out but its not counting so far anyway.

NEVERMIND. Skate the higher straight out rail backside and do bs lip and feeble and you're good. These challenges are fucking riddles.

New request: who knows where to find rib man? No tracking shows up in any map but I heard he's hidden in the creature park?

It's "inside" of the brooklyn banks bridge look for a door. Also if you go to the banks with it tracked it should lead you there
Title: Re: Session Skate
Post by: ziggy on September 27, 2022, 04:03:17 PM
It isn’t a fun game, but it is realistic

most of your time will be spent slamming, just like real life
Title: Re: Session Skate
Post by: banardo on September 27, 2022, 04:09:50 PM
there's about 30 historical tricks on hubba.... there's a historical trick on the crack rail too (not freddy unfortunately though)
Title: Re: Session Skate
Post by: internetname on September 27, 2022, 04:54:23 PM
I could've sworn on the early access build fred's 5050, kerry lipslide, and suciu back lip on the crack rail were all historical challenges but now it seems like it's only front lip. Maybe I'm completely making that up though
Title: Re: Session Skate
Post by: WPG on September 27, 2022, 05:13:04 PM
https://steamcommunity.com/sharedfiles/filedetails/?id=1867459194

I hope they update this list. If you're a big nerd they have a source for most ads or clips of tricks. Sadly it's old but helps out a lot, and points out which tricks you will need to switch stance or skater for. (I used Louie Barletta for Danes 5050drop in Philly for example)
Edit

 From https://www.trueachievements.com/forum/viewthread.aspx?tid=1413151&page=2

Right hubba
Nollie bs nose slide
Nollie bs crooked
Nollie bs tail
Nollie FS tail
FS 180 nosegrind
Fake FS noseslide
Switch FS 50-50
FS crook (did it switch)

Left hubba
Kickflip fs 5-0
Kickflip FS lipslide
Switch bs noseslide
Fs 180 bs nose grind bs shuv out
Be shuv FS 5-0Hubba hideout
Left hubba
FS tail
FS 50-50
FS 5-0
Sw bs tail
FS feeble
FS salad
Bs tail shuv
Bs shuv FS crook

Right hubba
FS blunt
Bs crook
Bs nose blunt
Bs 180 FS nose grind
Bs tail
Bs 50-50
Sw fs noseslide
Fs 270 FS board
Bs feeble
Sw FS tail
Title: Re: Session Skate
Post by: slappies on September 27, 2022, 05:16:27 PM
Expand Quote
Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.
[close]

Tricks detections are working, most of the time it’s a players issue, not reading the right instruction to do in the mission. If it’s not written « no pop » it means you got to pop out all your tricks, and that is the case for that Fs 180 to switch 50-50. And needless to say that you need to have both trucks perfectly on that rail. Also you need to grind a good portion of the rail to make it legit.

For the Nora mission, you need to read the Nora dialogue to understand what to do. And once you’ve started the mission, dialogue is gone and the mission resume isn’t clear enough. You need to grind or slide the hip at the bottom not the vert wall. And you need to use the lip tricks system, no pop to grind.

Hope that will help!

Actually it's the thing I said. I've done about a dozen 180 5050s perfectly and it doesn't register a grind even happening. The only time it's happened to register a grind at all it says it's a nosegrind or a 5.0 , not a 5050. I know what a 5050 is, so don't worry I'm making sure both trucks are on the rail lol

Don't you EVER say it's my fault again, over anything.

Oh also, I beat the Nora mission, popped into both grinds too. Fuck the lip trick system.
Title: Re: Session Skate
Post by: pizzafliptofakie on September 27, 2022, 07:25:38 PM
https://steamcommunity.com/sharedfiles/filedetails/?id=1867459194

I hope they update this list. If you're a big nerd they have a source for most ads or clips of tricks. Sadly it's old but helps out a lot, and points out which tricks you will need to switch stance or skater for. (I used Louie Barletta for Danes 5050drop in Philly for example)
Edit




ohhh I think this is why none of my tricks counted. I was trying a lot of famous goofy footed tricks regular, so I guess I was technically doing them on the wrong side of the hubba.




Title: Re: Session Skate
Post by: dr.prestige on September 28, 2022, 12:04:55 AM
It was humorous to find that all the historical challenges over the pad at pier 7 (or at least all the ones I did, and I did a lot) are credited to Marcus Mcbride. I suppose it’s a testament to how heavily he laid it down there
Title: Re: Session Skate
Post by: ChipSuey on September 28, 2022, 05:02:22 AM
Been playing the shit out of this for the last 4 months, and psyched on the full release.  I'm on an Xbox One and have noticed a few things that may be helpful to folks with older consoles/XBox.

Set your graphics mode to "Performance", that helps with the motion blur.  Turn off or turn down the pedestrian density (they love hanging out in front of out ledges anyway, just like real pedestrians).  If you're still having trouble, turn off the physical animations, that should help with blur.  Hopefully they fix those issues soon.

Oh, and on XBox, 360 flips and variations are currently screwed up if using manual catch - for now, I've just been not tre flipping unless it's mission required and if so I just set it to autocatch instead, and then flip it back.

Philly contest- the key is to not fall.  Do a good 3 trick line (flip in/flip out on the benches is a great score booster) and then just chill for the rest of the alloted time.  Bails are weighted really heavily against makes, so a sick line with a couple bails thrown into the heat will score less than a decent line with no bails. 

The Crea-Ture park isnt't listed- to get to it, go to the brooklyn banks OG spawn spot, skate up until you see the doors on your left, one of those will get you into the park.

Powerslides are so much fun, I've been having fun messing around with some of the wedges at LES, sliding up the wall a bit and then hitting grinds or lipslides. 

Anyway I'm loving this game. 
Title: Re: Session Skate
Post by: steezenking on September 28, 2022, 06:56:12 AM
I wish you slightly rolling into something didn't explode like they were in a 100mph car crash.
Title: Re: Session Skate
Post by: WPG on September 28, 2022, 06:59:36 AM
It was humorous to find that all the historical challenges over the pad at pier 7 (or at least all the ones I did, and I did a lot) are credited to Marcus Mcbride. I suppose it’s a testament to how heavily he laid it down there

https://youtu.be/tU9cIxo_t4Q

Had to see it for myself.
Title: Re: Session Skate
Post by: WPG on September 28, 2022, 01:13:57 PM
Expand Quote
Expand Quote
Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.
[close]

[close]

Actually it's the thing I said. I've done about a dozen 180 5050s perfectly and it doesn't register a grind even happening. The only time it's happened to register a grind at all it says it's a nosegrind or a 5.0 , not a 5050. I know what a 5050 is, so don't worry I'm making sure both trucks are on the rail lol

it's my fault again,

If you 180 into a 5050 you have to do the Input for a SWITCH 5050 if you do the normal 5050 input nothing will happen. Took me forever to realize this, if you are already doing the switch input then idk what to say ( I forgot about 180 grinds again last night trying a mark suciu Blubba challenge and had to relive the frustration)
Title: Re: Session Skate
Post by: slappies on September 28, 2022, 05:02:00 PM
Expand Quote
Expand Quote
Expand Quote
Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.
[close]

[close]

Actually it's the thing I said. I've done about a dozen 180 5050s perfectly and it doesn't register a grind even happening. The only time it's happened to register a grind at all it says it's a nosegrind or a 5.0 , not a 5050. I know what a 5050 is, so don't worry I'm making sure both trucks are on the rail lol

it's my fault again,
[close]

If you 180 into a 5050 you have to do the Input for a SWITCH 5050 if you do the normal 5050 input nothing will happen. Took me forever to realize this, if you are already doing the switch input then idk what to say ( I forgot about 180 grinds again last night trying a mark suciu Blubba challenge and had to relive the frustration)

I know, I beat it basically right after that post by just alley-ooping into it approaching the rail frontside. It counted that way for some reason. I just felt like they were being condescending so I decided to be rude to them. The old way for the controls on 180s into grinds was better imo, this new way feels counterintuitive.
Title: Re: Session Skate
Post by: pugmaster on September 28, 2022, 06:25:15 PM
I don't know if anyone else has an issue with differences turning heelside va. Toe side on ps4. Its responsive toe side but not heelside.

Just made it to no comply. Their choice of brands to include was a surprise.


Doing the manual mission with donovan and it isn't counting lands, but it counted a switch manual where I touched down my front wheels lol whatever
Title: Re: Session Skate
Post by: pizzafliptofakie on September 28, 2022, 07:53:27 PM
I saw someone posted about another Manny Santiago mission, but anyone else having issues with the one where you have to fs shuv/nollie heel/varial heel into a grind? It's not registering any of them, and it also won't let me do any other missions cuz I'm permanently assigned to this challenge. I've tried restarting the game a couple times and nothing.


Edit: day later, tried again, took a few makes for it to register but I beat it. I dunno, haha
Title: Re: Session Skate
Post by: doyle on September 29, 2022, 05:41:56 PM
It's probably because of the new quick shove-its, it's tough to tell the difference between those and normal shoves and the challenge won't complete if you do a quick shove.
Title: Re: Session Skate
Post by: matt_2993 on September 29, 2022, 07:16:26 PM
Don't bother trying to get a historical challenge with AVEs switch ollie down then switch flip up the 5 in Philly, didn't register as anything for me
Title: Re: Session Skate
Post by: pugmaster on September 30, 2022, 01:36:52 AM
I saw someone posted about another Manny Santiago mission, but anyone else having issues with the one where you have to fs shuv/nollie heel/varial heel into a grind? It's not registering any of them, and it also won't let me do any other missions cuz I'm permanently assigned to this challenge. I've tried restarting the game a couple times and nothing.


Edit: day later, tried again, took a few makes for it to register but I beat it. I dunno, haha

Pizzafliptofakie, I only say this because I respect you... I don't know how to say this... so I am just going to come out and say it. @pizzafliptofakie , you died 2 weeks ago in a car accident. You are now in Manny Santiago purgatory for the foreseeable future, doing tricks no one wants to see for little to no accolades.
Title: Re: Session Skate
Post by: pizzafliptofakie on September 30, 2022, 05:21:11 AM
Expand Quote
I saw someone posted about another Manny Santiago mission, but anyone else having issues with the one where you have to fs shuv/nollie heel/varial heel into a grind? It's not registering any of them, and it also won't let me do any other missions cuz I'm permanently assigned to this challenge. I've tried restarting the game a couple times and nothing.


Edit: day later, tried again, took a few makes for it to register but I beat it. I dunno, haha
[close]

Pizzafliptofakie, I only say this because I respect you... I don't know how to say this... so I am just going to come out and say it. @pizzafliptofakie , you died 2 weeks ago in a car accident. You are now in Manny Santiago purgatory for the foreseeable future, doing tricks no one wants to see for little to no accolades.



I think "Manny Santiago purgatory" is just a euphemism for hell, so thank you for being the one to break it to me.
Title: Re: Session Skate
Post by: WPG on September 30, 2022, 10:25:46 AM
Don't bother trying to get a historical challenge with AVEs switch ollie down then switch flip up the 5 in Philly, didn't register as anything for me
Couldn't get the Wenning nollie heel over nollie 180 switch nosegrind line at loveto work either tried no pop low pop and pop out
Title: Re: Session Skate
Post by: radcunt on September 30, 2022, 03:46:19 PM
It isn’t a fun game, but it is realistic

most of your time will be spent slamming, just like real life

All the annoyances of skateboarding without the physical payoff.

I’m liking it more and more, and playing through the challenges is reminding me how Far it’s come. They were a real ball ache in the first build.  Manual catch has really heightened the enjoyment for me but sucks on some of the challenges. A manual catch fakie tre is impossible for my dumb fingers. But doing tre flips while cruising down the road and kickflip manuals up curbs are super satisfying in manual catch. They really need to work on the tutorial system though, so much of the game is hidden in unnamed complexity
Title: Re: Session Skate
Post by: DefNotJimmy on October 03, 2022, 09:16:38 AM
Has anyone found success with lage shuvs on consoles. I've tried fucking everything. I'm on Xbox. Trying to do the challenge over the rail at the banks. I understand how it works. I have late tricks enabled. I've tried with and without quick shuvs enabled. Tweaked all sorts of settings. Fucked with the timing and the speed for hours of my stick movement. The only time I get one they go like so fast you'd blink and miss em. I have to slow down the footage in the replay to just to confirm it shuved. But the game isn't counting those.

Is there something I'm missing or r late shuvs bugged on xbox one?


Title: Re: Session Skate
Post by: busstopmag on October 03, 2022, 01:16:17 PM
If you are having trouble with missions, just try hucking and eating shit and just kind of doing it. Most of my problem missions were finally completed by either -

1 - Trying it switch
2 - Actually not landing it, but doing the trick
3 - Doing a completely different trick
D - Turning the game off and trying it the next day.

I love this game but it's frustrating as shit to do a trick and not get the credit for it. Bizarre idea to make a precise physics-based game in UNREAL ENGINE of all things, lol.

Also, just a question for you guys, do you think the pros in this game actually signed off on these likenesses?
Like Beagle, WTF LOL. Looks more like Lester from Skate or Die.
I feel so bad for these people seeing them rendered in-game.

Title: Re: Session Skate
Post by: Dwyck on October 03, 2022, 01:56:59 PM
Has anybody found any of those cats Nora's going on about? I figured it was something that wasn't finished yet like lip tricks aren't

Also - if lip tricks aren't finished why is the Nora FDR stuff even in the game? They weren't too hard and the game finally taught me how to pump after like, years, but why lock the biggest pro in your game in "Experimental features"
Title: Re: Session Skate
Post by: WPG on October 03, 2022, 02:04:15 PM
Has anybody found any of those cats Nora's going on about? I figured it was something that wasn't finished yet like lip tricks aren't

Also - if lip tricks aren't finished why is the Nora FDR stuff even in the game? They weren't too hard and the game finally taught me how to pump after like, years, but why lock the biggest pro in your game in "Experimental features"

Saw one at the end of pier 7 there's no way of getting to it I assume just an Easter egg
Title: Re: Session Skate
Post by: matt_2993 on October 03, 2022, 06:29:08 PM
Has anybody found any of those cats Nora's going on about? I figured it was something that wasn't finished yet like lip tricks aren't

Also - if lip tricks aren't finished why is the Nora FDR stuff even in the game? They weren't too hard and the game finally taught me how to pump after like, years, but why lock the biggest pro in your game in "Experimental features"
Wait how do you pump... I figure just doing right joy stick down to crouch would do it but didn't notice anything
Title: Re: Session Skate
Post by: Jordan Wiens on October 03, 2022, 06:46:51 PM
https://youtu.be/46R54XL_SSE
Title: Re: Session Skate
Post by: ChipSuey on October 04, 2022, 07:06:07 AM
Just trying out a little clip - I'm on an xbox one, so it seems like maybe the graphics are having some trouble keeping up, but here's a Pier 7 clip.

https://www.youtube.com/watch?v=XLT3aUfKc7o (https://www.youtube.com/watch?v=XLT3aUfKc7o)
Title: Re: Session Skate
Post by: matt_2993 on October 04, 2022, 07:44:14 AM
Who's got the talent to do Rob Welsh's backlip to back noseblunt going up the Pier 7 ledge?
Title: Re: Session Skate
Post by: Rockin Robbin on October 04, 2022, 01:25:05 PM
This game is hard as fuck, damn.

This guy makes it look good.

https://youtu.be/GitVc_IWfzw (https://youtu.be/GitVc_IWfzw)
Title: Re: Session Skate
Post by: busstopmag on October 05, 2022, 07:50:51 AM
Expand Quote
Expand Quote
Expand Quote
Trick detection can be sort of annoying when it comes to doing missions, sometimes it flat-out doesn't register. I won't even bother beating that Manny Santiago misson where you're supposed to 180 5050 the handrail because it just will not even register that a 5050 happened. Transition skating sucks dick in this game too, gave up on Nora missions once you had to grind over the hip at FDR. Seems like such a waste of a really well constructed level when any sort of transition skating was so clearly an afterthought.

With that all said though, overall the game is a lot of fun and looks really great. I'm playing on an Xbox so graphics are obviously not going to be to the level of some insanely expensive PC, but I'm not really any sort of "gamer" so it doesn't bother me. I've got a couple gripes, but nothing compared to some of the crybabies I see on IG bitching about every single aspect of the game.
[close]

[close]

Actually it's the thing I said. I've done about a dozen 180 5050s perfectly and it doesn't register a grind even happening. The only time it's happened to register a grind at all it says it's a nosegrind or a 5.0 , not a 5050. I know what a 5050 is, so don't worry I'm making sure both trucks are on the rail lol

it's my fault again,
[close]

If you 180 into a 5050 you have to do the Input for a SWITCH 5050 if you do the normal 5050 input nothing will happen. Took me forever to realize this, if you are already doing the switch input then idk what to say ( I forgot about 180 grinds again last night trying a mark suciu Blubba challenge and had to relive the frustration)

OMG thank you I hadn't even considered that. So like instead of down and up, it's up and down, right?
I have it on front foot/back foot mode, I'm not sure how that effects it. but this challenge is getting me, too.
Title: Re: Session Skate
Post by: dr.prestige on October 05, 2022, 08:38:58 AM
Man, some of these missions are impossible. I almost had a brain aneurysm doing the Billy Marks one where you switch tre lipslide a handrail and then inward heel going forwards over a set like 10 feet away from the end of the handrail.
Title: Re: Session Skate
Post by: busstopmag on October 06, 2022, 06:49:16 AM
Man, some of these missions are impossible. I almost had a brain aneurysm doing the Billy Marks one where you switch tre lipslide a handrail and then inward heel going forwards over a set like 10 feet away from the end of the handrail.

Did you end up doing it? I just did that one and I had to think outside the box. It doesn't tell you switch inward heel, it just says inward heel. So I'm like there's no time to revert - I just ollied the stairs after the 3 flip lip, pushed back around up the handicap ramp and did the stairs again going regular, and did the regular inward heel. I feel like I have to do this shit a lot. That, or mess with the gravity and pop settings.
Title: Re: Session Skate
Post by: OrangeVHStapes on October 06, 2022, 07:21:32 AM
"I like to play"
made a little tribute to Shortys Steve Olson.

https://www.instagram.com/p/CjOIuFopnh0/?utm_source=ig_web_button_share_sheet
Title: Re: Session Skate
Post by: WPG on October 06, 2022, 10:16:55 AM
"I like to play"
made a little tribute to Shortys Steve Olson.

https://www.instagram.com/p/CjOIuFopnh0/?utm_source=ig_web_button_share_sheet

Sweet, I saw your THPS4 video on IG the other day. Keep up the great work
Title: Re: Session Skate
Post by: OrangeVHStapes on October 06, 2022, 10:30:15 AM
Expand Quote
"I like to play"
made a little tribute to Shortys Steve Olson.

https://www.instagram.com/p/CjOIuFopnh0/?utm_source=ig_web_button_share_sheet
[close]

Sweet, I saw your THPS4 video on IG the other day. Keep up the great work


Haha thanks, pal. Got a few more fun ideas up my sleeve. Really loving the new update...
Title: Re: Session Skate
Post by: dr.prestige on October 06, 2022, 11:49:41 AM
Expand Quote
Man, some of these missions are impossible. I almost had a brain aneurysm doing the Billy Marks one where you switch tre lipslide a handrail and then inward heel going forwards over a set like 10 feet away from the end of the handrail.
[close]

Did you end up doing it? I just did that one and I had to think outside the box. It doesn't tell you switch inward heel, it just says inward heel. So I'm like there's no time to revert - I just ollied the stairs after the 3 flip lip, pushed back around up the handicap ramp and did the stairs again going regular, and did the regular inward heel. I feel like I have to do this shit a lot. That, or mess with the gravity and pop settings.

I did end up doing it. I was planning on doing what you did, but I just went super slow so I had enough time to revert after the switch tre lip.
Title: Re: Session Skate
Post by: aleksander on October 06, 2022, 04:49:15 PM
A big list of the historical challenges here - https://www.reddit.com/r/projectsession/comments/xxg77k/session_historical_challenges_spreadsheet/

No respect for Lenny Kirk  >:(

Anybody tell me how to shove it out of boardslides/lipslides? I've been trying to do AO's back lip shove it or the Heath style lip slide shove but either kickflip or just bail completely.
Title: Re: Session Skate
Post by: alraunen on October 07, 2022, 05:09:36 AM
A big list of the historical challenges here - https://www.reddit.com/r/projectsession/comments/xxg77k/session_historical_challenges_spreadsheet/

No respect for Lenny Kirk  >:(

Anybody tell me how to shove it out of boardslides/lipslides? I've been trying to do AO's back lip shove it or the Heath style lip slide shove but either kickflip or just bail completely.

Thanks! I had another list but this one it's better organized. After finishing the missions I started with the historical challanges but quite desperating, did the Aaron Herrington jerome banks ollies like 20 times and none of them counted. 
Title: Re: Session Skate
Post by: radcunt on October 07, 2022, 05:42:44 AM
If you are having trouble with missions, just try hucking and eating shit and just kind of doing it. Most of my problem missions were finally completed by either -

1 - Trying it switch
2 - Actually not landing it, but doing the trick
3 - Doing a completely different trick
D - Turning the game off and trying it the next day.

I love this game but it's frustrating as shit to do a trick and not get the credit for it. Bizarre idea to make a precise physics-based game in UNREAL ENGINE of all things, lol.

