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That’s pretty funny I heard about that game some people full paid money for mad spaceships, stitched lol
Hahahaha, yeah, they began with a Kickstarter that netted over two million in 2010. Plus all the crazy prices like you said they profited on "selling" ships. Over a decade later of production and they don't have much to show for it. The game is so broken. Word is the guy behind SC is such a visionary he has developers work relentlessly on the simplest of things. For instance, two months was spent on character animations of going from seated to standing. But they won't fix the biggest of bugs. You can easily "loss your head" leaving you not being able to wear a helmet in space (so you'll suffocate), and the only way to get your head back is to permanently change the sex of your character. You also have to buy insurance for your ships. And if you're poor IRL and can't afford credits, you need to have a day job in the game. The whole thing seems like a MLM scheme without any tangible objects.
There's actually a trackable roadmap for the game(sim?) on the RSI website that is kind of fascinating. I mean basically your point is correct though - if you just look at the game for what gets updated and when, it's like "Man, this shit is still fucking broken, but cool animation for opening that hatch!"
I play sometimes just to fiddle around, and it's kind of enjoyable in a weird way. But the scope of development for this game is just insane and completely stupid. Maybe in 10 years or so some kind of AI can code the tricky stuff or something, but I don't ever see it being finished. Even with all the progress they post on the roadmap. Also, I have alternating theories about Squadron 42. It's either a hoax, or it's already done and they just don't release it because they want people to keep playing the game to be ready for it.
a friend who is a die hard fan of sc gifted me access to sc a couple years ago and tbh, it has come further than i thought it would initially. every time they do the free weeks the game usually breaks down like how puffin muffin describes. i can't play it rn anyways cause my pc is too trash. but in between they usually hit a few months of stable updates where the game actually works. anytime they add anything new it's best to stay out of it for a bit, since every new update seems to scramble up everything.
but i've been able to do some cool shit when i got it running good, like doing actual quests and stuff, getting payed out and buying myself a buggy that i could take on other planets to explore. so at times i actually had fun. but the games mechanics are way too obtuse, too. the ejecting out of the ship by accident happened to me a lot in the beginning, too.
the coolest thing about sc is traversing the system with your ship and entering planets atmospheres and approach landings imo. i never really got the hang how space combat works. i used to play the multiplayer mode for a while when lots of people were playing and the performance was good. it was kinda fun, with zero g combat outside of space stations.
the game is clearly way too ambitious for its own good and i can't recommend to anyone to buy in unless you are a hardcore pc sci fi fanatic that just needs to have everything about that topic or if you are into being an unpayed experimental beta tester. i could see other games fulfilling what star citizen promised earlier if they keep this pace up. if you just want to chill out cruising your ship there's other games like elite, outer wilds or no mans sky, if you want space (to ground combat) theres stuff like infinity: battlescape, if you want sci-fi fps there's like dozens that are better than the fps part in sc.
and that ship selling scheme is of course dumb, but let's not act like they are the only ones selling digital goods to whales.
i'm glad i got it as a gift, since i can't even play it with my current system. wouldn't have wanted to pay for it.