I hope this idea works out because I had thought of it before, but I'm not sure how proud I’d be of coming up with business ideas like Mike Mo, lol.
my idea:
5v5 Skateboarding Game Rules
1. Offense:
- One skater from the first team will attempt a full line, hitting these obstacles in order: 1. Stairs -> 2. Ledge -> 3. Quarter pipe -> 4. Manual pad -> 5. Back to the stairs for a rail/hubba trick.
- The stair set (and rails) can even be easier than the one at Primitive Park.
- If the skater lands all tricks cleanly, their team earns 5 points + 1 bonus point for a perfect line (total 6 points).
2. Defense:
- The second team must replicate the exact same line, obstacle by obstacle.
- If they successfully complete all 5 obstacles, the first team still earns 1 extra point for a perfect line.
- Any successful landing counts—even if a skater touches the ground with their hands or barely rolls away, as long as they complete the trick and keep moving.
- Tricks can be repeated. Skaters can use whatever tricks they feel comfortable with.
3. Turn-Based Play:
- After the first skater finishes, teams switch roles, and a skater from the second team goes on offense.
- This continues for 10 total lines (5 per team).
4. "Clutch Player" Rule
- After 10 lines are completed, if the score difference is 5 points or less, the trailing team can select a Clutch Player.
- This player will be the first on offense for a final line attempt.
- If the player successfully lands the full line, their team earns 5 points, (no extra point for a perfect line), potentially taking the lead.
- If this final attack puts the leading team behind, they will also get a chance to select a Clutch Player and attempt their own final line. (no extra points for a perfect line)
- If the score is tied after both Clutch Player attempts, each team selects a new Clutch Player, and the process repeats until there is a winner.
5. Defense Attempt Rules (Need Feedback!):
- Should the defending team have a time limit (e.g., 2 or 5 minutes)?
- Or should each skater get 1-2 attempts per obstacle?
- What do you think would make the game more fun and fair?
Visual & Production Support Before Defense
1. Line Replay & Highlight Breakdown:
- Right after the offensive skater completes their line, the tricks should be replayed in segments and slight slow-motion.
- Each obstacle’s name and the trick performed should be displayed on the screen. (For example: "Quarter Pipe – Blunt Fakie")
- Commentators or announcers can explain what the defense needs to focus on.
2. Obstacle Color Coding & Scoreboard Integration:
- Each obstacle should be assigned a specific color. For example:
Yellow -> Stair Set
Blue -> Ledge
Red -> Quarter Pipe
Green -> Manny
White -> Rail/Hubba
- The scoreboard should display these colors and update live during the defense.
- If an obstacle is successfully completed: ✅ (Tick)
- If failed: ❌ (Cross)
3. Real-Time Defense Tracker:
- If the defense successfully completes an obstacle, a mini replay should be shown immediately.
(Thanks to ChatGPT btw, lol. I couldn't tell this idea clearly in English without ai.)