Also, just a question for you guys, do you think the pros in this game actually signed off on these likenesses?
Like Beagle, WTF LOL. Looks more like Lester from Skate or Die.
I feel so bad for these people seeing them rendered in-game.

Hhaha holy fuck.  Semper Fi or Die.

Is unreal engine shit for real time physics stuff?  They're upgrading it to 5 atm.

As for the state of the 1.0, I can forgive certain animations and shit, but having the 'game' elements broken and unfinished like missions is just fuckin' dogshit.  Maybe the main dude who left this and the main dude who left skater xl should make a skate game together
Title: Re: Session Skate
Post by: WPG on October 07, 2022, 06:13:07 AM
A big list of the historical challenges here - https://www.reddit.com/r/projectsession/comments/xxg77k/session_historical_challenges_spreadsheet/

No respect for Lenny Kirk  >:(

Anybody tell me how to shove it out of boardslides/lipslides? I've been trying to do AO's back lip shove it or the Heath style lip slide shove but either kickflip or just bail completely.

Relative trick input in settings might help with it on you have to do flip outs based on how you're locked into grinds with it out all tricks out will pop like on flat. Might be worth checking that setting.

Also @alraunen you have to powerslide after the first 2 ollies on that jerome banks challenge
Title: Re: Session Skate
Post by: CanadianBacon on October 07, 2022, 07:22:23 AM
"I like to play"
made a little tribute to Shortys Steve Olson.

https://www.instagram.com/p/CjOIuFopnh0/?utm_source=ig_web_button_share_sheet

That was fucking awesome!!!  Followed!!!
Title: Re: Session Skate
Post by: matt_2993 on October 07, 2022, 08:32:55 AM
A big list of the historical challenges here - https://www.reddit.com/r/projectsession/comments/xxg77k/session_historical_challenges_spreadsheet/

No respect for Lenny Kirk  >:(

Anybody tell me how to shove it out of boardslides/lipslides? I've been trying to do AO's back lip shove it or the Heath style lip slide shove but either kickflip or just bail completely.

I did a backlip bs shuv out on a regular ledge, I'll try to explain: skating regular get into a back lip by ollieing and moving left joy stick right, and right joystick left. Hold that while sliding but once you get close to end let go so they're back to normal and then do a shuv like you're on flat: left joystick up and right joystick down swooping left.  I play on regular settings without manual catch. Hope that helps
Title: Re: Session Skate
Post by: matt_2993 on October 07, 2022, 08:35:45 AM
Anyone else have an issue where you just don't have any active missions? I swear I couldn't have beat the game i never got that billy marks challenge mentioned above.  Maybe doing more historical challenges will unlock the next set of missions?
Title: Re: Session Skate
Post by: busstopmag on October 07, 2022, 11:41:33 AM
Anyone else have an issue where you just don't have any active missions? I swear I couldn't have beat the game i never got that billy marks challenge mentioned above.  Maybe doing more historical challenges will unlock the next set of missions?

I have the same thing on console. Looks like the PC version got an update that ends in .05, but on xbox I'm on an older build.

Not only that but I should have the achievements for those slides and number of 360 flips. I'm well over in the stats but it never popped.
I asked about it on reddit but some ass told me I should just 'try having fun' instead. lol
Title: Re: Session Skate
Post by: busstopmag on October 07, 2022, 11:51:36 AM
Expand Quote
If you are having trouble with missions, just try hucking and eating shit and just kind of doing it. Most of my problem missions were finally completed by either -

1 - Trying it switch
2 - Actually not landing it, but doing the trick
3 - Doing a completely different trick
D - Turning the game off and trying it the next day.

I love this game but it's frustrating as shit to do a trick and not get the credit for it. Bizarre idea to make a precise physics-based game in UNREAL ENGINE of all things, lol.

Also, just a question for you guys, do you think the pros in this game actually signed off on these likenesses?
Like Beagle, WTF LOL. Looks more like Lester from Skate or Die.
I feel so bad for these people seeing them rendered in-game.
[close]

Hhaha holy fuck.  Semper Fi or Die.

Is unreal engine shit for real time physics stuff?  They're upgrading it to 5 atm.

As for the state of the 1.0, I can forgive certain animations and shit, but having the 'game' elements broken and unfinished like missions is just fuckin' dogshit.  Maybe the main dude who left this and the main dude who left skater xl should make a skate game together

I didn't know those dudes left!
As far as I can tell, at least in my brief experience doing testing, and dabbling in design - Unreal seems to let devs rely on a lot of crutches like plug-ins and stuff to do the programming for them. (I mean both Unity and Unreal do that but apparently Unreal makes it real easy to jump into game design). But have you noticed that a lot of unreal games have some wonky ragdoll physics? Maybe someone else more experienced than me can explain it, but maybe session is weird because they didn't know how to add in bails and running out of flubbed kickflips. Or maybe it was too much work to get it right. Seems like maybe they are a small team. I'm only guessing because I don't know much about the team designing it. But failed tricks end up looking a lot like a guy that just got shot in Gears of War.
Title: Re: Session Skate
Post by: matt_2993 on October 11, 2022, 09:18:13 AM
Was i mistaken for thinking we were gonna be able to play as the pros in the game? I wanna play as Louis barletta but I'm convinced there's no way to do so
Title: Re: Session Skate
Post by: doyle on October 11, 2022, 11:31:08 AM
Was i mistaken for thinking we were gonna be able to play as the pros in the game? I wanna play as Louis barletta but I'm convinced there's no way to do so

Go to your apartment, go to "Customize Your Skater," "Select/Edit Skater," then scroll through and make your selection.
Title: Re: Session Skate
Post by: matt_2993 on October 11, 2022, 12:52:37 PM
Expand Quote
Was i mistaken for thinking we were gonna be able to play as the pros in the game? I wanna play as Louis barletta but I'm convinced there's no way to do so
[close]

Go to your apartment, go to "Customize Your Skater," "Select/Edit Skater," then scroll through and make your selection.

God this game is set up to be one big riddle. Thanks dude
Title: Re: Session Skate
Post by: Cheshire Cat on October 11, 2022, 08:08:38 PM
Expand Quote
Expand Quote
Was i mistaken for thinking we were gonna be able to play as the pros in the game? I wanna play as Louis barletta but I'm convinced there's no way to do so
[close]

Go to your apartment, go to "Customize Your Skater," "Select/Edit Skater," then scroll through and make your selection.
[close]

God this game is set up to be one big riddle. Thanks dude

The options / menus are fucking labyrinthine.
Title: Re: Session Skate
Post by: ChipSuey on October 13, 2022, 09:24:22 AM
This is my first ever attempt at doing any sort of editing of Session clips.  Having issues with shearing on some clips, others look better.  This is a super rough cut, there's no sync in the audio or anything, just messing around but check it out if you're so inclined.

https://youtu.be/ahaE3hNljWY (https://youtu.be/ahaE3hNljWY)
Title: Re: Session Skate
Post by: internetname on October 16, 2022, 09:53:39 AM
https://www.youtube.com/watch?v=zo9hJtA33EA (https://www.youtube.com/watch?v=zo9hJtA33EA)
Title: Re: Session Skate
Post by: radcunt on October 17, 2022, 05:53:24 AM
Expand Quote
Expand Quote
Was i mistaken for thinking we were gonna be able to play as the pros in the game? I wanna play as Louis barletta but I'm convinced there's no way to do so
[close]

Go to your apartment, go to "Customize Your Skater," "Select/Edit Skater," then scroll through and make your selection.
[close]

God this game is set up to be one big riddle. Thanks dude

Yeah it’s ass backwards to the uninitiated, like they never got new beta testers along the way.
Title: Re: Session Skate
Post by: Gnarfunkell on October 17, 2022, 06:50:09 AM
https://www.youtube.com/watch?v=zo9hJtA33EA (https://www.youtube.com/watch?v=zo9hJtA33EA)

Killed it  :-*
Title: Re: Session Skate
Post by: Gnarfunkell on October 18, 2022, 11:33:00 AM
Part I just finished up:

https://youtu.be/O7V1zcyTRDg
Title: Re: Session Skate
Post by: OrangeVHStapes on October 19, 2022, 12:33:34 PM
Part I just finished up:

https://youtu.be/O7V1zcyTRDg

I did not realize that you were Ascension... Or rather Ascension is you... Good stuff, man.
Title: Re: Session Skate
Post by: Gnarfunkell on October 19, 2022, 12:42:17 PM
Expand Quote
Part I just finished up:

https://youtu.be/O7V1zcyTRDg
[close]

I did not realize that you were Ascension... Or rather Ascension is you... Good stuff, man.

I don't remember any more how we initially got in touch,  but I feel like it was on slap actually. I remember you encouraging me to use manual catch way back when I first started playing.
Title: Re: Session Skate
Post by: Mongey on October 19, 2022, 02:25:10 PM
Just got the game ps4. Have played skater xl allot so it’s interesting.

Still getting used to the controls in a big way. Trying to unlearn skater xl. But when I get it right it feels more satisfying than xl. The physics and the weight and floatyness feel way better.

Question how the hell do you do slow 180s ? When I turn in the air with the bumpers it’s janky as hell.
Title: Re: Session Skate
Post by: doyle on October 19, 2022, 02:48:54 PM
Question how the hell do you do slow 180s ? When I turn in the air with the bumpers it’s janky as hell.

You can try using the triggers less and combining with both sticks inwards or outwards (depending on fs or bs), or you can try the different Body Rotation Modes (pause - options - gameplay - body rotation mode).
Title: Re: Session Skate
Post by: Mongey on October 19, 2022, 04:26:31 PM
Expand Quote
Question how the hell do you do slow 180s ? When I turn in the air with the bumpers it’s janky as hell.
[close]

You can try using the triggers less and combining with both sticks inwards or outwards (depending on fs or bs), or you can try the different Body Rotation Modes (pause - options - gameplay - body rotation mode).

Thanks. Was trying the stick. But must’ve been doing it wrong. Didn’t realize you could Edit body rotation. I’ll look at that too. 
Title: Re: Session Skate
Post by: Gnarfunkell on October 20, 2022, 08:01:44 AM
Expand Quote
Expand Quote
Question how the hell do you do slow 180s ? When I turn in the air with the bumpers it’s janky as hell.
[close]

You can try using the triggers less and combining with both sticks inwards or outwards (depending on fs or bs), or you can try the different Body Rotation Modes (pause - options - gameplay - body rotation mode).
[close]

Thanks. Was trying the stick. But must’ve been doing it wrong. Didn’t realize you could Edit body rotation. I’ll look at that too.

Also, if you hold the start button it will open up your advanced stats. You can adjust how quickly or slowly the skater rotates there.
Title: Re: Session Skate
Post by: matt_2993 on October 20, 2022, 08:06:57 AM
Expand Quote
Expand Quote
Expand Quote
Question how the hell do you do slow 180s ? When I turn in the air with the bumpers it’s janky as hell.
[close]

You can try using the triggers less and combining with both sticks inwards or outwards (depending on fs or bs), or you can try the different Body Rotation Modes (pause - options - gameplay - body rotation mode).
[close]

Thanks. Was trying the stick. But must’ve been doing it wrong. Didn’t realize you could Edit body rotation. I’ll look at that too.
[close]

Also, if you hold the start button it will open up your advanced stats. You can adjust how quickly or slowly the skater rotates there.

Damn it another secret i wish I had ages ago! 
Another great newbie tip, double tap triangle/Y to start on your board switch
Title: Re: Session Skate
Post by: WPG on October 20, 2022, 08:36:10 AM
Expand Quote
Expand Quote
Expand Quote
Expand Quote
Question how the hell do you do slow 180s ? When I turn in the air with the bumpers it’s janky as hell.
[close]

You can try using the triggers less and combining with both sticks inwards or outwards (depending on fs or bs), or you can try the different Body Rotation Modes (pause - options - gameplay - body rotation mode).
[close]

Thanks. Was trying the stick. But must’ve been doing it wrong. Didn’t realize you could Edit body rotation. I’ll look at that too.
[close]

Also, if you hold the start button it will open up your advanced stats. You can adjust how quickly or slowly the skater rotates there.
[close]

Damn it another secret i wish I had ages ago! 
Another great newbie tip, double tap triangle/Y to start on your board switch

What! I did it once and thought it was a glitch. Would've been helpful for lots of challeneges
Title: Re: Session Skate
Post by: ChipSuey on October 25, 2022, 09:31:06 AM
I'm getting a bit more confident in my edits (still very amateur though), check it out if you'd like.  I'd also be interested in some spot battles or something if anyone is down.  If you're on Xbox, my gamertag is ChipSuey.

https://youtu.be/rvgYfLGqzhA (https://youtu.be/rvgYfLGqzhA)
Title: Re: Session Skate
Post by: behavioralguide on October 25, 2022, 10:03:54 AM
Randomly getting this channel recommended alot, but it makes me want to try session where before i was more into the look of sxl (that i don't play (yet) either)

https://youtu.be/_i9w3uClM4k
Title: Re: Session Skate
Post by: Jordan Wiens on October 25, 2022, 01:03:32 PM
Randomly getting this channel recommended alot, but it makes me want to try session where before i was more into the look of sxl (that i don't play (yet) either)
if youre on console, def go with session. but if youre on pc and like being able to tinker/customize your experience, modded skater xl will always be a more flowy/responsive experience. not to mention the 100s of maps and 1000s of pieces of gear.
Title: Re: Session Skate
Post by: yghartsyrt on October 25, 2022, 01:42:48 PM
https://www.youtube.com/watch?v=zo9hJtA33EA (https://www.youtube.com/watch?v=zo9hJtA33EA)

Dude, that was smooth
Title: Re: Session Skate
Post by: matt_2993 on October 26, 2022, 03:50:01 AM
Anyone else remember that "copy the trick above you" skater xl thread we had going? Copy above and leave a new trick or line for next person to match?

Shit was pretty fun
Title: Re: Session Skate
Post by: ChipSuey on October 26, 2022, 04:25:16 AM
Anyone else remember that "copy the trick above you" skater xl thread we had going? Copy above and leave a new trick or line for next person to match?

Shit was pretty fun


Shit I'd be down for something like that. 
Title: Re: Session Skate
Post by: ChompskyHonk on October 27, 2022, 06:57:19 PM
https://www.youtube.com/watch?v=zo9hJtA33EA (https://www.youtube.com/watch?v=zo9hJtA33EA)

holup that name seems mad familiar i think we mightve went to the same high school lmao
Title: Re: Session Skate
Post by: ChompskyHonk on October 27, 2022, 07:03:48 PM
fire part btw idk how u get wallrides to work
Title: Re: Session Skate
Post by: ChipSuey on October 28, 2022, 04:46:38 AM
https://www.youtube.com/watch?v=zo9hJtA33EA (https://www.youtube.com/watch?v=zo9hJtA33EA)

Hey quick question is the map with the Canal Fountain a mod or is that in the game? 
Title: Re: Session Skate
Post by: WPG on October 28, 2022, 06:29:55 AM
Expand Quote
https://www.youtube.com/watch?v=zo9hJtA33EA (https://www.youtube.com/watch?v=zo9hJtA33EA)
[close]

Hey quick question is the map with the Canal Fountain a mod or is that in the game?

Looks like a mod as the background looks pretty empty. And I haven't seen it in the main game at all
Title: Re: Session Skate
Post by: internetname on October 28, 2022, 08:07:49 AM
Expand Quote
Expand Quote
https://www.youtube.com/watch?v=zo9hJtA33EA (https://www.youtube.com/watch?v=zo9hJtA33EA)
[close]

Hey quick question is the map with the Canal Fountain a mod or is that in the game?
[close]

Looks like a mod as the background looks pretty empty. And I haven't seen it in the main game at all

Yeah its an unfinished mod, would be sick if they added that spot to the base game though
Title: Re: Session Skate
Post by: WPG on October 28, 2022, 08:36:52 AM
Expand Quote
Expand Quote
Expand Quote
https://www.youtube.com/watch?v=zo9hJtA33EA (https://www.youtube.com/watch?v=zo9hJtA33EA)
[close]

Hey quick question is the map with the Canal Fountain a mod or is that in the game?
[close]

Looks like a mod as the background looks pretty empty. And I haven't seen it in the main game at all
[close]

Yeah its an unfinished mod, would be sick if they added that spot to the base game though

Agreed but I doubt they will since it seems like they focused more on the late 90s early 2000s spots
Title: Re: Session Skate
Post by: DefNotJimmy on October 28, 2022, 11:42:58 AM
Cal2k and JL Nightmare definitely hold it down in the historical challenges info on YouTube. Credit to them for sure.

But Roll Forever Gaming really deserves some more views. His dedication to portraying and filming the tricks accurately and including the originals. It's so perfect and there is some real dedication going into that. Kudos if you lurk here or even post up. Sometimes I go back and watch em just for the og clips. It's nice to have a lot of that history in one place. And of course super helpful with completing the challenges.

China banks video yesterday is excellent. Very helpful. Nailed the challenges within a hour. And honestly I didn't know about a couple of those tricks like what Jakko did there so very grateful for that today. That shit was sick.

https://youtu.be/5quqTnIutlM





Also I'd be down to do the trick challenge talked about in the last 2 pages. I want more challenges and shit and unless they expand the story again this the closest ima get.




Title: Re: Session Skate
Post by: dr.prestige on October 31, 2022, 12:45:25 AM
When I do the stick input for low pop ollies I end up doing a pressure heel or pressure kickflip 95% of the time, does anyone know how to avoid doing that? I’m trying to do Daewon’s Parking Lot mission and it’s pretty frustrating not being able to low pop ollie
Title: Re: Session Skate
Post by: radcunt on October 31, 2022, 05:05:12 AM
Cal2k and JL Nightmare definitely hold it down in the historical challenges info on YouTube. Credit to them for sure.

But Roll Forever Gaming really deserves some more views. His dedication to portraying and filming the tricks accurately and including the originals. It's so perfect and there is some real dedication going into that. Kudos if you lurk here or even post up. Sometimes I go back and watch em just for the og clips. It's nice to have a lot of that history in one place. And of course super helpful with completing the challenges.

China banks video yesterday is excellent. Very helpful. Nailed the challenges within a hour. And honestly I didn't know about a couple of those tricks like what Jakko did there so very grateful for that today. That shit was sick.

https://youtu.be/5quqTnIutlM (https://youtu.be/5quqTnIutlM)


Also I'd be down to do the trick challenge talked about in the last 2 pages. I want more challenges and shit and unless they expand the story again this the closest ima get.
That video just shows how slow and weightless the game actually is.  Need to feell the gravity & momentum landing in steep banks etc.  Just no consequences for hard tricks and landings.
Title: Re: Session Skate
Post by: ChipSuey on October 31, 2022, 05:24:34 AM
When I do the stick input for low pop ollies I end up doing a pressure heel or pressure kickflip 95% of the time, does anyone know how to avoid doing that? I’m trying to do Daewon’s Parking Lot mission and it’s pretty frustrating not being able to low pop ollie

You want to make sure you're not doing any sort of flip input - for low pop make sure you crouch for a regular ollie then snap directly down on the right stick (or whatever you use to ollie) - you may be inadvertently scooping during that input. 

I'd practice them on flat and on grinds to kind of figure out how they work best for you.
Title: Re: Session Skate
Post by: ChipSuey on October 31, 2022, 05:27:18 AM

[/quote]
That video just shows how slow and weightless the game actually is.  Need to feell the gravity & momentum landing in steep banks etc.  Just no consequences for hard tricks and landings.
[/quote]

That could have more to do with the settings, you can turn up the gravity and there's a big drop landing input as well where if you don't time it right you slam from impacts.
Title: Re: Session Skate
Post by: ChipSuey on November 02, 2022, 04:37:11 AM
I've been messing around with quick grinds and more "realistic" stuff lately, it's weird because it's a video game so it's hard to resist going THPS and seeing how many ridiculous flip to grind to flip to grind variations I can do. 

This was pretty satisfying. 

https://youtu.be/LnSHAZ_rI6s (https://youtu.be/LnSHAZ_rI6s)
Title: Re: Session Skate
Post by: matt_2993 on November 07, 2022, 04:07:23 AM
Was gonna start a thread for repeat the trick above you but then found how horrible I am with the camera editor. Definitely need to put some practice in there
Title: Re: Session Skate
Post by: ok boomer on November 07, 2022, 06:08:53 AM
Is there a list of what gear/brands are in this?
and NY, Philly & SF, or is there more?
I sucked at Skater XL but am hearing better things about this game
Title: Re: Session Skate
Post by: ChipSuey on November 07, 2022, 07:27:51 AM
Was gonna start a thread for repeat the trick above you but then found how horrible I am with the camera editor. Definitely need to put some practice in there

https://youtu.be/70N4w0D7oR0 (https://youtu.be/70N4w0D7oR0)

This dude has a good breakdown of the basics of the editor.  It helped kind of unlock it for me, hope it helps you.

Also I'm no expert but I've gotten pretty decent at the basic functions so if there's anything you're stuck on maybe I can help.
Title: Re: Session Skate
Post by: ChipSuey on November 07, 2022, 07:34:06 AM
Is there a list of what gear/brands are in this?
and NY, Philly & SF, or is there more?
I sucked at Skater XL but am hearing better things about this game

I'm trying to find a list, but off the top of my head- Almost, Antilanta, Santa Cruz, Heroin, Welcome, Jart, Magenta, Element, Zero, OJ Wheels, Snot Wheels, Satori, Fallen, Es, Adidas, Santa Cruz, Flip, Thank You and Meow. 

There's just the three cities for now, but the NYC map especially is super detailed and big.  They're planning on adding more.  If SkaterXL gave you trouble, I can't say this is gonna be easier, but once you start dialing things in, it's super satisfying, especially on manual catch with low grind alignment.
Title: Re: Session Skate
Post by: yghartsyrt on November 09, 2022, 11:29:30 AM
Just installed the game. I spent quite some amount on skater xl on Playsation, which suck way to much due to the abscence of mods, but Session is quite hard. Love it so far
Title: Re: Session Skate
Post by: bluntfullofmid on November 09, 2022, 01:36:10 PM
Once they figure out the whole multiplayer thing its a wrap. SkaterXl and Skate 4 wont even come close
Title: Re: Session Skate
Post by: ChipSuey on November 09, 2022, 05:47:14 PM
Hey all if you want to join in some fun we’re starting a little fun thread here, it’s copy the trick before you and then do a new one.

https://www.slapmagazine.com/index.php?topic=124128.0
Title: Re: Session Skate
Post by: DannyDee on November 09, 2022, 09:43:31 PM
What are people's experiences on PC right now. I have a fairly high-end set-up that I just built (have been on consoles until now essentially) and should run it no problem, but does it run well in general. I already put it on my Steam Wishlist to grab next time I see a sizable sale.
Title: Re: Session Skate
Post by: FuzzGNU on November 11, 2022, 05:05:55 AM
What are people's experiences on PC right now. I have a fairly high-end set-up that I just built (have been on consoles until now essentially) and should run it no problem, but does it run well in general. I already put it on my Steam Wishlist to grab next time I see a sizable sale.

There are 3 NYC maps, 2 San Fran maps (and many other smaller ones I'm not including in those counts).

2/3 of the NYC maps run great, 1 runs awful. 1 San Fran map runs great, and the other runs good most of the time (a bit inconsistent). That is my experience at least.

I definitely say grab it on PC.
Title: Re: Session Skate
Post by: yghartsyrt on November 14, 2022, 05:36:19 AM
Still trying to figure out to time my speed properly. One push seems to slow. Two pushes seems to fast most of the times - especially in tight spots. Any pointers?
Title: Re: Session Skate
Post by: ChipSuey on November 14, 2022, 06:04:52 AM
Still trying to figure out to time my speed properly. One push seems to slow. Two pushes seems to fast most of the times - especially in tight spots. Any pointers?

I'd play around with the advanced settings- you can set your push force and your max speed.  I often end up tweaking that on the fly to be able to properly hit a spot without going too slow or fast.
Title: Re: Session Skate
Post by: yghartsyrt on November 14, 2022, 07:47:41 AM
Expand Quote
Still trying to figure out to time my speed properly. One push seems to slow. Two pushes seems to fast most of the times - especially in tight spots. Any pointers?
[close]

I'd play around with the advanced settings- you can set your push force and your max speed.  I often end up tweaking that on the fly to be able to properly hit a spot without going too slow or fast.
Cheers! Will try that
Title: Re: Session Skate
Post by: skate_bored on November 14, 2022, 09:18:46 AM
kinda random but do more pants get unlocked as i do challenges? looking for some basic chinos. ps4, so no mods.
Title: Re: Session Skate
Post by: ChipSuey on November 14, 2022, 10:29:56 AM
kinda random but do more pants get unlocked as i do challenges? looking for some basic chinos. ps4, so no mods.

The shop has a bunch but they don't add more clothes- there's both baggy and chino options in the shop. 
Title: Re: Session Skate
Post by: skate_bored on November 14, 2022, 03:25:39 PM
Expand Quote
kinda random but do more pants get unlocked as i do challenges? looking for some basic chinos. ps4, so no mods.
[close]

The shop has a bunch but they don't add more clothes- there's both baggy and chino options in the shop.

thanks! i remember looking at the shop but i think there are more than one shops or i didnt look hard enough.
Title: Re: Session Skate
Post by: ChipSuey on November 15, 2022, 04:15:35 AM
Expand Quote
Expand Quote
kinda random but do more pants get unlocked as i do challenges? looking for some basic chinos. ps4, so no mods.
[close]

The shop has a bunch but they don't add more clothes- there's both baggy and chino options in the shop.
[close]

thanks! i remember looking at the shop but i think there are more than one shops or i didnt look hard enough.

There's one shop in NYC, one in Philly, and two in SF (one is a "secret" shop near the China Banks).  They all have the same stock though, nothing really unlocks as you progress (other than getting some boards for doing challenges).
Title: Re: Session Skate
Post by: dr.prestige on December 03, 2022, 02:13:15 PM
When I do the stick input for low pop ollies I end up doing a pressure heel or pressure kickflip 95% of the time, does anyone know how to avoid doing that? I’m trying to do Daewon’s Parking Lot mission and it’s pretty frustrating not being able to low pop ollie

Quick update on this, I ended up trying this mission with a different controller and it was much easier to consistently low pop ollie and not pressure kick/heelflip. For anyone playing on PC and using an Xbox controller, try a different one, I think the newer Xbox controllers have a really high resolution in terms of positioning degrees of the joysticks which makes pointing your stick directly down for low pop ollies really difficult. I used a PS4 controller using an application called DS4Windows.
Title: Re: Session Skate
Post by: Gnarfunkell on December 05, 2022, 06:12:30 AM
My latest edit  :-*

https://youtu.be/2ScFuKiHGmc
Title: Re: Session Skate
Post by: ChipSuey on December 05, 2022, 01:28:28 PM
My latest edit  :-*


That was a lot of fun! Jealous of the mods as I’m on console. I like your filming style too!

I also just uploaded a little edit as well, if anyone cares to take a look.

 https://youtu.be/bgT4Yf-8eaY  (https://youtu.be/bgT4Yf-8eaY)
Title: Re: Session Skate
Post by: matt_2993 on December 05, 2022, 06:05:09 PM
Sick^^


Am I the only one that just noticed the Map Layout options unde the Experimental menu? Added quite a few little spots to the Brooklyn banks area and can also add a christmas tree to love park
Title: Re: Session Skate
Post by: ChipSuey on December 06, 2022, 05:28:47 AM
Sick^^


Am I the only one that just noticed the Map Layout options unde the Experimental menu? Added quite a few little spots to the Brooklyn banks area and can also add a christmas tree to love park

Thanks for watching!  Yeah that feature is good, at least the banks one, it adds a mini ramp too.  The Philly one is just the tree, but hey it's christmas time so why not?
Title: Re: Session Skate
Post by: dr.prestige on December 06, 2022, 12:04:27 PM
what's y'all's preferred screen recorder for PC? I'm looking to start making lil edits

Also how do you save the filming of the clip as opposed to the skating? When I go back to view old clips I've saved it makes me refilm it... unless I'm missing something that's pretty frustrating. With that said I paid very little attention to the Beagle missions so this is probably what I deserve lol.
Title: Re: Session Skate
Post by: ChipSuey on December 06, 2022, 12:09:37 PM
what's y'all's preferred screen recorder for PC? I'm looking to start making lil edits

Also how do you save the filming of the clip as opposed to the skating? When I go back to view old clips I've saved it makes me refilm it... unless I'm missing something that's pretty frustrating. With that said I paid very little attention to the Beagle missions so this is probably what I deserve lol.


I’m on Xbox so I can’t help with the screen recorder but I save my replays after I do all my camera moves, that way when I reload all the moves are saved and visible with montage mode on.
Title: Re: Session Skate
Post by: doyle on December 06, 2022, 01:36:23 PM
what's y'all's preferred screen recorder for PC? I'm looking to start making lil edits

Also how do you save the filming of the clip as opposed to the skating? When I go back to view old clips I've saved it makes me refilm it... unless I'm missing something that's pretty frustrating. With that said I paid very little attention to the Beagle missions so this is probably what I deserve lol.

OBS.
Title: Re: Session Skate
Post by: internetname on December 11, 2022, 10:22:27 AM
https://streamable.com/80s1te https://streamable.com/8sdqwb

Recently figured out animation swapping and have been digging through some of the unused animations that were left in the game files, got some fun results
Title: Re: Session Skate
Post by: dr.prestige on December 11, 2022, 02:24:30 PM
Expand Quote
When I do the stick input for low pop ollies I end up doing a pressure heel or pressure kickflip 95% of the time, does anyone know how to avoid doing that? I’m trying to do Daewon’s Parking Lot mission and it’s pretty frustrating not being able to low pop ollie
[close]

Quick update on this, I ended up trying this mission with a different controller and it was much easier to consistently low pop ollie and not pressure kick/heelflip. For anyone playing on PC and using an Xbox controller, try a different one, I think the newer Xbox controllers have a really high resolution in terms of positioning degrees of the joysticks which makes pointing your stick directly down for low pop ollies really difficult. I used a PS4 controller using an application called DS4Windows.

Another update on this, low pop ollies work every time now for some reason… I’m back to using my Xbox controller on PC. Maybe they fixed it in the new update? Also, was anybody at all having this issue before? I feel like I’m the only one lol I haven’t seen anyone bring it up anywhere else
Title: Re: Session Skate
Post by: Steely Daniel on December 13, 2022, 08:56:20 AM
Copped it on sale today on a whim. Fun game. I like the sounds and feel more than XL and it seems harder. Is the menial DLC even worth getting at the moment?
Title: Re: Session Skate
Post by: OrangeVHStapes on December 13, 2022, 12:21:50 PM
https://streamable.com/80s1te https://streamable.com/8sdqwb

Recently figured out animation swapping and have been digging through some of the unused animations that were left in the game files, got some fun results

Dude WHAT. This is so fucking sick. I'm stuck playing on xbox. Very jealous.
Title: Re: Session Skate
Post by: matt_2993 on December 13, 2022, 05:00:53 PM
Copped it on sale today on a whim. Fun game. I like the sounds and feel more than XL and it seems harder. Is the menial DLC even worth getting at the moment?

I dont think so. Its just 2 skateparks, one from Europe thats kinda fun but most obstacles are really just small. Then a giant warehouse that feels kinda like a big THPS created park. Kinda fun but nothing to stress over if you don't wanna blow more cash
Title: Re: Session Skate
Post by: ChipSuey on December 14, 2022, 04:28:32 AM
Expand Quote
Copped it on sale today on a whim. Fun game. I like the sounds and feel more than XL and it seems harder. Is the menial DLC even worth getting at the moment?
[close]

I dont think so. Its just 2 skateparks, one from Europe thats kinda fun but most obstacles are really just small. Then a giant warehouse that feels kinda like a big THPS created park. Kinda fun but nothing to stress over if you don't wanna blow more cash

Yeah the DLC is fine, but if I didn't have it I wouldn't miss it. 
Title: Re: Session Skate
Post by: pizzafliptofakie on December 14, 2022, 05:16:08 AM
Does anyone else's character often do a quick manual as they crouch to pop? It's very annoying.
Title: Re: Session Skate
Post by: matt_2993 on December 14, 2022, 11:14:50 AM
Info on the studios next updates
https://store.steampowered.com/news/app/861650/view/3646257252117047952

Overall sounds like performance improvements mainly coming "early 2023" with a new DLC drop after that will include a new map, supposedly not an existing city this time.  Worried it looks a bit crowded and chaotic from this teaser but hope I'm wrong, hyped either way
https://www.instagram.com/reel/CmKJiaeA3Ad/?igshid=NDk5N2NlZjQ=
Title: Re: Session Skate
Post by: bluntfullofmid on December 14, 2022, 01:02:50 PM
tbh wouldnt mind if they just stuck to doing existing cities. let EA deal with all the make believe shit
Title: Re: Session Skate
Post by: radcunt on December 14, 2022, 01:19:03 PM
Zero gameplay improvements is some real dogshit.
Title: Re: Session Skate
Post by: dr.prestige on December 14, 2022, 02:44:00 PM
tbh wouldnt mind if they just stuck to doing existing cities. let EA deal with all the make believe shit

The blog post seemed to imply that the new map is a real place, just not a city
Title: Re: Session Skate
Post by: Gnarfunkell on December 30, 2022, 06:29:16 AM
The latest edit I put together; it's a collaboration with a pal in the session community.

https://youtu.be/_DKIeC_W6_k
Title: Re: Session Skate
Post by: fredgallSOTY on December 30, 2022, 10:23:59 AM
copped, been having fun trying to figure it out. skating muni and love park with the vx camera settings on is fucking great
Title: Re: Session Skate
Post by: ChipSuey on January 02, 2023, 06:17:54 AM
The latest edit I put together; it's a collaboration with a pal in the session community.

https://youtu.be/_DKIeC_W6_k

Nicely done!
Title: Re: Session Skate
Post by: ChipSuey on January 02, 2023, 06:19:49 AM
I put together another little edit.

I’m on an Xbox One so I don’t exactly have the best graphic settings. Stance is goofy.

 https://youtu.be/9hBAQI78qG4   (https://youtu.be/9hBAQI78qG4)
Title: Re: Session Skate
Post by: alraunen on January 09, 2023, 11:51:51 PM
Session coming to Switch on March 16th?

(https://i.ibb.co/MC8RyGk/Captura-de-pantalla-2023-01-10-a-las-8-51-23.png) (https://ibb.co/FDsBk04)
 (https://imgbb.com/)
Title: Re: Session Skate
Post by: landedprimo on January 10, 2023, 03:31:13 AM
I put together another little edit.

I’m on an Xbox One so I don’t exactly have the best graphic settings. Stance is goofy.

 https://youtu.be/9hBAQI78qG4   (https://youtu.be/9hBAQI78qG4)

Great edit. I need to get this game.
Title: Re: Session Skate
Post by: dr.prestige on January 10, 2023, 10:44:09 AM
Session coming to Switch on March 16th?

(https://i.ibb.co/MC8RyGk/Captura-de-pantalla-2023-01-10-a-las-8-51-23.png) (https://ibb.co/FDsBk04)
 (https://imgbb.com/)

will definitely get this, Session would be so good portable. Break out the switch and skate pier 7 for 30 minutes while you wait to board your plane or some shit like that
Title: Re: Session Skate
Post by: matt_2993 on January 10, 2023, 12:51:54 PM
Expand Quote
Session coming to Switch on March 16th?

(https://i.ibb.co/MC8RyGk/Captura-de-pantalla-2023-01-10-a-las-8-51-23.png) (https://ibb.co/FDsBk04)
 (https://imgbb.com/)
[close]

will definitely get this, Session would be so good portable. Break out the switch and skate pier 7 for 30 minutes while you wait to board your plane or some shit like that

Yuppp definitely buying it again lol
Title: Re: Session Skate
Post by: Steely Daniel on January 13, 2023, 10:56:40 PM
Has anyone finished the "That's how it's done" Steam challenge?

Do you have to do it from a fresh save / freshly installed game? Because I made a new character,  played with manual catch from the first mission and I just finished the EMB jam and the thing didn't trigger. I had done a few missions before on another character with auto catch on so I'm assuming that's what messed it up but I thought it would be fine if I just started from a fresh new custom character. I never used that other character or auto-catch settings after I started this a couple of days ago. Ah well, it didn't take that long at least.
Title: Re: Session Skate
Post by: sle_epy on January 14, 2023, 04:34:28 AM
Does anyone else's character often do a quick manual as they crouch to pop? It's very annoying.

Edit: explained poorly before.

Kind of an old post, but this only happens to me when I attempt to go into my crouch but don't hold the stick all the way down before I pop. It's gotta hit the rim, and or you have to pop your front foot stick up right when you stop moving the back foot stick down. If you hold it down less than all of the way or don't push the front foot stick up immediately you'll go into manual based on whatever time threshold they've set.
Title: Re: Session Skate
Post by: matt_2993 on January 19, 2023, 09:13:04 AM
Switch Pre-order is now available.  Haven't checked the price yet but I'll probably buy eventually. I just can't imagine those little joysticks working too well vs ps4 but this still dope to see
Title: Re: Session Skate
Post by: Steely Daniel on January 19, 2023, 10:23:20 PM
They're asking $60 CAD for the game on switch. $20 for the shitty DLC and $70 for the Deluxe version which is just game + shit DLC.

Bad price. Even $45 on Steam was too steep for me for an incomplete game so I waited for the sale. Not too impressed.

Also was watching some guys video explaining how the game might be a little fucked on switch since they don't have trigger sensitivity and the triggers just click.
Title: Re: Session Skate
Post by: alraunen on January 23, 2023, 12:19:28 PM
https://www.instagram.com/reel/CnxUa3nhqMN/?igshid=MDJmNzVkMjY=

Would be amazing to have all dlx brands in the game
Title: Re: Session Skate
Post by: slapshakle on January 25, 2023, 05:54:19 PM
Has anyone finished the "That's how it's done" Steam challenge?

Do you have to do it from a fresh save / freshly installed game? Because I made a new character,  played with manual catch from the first mission and I just finished the EMB jam and the thing didn't trigger. I had done a few missions before on another character with auto catch on so I'm assuming that's what messed it up but I thought it would be fine if I just started from a fresh new custom character. I never used that other character or auto-catch settings after I started this a couple of days ago. Ah well, it didn't take that long at least.


Late reply, what you have to do is set your current character to manual catch before creating a new character. Worked perfectly for me thankfully as some of those challenges took forever to register on my second playthrough for whatever reason.
Title: Re: Session Skate
Post by: Steely Daniel on February 03, 2023, 02:05:57 PM
Expand Quote
Has anyone finished the "That's how it's done" Steam challenge?

Do you have to do it from a fresh save / freshly installed game? Because I made a new character,  played with manual catch from the first mission and I just finished the EMB jam and the thing didn't trigger. I had done a few missions before on another character with auto catch on so I'm assuming that's what messed it up but I thought it would be fine if I just started from a fresh new custom character. I never used that other character or auto-catch settings after I started this a couple of days ago. Ah well, it didn't take that long at least.
[close]


Thanks, it worked on my 2nd playthrough doing what you said!

Late reply, what you have to do is set your current character to manual catch before creating a new character. Worked perfectly for me thankfully as some of those challenges took forever to register on my second playthrough for whatever reason.
Title: Re: Session Skate
Post by: Steely Daniel on February 09, 2023, 03:54:52 AM
I don't understand why they put all the stupid pressure flip/casper/primo/darkslide freestyle shit in Session instead of no complies/wallrides/wallies and god forbid actual transition skating. I don't mind that there are no grabs but the fact that they half-assed the transition and lip trick stuff so badly is kind of insulting. The Nora missions are just abysmal to complete.  They should have just entirely left it out of the game and focused on more interesting street stuff minus the pressure and freestyle nonsense. Even if they left all that experimental stuff out and didn't add any of the stuff I suggested earlier they could have used all that effort to just further refine the game and maybe add more spots or another city. Also why no Clipper Ledge in SF???!

I still enjoy playing the game but it feels like it's just going to go nowhere and die off soon. Apparently, there is a new map and a fairly major update coming this year but not holding my breath.
Title: Re: Session Skate
Post by: radcunt on February 24, 2023, 01:35:38 PM
I don't understand why they put all the stupid pressure flip/casper/primo/darkslide freestyle shit in Session instead of no complies/wallrides/wallies and god forbid actual transition skating. I don't mind that there are no grabs but the fact that they half-assed the transition and lip trick stuff so badly is kind of insulting. The Nora missions are just abysmal to complete.  They should have just entirely left it out of the game and focused on more interesting street stuff minus the pressure and freestyle nonsense. Even if they left all that experimental stuff out and didn't add any of the stuff I suggested earlier they could have used all that effort to just further refine the game and maybe add more spots or another city. Also why no Clipper Ledge in SF???!

I still enjoy playing the game but it feels like it's just going to go nowhere and die off soon. Apparently, there is a new map and a fairly major update coming this year but not holding my breath.


Yeah no slappies, wallies and wallrides sucks but I think they’re struggling with them.  Or his taste in skating is kinda wack.  They’d open up the world if they were built into the game.
Title: Re: Session Skate
Post by: Gnarfunkell on March 06, 2023, 09:14:26 AM
Latest edit  :-*

www.youtube.com/watch?v=lcHcR45RIj8&ab_channel=SessionAscension
Title: Re: Session Skate
Post by: Frank on March 06, 2023, 09:58:44 AM
I don't understand why they put all the stupid pressure flip/casper/primo/darkslide freestyle shit in Session instead of no complies/wallrides/wallies and god forbid actual transition skating. I don't mind that there are no grabs but the fact that they half-assed the transition and lip trick stuff so badly is kind of insulting. The Nora missions are just abysmal to complete.  They should have just entirely left it out of the game and focused on more interesting street stuff minus the pressure and freestyle nonsense. Even if they left all that experimental stuff out and didn't add any of the stuff I suggested earlier they could have used all that effort to just further refine the game and maybe add more spots or another city. Also why no Clipper Ledge in SF???!

I still enjoy playing the game but it feels like it's just going to go nowhere and die off soon. Apparently, there is a new map and a fairly major update coming this year but not holding my breath.

i kind of managed to get the hang of skating transition, at least i can do some tricks consistently, like lip and tailslides, 5-0s, noseslides and stalls. you can also just ride up at an angle with enough speed and then powerslide into lipslides or smith grinds. i managed to do fs powerslide to 5-0 in transition. les is a good place to try that, the lower transition is way easier to skate when it comes to grinds and stuff.

i just turned all the freestyle shit and late tricks off because they would always happen at the wrong time, if i would want to do a late shuv i'd rather turn it back on temporarily.

i also miss proper wallrides. with full gravity you can plonk against stuff a little bit similar to skaterxl. but it only works on banked stuff so far, and when it works, it doesn't look right.

i really hope no complys and wallrides will eventually be implemented. they are such a mainstay of temporary skateboarding that it's puzzling to me that they aren't included at all.
Title: Re: Session Skate
Post by: Gnarfunkell on March 06, 2023, 11:32:05 AM
Expand Quote
I don't understand why they put all the stupid pressure flip/casper/primo/darkslide freestyle shit in Session instead of no complies/wallrides/wallies and god forbid actual transition skating. I don't mind that there are no grabs but the fact that they half-assed the transition and lip trick stuff so badly is kind of insulting. The Nora missions are just abysmal to complete.  They should have just entirely left it out of the game and focused on more interesting street stuff minus the pressure and freestyle nonsense. Even if they left all that experimental stuff out and didn't add any of the stuff I suggested earlier they could have used all that effort to just further refine the game and maybe add more spots or another city. Also why no Clipper Ledge in SF???!

I still enjoy playing the game but it feels like it's just going to go nowhere and die off soon. Apparently, there is a new map and a fairly major update coming this year but not holding my breath.
[close]

i kind of managed to get the hang of skating transition, at least i can do some tricks consistently, like lip and tailslides, 5-0s, noseslides and stalls. you can also just ride up at an angle with enough speed and then powerslide into lipslides or smith grinds. i managed to do fs powerslide to 5-0 in transition. les is a good place to try that, the lower transition is way easier to skate when it comes to grinds and stuff.

i just turned all the freestyle shit and late tricks off because they would always happen at the wrong time, if i would want to do a late shuv i'd rather turn it back on temporarily.

i also miss proper wallrides. with full gravity you can plonk against stuff a little bit similar to skaterxl. but it only works on banked stuff so far, and when it works, it doesn't look right.

i really hope no complys and wallrides will eventually be implemented. they are such a mainstay of temporary skateboarding that it's puzzling to me that they aren't included at all.

Just FYI for pc players: there's a no-comply mod in the Illusory discord. It uses the input for a pressure flip and looks decent so long as you catch it at the right time.
Title: Re: Session Skate
Post by: boneless900 on March 07, 2023, 08:55:20 PM
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Session coming to Switch on March 16th?

(https://i.ibb.co/MC8RyGk/Captura-de-pantalla-2023-01-10-a-las-8-51-23.png) (https://ibb.co/FDsBk04)
 (https://imgbb.com/)
[close]

will definitely get this, Session would be so good portable. Break out the switch and skate pier 7 for 30 minutes while you wait to board your plane or some shit like that
[close]

Yuppp definitely buying it again lol

Gonna snag this for switch as well. Playing on Xbox just made me want to play Session handheld with some TV on as background noise or skate videos for trick inspiration
Title: Re: Session Skate
Post by: alraunen on March 09, 2023, 12:14:38 PM
https://www.nintendolife.com/reviews/nintendo-switch/session-skate-sim

Firsts reviews doesn't seem much promising...
Title: Re: Session Skate
Post by: dr.prestige on March 09, 2023, 12:49:50 PM
https://www.nintendolife.com/reviews/nintendo-switch/session-skate-sim

Firsts reviews doesn't seem much promising...

It sounds to me like the only thing worth noting in this review is that the graphics aren't as good on Switch, which means it's harder to interpret the world around you than it would be on PC for example. Otherwise, this review reads like a review of Session on any other platform by someone who doesn't skate and also isn't a fan of the technical issues that we already know exist in the game. I'm going to also wager that either whoever wrote this didn't play the game much at all or they added a new map without telling anyone, because the reviewer mistakes San Francisco for Chicago in this.
Title: Re: Session Skate
Post by: alraunen on March 09, 2023, 04:08:19 PM
Expand Quote
https://www.nintendolife.com/reviews/nintendo-switch/session-skate-sim

Firsts reviews doesn't seem much promising...
[close]

It sounds to me like the only thing worth noting in this review is that the graphics aren't as good on Switch, which means it's harder to interpret the world around you than it would be on PC for example. Otherwise, this review reads like a review of Session on any other platform by someone who doesn't skate and also isn't a fan of the technical issues that we already know exist in the game. I'm going to also wager that either whoever wrote this didn't play the game much at all or they added a new map without telling anyone, because the reviewer mistakes San Francisco for Chicago in this.

That's true, they probably didn't understood the game as you mentioned.

Checking footage doesn't look that bad, I'm gonna get my copy anyways...

https://youtu.be/ODbsUSz9u-Y
Title: Re: Session Skate
Post by: FunnyBunny on March 09, 2023, 06:49:18 PM
Would really love to hear people’s first hand opinion on the switch version.  This game is tricky review wise because what a non skater would view as a flaw with the overall gameplay is what a skater would find enjoyable about it. 

Do the downgraded visuals actually affect game play and do the triggers on the switch cause any issues would be my main concerns
Title: Re: Session Skate
Post by: dr.prestige on March 09, 2023, 08:54:47 PM
Would really love to hear people’s first hand opinion on the switch version.  This game is tricky review wise because what a non skater would view as a flaw with the overall gameplay is what a skater would find enjoyable about it. 

Do the downgraded visuals actually affect game play and do the triggers on the switch cause any issues would be my main concerns
I just got it, and my initial opinion from playing it docked on my tv with a pro controller is that the graphics are definitely a lot worse, but not to the point that it really hinders the gameplay, especially if you’re used to the maps from playing it with better graphics. The feeling of the controls is approximately the same, although right now the settings are completely different to how I have gotten used to them on PC so it’s kind of hard to tell. The triggers are a little annoying but I’m not pissed about it right now. I’m going to play it for a bit handheld with the joycons and talk more about it later.
Title: Re: Session Skate
Post by: TwisT on March 10, 2023, 08:57:47 AM
So i bought it last night.

man does it look like ass. I know switch games look worse, but this just had issues. Especially the starting area, and the character builder. The Lighting, shader and shadows just don't fucking work. It's like they appear out of nowhere. I believe the term is called aliasing when you can see just like digital noise on the edges of everything.

As a game as a whole, when you compare Skate3 and THPS to these new SkAtE SiM types are piss poor with engagement and personality.

Anyway. it looks better if you go to a bigger more open spaces, for example, blubba (the spots are really cool) edit: this clip is in docked mode
https://i.imgur.com/kuBCSlF.mp4

I wouldn't recommend it unless you just really enjoy skateboarding games and can ignore the visuals. Playing with a pro controller feels better than handheld mode.

This is what it looks like in handheld mode
(https://i.imgur.com/Qe7UBsW.jpg)

Flicker, blurry, and unrendered textures in the background. Just a mess
https://imgur.com/5ieHhlL
Title: Re: Session Skate
Post by: matt_2993 on March 10, 2023, 04:05:40 PM
Anyone else on console lose all their custom settings with the new update? What the fuck it took forever to get that right and I have no idea what they actually were lol

Camera also seems completely fucked
Title: Re: Session Skate
Post by: dr.prestige on March 10, 2023, 04:26:40 PM
Anyone else on console lose all their custom settings with the new update? What the fuck it took forever to get that right and I have no idea what they actually were lol

Camera also seems completely fucked

On PC all mine stayed the same through the update
Title: Re: Session Skate
Post by: InternetDaddy on March 11, 2023, 09:30:55 AM
just grabbed this on PC a couple days ago, put in 8 hours so far. I really like it, the controls took me a bit to figure out which made it more fun I think. I'm still only okay at it. You don't have to mod the shit out of it to make it feel cool so now I feel like I wasted a couple hundred hours on SXL lol. The historical challenges are a neat touch. I was a little worried they'd railroad me into going pro for Thank You but it's good that you get to pick even though it doesn't matter at all.
Title: Re: Session Skate
Post by: SHARPSHOOTER on March 11, 2023, 09:34:57 AM
How do you fix the stance your guy throws down? I skate goofy and he throws down regular and warps around all weird
Title: Re: Session Skate
Post by: matt_2993 on March 11, 2023, 09:52:43 AM
How do you fix the stance your guy throws down? I skate goofy and he throws down regular and warps around all weird

Damn not sure about a proper fix but double tap triangle to start switch, that may be a temporary workaround?
Title: Re: Session Skate
Post by: Gnarfunkell on March 11, 2023, 12:29:42 PM
Expand Quote
How do you fix the stance your guy throws down? I skate goofy and he throws down regular and warps around all weird
[close]

Damn not sure about a proper fix but double tap triangle to start switch, that may be a temporary workaround?

Yeah that's the way for now. There's no legitimate goofy stance in Session atm.
Title: Re: Session Skate
Post by: FactoryMinimum on March 11, 2023, 01:04:25 PM
It plays great on Steam Deck after some setting changes.
Title: Re: Session Skate
Post by: TwisT on March 12, 2023, 01:23:13 PM
Man, bot even gonna lie.

This game looks like shit and is a buggy mess.


But I’ve been enjoying myself
Title: Re: Session Skate
Post by: Steely Daniel on March 13, 2023, 02:55:47 AM
It's funny how almost no one mentioned the recent update since it was too lackluster and insignificant to even be noticed. Oh wow they fixed impossibles and made some small QOL menu changes. They teased a new map when they were hinting at a feb/march update but of course that will be behind some paywall DLC nonsense and it's probably dogshit anyway. Me and my high hopes eh.
Title: Re: Session Skate
Post by: 93 Til Infinity on March 13, 2023, 02:22:59 PM
I've got it on PS4 recently and do enjoy the game, the level of customisation is awesome and makes for more fun. The control scheme is fantastic and something new. My biggest problem with it is that the world doesn't feel alive and vibrant, it's fun to skate around and shit but nothing else is happening anywhere else. Kind of bums me out for some reason haha. Like Skate 3 feels more like a living, breathing world as opposed to the flatness of this game. Still allgood though otherwise.
Title: Re: Session Skate
Post by: slappies on March 13, 2023, 03:41:10 PM
It's funny how almost no one mentioned the recent update since it was too lackluster and insignificant to even be noticed. Oh wow they fixed impossibles and made some small QOL menu changes. They teased a new map when they were hinting at a feb/march update but of course that will be behind some paywall DLC nonsense and it's probably dogshit anyway. Me and my high hopes eh.

The update is pretty shitty. Adding a couple DCs and some Spitfire wheels is fine...but the rest is worthless. Fucking FTP, their IG was bombarded with 14 year olds demanding it be added so they sort of had to I guess. The new light beam added to your marker and the stupid display for the skateshop being permanently on the screen really take away from the "immersive" experience they push. I hope the next update is more worth the time they put into it. Whatever, I'll still keep playing that garbage.
Title: Re: Session Skate
Post by: radcunt on March 13, 2023, 05:28:50 PM
Nose dives on ollies are doin' my head in
Title: Re: Session Skate
Post by: burm on March 15, 2023, 11:21:29 AM
Got this on PC recently and kind of enjoying the difficulty, like trying 10 minutes to land a 50-50 is way more like skateboarding than randomly flicking sticks to bust insane combos. Major gripes at the moment are that it’s way harder to do a kickflip than a double flip (I’m adjusting the setting to make it better) and the fact that the guy fucking ragdolls at the slightest error, like scraping the pushing foot on a wall, it’s so dumb and annoying to wait him get up.
Title: Re: Session Skate
Post by: Gnarfunkell on March 15, 2023, 12:30:10 PM
Got this on PC recently and kind of enjoying the difficulty, like trying 10 minutes to land a 50-50 is way more like skateboarding than randomly flicking sticks to bust insane combos. Major gripes at the moment are that it’s way harder to do a kickflip than a double flip (I’m adjusting the setting to make it better) and the fact that the guy fucking ragdolls at the slightest error, like scraping the pushing foot on a wall, it’s so dumb and annoying to wait him get up.

Press y and the skater will reset after bailing
Title: Re: Session Skate
Post by: Cheshire Cat on March 16, 2023, 02:46:19 PM
After getting the PS4 version at launch and really enjoying the control scheme, realism / difficulty curve I’ve recently spent a lot more time with Session. I’ve been trying to focus on the (story) missions but holy shit is it easy to get distracted.

But distracted in a good way, where I’ll come across a spot or notice and think of a line I hadn’t before then without realising I honestly spend an hour of gameplay trying to perfect different tricks + lines.

Being able to tweak the gameplay options with such depth is fucking fantastic. I have one specific custom settings that’s like a Levi Brown mode with mad high pop, slightly reduced grind friction and a slower flip and scoop speed. I can’t stop messing around with different settings to get one I really like that’s also close to the default “realism” sorta setting.

Skater XL being so goddam lacklustre in terms of meaningful content has also made the handful of missions I’ve played through in Session really shine. 
The dialogue is stupid and often kinda exaggerated but fun at times. Eg:
Dane Burman - “The rail is just on the other side of the underpass. It’s big, long and full of kinks like my usual Saturday night. Let’s get your legs warmed up!”

Billy Marks- “You want to learn tricks that’ll help you score big in contests? Well then you’ve come to wrong place because I’m going to teach you double flips”.

I’m also liking that they have challenges added weekly / daily etx and are often short little butstsbof fun where you might have to skate a certain spot or do some more tech tricks a few times but some of the requirements are just inane and unfun: Do 200 fakie fs flips, a few hundred 360 shoves but none register. It’s a mixed bag in a sense but I’m glad they are actively doing something with the game.
Title: Re: Session Skate
Post by: BALARGUE on March 17, 2023, 02:40:09 AM
i should get a copy soon and i am thinking about having a small event around that game at the shop with the locals. Well i need first to see if i can think of a "format" to make it a more multiplayer experience and have a fun night at the shop.
I guess ideas might come when i'm playing the game solo in the coming days. But the learning curve doesn't make it beginner friendly
Any advice ? 


Title: Re: Session Skate
Post by: WPG on March 17, 2023, 08:39:02 AM
i should get a copy soon and i am thinking about having a small event around that game at the shop with the locals. Well i need first to see if i can think of a "format" to make it a more multiplayer experience and have a fun night at the shop.
I guess ideas might come when i'm playing the game solo in the coming days. But the learning curve doesn't make it beginner friendly
Any advice ?

It'll be tough if the locals haven't played before.

 In skate 3 me and friends used to play 1 bail, you play until you bail and pass off the controller to the next person. I don't know if will work as well in session because it doesn't have the same flow as the ea games. Might have to play like 3 bails.

A 1 bail battle royal doing historical/tricks from videos might work best as it can be annoying setting markers and lining stuff up only for the next guy decide he'd rather skate hubba hideout than EMB
Title: Re: Session Skate
Post by: skate_bored on March 17, 2023, 10:23:34 AM
Expand Quote
i should get a copy soon and i am thinking about having a small event around that game at the shop with the locals. Well i need first to see if i can think of a "format" to make it a more multiplayer experience and have a fun night at the shop.
I guess ideas might come when i'm playing the game solo in the coming days. But the learning curve doesn't make it beginner friendly
Any advice ?
[close]

It'll be tough if the locals haven't played before.

 In skate 3 me and friends used to play 1 bail, you play until you bail and pass off the controller to the next person. I don't know if will work as well in session because it doesn't have the same flow as the ea games. Might have to play like 3 bails.

A 1 bail battle royal doing historical/tricks from videos might work best as it can be annoying setting markers and lining stuff up only for the next guy decide he'd rather skate hubba hideout than EMB

i like the battle royal of historical tricks. me and my friend did something similar when he came by and started to get the hang of it. swapped after 5 tries each. had a fun night smoking and drinking haha.
Title: Re: Session Skate
Post by: Gnarfunkell on March 17, 2023, 11:18:59 AM
Expand Quote
i should get a copy soon and i am thinking about having a small event around that game at the shop with the locals. Well i need first to see if i can think of a "format" to make it a more multiplayer experience and have a fun night at the shop.
I guess ideas might come when i'm playing the game solo in the coming days. But the learning curve doesn't make it beginner friendly
Any advice ?
[close]

It'll be tough if the locals haven't played before.

 In skate 3 me and friends used to play 1 bail, you play until you bail and pass off the controller to the next person. I don't know if will work as well in session because it doesn't have the same flow as the ea games. Might have to play like 3 bails.

A 1 bail battle royal doing historical/tricks from videos might work best as it can be annoying setting markers and lining stuff up only for the next guy decide he'd rather skate hubba hideout than EMB

Yeah you'll be bailing often in session even with the easiest settings and autocatch on. For session it may be easier to just do like 5-10 mins per person, then the next one can play.
Title: Re: Session Skate
Post by: Frank on March 17, 2023, 04:07:17 PM
After getting the PS4 version at launch and really enjoying the control scheme, realism / difficulty curve I’ve recently spent a lot more time with Session. I’ve been trying to focus on the (story) missions but holy shit is it easy to get distracted.

But distracted in a good way, where I’ll come across a spot or notice and think of a line I hadn’t before then without realising I honestly spend an hour of gameplay trying to perfect different tricks + lines.

Being able to tweak the gameplay options with such depth is fucking fantastic. I have one specific custom settings that’s like a Levi Brown mode with mad high pop, slightly reduced grind friction and a slower flip and scoop speed. I can’t stop messing around with different settings to get one I really like that’s also close to the default “realism” sorta setting.

Skater XL being so goddam lacklustre in terms of meaningful content has also made the handful of missions I’ve played through in Session really shine. 
The dialogue is stupid and often kinda exaggerated but fun at times. Eg:
Dane Burman - “The rail is just on the other side of the underpass. It’s big, long and full of kinks like my usual Saturday night. Let’s get your legs warmed up!”

Billy Marks- “You want to learn tricks that’ll help you score big in contests? Well then you’ve come to wrong place because I’m going to teach you double flips”.

I’m also liking that they have challenges added weekly / daily etx and are often short little butstsbof fun where you might have to skate a certain spot or do some more tech tricks a few times but some of the requirements are just inane and unfun: Do 200 fakie fs flips, a few hundred 360 shoves but none register. It’s a mixed bag in a sense but I’m glad they are actively doing something with the game.

the 360 flip counter is bugged btw. if you want to get the 360 flip achievement you have to do 360 shuvs instead(i think). there's a thread on steam about it. it's the only trick i know with this bug tho afaik.
Title: Re: Session Skate
Post by: scab on March 20, 2023, 08:45:13 AM
i should get a copy soon and i am thinking about having a small event around that game at the shop with the locals. Well i need first to see if i can think of a "format" to make it a more multiplayer experience and have a fun night at the shop.
I guess ideas might come when i'm playing the game solo in the coming days. But the learning curve doesn't make it beginner friendly
Any advice ?

I play SKATE with a buddy quite often. That might work in your setting too if you choose a beginner-friendly spot. I'm assuming everyone in attendance will know the rules to SKATE, so they could solely focus on the actual game.
Title: Re: Session Skate
Post by: swellbowed on March 20, 2023, 09:45:48 PM
Just got session for my switch and it was the worst experience ever. I'm sure it's better on other gaming platforms but goddamn this was bad
Title: Re: Session Skate
Post by: FactoryMinimum on March 22, 2023, 04:24:19 PM
Just got session for my switch and it was the worst experience ever. I'm sure it's better on other gaming platforms but goddamn this was bad

Yeah even on PC it can be a bit demanding. PC is the platform to get it on for sure.


Speaking of which, they teased board breaks on Twitter:
https://twitter.com/actionofcreate/status/1638592404117934080

Just the middle of the board so far. Update drops next week. I'm curious what else will drop in the update.
Title: Re: Session Skate
Post by: dr.prestige on March 22, 2023, 04:31:20 PM

Speaking of which, they teased board breaks on Twitter:
https://twitter.com/actionofcreate/status/1638592404117934080

Just the middle of the board so far. Update drops next week. I'm curious what else will drop in the update.

This is cool, but now that I'm playing through the campaign with manual catch only, this game is far too difficult already. There's no way I'm enabling this, I could definitely see it causing me at certain gameplay moments to focus my entire PC.

Speaking of frustrating parts of this game, does anyone else get the bug where upon returning to your session marker, your back foot clips through the tail, causing you to be unable to push unless you get off your board and get back on? I'm thinking it could possibly be mod related as I'm running the custom Half Cabs mod right now
Title: Re: Session Skate
Post by: radcunt on March 22, 2023, 05:11:48 PM
Theres so much shit to do rather than dumb board breaking.  Wallies, slappies, open up the world by being able to smash into it.  I swear they stopped following skating after Zeros peak.
Title: Re: Session Skate
Post by: FactoryMinimum on March 23, 2023, 09:15:45 AM
Expand Quote

Speaking of which, they teased board breaks on Twitter:
https://twitter.com/actionofcreate/status/1638592404117934080

Just the middle of the board so far. Update drops next week. I'm curious what else will drop in the update.
[close]

This is cool, but now that I'm playing through the campaign with manual catch only, this game is far too difficult already. There's no way I'm enabling this, I could definitely see it causing me at certain gameplay moments to focus my entire PC.

Speaking of frustrating parts of this game, does anyone else get the bug where upon returning to your session marker, your back foot clips through the tail, causing you to be unable to push unless you get off your board and get back on? I'm thinking it could possibly be mod related as I'm running the custom Half Cabs mod right now

Could be the mod. I play only vanilla and haven’t encountered it.
Title: Re: Session Skate
Post by: matt_2993 on March 23, 2023, 10:59:08 AM
Theres so much shit to do rather than dumb board breaking.  Wallies, slappies, open up the world by being able to smash into it.  I swear they stopped following skating after Zeros peak.

Guessing this is a significantly easier thing to program. They lost their key programmer for the biggest stuff so I wouldn't expect big updates like that anytime too soon
Title: Re: Session Skate
Post by: jamersonbass on May 06, 2023, 10:37:26 AM
Late to the game on this, but started playing a week ago.  Still trying to get consistent at grinds, but this game smokes Skater XL in my opinion.  My only gripe is that it would seem a lot more fleshed out if they recorded audio of the characters for the challenges.  Feels so good to do an impossible in a skate game.
Title: Re: Session Skate
Post by: radcunt on May 14, 2023, 04:25:07 AM
There's DLC coming soon, but still no gameplay improvements.  Wild stuff.
Title: Re: Session Skate
Post by: Palm on May 14, 2023, 08:39:07 AM
There's DLC coming soon, but still no gameplay improvements.  Wild stuff.

not really true, you got some changes in the gameplay as well. it's not big stuff, but some small details here and here.
Title: Re: Session Skate
Post by: matt_2993 on May 17, 2023, 11:12:44 AM
New map is available, think it was 13 bucks after tax. It's an abandoned Waterpark level which I was pretty pissed about at first but 15 minutes in so far I'm fuckin with it. A lot of dope little spots built in throughout, not just giant empty slides
Title: Re: Session Skate
Post by: dr.prestige on May 18, 2023, 01:14:25 PM
New map is available, think it was 13 bucks after tax. It's an abandoned Waterpark level which I was pretty pissed about at first but 15 minutes in so far I'm fuckin with it. A lot of dope little spots built in throughout, not just giant empty slides

yeah i'm still feeling the new map out but my first impressions are I dig it, the clipper replica is good, I prefer it over the skater xl replica but it annoys me that there's debris in the roll away. I haven't hit the debris yet when landing but i foresee it happening eventually especially if I try a Darrell Stanton over-blunt
Title: Re: Session Skate
Post by: WPG on May 19, 2023, 06:59:39 AM
Hurt my back so I've been playing lying down instead of sitting at the monitor. Anyone else find it super hard yo ride down the waterslides? I've messed around with truck tightness but it still feels like any adjustment I make sends me flying off the side, I also find the powerslides still don't work great which is disappointing with all the downhill in this level maybe I just need to practice them more. The street areas are fun and I hope to give it a proper play this weekend

Are the spots at the waterpark just wayyyy bigger than the base game I'm breaking a board every couple minutes even with the wear and tear turned all the way down
Title: Re: Session Skate
Post by: dr.prestige on May 19, 2023, 01:16:51 PM
Hurt my back so I've been playing lying down instead of sitting at the monitor. Anyone else find it super hard yo ride down the waterslides? I've messed around with truck tightness but it still feels like any adjustment I make sends me flying off the side, I also find the powerslides still don't work great which is disappointing with all the downhill in this level maybe I just need to practice them more. The street areas are fun and I hope to give it a proper play this weekend

Are the spots at the waterpark just wayyyy bigger than the base game I'm breaking a board every couple minutes even with the wear and tear turned all the way down

The spots are pretty big in this map. I can tell they're trying to make their equivalent of a mega ramp park like in the EA Skate games. To be honest I keep board breaking disabled, this game is hard enough as it is and I feel like if I were ever spending a shit ton of time working on a trick and then my board broke on the make I would focus my desktop which I would prefer not to do
Title: Re: Session Skate
Post by: matt_2993 on May 20, 2023, 12:42:54 AM
The true downside to breaking a board is that it comes back as a blank. I'm not going to the shop to change that back especially if there's no shop in the map I'm on.

Personally I break boards more if I obviously landed imperfect and the frequency depends on height too which is good to see. I keep the meter in the middle too.

Not gonna lie kinda like the big slides. Fix your turn settings if you can't get down them. That giant euro gap feels like the street gap heath kickflipped/shane sw flipped. Nothing at all comparable to sxl really besides you get some speed and fly out. Most slides are unskateable
Title: Re: Session Skate
Post by: ChuckRamone on May 20, 2023, 04:21:14 PM
I got this game for PC. It's pretty hard to play and it makes me motion sick. Makes me feel old.
Title: Re: Session Skate
Post by: WPG on May 21, 2023, 08:05:13 PM
The true downside to breaking a board is that it comes back as a blank. I'm not going to the shop to change that back especially if there's no shop in the map I'm on.

Personally I break boards more if I obviously landed imperfect and the frequency depends on height too which is good to see. I keep the meter in the middle too.

Not gonna lie kinda like the big slides. Fix your turn settings if you can't get down them. That giant euro gap feels like the street gap heath kickflipped/shane sw flipped. Nothing at all comparable to sxl really besides you get some speed and fly out. Most slides are unskateable

Yes blanks suck, the game needs a "backpack" like skate 1 I don't even need to change clothes just wish I could use the infinite decks in my inventory instead of blanks.

Title: Re: Session Skate
Post by: burm on May 22, 2023, 02:52:49 AM
Expand Quote
The true downside to breaking a board is that it comes back as a blank. I'm not going to the shop to change that back especially if there's no shop in the map I'm on.

Personally I break boards more if I obviously landed imperfect and the frequency depends on height too which is good to see. I keep the meter in the middle too.

Not gonna lie kinda like the big slides. Fix your turn settings if you can't get down them. That giant euro gap feels like the street gap heath kickflipped/shane sw flipped. Nothing at all comparable to sxl really besides you get some speed and fly out. Most slides are unskateable
[close]

Yes blanks suck, the game needs a "backpack" like skate 1 I don't even need to change clothes just wish I could use the infinite decks in my inventory instead of blanks.


Isn't it pretty much the same to jump into the apartment, setup another deck and jump back to the spot you were at though, just a couple clicks more. The board breaking is kind of like the pedestrians, mostly annoying but so far I've still rather had it on for the added realism.
Title: Re: Session Skate
Post by: SHARPSHOOTER on May 23, 2023, 03:56:25 PM
fuck this game
Title: Re: Session Skate
Post by: ChuckRamone on May 23, 2023, 09:55:53 PM
fuck this game

care to elaborate?
Title: Re: Session Skate
Post by: dr.prestige on May 24, 2023, 12:15:23 PM
Expand Quote
fuck this game
[close]

care to elaborate?

As a big fan of this game with hundreds of hours of play time I don't think elaboration is necessary I completely feel them on this
Title: Re: Session Skate
Post by: ChuckRamone on June 11, 2023, 03:03:25 PM
Is there a way to reverse the joysticks so the left one controls the tail and the right one controls the front foot? I'm goofy IRL so I'm trying to get it close to that for the controller.
Title: Re: Session Skate
Post by: ChipSuey on June 12, 2023, 06:17:26 AM
Is there a way to reverse the joysticks so the left one controls the tail and the right one controls the front foot? I'm goofy IRL so I'm trying to get it close to that for the controller.

If you set your skater to goofy with left/right control scheme that should do it.
Title: Re: Session Skate
Post by: ChuckRamone on June 15, 2023, 06:08:54 PM
Expand Quote
Is there a way to reverse the joysticks so the left one controls the tail and the right one controls the front foot? I'm goofy IRL so I'm trying to get it close to that for the controller.
[close]

If you set your skater to goofy with left/right control scheme that should do it.

Dumb question but how do you do that? I have this game on Steam and I'm using a Nintendo Switch controller.
Title: Re: Session Skate
Post by: ChipSuey on June 16, 2023, 04:02:51 AM
Expand Quote
Expand Quote
Is there a way to reverse the joysticks so the left one controls the tail and the right one controls the front foot? I'm goofy IRL so I'm trying to get it close to that for the controller.
[close]

If you set your skater to goofy with left/right control scheme that should do it.
[close]

Dumb question but how do you do that? I have this game on Steam and I'm using a Nintendo Switch controller.

Oh shit you know I don't know what differences there are with the Switch, I'm on Xbox, maybe someone on Switch can chime in.  But for me it's in the options.
Title: Re: Session Skate
Post by: dr.prestige on June 16, 2023, 02:28:27 PM
Expand Quote
Expand Quote
Expand Quote
Is there a way to reverse the joysticks so the left one controls the tail and the right one controls the front foot? I'm goofy IRL so I'm trying to get it close to that for the controller.
[close]

If you set your skater to goofy with left/right control scheme that should do it.
[close]

Dumb question but how do you do that? I have this game on Steam and I'm using a Nintendo Switch controller.
[close]

Oh shit you know I don't know what differences there are with the Switch, I'm on Xbox, maybe someone on Switch can chime in.  But for me it's in the options.

Game is the same on Switch as it is on anything else except for the graphics. I would highly recommend using a controller other than the Switch one unless you have no other options because the triggers on the Switch controller are only buttons, which means you can't half press or quarter press or whatever the triggers, which means turning sucks and you're going to accidentally revert a lot
Title: Re: Session Skate
Post by: fineslime on June 24, 2023, 04:29:39 PM
Expand Quote
Expand Quote
Is there a way to reverse the joysticks so the left one controls the tail and the right one controls the front foot? I'm goofy IRL so I'm trying to get it close to that for the controller.
[close]

If you set your skater to goofy with left/right control scheme that should do it.
[close]

Dumb question but how do you do that? I have this game on Steam and I'm using a Nintendo Switch controller.

https://imgur.com/a/iKN4IfT

open the pause menu -> options -> gameplay -> input mode and choose Left/ Right Foot

I am new to the game also and played in the original stance setting for the first few hours. I discovered I could change it to correlate to being goofy footed and thought that might feel more natural since I am goofy footed as well, but for whatever reason my brain likes this setting.

I saw your previous post; don't get discouraged if you're feeling the burn of the learning curve. It's worth getting used to. I've tried the more difficult modes briefly but for now I'm trying to slowly ramp up the difficulty settings since you have the ability to do that in the settings. I downloaded this game yesterday evening and I've already put almost 15 hours into the game. I haven't put that much time in with a game that I just bought since Tony Hawk's Underground when I was 13.

I've been playing a lot of skater xl, but after buying this I don't know why I'd ever play that again haha.

Does anyone have experience with downloading modded maps? I watched a video on how to do it, but is it worth it?

Title: Re: Session Skate
Post by: dr.prestige on June 27, 2023, 12:05:02 PM
stoked to try out the new catching mechanic. The inaccurate foot placement immediately before landing always bugged me so I'm hoping the game will look and feel a lot better now.
Title: Re: Session Skate
Post by: dr.prestige on June 27, 2023, 12:08:45 PM
Does anyone have experience with downloading modded maps? I watched a video on how to do it, but is it worth it?

I play modded maps and I love it, I have all the maps from Skater XL so there isn't a reason to play that anymore, at least for me because I vastly prefer the Session controls. You can add board graphics and clothes/shoes too, which is nice. I would say that if you get tired of the vanilla maps then modding the game to play new maps is a great idea and will provide many more hours of playtime.
Title: Re: Session Skate
Post by: Jim and Dan on June 29, 2023, 12:23:41 PM
Oh how I wish I had a legit computer and could play all my favorite games with mods, but alas I'm stuck with the console versions for now...

I did purchase the waterpark map and while it had some fun stuff, the transition stuff is still so wonky that it's practically unusable for me. The gameplay is really fun and challenging but it's like there is a limit to how many times you can do the same tricks on different spots before it comes repetitive.

I finally did that stupid "Line From Hell" mission, maybe everyone is just way better than me or has different settings, but that mission made me rage several times when I'm on the 10th bench and fuck up. Got to go around a clean up any missions I missed, if any, as it's hard to tell.
Title: Re: Session Skate
Post by: shitdick22 on July 15, 2023, 10:41:29 AM
www.youtube.com/watch?v=LUkxMMbECNo&feature=sharec
Title: Re: Session Skate
Post by: djoekr on July 19, 2023, 12:31:19 AM
Could anyone elaborate on the local multiplayer options? I've read things about filmer mode, S.K.A.T.E., skate dice etc. but I can't seem to find any information on them. Do you just pass the controller while playing for example the Game of Skate?

Edit: A friend told me that they were only there in early development stages. Hope that they ever make their return to the full game.
Title: Re: Session Skate
Post by: PlugSkullcandy on July 30, 2023, 07:44:53 PM
Finally tested it since it was on sale on the PlayStation Store (paid 20 euros). Despite the lack of character customization, the settings that can be overwhelming, the lack of proper transition skating and the game being a bit clunky I love it so far. I have to say I find it better than skater XL which I didn’t play for months… it feels more « authentic » If I can say. More gritty.

I loved trying lines again and again. Also the big plus for me is the video editor, it’s so cool to be able to « film » like that :

(https://i.ibb.co/b5v72t1/EA03-BA0-C-A237-4-A04-9-A6-B-0-B86-C5-C6-E6-E0.gif)

I just messed around with the game for a few hours but I wish I had picked the game before… still a lot of mechanics to discover like the flip tricks settings for example (catch, scoop, etc…)
Title: Re: Session Skate
Post by: matt_2993 on July 31, 2023, 12:48:35 PM
New map and skate as a ninja turtle, free update tomorrow
https://www.instagram.com/reel/CvX5TWBJRtv/?igshid=MzRlODBiNWFlZA==
Title: Re: Session Skate
Post by: PlugSkullcandy on July 31, 2023, 05:48:53 PM
New map and skate as a ninja turtle, free update tomorrow
https://www.instagram.com/reel/CvX5TWBJRtv/?igshid=MzRlODBiNWFlZA==

Seems like players want more quality of life updates and they get Ninja Turtles skins haha. I read a bit about the game and seems like some of the creators of the studio left ? Maybe since Nacon put some money they got less freedom ? I don’t know, but I’m having some fun with this shit :

(https://i.ibb.co/hCjt0xK/5-DE8-F2-A0-9-F60-4772-B5-CF-6-E4-CE727-AD03.gif)

still a bit “floaty” but the powerslide mechanic is cool
Title: Re: Session Skate
Post by: matt_2993 on August 01, 2023, 07:16:22 AM
Sounds like they included some minor gameplay updates and they do have some new developers on the team with plans to continue updating.

Long vid posted but he starts with flip trick physics especially updating the ability to rocket flip your tricks more and less "rubber banding" when it came to the board staying with the skater.  I also never noticed audio for flat spots but that's a feature you can turn on and off now

New map is first accessed by Madison Park bus stop, he shows at about 15 minutes in

https://youtu.be/qsI2hU6EBY8
Title: Re: Session Skate
Post by: Pudd on August 01, 2023, 09:28:31 AM
for anyone wondering where the new sewer map is located just load in at One Police/ Murray School and turn around and its right on the ground in front of the blue building
Title: Re: Session Skate
Post by: burm on August 01, 2023, 10:46:57 AM
Those fixes seem to work, and now I can even do low pop ollies again when yesterday they were always pressure heels (that might have been due to the scoop settings though).

That TMNT stuff is very wack, the art style makes it even worse, but it's whatever, it can't be easy to keep developing a game when you don't have any monetization mechanics to keep the money coming in. Maybe an unpopular opinion but I wouldn't mind a skateboard game selling seasonal drops from real brands as DLCs, but maybe there's mods out there already that would negate that?
Title: Re: Session Skate
Post by: skate_bored on August 01, 2023, 11:18:22 AM
for me the biggest thing is the maps. i havent played much in the last year because i dont feel like playing on my pc and the 4-5 maps just got old. the mod community at the time i switched from pc to playstation had dozens of maps. maybe they could add a "user created' thing for consoles and they can approve maps getting added.
Title: Re: Session Skate
Post by: matt_2993 on August 01, 2023, 02:08:48 PM
Flip tricks into crooks/nosegrinds/manuals are so much better now with the flip trick adjustments. Back wheels used to always hit first.

I think with new developers on and them being able to do a deal with TMNT for some payment, we should be on track for more future updates. Either way hyped to see them not let the game die unlike SkaterXL
Title: Re: Session Skate
Post by: WPG on August 04, 2023, 09:55:40 PM
I like the TMNT park some stuff is pretty flowy. the developers probably made a nice chunk of change too which hopefully they can make more maps or hire more staff
Title: Re: Session Skate
Post by: radcunt on August 05, 2023, 03:53:01 AM
Yeah branded advertising monetisation for free content is sick. Whatever keeps the lights on. I’ll still support all the DLC too as long as it keeps inching closer to being fully realised. They kinda shit the bed at the end but i hold out hope its getting there.
Title: Re: Session Skate
Post by: Cheshire Cat on August 05, 2023, 03:54:34 PM
Flip tricks into crooks/nosegrinds/manuals are so much better now with the flip trick adjustments. Back wheels used to always hit first.

I think with new developers on and them being able to do a deal with TMNT for some payment, we should be on track for more future updates. Either way hyped to see them not let the game die unlike SkaterXL


I initially thought XL had more promise - after digging into the deep settings of Session it's a much more enjoyable experience from a skate simulation perspective anyway.
But they really did abandon Skater XL quickly. I lost all hope for any updates a long time ago.

More maps- and free! is welcome and I certainly don't begrudge them getting a cash infusion with a crossover, but I don't see myself spending a lot of time at the sewer spot.
I would happily pay for another city map or additional famous spots rather than the more fantastical / novelty or themed options of TMNT Sewers and a Waterpark.
Can anyone on console vouch for either of the 2 current paid DLCs that offer maps? Are they worth the £10? The skatepark one that isn't the water park seems the most interesting. Even if I do want that fucking Cobra character model / missions.

Map Ideas:
- Barcelona
- London / UK general spot amalgamation
- Stuff like Stoner park or other modern plazas


They could even get creative with branding or crossovers if not homages and do things like a Dying to Live map with tons of big rails + gaps permanently at night or dusk.


I cannot stop tinkering with the gameplay settings. The new updates (at least on PS4) have improved the animations but have left me feeling totally useless at flatground regular (or switch) tre flips. Seems to be more scope for natural, varied looking flip tricks in general though.

I've got a good couple of trophies left to get (smith+feeble grinds, Manny S stupid 180 5050 mission, then doing sponsored>pro with manual catch) and just turned off the casual grinds. Sooooo much more fun!


Title: Re: Session Skate
Post by: radcunt on August 15, 2023, 07:38:34 AM
Those fixes seem to work, and now I can even do low pop ollies again when yesterday they were always pressure heels (that might have been due to the scoop settings though).

That TMNT stuff is very wack, the art style makes it even worse, but it's whatever, it can't be easy to keep developing a game when you don't have any monetization mechanics to keep the money coming in. Maybe an unpopular opinion but I wouldn't mind a skateboard game selling seasonal drops from real brands as DLCs, but maybe there's mods out there already that would negate that?


This is what i'm hoping they do alongside skate history specific spot content.  I bought the water park just to support them and to have something to mess around with, but man it fuckin sucks.  Can't even ride up the dumb slides transitions as the game can't handle it.  If they do another paid gimmick DLC before a real place again though, fuck em.  And Chris Cole?  The team obviously have huge love for a specific 2000s era of skating that I kinda hate, hope they align with some more modern brands.  If they're gonna make a simulator, make it shit that skaters actually like or that has come current relevance.  The roster is mostly cornballs.
Title: Re: Session Skate
Post by: Carrolls Chesthairs on August 23, 2023, 06:25:49 PM
Hi gang.
Long time slapper first time poster in here.
I see the game is on sale for $30 deluxe edition.
Is this still worth buying and better than skater XL?
I know the thread is on page 20  :o but was curious.

THX
Title: Re: Session Skate
Post by: burm on August 24, 2023, 12:17:51 AM
Hi gang.
Long time slapper first time poster in here.
I see the game is on sale for $30 deluxe edition.
Is this still worth buying and better than skater XL?
I know the thread is on page 20  :o but was curious.

THX
I was fine playing Skater XL on PS, but after I got Session on PC and got into it, Skater XL feels pretty shitty. I'm not even on any mods and minimal tweaks in the settings so I imagine I would have a similar experience with Session on console as well.

The controls are (if you so choose) more complex in Session which makes it very challenging, some times frustrating, but I enjoy that and don't really want to dumb it down either. Except for the manual catch, had to turn that off because I was just doing double flips by default.

Yesterday I was trying for a while to do a heelflip noseslide on a picnic table on top of a pyramid and had trouble locking in. Then I remembered that in the new update they made it so you can tweak your flick to rocket or boned out by angling the flick of the joystick, so I adjusted my flicking motion and locked in perfectly because the I caught the board in a better angle. This is just an anecdote of what the experience is for me in Session, you can judge for yourself if that sounds appealing or not :D
Title: Re: Session Skate
Post by: Andrefosho on August 24, 2023, 02:55:10 AM
I have both - SXL and session on PC - equal time spent in both: 81 hours.

Since session came out full, I haven't touched SXL. Since I want a skateboarding sim, I go with session. For an arcade with sim elements I can take the SXL. In session I need to work for the tricks and lines. In SXL it just comes too easy and I get bored fast.
Title: Re: Session Skate
Post by: Steely Daniel on August 24, 2023, 04:23:57 AM
Snag it if it's on sale. There are still a lot of issues with the game but it's infinitely more satisfying to me than XL. Also, the fact that they didn't just give up on it and are apparently trying to further improve and develop the game is worth noting. The only thing XL has on it really is better (not great) transition skating and the ability to grab your board.
Title: Re: Session Skate
Post by: burm on August 24, 2023, 09:24:33 AM
Snag it if it's on sale. There are still a lot of issues with the game but it's infinitely more satisfying to me than XL. Also, the fact that they didn't just give up on it and are apparently trying to further improve and develop the game is worth noting. The only thing XL has on it really is better (not great) transition skating and the ability to grab your board.
Yeah in truth there are a lot of bugs like sometimes my guy will just randomly get tossed into the stratosphere, and I dont love how he just faceplants whenever his shoulder or heel slightly brushes against a wall or car or whatever. Not having grabs is weird as well and I'm not sure if I just haven't figured out the lip tricks yet or if they just don't work at all.

Mostly these don't get in the way of my enjoyment, but also it doesn't really feel like a finished product yet.
Title: Re: Session Skate
Post by: internetname on August 25, 2023, 03:15:19 PM
https://www.youtube.com/watch?v=pn_O0K5YuRw&ab_channel=PrimoSessionMag

new edit I made, I made a mod to do no complys and wallies which has kept the game somewhat fresh but they really need to add some new stuff soon
Title: Re: Session Skate
Post by: Steely Daniel on August 27, 2023, 01:16:18 AM
I don't usually watch skate video game edits but that was pretty cool! How do you get barhops, wallies and no complies in the game??? PM me mod links?!
Title: Re: Session Skate
Post by: Blue Fescue on September 19, 2023, 06:47:34 AM
I don't know that I have ever played a game that made my fingers feel so dumb.  It is finally starting to make sense and I am able to flow a little but I will still miss rails or ledges over and over.  Really enjoying it though
Title: Re: Session Skate
Post by: dr.prestige on September 19, 2023, 10:36:44 AM
I don't know that I have ever played a game that made my fingers feel so dumb.  It is finally starting to make sense and I am able to flow a little but I will still miss rails or ledges over and over.  Really enjoying it though

I'm 100+ hours in and I still miss ledges and rails somewhat regularly lol. Careful selection and fine tuning of respawn points makes a huge difference!
Title: Re: Session Skate
Post by: matt_2993 on September 19, 2023, 10:41:35 AM
Yeah I'm still hyped when I get a trick or line first try or even remotely close.

They recently teased a new map on their IG, just a singular rail/stair set but overall had a nice look to it. Hope it drops soon
Title: Re: Session Skate
Post by: ssbsminotti on September 29, 2023, 05:14:32 AM
Unfortunally the developers said they will be moving away from making recreations of real spots. And apparently the 3rd animator quit/got canned so they are no closer to fixing/implementing goofy stance. A new issue with goofy stance is that the feet float above the board on ollies. Which makes the game unplayable for me. 🤷‍♂️
Title: Re: Session Skate
Post by: radcunt on October 02, 2023, 07:23:03 AM
Unfortunally the developers said they will be moving away from making recreations of real spots. And apparently the 3rd animator quit/got canned so they are no closer to fixing/implementing goofy stance. A new issue with goofy stance is that the feet float above the board on ollies. Which makes the game unplayable for me. 🤷‍♂️


What weird shit do they have goin on that they can't get or keep animators?  Shits cursed.
Title: Re: Session Skate
Post by: Blue Fescue on October 04, 2023, 06:31:21 AM
How do you get the Creature Hanger and Peitruss park?  I got the Ninja Turtle download but that is all I have on the 4th page of maps.  I am on PS5
Title: Re: Session Skate
Post by: bluntfullofmid on October 04, 2023, 07:17:04 AM
Unfortunally the developers said they will be moving away from making recreations of real spots. And apparently the 3rd animator quit/got canned so they are no closer to fixing/implementing goofy stance. A new issue with goofy stance is that the feet float above the board on ollies. Which makes the game unplayable for me. 🤷‍♂️
damn this is devo to hear. this is the main reason why i started to play session more that skate and is really one of the big things they had over the skate. franchise, us realistic players wanting to play at real life spots
Title: Re: Session Skate
Post by: matt_2993 on October 04, 2023, 10:53:08 AM
Expand Quote
Unfortunally the developers said they will be moving away from making recreations of real spots. And apparently the 3rd animator quit/got canned so they are no closer to fixing/implementing goofy stance. A new issue with goofy stance is that the feet float above the board on ollies. Which makes the game unplayable for me. 🤷‍♂️
[close]
damn this is devo to hear. this is the main reason why i started to play session more that skate and is really one of the big things they had over the skate. franchise, us realistic players wanting to play at real life spots

They've made comments on IG when people ask and supposedly it's a huge task to get all necessary approvals on a legal side to have real spots. Guess there's a lot more to it beyond just recreating the spot and releasing it unlike creating their own original stuff.  Hope they continue grow as a team and eventually get a chance to give us new cities but yeah not gonna hold my breath for anytime soon
Title: Re: Session Skate
Post by: dr.prestige on October 04, 2023, 11:46:41 AM
Expand Quote
Expand Quote
Unfortunally the developers said they will be moving away from making recreations of real spots. And apparently the 3rd animator quit/got canned so they are no closer to fixing/implementing goofy stance. A new issue with goofy stance is that the feet float above the board on ollies. Which makes the game unplayable for me. 🤷‍♂️
[close]
damn this is devo to hear. this is the main reason why i started to play session more that skate and is really one of the big things they had over the skate. franchise, us realistic players wanting to play at real life spots
[close]

They've made comments on IG when people ask and supposedly it's a huge task to get all necessary approvals on a legal side to have real spots. Guess there's a lot more to it beyond just recreating the spot and releasing it unlike creating their own original stuff.  Hope they continue grow as a team and eventually get a chance to give us new cities but yeah not gonna hold my breath for anytime soon

That's a bummer. I suppose it's up to the modding community now
Title: Re: Session Skate
Post by: FactoryMinimum on October 04, 2023, 05:30:36 PM
How do you get the Creature Hanger and Peitruss park?  I got the Ninja Turtle download but that is all I have on the 4th page of maps.  I am on PS5
It’s paid dlc
Title: Re: Session Skate
Post by: Blue Fescue on October 05, 2023, 05:56:36 AM
Expand Quote
How do you get the Creature Hanger and Peitruss park?  I got the Ninja Turtle download but that is all I have on the 4th page of maps.  I am on PS5
[close]
It’s paid dlc

ahhh thanks, we have them here at work on playstation but we do have playstation plus of some sort. 
Title: Re: Session Skate
Post by: WPG on October 06, 2023, 08:07:25 AM
Is the spot that Dill walked down the stairs in Photosynthesis in this game? I haven't noticed it but never thought about it til today
Title: Re: Session Skate
Post by: matt_2993 on October 06, 2023, 11:08:16 AM
Is the spot that Dill walked down the stairs in Photosynthesis in this game? I haven't noticed it but never thought about it til today

Nah
Title: Re: Session Skate
Post by: matt_2993 on October 19, 2023, 10:39:32 AM
New DLC available 10/26
https://www.instagram.com/reel/Cyle5w1uygp/?igshid=MzRlODBiNWFlZA==

Not stoked that it appears to be an abandoned mall. The Waterpark got old quick who wants another abandoned place vs regular city streets?  Also 30+ objects to the DIY selection but that's not fun either.

Debating do I buy to support their ability for making more? Or not buy so they recognize we want realistic shit and not wood boards all over a place
Title: Re: Session Skate
Post by: dr.prestige on October 19, 2023, 11:40:06 AM
New DLC available 10/26
https://www.instagram.com/reel/Cyle5w1uygp/?igshid=MzRlODBiNWFlZA==

Not stoked that it appears to be an abandoned mall. The Waterpark got old quick who wants another abandoned place vs regular city streets?  Also 30+ objects to the DIY selection but that's not fun either.

Debating do I buy to support their ability for making more? Or not buy so they recognize we want realistic shit and not wood boards all over a place

I'm gonna buy it and probably play it for like 5-10 hours then go back to modded maps like I did with the Waterpark. You should look into getting modded maps if you want more realistic shit, there's a lot of really good maps to be played through that.
Title: Re: Session Skate
Post by: Theme For A Jackal on October 19, 2023, 11:48:50 AM
Expand Quote
New DLC available 10/26
https://www.instagram.com/reel/Cyle5w1uygp/?igshid=MzRlODBiNWFlZA==

Not stoked that it appears to be an abandoned mall. The Waterpark got old quick who wants another abandoned place vs regular city streets?  Also 30+ objects to the DIY selection but that's not fun either.

Debating do I buy to support their ability for making more? Or not buy so they recognize we want realistic shit and not wood boards all over a place
[close]

I'm gonna buy it and probably play it for like 5-10 hours then go back to modded maps like I did with the Waterpark. You should look into getting modded maps if you want more realistic shit, there's a lot of really good maps to be played through that.

Where are you getting your mods? I went on Nexus but only saw a few
Title: Re: Session Skate
Post by: FactoryMinimum on October 19, 2023, 01:24:46 PM
New DLC available 10/26
https://www.instagram.com/reel/Cyle5w1uygp/?igshid=MzRlODBiNWFlZA==

Not stoked that it appears to be an abandoned mall. The Waterpark got old quick who wants another abandoned place vs regular city streets?  Also 30+ objects to the DIY selection but that's not fun either.

Debating do I buy to support their ability for making more? Or not buy so they recognize we want realistic shit and not wood boards all over a place

I’m buying to support. Really hoping they continue to polish the gameplay and eventually the animations.
Title: Re: Session Skate
Post by: internetname on October 19, 2023, 05:29:44 PM
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New DLC available 10/26
https://www.instagram.com/reel/Cyle5w1uygp/?igshid=MzRlODBiNWFlZA==

Not stoked that it appears to be an abandoned mall. The Waterpark got old quick who wants another abandoned place vs regular city streets?  Also 30+ objects to the DIY selection but that's not fun either.

Debating do I buy to support their ability for making more? Or not buy so they recognize we want realistic shit and not wood boards all over a place
[close]

I'm gonna buy it and probably play it for like 5-10 hours then go back to modded maps like I did with the Waterpark. You should look into getting modded maps if you want more realistic shit, there's a lot of really good maps to be played through that.
[close]

Where are you getting your mods? I went on Nexus but only saw a few

Most are on discord in this server https://discord.gg/cBQf548d. I've also posted a couple unfinished maps I've made on this website if you dig through https://primosessionmag.com/spo.html, and this discord server has some good clothes and stuff https://discord.gg/d2dYU2GY
Title: Re: Session Skate
Post by: NoComply180 on October 20, 2023, 11:56:32 AM
Come on, there has to be some artistic license to make 80%+ the way there recreations of real life spots without getting sued. That sounds like a cop out.

If they’re not going to recreate IRL spots, at least make more realistic-seeming maps. Water park worked out somewhat ok because there’s some spots people would actually skate IRL, sewers is stupid.
Title: Re: Session Skate
Post by: Cheshire Cat on October 22, 2023, 09:48:04 AM
Come on, there has to be some artistic license to make 80%+ the way there recreations of real life spots without getting sued. That sounds like a cop out.

If they’re not going to recreate IRL spots, at least make more realistic-seeming maps. Water park worked out somewhat ok because there’s some spots people would actually skate IRL, sewers is stupid.


Yeah I don’t get this either. Did they get some sort of “clearance” for the real world spots already included in the game? I doubt it.

With the general feel an ethos of the game seeming much more grounded and sim like I find the choice of the more fantastical maps that much more strange.
Title: Re: Session Skate
Post by: dr.prestige on October 22, 2023, 05:18:34 PM
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New DLC available 10/26
https://www.instagram.com/reel/Cyle5w1uygp/?igshid=MzRlODBiNWFlZA==

Not stoked that it appears to be an abandoned mall. The Waterpark got old quick who wants another abandoned place vs regular city streets?  Also 30+ objects to the DIY selection but that's not fun either.

Debating do I buy to support their ability for making more? Or not buy so they recognize we want realistic shit and not wood boards all over a place
[close]

I'm gonna buy it and probably play it for like 5-10 hours then go back to modded maps like I did with the Waterpark. You should look into getting modded maps if you want more realistic shit, there's a lot of really good maps to be played through that.
[close]

Where are you getting your mods? I went on Nexus but only saw a few
[close]

Most are on discord in this server https://discord.gg/cBQf548d. I've also posted a couple unfinished maps I've made on this website if you dig through https://primosessionmag.com/spo.html, and this discord server has some good clothes and stuff https://discord.gg/d2dYU2GY

Yeah I use Illusory as well.

Here’s a sort of “modding for dummies” video that I followed along with to set up Session mods on my PC

https://youtu.be/8pGgF-fI73w?si=A5XST6xlqkWI5pBB
Title: Re: Session Skate
Post by: matt_2993 on October 26, 2023, 07:03:03 AM
New map is out - not bad at $8
https://www.instagram.com/reel/Cy3Hx8hutsB/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

Pretty fun initial impression so far.  The neon arcade-like skatepark section is pretty fun to be in
Title: Re: Session Skate
Post by: krookedjuice on October 26, 2023, 08:32:37 AM
New map is out - not bad at $8
https://www.instagram.com/reel/Cy3Hx8hutsB/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

Pretty fun initial impression so far.  The neon arcade-like skatepark section is pretty fun to be in

Yeah under $10 was a good selling point. seems fun so far but just did a little cruise around.
Title: Re: Session Skate
Post by: FactoryMinimum on October 26, 2023, 02:56:02 PM
https://www.youtube.com/watch?v=oKRa8BjUJTI

I am excited to try the map out. Looks fun.
Title: Re: Session Skate
Post by: alraunen on October 28, 2023, 07:48:56 AM
The new map is definitely the most inspired that they have released as a DLC. There's a lot of interesting lines available and really long rails.
Title: Re: Session Skate
Post by: radcunt on October 28, 2023, 08:48:28 AM
Sewers, waterpark, mall... They're really THPSing this shit into the ground. 
Title: Re: Session Skate
Post by: ssbsminotti on October 30, 2023, 07:35:44 AM
Sewers, waterpark, mall... They're really THPSing this shit into the ground.

The base game mechanics are where it’s at. Plenty of spots in this game.. don’t think a couple of semi-realistic maps are gonna ruin that. If you don’t like it don’t skate it.
Title: Re: Session Skate
Post by: radcunt on November 01, 2023, 06:44:05 AM
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Sewers, waterpark, mall... They're really THPSing this shit into the ground.
[close]

The base game mechanics are where it’s at. Plenty of spots in this game.. don’t think a couple of semi-realistic maps are gonna ruin that. If you don’t like it don’t skate it.
Yeah, that's my main problem.  Zero progress to get the core game finished, which is a huge bummer
Title: Re: Session Skate
Post by: dr.prestige on November 01, 2023, 08:52:31 AM
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Sewers, waterpark, mall... They're really THPSing this shit into the ground.
[close]

The base game mechanics are where it’s at. Plenty of spots in this game.. don’t think a couple of semi-realistic maps are gonna ruin that. If you don’t like it don’t skate it.
[close]
Yeah, that's my main problem.  Zero progress to get the core game finished, which is a huge bummer

I'm pretty sure they don't have people to work on that sort of stuff, if they did they would work on it, if you know how to fix what needs to be fixed perhaps you should send them a job application
Title: Re: Session Skate
Post by: Theme For A Jackal on November 03, 2023, 01:20:55 PM
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Sewers, waterpark, mall... They're really THPSing this shit into the ground.
[close]

The base game mechanics are where it’s at. Plenty of spots in this game.. don’t think a couple of semi-realistic maps are gonna ruin that. If you don’t like it don’t skate it.
[close]
Yeah, that's my main problem.  Zero progress to get the core game finished, which is a huge bummer
[close]

I'm pretty sure they don't have people to work on that sort of stuff, if they did they would work on it, if you know how to fix what needs to be fixed perhaps you should send them a job application

Everyone there knows how to work on that stuff, they're the ones that built the game... they're just chasing DLC money because they want cash and performance/gameplay updates don't generate cash. Not shitting on them as they're a small company and I get it, game development is expensive, but lets be real here.
Title: Re: Session Skate
Post by: FactoryMinimum on November 03, 2023, 02:25:10 PM
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Sewers, waterpark, mall... They're really THPSing this shit into the ground.
[close]

The base game mechanics are where it’s at. Plenty of spots in this game.. don’t think a couple of semi-realistic maps are gonna ruin that. If you don’t like it don’t skate it.
[close]
Yeah, that's my main problem.  Zero progress to get the core game finished, which is a huge bummer
[close]

I'm pretty sure they don't have people to work on that sort of stuff, if they did they would work on it, if you know how to fix what needs to be fixed perhaps you should send them a job application
[close]

Everyone there knows how to work on that stuff, they're the ones that built the game... they're just chasing DLC money because they want cash and performance/gameplay updates don't generate cash. Not shitting on them as they're a small company and I get it, game development is expensive, but lets be real here.

As long as they keep dropping base game improvements alongside DLC or in-between releases, I'm good with it.

The object dropper overhaul seems substantial enough, though I haven't tried it out yet myself.
Title: Re: Session Skate
Post by: fineslime on November 05, 2023, 03:06:22 PM
I recently had to switch from an xbox controller to a PS5 controller on PC, and the game feels completely different. it feels so much more difficult on a PS5 controller. the analog sticks are way more sensitive but there's much more resistance in them.

does anyone have any setting tips for the PS5 controller?
Title: Re: Session Skate
Post by: ralf_ on December 13, 2023, 05:30:43 AM
i use a ps3 controller its chill
Title: Re: Session Skate
Post by: Gnarfunkell on December 13, 2023, 08:49:03 AM
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Sewers, waterpark, mall... They're really THPSing this shit into the ground.
[close]

The base game mechanics are where it’s at. Plenty of spots in this game.. don’t think a couple of semi-realistic maps are gonna ruin that. If you don’t like it don’t skate it.
[close]
Yeah, that's my main problem.  Zero progress to get the core game finished, which is a huge bummer
[close]

I'm pretty sure they don't have people to work on that sort of stuff, if they did they would work on it, if you know how to fix what needs to be fixed perhaps you should send them a job application
[close]

Everyone there knows how to work on that stuff, they're the ones that built the game... they're just chasing DLC money because they want cash and performance/gameplay updates don't generate cash. Not shitting on them as they're a small company and I get it, game development is expensive, but lets be real here.

Not entirely true with Creature. They only had one animator (none at the moment bc they keep quitting), and the guy that did most of the game's complicated programming is gone too. Not much is being done on the game's core mechanics since since they paired up with NACON unfortunately
Title: Re: Session Skate
Post by: ralf_ on December 17, 2023, 12:54:13 PM
i love when a trick suddenly starts to klick then i do a few and then they're gone i say come back!! looking at you ss impossibles!
Title: Re: Session Skate
Post by: internetname on December 17, 2023, 01:42:29 PM
https://www.youtube.com/watch?v=14vmBe2C2r8&ab_channel=PrimoSessionMag

Made this video with some friends last month
Title: Re: Session Skate
Post by: Theme For A Jackal on December 18, 2023, 08:00:25 AM
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Sewers, waterpark, mall... They're really THPSing this shit into the ground.
[close]

The base game mechanics are where it’s at. Plenty of spots in this game.. don’t think a couple of semi-realistic maps are gonna ruin that. If you don’t like it don’t skate it.
[close]
Yeah, that's my main problem.  Zero progress to get the core game finished, which is a huge bummer
[close]

I'm pretty sure they don't have people to work on that sort of stuff, if they did they would work on it, if you know how to fix what needs to be fixed perhaps you should send them a job application
[close]

Everyone there knows how to work on that stuff, they're the ones that built the game... they're just chasing DLC money because they want cash and performance/gameplay updates don't generate cash. Not shitting on them as they're a small company and I get it, game development is expensive, but lets be real here.
[close]

Not entirely true with Creature. They only had one animator (none at the moment bc they keep quitting), and the guy that did most of the game's complicated programming is gone too. Not much is being done on the game's core mechanics since since they paired up with NACON unfortunately

I mean the game industry in general has a high turnover rate... and if you have money to develop new content then you have money to hire new staff. But refining base game content and mechanics doesn't bring in microtransaction money.
Title: Re: Session Skate
Post by: Gnarfunkell on December 20, 2023, 08:49:11 AM
I see on the Creature website that they have an animation director again, so hopefully they can keep him long enough to get updated animations. Their IG also said they have a teaser dropping on Friday... cautiously optimistic that they have some gameplay updates coming.
Title: Re: Session Skate
Post by: matt_2993 on December 20, 2023, 09:25:50 AM
I see on the Creature website that they have an animation director again, so hopefully they can keep him long enough to get updated animations. Their IG also said they have a teaser dropping on Friday... cautiously optimistic that they have some gameplay updates coming.

Nice to hear. After that last new map I realize I need some new updates beyond just maps cause the gameplay itself is just too stiff for me at this point. Maybe my own custom settings kinda suck too, wouldn't be surprised if I fucked with them too far without realizing
Title: Re: Session Skate
Post by: Gnarfunkell on December 20, 2023, 10:28:40 AM
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I see on the Creature website that they have an animation director again, so hopefully they can keep him long enough to get updated animations. Their IG also said they have a teaser dropping on Friday... cautiously optimistic that they have some gameplay updates coming.
[close]

Nice to hear. After that last new map I realize I need some new updates beyond just maps cause the gameplay itself is just too stiff for me at this point. Maybe my own custom settings kinda suck too, wouldn't be surprised if I fucked with them too far without realizing

It's definitely stiff overall, but having the physical animations turned on in the experimental menu can help a bit. That and playing with your truck tightness + turn settings. I noticed some people's settings make turning weird and twitchy, which just looks terrible.
Title: Re: Session Skate
Post by: WPG on December 22, 2023, 10:12:40 AM
https://www.instagram.com/reel/C1KbfDUu0AA/?igsh=MzRlODBiNWFlZA==

Cali school map coming out, happy to see real spots make a comeback
Title: Re: Session Skate
Post by: dr.prestige on December 22, 2023, 11:46:28 AM
https://www.instagram.com/reel/C1KbfDUu0AA/?igsh=MzRlODBiNWFlZA==

Cali school map coming out, happy to see real spots make a comeback

looks dope. hope they do some bank to benches and the Adams bump
Title: Re: Session Skate
Post by: Cheshire Cat on December 24, 2023, 12:16:03 PM
https://www.instagram.com/reel/C1KbfDUu0AA/?igsh=MzRlODBiNWFlZA==

Cali school map coming out, happy to see real spots make a comeback

This is the sort of Map addition I was looking forward to!
Excellent, Carlsbad, El Toro, HH16 all will be good fun to skate with this games' mechanics.
I needed an excuse to get back into it after spending about 100hrs with it this year.
Title: Re: Session Skate
Post by: matt_2993 on December 26, 2023, 06:55:18 AM
https://www.instagram.com/reel/C1KbfDUu0AA/?igsh=MzRlODBiNWFlZA==

Cali school map coming out, happy to see real spots make a comeback

Oh fuck yeah idk how I missed this post. Teaser spots look great.  Wish they could improve the impact animations tho for something like grinding a huge handrail, basically roll away from them the same as a curb
Title: Re: Session Skate
Post by: goodatmeth on December 31, 2023, 03:56:45 AM
Thinking about getting session or skater xl for xbox one. Is one significantly better or are they very similar?
Title: Re: Session Skate
Post by: FactoryMinimum on December 31, 2023, 05:55:34 AM
Thinking about getting session or skater xl for xbox one. Is one significantly better or are they very similar?

The best answer is to get both.

Both games are similar in that they are simulation/realism driven. They're both different in their approach to that simulation. To ollie in SXL you hold down then release the right analog stick. To ollie in Session you need to do the same but also to flick your left analog stick up, similar to your feet IRL. Grinds have different inputs, so depending on how your brain works, one control scheme may be more intuitive to you. I generally prefer the inputs of Session over SXL. 

SkaterXL is the more popular but it requires mods to get working well. Session is the better experience out of the box and 100% the better option for consoles due to the lack of mods on console. Session has a campaign (SXL does not), adjustable gameplay settings (SXL not without mods). SXL has more maps when modded. Not sure on map count/area between the two.

Session gets routine updates, paid DLC maps & DIY gear. But the core gameplay has largely been unchanged for a while now and the game desperately needs an animator as the movements look a bit janky/forced. SXL has a much quieter dev team and very few updates to the game, mostly in the maps you can download in-game. They've released some decent maps but nothing to write home about.

I prefer Session overall but I also don't have mods on SkaterXL, despite owning it on PC.

FWIW on Steam I've got 230 hours in Session and 65 in SXL. Your mileage will vary.
Title: Re: Session Skate
Post by: Cheshire Cat on December 31, 2023, 05:31:08 PM
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Thinking about getting session or skater xl for xbox one. Is one significantly better or are they very similar?
[close]

The best answer is to get both.

Both games are similar in that they are simulation/realism driven. They're both different in their approach to that simulation. To ollie in SXL you hold down then release the right analog stick. To ollie in Session you need to do the same but also to flick your left analog stick up, similar to your feet IRL. Grinds have different inputs, so depending on how your brain works, one control scheme may be more intuitive to you. I generally prefer the inputs of Session over SXL. 

SkaterXL is the more popular but it requires mods to get working well. Session is the better experience out of the box and 100% the better option for consoles due to the lack of mods on console. Session has a campaign (SXL does not), adjustable gameplay settings (SXL not without mods). SXL has more maps when modded. Not sure on map count/area between the two.

Session gets routine updates, paid DLC maps & DIY gear. But the core gameplay has largely been unchanged for a while now and the game desperately needs an animator as the movements look a bit janky/forced. SXL has a much quieter dev team and very few updates to the game, mostly in the maps you can download in-game. They've released some decent maps but nothing to write home about.

I prefer Session overall but I also don't have mods on SkaterXL, despite owning it on PC.

FWIW on Steam I've got 230 hours in Session and 65 in SXL. Your mileage will vary.

Great answer and I wholly back what OP said here.

Skater XL is more tech demo-esque , and it’s much easier to get into in terms of nailing and styling out tricks in different ways.

Session is much much deeper and (even with mannual catch off) demands a lot more of you to get similar, but often better / more rewarding results.


Left foot -L stick
Right foot - R stick

For session is to me the best way to play. Even after 100 hrs I fuck up grinds more often than not. I think it offers more than skater XL, is much more “skate sim” in its approach. XL is like the more arcade version of similar mechanics.
Title: Re: Session Skate
Post by: Filip on January 11, 2024, 03:43:44 AM
I bought Session the second it came out in pre alpha or whatever. I just never could get into it.  Had modded Skater XL for years and loved it. after one of the updates sometime last year all mods stopped working and I just couldnt bring myself to reinstall everything so I just tried Session again.

Granted, its now much better but I sunk way too many hours into it, and the game still feels stiff, clunky and just not enjoyable. It just feels like the engine limits the game a lot and no matter how much the devs smooth out the animations, the game just feels dead to me. I probably tried every possible stat combination, just doesnt work for me.

I just watched some Skater XL mods Guide 2024 from Milky and I think that I will get back into that game again after 6-7 months of Session. Give some 2 hours or something to tinker with all the settings and Im happy again. I just hope Session will go to other engine. It just doesnt feel as fluid as skating should, just a trick simulation.

Title: Re: Session Skate
Post by: Gnarfunkell on January 11, 2024, 05:31:07 AM
Quick edit from last month

www.youtube.com/watch?v=qp-VGMhqCDc
Title: Re: Session Skate
Post by: WPG on January 11, 2024, 10:58:08 AM
If you have PlayStation Plus the game is free after Jan. 16th for PS4 and PS5
Title: Re: Session Skate
Post by: MongoSwitchIsIllegal on February 01, 2024, 01:13:18 PM
Anyone know all the spots in the new "school" map?
Title: Re: Session Skate
Post by: matt_2993 on February 01, 2024, 02:03:31 PM
god damn the school map is looking good. Feel like I'll actually spend a shit ton of time on this redoing every trick and line from skate vids unlike the other DLC maps that got old in a couple days

https://www.instagram.com/reel/C20RZnTpY19/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==

In the comments Session says they'll be posting a blog post about the next future plans with Session. It was in response to someone complaining about gameplay updates so hopefully they'll have some good news in that
Title: Re: Session Skate
Post by: Cheshire Cat on February 03, 2024, 02:31:04 PM
Anyone know all the spots in the new "school" map?

- El Toro
- Hollywood High
- Carlsbad
- Leap Of Faith
- Sylmar
- La High

There are a few other very recognised school spots that I'm forgetting. This'll be the first DLC map I buy and I'm so glad it's a collection of real world spots.
Title: Re: Session Skate
Post by: Uncle Flea on February 05, 2024, 10:39:34 AM
I just got this game.

I'm not feeling it. I cant see at night and keep hitting shit.
My controllers are so nice and old that every time I go to pop an Ollie I get a flip.

Doing a manual is a bitch too. I'm going real skatebloarding. 180s a bitch too. I gotta pop then spin I can never remember that.

It's bummer too because these maps are incredible. I wish NY was really that spot busy.

I fuckin quit life and go homeless again rn if it was that way.

Also who the fuck told ribs man don't worry no one's going to kook irl for bringing a flat bar to the banks. Gd that's fuckin over kill.
Title: Re: Session Skate
Post by: Uncle Flea on February 05, 2024, 11:15:53 AM
HOW DO I POP OUT OF THIS RAIL!!!

Omg I wanna die
Title: Re: Session Skate
Post by: dr.prestige on February 05, 2024, 11:25:16 AM
I just got this game.

I'm not feeling it. I cant see at night and keep hitting shit.
My controllers are so nice and old that every time I go to pop an Ollie I get a flip.

Doing a manual is a bitch too. I'm going real skatebloarding. 180s a bitch too. I gotta pop then spin I can never remember that.

It's bummer too because these maps are incredible. I wish NY was really that spot busy.

I fuckin quit life and go homeless again rn if it was that way.

Also who the fuck told ribs man don't worry no one's going to kook irl for bringing a flat bar to the banks. Gd that's fuckin over kill.

lmao this is true as fuck.

Give it a couple hours to get the feel for the controls Unc it'll feel natural in a bit
Title: Re: Session Skate
Post by: Gnarfunkell on February 05, 2024, 11:35:12 AM
I just got this game.

I'm not feeling it. I cant see at night and keep hitting shit.
My controllers are so nice and old that every time I go to pop an Ollie I get a flip.

Doing a manual is a bitch too. I'm going real skatebloarding. 180s a bitch too. I gotta pop then spin I can never remember that.

It's bummer too because these maps are incredible. I wish NY was really that spot busy.

I fuckin quit life and go homeless again rn if it was that way.

Also who the fuck told ribs man don't worry no one's going to kook irl for bringing a flat bar to the banks. Gd that's fuckin over kill.

Keep at it for a couple weeks and see if you have a bit of an "aha" moment. The game is clunky and has a steep learning curve for new players. I'm good now and can make the skating look smooth/stylish, but I've been playing since 2020 lol
Title: Re: Session Skate
Post by: Uncle Flea on February 05, 2024, 12:42:27 PM
I switched my controls to left foot right foot now I had that moment
Title: Re: Session Skate
Post by: Cheshire Cat on February 06, 2024, 12:56:35 AM
I switched my controls to left foot right foot now I had that moment

This is for sure the best way to play - or at least the way that makes the most sense and ultimately led to the controls “clicking” for me too.
Suddenly switch 3 flips aren’t that bad.

FWIW I also don’t sync flip + scoop, and have flip / scoop speed determined by how fast you input the directions.

Also to add : the gameplay settings are VAST and worth tinkering with. I have a “higher pop , lower grind friction” custom setting for cruising around but mostly play on default with one or two things tweaked (more push strength for example).
Title: Re: Session Skate
Post by: Uncle Flea on February 06, 2024, 12:28:41 PM
T hi s video game is too sick. I might be addicted now. This is bad
Title: Re: Session Skate
Post by: Uncle Flea on February 06, 2024, 05:21:02 PM
I'm having problems with reverts. I get stuck.

Anyone know why?
Title: Re: Session Skate
Post by: FactoryMinimum on February 07, 2024, 05:15:59 AM
I'm having problems with reverts. I get stuck.

Anyone know why?

What settings you got on your reverts?

Mine are set to:
Revert on ground: enabled
revert on landing: disabled
Revert sensitivity: 3
Auto revert: disabled

This means I need to input a power slide and hold/tap the trigger to execute the revert. I can still revert on landing using the same input method.

With these settings they work well enough.
Title: Re: Session Skate
Post by: Gnarfunkell on February 07, 2024, 10:26:45 AM
Expand Quote
I'm having problems with reverts. I get stuck.

Anyone know why?
[close]

What settings you got on your reverts?

Mine are set to:
Revert on ground: enabled
revert on landing: disabled
Revert sensitivity: 3
Auto revert: disabled

This means I need to input a power slide and hold/tap the trigger to execute the revert. I can still revert on landing using the same input method.

With these settings they work well enough.

I like having auto-revert and revert on landing disabled too. You can also adjust your wheel hardness/softness and powerslide friction, which might impact reverting a bit.
Title: Re: Session Skate
Post by: Uncle Flea on February 08, 2024, 11:39:34 AM

(https://i.ibb.co/8NrpVPq/IMG-20240208-143140-852.jpg) (https://ibb.co/8NrpVPq)

I just 5050d this. Why didn't it say Fred Gall Subzero history challenge?
That's happening a lot. Two of the cities are our shit but I'm talking to mad California people.

Title: Re: Session Skate
Post by: Uncle Flea on February 08, 2024, 11:43:50 AM
I wish this was online so we could play together.

Also why Magenta? How come not Traffic or Hopps? 5boro should definitely be a graphic.

I feel like if you don't have skate Rockaway with Lou it's less legit.
We knew Manny was going to make us v heels on to a rail as soon as he said my cousin Manny.

I wish I could buy graphics. Or import my own

I hope Kalis and Stevie are in here. Or perhaps young Danzig
Title: Re: Session Skate
Post by: dr.prestige on February 08, 2024, 11:46:16 AM

(https://i.ibb.co/8NrpVPq/IMG-20240208-143140-852.jpg) (https://ibb.co/8NrpVPq)

I just 5050d this. Why didn't it say Fred Gall Subzero history challenge?
That's happening a lot. Two of the cities are our shit but I'm talking to mad California people.

They could have gone waaaaay deeper on the Historical Challenge stuff for sure. Kinda wish I could volunteer for them so I could add shit like this lol.
Title: Re: Session Skate
Post by: MongoSwitchIsIllegal on February 08, 2024, 11:58:36 AM
I like to match my Session board set up to look like my real life board set up. Anyone else do this??
Title: Re: Session Skate
Post by: matt_2993 on February 08, 2024, 12:45:33 PM
I like to match my Session board set up to look like my real life board set up. Anyone else do this??

Nah I'm rocking a fat ass wide board with tiny wheels right now just for shits
Title: Re: Session Skate
Post by: dr.prestige on February 08, 2024, 12:55:16 PM
Expand Quote
I like to match my Session board set up to look like my real life board set up. Anyone else do this??
[close]

Nah I'm rocking a fat ass wide board with tiny wheels right now just for shits

Lol same. I would mess with my setup more if it affected how it moves around for flip tricks but it doesn’t so I don’t bother. I might use bigger wheels if I’m trying to grind something and am struggling to lock in but other than that I only switch my setup when I want a board that isn’t scratched and wheels that aren’t brown
Title: Re: Session Skate
Post by: WPG on February 08, 2024, 02:23:25 PM

https://www.instagram.com/reel/C3GdMoYJHQ3/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
Title: Re: Session Skate
Post by: Uncle Flea on February 08, 2024, 03:08:51 PM
Expand Quote

(https://i.ibb.co/8NrpVPq/IMG-20240208-143140-852.jpg) (https://ibb.co/8NrpVPq)

I just 5050d this. Why didn't it say Fred Gall Subzero history challenge?
That's happening a lot. Two of the cities are our shit but I'm talking to mad California people.
[close]

They could have gone waaaaay deeper on the Historical Challenge stuff for sure. Kinda wish I could volunteer for them so I could add shit like this lol.

Count me in too. I'm interested in reenactment more than anything else.

Title: Re: Session Skate
Post by: MongoSwitchIsIllegal on February 09, 2024, 01:09:42 PM
Thinking about getting session or skater xl for xbox one. Is one significantly better or are they very similar?

IMO, Skater XL felt like a waste of money and I never played it after getting past the learning curve in Session. It's not even close. Skater XL is basically an unfinished demo.
Title: Re: Session Skate
Post by: radcunt on February 11, 2024, 06:58:29 PM
I know it's not gonna be as fun as it seems, but i'm still stoked to get Lockwood.
Title: Re: Session Skate
Post by: NoComply180 on February 14, 2024, 07:20:00 AM
I know it's not gonna be as fun as it seems, but i'm still stoked to get Lockwood.
yeah I’m sure I’m hyping it up a bit in my mind, but getting Lockwood will be dope. I’m stoked for HH 16 and el toro too. Not a lot of big/realistic handrails in session as it is.
Title: Re: Session Skate
Post by: Cheshire Cat on February 16, 2024, 01:33:04 AM
Expand Quote
I know it's not gonna be as fun as it seems, but i'm still stoked to get Lockwood.
[close]
yeah I’m sure I’m hyping it up a bit in my mind, but getting Lockwood will be dope. I’m stoked for HH 16 and el toro too. Not a lot of big/realistic handrails in session as it is.

https://x.com/sessiongame/status/1758158326439813187?s=46

Looks like it’s coming on 21st Feb so not long to wait now.

Hollywood High, El toro , Lockwood and Carlsbad should be a lot of fun to play.

I’m still completely unskilled with the replay editor despite saving a load of clips as I play.
Title: Re: Session Skate
Post by: NoComply180 on February 18, 2024, 08:13:18 AM
Expand Quote
Expand Quote
I know it's not gonna be as fun as it seems, but i'm still stoked to get Lockwood.
[close]
yeah I’m sure I’m hyping it up a bit in my mind, but getting Lockwood will be dope. I’m stoked for HH 16 and el toro too. Not a lot of big/realistic handrails in session as it is.
[close]

https://x.com/sessiongame/status/1758158326439813187?s=46

Looks like it’s coming on 21st Feb so not long to wait now.

Hollywood High, El toro , Lockwood and Carlsbad should be a lot of fun to play.

I’m still completely unskilled with the replay editor despite saving a load of clips as I play.
im awful with the editor too. I play on ps4 and the camera is also super jank and buggy. I need to try editing a “part” one of these days
Title: Re: Session Skate
Post by: krookedjuice on February 21, 2024, 07:20:55 AM
Downloaded the new map this morning and cruised around a little bit before i started working. seems pretty cool can't wait to give it some more time
Title: Re: Session Skate
Post by: FactoryMinimum on February 21, 2024, 12:38:00 PM
On the note of releases, it’s important for our fans to know that producing and releasing DLC content does not exclude us from continuing to plan and focus on improving our core mechanics. It’s on this note that we are pleased to announce that we are currently working on transitioning Session to Unreal 5!

It's still too early to make any concrete commitments on the implications of this, but it is a necessary step in order to continue a sustainable production on Session.

https://store.steampowered.com/app/2732710/Session_Skate_Sim_Schoolyard/

They have an animation director on the staff page now.

edit: man this map is really solid. Easily the best DLC map so far.
Title: Re: Session Skate
Post by: matt_2993 on February 22, 2024, 06:55:02 AM
^^awesome to hear. Map is super well done but yeah with current physics I have to say I can't stand how the rail tricks look when you do them. A back noseblunt on a 16 should have some impact on landing but it looks no different than a flatbar.  Stoked to support tho and will definitely keep playing

Edit: also realized skating rails looks a lot better if you reduce the grind friction
Title: Re: Session Skate
Post by: Cheshire Cat on February 23, 2024, 01:32:46 AM
^^awesome to hear. Map is super well done but yeah with current physics I have to say I can't stand how the rail tricks look when you do them. A back noseblunt on a 16 should have some impact on landing but it looks no different than a flatbar.  Stoked to support tho and will definitely keep playing

Edit: also realized skating rails looks a lot better if you reduce the grind friction

I know exactly what you mean.
I've found skating most handrails I'm usually going too fast and end up gapping to like the last 4 stairs of HH16. I constantly fiddle with the game settings depending on what I'm primarily skating.


I've really been loving the school map - a few of the spots they didn't show off in the trailers and are really cool to see and skate.
Title: Re: Session Skate
Post by: Gnarfunkell on February 26, 2024, 08:37:55 AM
Quick edit of some clips I got this month:

www.youtube.com/watch?v=K4WM1wuY11Q


Unrelated: I got the schoolyard DLC a few days ago and it's an enjoyable map overall. I don't care much for the gaps/big rails but there's a lot of smaller spots squeezed in all over.
Title: Re: Session Skate
Post by: burm on February 28, 2024, 10:24:40 AM
I felt the schoolyard was a little repetitive… like too much of a good thing turns bland.

Still pretty great though
Title: Re: Session Skate
Post by: ChipSuey on March 01, 2024, 04:04:40 AM
I haven't played in a while but got the schoolyard map and it got me wanting to film clips again, here's a few I got over the past while.

https://www.youtube.com/watch?v=sR1xBRYEcR8&t=1s (https://www.youtube.com/watch?v=sR1xBRYEcR8&t=1s)
Title: Re: Session Skate
Post by: dr.prestige on March 01, 2024, 11:29:24 AM
digging the schoolyard so far. I've been really enjoying the bank to benches at the back of the school
Title: Re: Session Skate
Post by: deathandnightandblood on March 02, 2024, 05:09:03 AM
https://www.youtube.com/watch?v=VZy1Wfmu_gY

First time putting together something like this. Nothing fancy, been playing a bit over a week.
Title: Re: Session Skate
Post by: MOE SYZLAK on March 02, 2024, 05:27:45 AM
Anyone playing on console get that weird ankle bending glitch while pushing?
Any ideas on how to fix that?
Title: Re: Session Skate
Post by: ChipSuey on March 02, 2024, 06:32:43 AM
Anyone playing on console get that weird ankle bending glitch while pushing?
Any ideas on how to fix that?

Turn off the skater physical animation. The wonky ankles are a bummer for sure.
Title: Re: Session Skate
Post by: radcunt on March 03, 2024, 02:54:27 AM
they botched the Carlsbad landing, but pretty happy with the school. 
Title: Re: Session Skate
Post by: Frank Sobotka on March 08, 2024, 03:16:09 AM
I can't wait for them to upgrade to Unreal Engine 5 so they can finally fix goofy. I'm goofy IRL and I never realised it was a problem until someone pointed it out - I just assumed that's how the game was and I dealt with it. I decided to play as Chris Cole for a bit and holy shit the animations are so much better for regular stance, and it's easier to do the tricks how they're supposed to be done. It's pretty much ruined the game for me now because I can't unsee the fact that my goofy stance is basically switch regular. Looks ugly AF.
Title: Re: Session Skate
Post by: Theme For A Jackal on March 08, 2024, 08:00:30 AM
I can't wait for them to upgrade to Unreal Engine 5 so they can finally fix goofy. I'm goofy IRL and I never realised it was a problem until someone pointed it out - I just assumed that's how the game was and I dealt with it. I decided to play as Chris Cole for a bit and holy shit the animations are so much better for regular stance, and it's easier to do the tricks how they're supposed to be done. It's pretty much ruined the game for me now because I can't unsee the fact that my goofy stance is basically switch regular. Looks ugly AF.

Engine upgrade won't fix animations by default but it may make it easier for the animators to fix them... but there's no reason they couldn't have fixed it before aside from time/prioritization
Title: Re: Session Skate
Post by: bluntfullofmid on March 09, 2024, 03:38:04 PM
i just wish they would fix the pedestrian glitches that makes it impossible to have them in the game without it freezing and glitching every 2 seconds. havent turned that feature on since i first got the game

having no pedestrians makes the game feel kinda lifeless
Title: Re: Session Skate
Post by: burm on March 10, 2024, 12:07:08 AM
i just wish they would fix the pedestrian glitches that makes it impossible to have them in the game without it freezing and glitching every 2 seconds. havent turned that feature on since i first got the game

having no pedestrians makes the game feel kinda lifeless
Which platform are you playing on, I haven’t had this issue on PC? The pedestrians are annoying though, at least in EA Skate you could emote them to get out of the way. These guys just step in front of the obstacle your skating and stop when you get close to them.
Title: Re: Session Skate
Post by: Jim and Dan on March 11, 2024, 05:09:21 AM
they botched the Carlsbad landing, but pretty happy with the school.

I was seeing footage of Sylmar on YouTube and figured it was a PC mod, definitely going to be grabbing this DLC now when I get home tonight (even with the fucked up landing).
Title: Re: Session Skate
Post by: bluntfullofmid on March 12, 2024, 08:54:10 AM
Expand Quote
i just wish they would fix the pedestrian glitches that makes it impossible to have them in the game without it freezing and glitching every 2 seconds. havent turned that feature on since i first got the game

having no pedestrians makes the game feel kinda lifeless
[close]
Which platform are you playing on, I haven’t had this issue on PC? The pedestrians are annoying though, at least in EA Skate you could emote them to get out of the way. These guys just step in front of the obstacle your skating and stop when you get close to them.
I'm playing on an Xbox One . maybe its just that my console cant process the way PC's can
Title: Re: Session Skate
Post by: Cheshire Cat on March 12, 2024, 12:49:25 PM
Expand Quote
Expand Quote
i just wish they would fix the pedestrian glitches that makes it impossible to have them in the game without it freezing and glitching every 2 seconds. havent turned that feature on since i first got the game

having no pedestrians makes the game feel kinda lifeless
[close]
Which platform are you playing on, I haven’t had this issue on PC? The pedestrians are annoying though, at least in EA Skate you could emote them to get out of the way. These guys just step in front of the obstacle your skating and stop when you get close to them.
[close]
I'm playing on an Xbox One . maybe its just that my console cant process the way PC's can

I played a ton on PS4 Pro and found that any pedestrian setting absolutely tanked the performance- I imagine it's similar to the Xbox One. After trying it a few times I turned them off until getting a PS5.
But even then I only turn them on for minutes at a time as I get annoyed with their predilection for getting and STAYING in the way. They don't impact the framerate or cause glitches / freezing the way it did on last gen.
Title: Re: Session Skate
Post by: radcunt on March 13, 2024, 07:20:31 PM
Expand Quote
Expand Quote
Expand Quote
i just wish they would fix the pedestrian glitches that makes it impossible to have them in the game without it freezing and glitching every 2 seconds. havent turned that feature on since i first got the game

having no pedestrians makes the game feel kinda lifeless
[close]
Which platform are you playing on, I haven’t had this issue on PC? The pedestrians are annoying though, at least in EA Skate you could emote them to get out of the way. These guys just step in front of the obstacle your skating and stop when you get close to them.
[close]
I'm playing on an Xbox One . maybe its just that my console cant process the way PC's can
[close]

I played a ton on PS4 Pro and found that any pedestrian setting absolutely tanked the performance- I imagine it's similar to the Xbox One. After trying it a few times I turned them off until getting a PS5.
But even then I only turn them on for minutes at a time as I get annoyed with their predilection for getting and STAYING in the way. They don't impact the framerate or cause glitches / freezing the way it did on last gen.
Cool feature to make all the pedestrians to walk to your run up spot.
Title: Re: Session Skate
Post by: drinkwaterjamie on March 28, 2024, 04:50:50 AM
Anyone on PS4 and the maps still haven't appeared on their menu settings?
Title: Re: Session Skate
Post by: Gnarfunkell on March 28, 2024, 05:58:28 AM
Anyone on PS4 and the maps still haven't appeared on their menu settings?

Have you tried getting around via the bus stops?
Title: Re: Session Skate
Post by: OhioGuy on March 28, 2024, 05:20:03 PM
I finally figured out why I can’t get into this or Skater XL. It’s the bails, the ragdoll stuff just looks so silly to me. It’s hard to look at after watching real skateboarding.

I like the controls though. 
Title: Re: Session Skate
Post by: FactoryMinimum on March 28, 2024, 05:37:00 PM
TMNT stuff got removed today. I have the character suits, which is probably the hardest to mod back in. Sucks the devs wouldn't give more notice to the players. Hopefully the mod community corrects the situation.
Title: Re: Session Skate
Post by: Mywm on March 28, 2024, 08:59:18 PM
Trying to get back into the game, but some of the basic aspects of it like cruising and transition still feel so off.
Like you turn tighter the faster you go, how have they still not fixed that?
Title: Re: Session Skate
Post by: dr.prestige on March 29, 2024, 09:38:35 AM
Trying to get back into the game, but some of the basic aspects of it like cruising and transition still feel so off.
Like you turn tighter the faster you go, how have they still not fixed that?

I’m guessing you play on Switch right? That aspect of turning isn’t really a problem if you’re using triggers that you can 1/2 press, 1/4 press, 1/8th press etc whatever that style of button is called as opposed to the Switch’s triggers that are binary like every other button
Title: Re: Session Skate
Post by: fineslime on March 29, 2024, 03:39:02 PM
http://youtu.be/vRb68dtO2P0
Title: Re: Session Skate
Post by: BootsWithTheFerg on March 29, 2024, 05:25:32 PM
Expand Quote
Trying to get back into the game, but some of the basic aspects of it like cruising and transition still feel so off.
Like you turn tighter the faster you go, how have they still not fixed that?
[close]

I’m guessing you play on Switch right? That aspect of turning isn’t really a problem if you’re using triggers that you can 1/2 press, 1/4 press, 1/8th press etc whatever that style of button is called as opposed to the Switch’s triggers that are binary like every other button

Nah he's right there's definitely an issue on console atleast cause I'm on Xbox and no amount if slider tweaking will change how unpredictable the bank rate and bank rate while crouching are on this game especially when you increase speeds. Theres no sweet spot. The game really needs features similar to what games with racing wheels use. The ability to modify the sensitivy saturation and deadzones on the triggers themselves would be tight. The least the ability to see what the game is registering at 1/4 or 1/2 1/8 input like most racing games have and the ability to tweak those values as well. I get session isn't a racing game but alot of the stuff that separates sim racing games from games that try to be sim racing games is the tweaking of the actual racing wheel/controllers. If session had something similar in place itd solve so much of the games problems when it comes to how unpredictable the inputs can be at times. I don't want people getting this confused with sliders again those are great and do go along way in provding a good feeling product but also they really don't mean shit if you can't adjust the sensitivy of the sticks or sensitivy of the triggers. It's one of my biggest complaints with the game turning is dog shit regadless what sweet spot you find. Still love the game but it's definitely something they should have worked on and eventually put in the game.
Title: Re: Session Skate
Post by: fineslime on March 31, 2024, 03:08:39 PM
Would anyone be interested in doing an X Games Real Street style video contest? It would basically be an X Games Real Street, but in Sesssion. Parts 1:00 - 1:30 long. We could do a poll to vote on the top 3.

Would anyone be interested in doing this? Could be fun.
Title: Re: Session Skate
Post by: Gnarfunkell on April 01, 2024, 05:52:36 AM
www.youtube.com/watch?v=58kUF0QGLs4

My latest part/edit. All at a new mod map called Downtown 3.
Title: Re: Session Skate
Post by: fineslime on April 02, 2024, 10:45:05 AM
www.youtube.com/watch?v=58kUF0QGLs4

My latest part/edit. All at a new mod map called Downtown 3.


the manual to backlip was sick! I can never get the modded maps to load... I'll download and install them but they never show up in game. what am I doing wrong?
Title: Re: Session Skate
Post by: Gnarfunkell on April 02, 2024, 11:03:38 AM
Expand Quote
www.youtube.com/watch?v=58kUF0QGLs4

My latest part/edit. All at a new mod map called Downtown 3.
[close]


the manual to backlip was sick! I can never get the modded maps to load... I'll download and install them but they never show up in game. what am I doing wrong?

Thank you! Do you have Session mod manager installed? That's what you need to install and access mod maps.

www.youtube.com/watch?v=8pGgF-fI73w
Title: Re: Session Skate
Post by: fineslime on April 02, 2024, 12:48:04 PM
Expand Quote
Expand Quote
www.youtube.com/watch?v=58kUF0QGLs4

My latest part/edit. All at a new mod map called Downtown 3.
[close]


the manual to backlip was sick! I can never get the modded maps to load... I'll download and install them but they never show up in game. what am I doing wrong?
[close]

Thank you! Do you have Session mod manager installed? That's what you need to install and access mod maps.

www.youtube.com/watch?v=8pGgF-fI73w

I have the mod manager installed and actively use the clothes and deck mods, but for whatever reason, the maps don't work... from what I understand, when you install a modded map, it replaces one of the maps in the game, correct?
Title: Re: Session Skate
Post by: Gnarfunkell on April 02, 2024, 01:26:32 PM
Expand Quote
Expand Quote
Expand Quote
www.youtube.com/watch?v=58kUF0QGLs4

My latest part/edit. All at a new mod map called Downtown 3.
[close]


the manual to backlip was sick! I can never get the modded maps to load... I'll download and install them but they never show up in game. what am I doing wrong?
[close]

Thank you! Do you have Session mod manager installed? That's what you need to install and access mod maps.

www.youtube.com/watch?v=8pGgF-fI73w
[close]

I have the mod manager installed and actively use the clothes and deck mods, but for whatever reason, the maps don't work... from what I understand, when you install a modded map, it replaces one of the maps in the game, correct?

Hm that's strange, not sure why the maps aren't working for you. The modded maps don't replace anything, they're just an additional option. When I boot up a mod map in SMM I double-click on the map name and at the bottom of SMM it says "map name" loaded, and then I click start session.

There is a weird glitch that may be affecting you that I just remembered. Depending on what map you played last, it may just load that instead of the mod map. If it doesn't boot up the map you want, then go into the in-game location selection menu and choose a NYC location like Brooklyn Banks. Idk why, but doing that will load the mod map.
Title: Re: Session Skate
Post by: fineslime on April 02, 2024, 09:23:02 PM
Expand Quote
Expand Quote
Expand Quote
Expand Quote
www.youtube.com/watch?v=58kUF0QGLs4

My latest part/edit. All at a new mod map called Downtown 3.
[close]


the manual to backlip was sick! I can never get the modded maps to load... I'll download and install them but they never show up in game. what am I doing wrong?
[close]

Thank you! Do you have Session mod manager installed? That's what you need to install and access mod maps.

www.youtube.com/watch?v=8pGgF-fI73w
[close]

I have the mod manager installed and actively use the clothes and deck mods, but for whatever reason, the maps don't work... from what I understand, when you install a modded map, it replaces one of the maps in the game, correct?
[close]

Hm that's strange, not sure why the maps aren't working for you. The modded maps don't replace anything, they're just an additional option. When I boot up a mod map in SMM I double-click on the map name and at the bottom of SMM it says "map name" loaded, and then I click start session.

There is a weird glitch that may be affecting you that I just remembered. Depending on what map you played last, it may just load that instead of the mod map. If it doesn't boot up the map you want, then go into the in-game location selection menu and choose a NYC location like Brooklyn Banks. Idk why, but doing that will load the mod map.

@Gnarfunkell - thanks for the tips man. I'll try that out tonight. I had a ps4 controller for a few months and it was so difficult to play I pretty much stopped playing for a few months. I bought an xbox controller a week or two ago and am totally hooked again. all the edits that are posted have got me inspired to. I'm working hard on something new!
Title: Re: Session Skate
Post by: fineslime on April 03, 2024, 03:41:09 AM
http://youtu.be/4tb990gDbsA

my first attempt at a "real" edit.
Title: Re: Session Skate
Post by: Gnarfunkell on April 03, 2024, 05:28:39 AM
http://youtu.be/4tb990gDbsA

my first attempt at a "real" edit.

Definitely better than my first edit lol. If you keep at it you'll get comfortable with the replay keyframes and filming smooth realistic clips will be a breeze.
Title: Re: Session Skate
Post by: fineslime on April 03, 2024, 06:15:03 AM
Expand Quote
http://youtu.be/4tb990gDbsA

my first attempt at a "real" edit.
[close]

Definitely better than my first edit lol. If you keep at it you'll get comfortable with the replay keyframes and filming smooth realistic clips will be a breeze.

@Gnarfunkell - Thanks for watching... I'm glad you brought keyframes up... when making that, I noticed for the first time that there are different keyframes: linear, smooth, and constant. I used all linear keyframes because I'm not sure what the other ones do or how they work. I would accidentally bump into another keyframe type while editing and it would make everything go super wonky, so I stuck to the green linear keyframes. I'll watch a tutorial on it today.

oh, I figured out what I was doing wrong with the custom maps. I would click, "install map," but they wouldn't install. I realized I had to right-click -> download in browser -> then import the zip file into the session mod manager -> start session from the mod manager. I felt pretty silly after I realized that's all I had to do, haha.

In the mod manager, only the first 3 or 4 items that are listed to install (like the first 3 tee shirts) are showing a preview. For example, when choosing a custom map to install, only the first two showed a preview in the right-hand window. Is anyone else running into this issue?
Title: Re: Session Skate
Post by: Gnarfunkell on April 03, 2024, 06:27:14 AM
Expand Quote
Expand Quote
http://youtu.be/4tb990gDbsA

my first attempt at a "real" edit.
[close]

Definitely better than my first edit lol. If you keep at it you'll get comfortable with the replay keyframes and filming smooth realistic clips will be a breeze.
[close]

@Gnarfunkell - Thanks for watching... I'm glad you brought keyframes up... when making that, I noticed for the first time that there are different keyframes: linear, smooth, and constant. I used all linear keyframes because I'm not sure what the other ones do or how they work. I would accidentally bump into another keyframe type while editing and it would make everything go super wonky, so I stuck to the green linear keyframes. I'll watch a tutorial on it today.

I only ever use the smooth keyframes because they help make the transition between keyframes look more natural and less jerky/twitchy.
Title: Re: Session Skate
Post by: radcunt on April 03, 2024, 03:41:14 PM
I really hate editing, just wish there was a good 'filmer' mode that replicated someone filming you, popped it into a longer  timeline and you could just finesse it, or export it as clips for your editing software and upload directly to a central server / youtube metatagged so you could press  select and choose  to watch peoples  clips connected directly to the spot youre at.  I don't  care  to watch videos of session on youtube, but would definitely  watch it if it  was part of the game and  notified you when  your friends did an edit.  I hate how bad games are at forming communities. 
Title: Re: Session Skate
Post by: burm on April 04, 2024, 09:34:48 AM
I go to rewatch any successful line or trick I do in the replay editor and look at it from all angles, but never had to temptation to try to edit a single clip with all the hassle of moving the camera and keypoints etc etc. Used to do a little of it back in EA Skate, but now it's just not appealing at all partially because I know I would be a perfectionist with it too and just don't have that kind of time.
Title: Re: Session Skate
Post by: FactoryMinimum on April 05, 2024, 09:07:30 AM
I really hate editing, just wish there was a good 'filmer' mode that replicated someone filming you, popped it into a longer  timeline and you could just finesse it, or export it as clips for your editing software and upload directly to a central server / youtube metatagged so you could press  select and choose  to watch peoples  clips connected directly to the spot youre at.  I don't  care  to watch videos of session on youtube, but would definitely  watch it if it  was part of the game and  notified you when  your friends did an edit.  I hate how bad games are at forming communities.

I use the gameplay camera in the editor for this specifically. Put in the key frames where you want the finessing. L1/LB to enter in montage mode, then free camera. You can tweak the camera, update the keyframe, and scrub the lifeline forward (L2/LT) and backward (L1/LB) to see the changes. If you mess up, just go back to game camera, ad the keyframe, and tweak it again.

Using the game camera as a starting point gives you a good momentum without the janky or sudden movements. I tend to lower the camera closer to ground as a starting point. I might move left/right, depending on the approach of the trick. I might nudge the camera forward if I want a good, underneath shot of a grind. Throw in a camera roll for some extra flair.

Once you're used to it, you can start or end from a tripod or stationary and then add in the movement using the gameplay camera. Ramp up or down speed here can take some extra practice.

At the least, this should give a decent starting point for editing as if the camera is skating behind to your player.
Title: Re: Session Skate
Post by: Mywm on April 05, 2024, 11:18:44 AM
I've been thinkering with stats for a while now, I think I arrived at something that will last for a while. What I can't get right are the gameplay camera settings.
I'm experimenting with high camera angles and for me they work better for cruising around and shit (I hate getting stuck on random shit because my character is covering half of the screen from a low angle), but it makes it hard to judge distance while approaching obstacles. I wish there was some way to swap between two camera profiles.
Title: Re: Session Skate
Post by: fineslime on April 17, 2024, 05:18:56 PM
I've been playing the Beach mod map and it is insane! massive map with a lot of fun spots. high recommend it.

has anyone else played that crazy red bull map? if you have, does it lag like crazy when you play it? I have a high performance PC and can run everything at max settings, but that map lags for me for some reason. I've tried changing the settings and frame rate and it does nothing.
Title: Re: Session Skate
Post by: radcunt on April 17, 2024, 06:23:45 PM
Expand Quote
I really hate editing, just wish there was a good 'filmer' mode that replicated someone filming you, popped it into a longer  timeline and you could just finesse it, or export it as clips for your editing software and upload directly to a central server / youtube metatagged so you could press  select and choose  to watch peoples  clips connected directly to the spot youre at.  I don't  care  to watch videos of session on youtube, but would definitely  watch it if it  was part of the game and  notified you when  your friends did an edit.  I hate how bad games are at forming communities.
[close]

I use the gameplay camera in the editor for this specifically. Put in the key frames where you want the finessing. L1/LB to enter in montage mode, then free camera. You can tweak the camera, update the keyframe, and scrub the lifeline forward (L2/LT) and backward (L1/LB) to see the changes. If you mess up, just go back to game camera, ad the keyframe, and tweak it again.

Using the game camera as a starting point gives you a good momentum without the janky or sudden movements. I tend to lower the camera closer to ground as a starting point. I might move left/right, depending on the approach of the trick. I might nudge the camera forward if I want a good, underneath shot of a grind. Throw in a camera roll for some extra flair.

Once you're used to it, you can start or end from a tripod or stationary and then add in the movement using the gameplay camera. Ramp up or down speed here can take some extra practice.

At the least, this should give a decent starting point for editing as if the camera is skating behind to your player.
Thanks for this!  Top tips.
Title: Re: Session Skate
Post by: P00syDestroyer on April 21, 2024, 09:08:27 AM
didn't know that they added skate 3 controls
Title: Re: Session Skate
Post by: Jim and Dan on April 22, 2024, 06:12:48 AM
didn't know that they added skate 3 controls

They've had them since alpha if I remember correctly, "classic controls".
Title: Re: Session Skate
Post by: dr.prestige on April 22, 2024, 11:22:59 AM
Expand Quote
didn't know that they added skate 3 controls
[close]

They've had them since alpha if I remember correctly, "classic controls".

I thought they took them out though. Now that they're back I can finally convince my friends to download it, not many of them are interested in learning the control scheme despite my pleas that it's more accurate and more fun once you get the hang of it