I actually kind of like games of skate but that's because I enjoy fucking around on flatground in the first place. all the local kids know it and ask me to play all the time; that's almost always when I'm in the middle of something or tired and that's when I'll decline, but sometimes I actually am in the mood and I'll play; most often when the spot is empty, the session gets kind of repetitive and I can't get my lazy ass to pop tricks, so I'll take people up on the opportunity to actually have to try shit and flip my board. my etiquette:
- I'll adapt myself to the 'skill level' and tricks of whoever I'm playing. go through all the basics first because you want it to be some kind of fun casual practice, most everybody's got five tricks noone else usually bothers to learn so it's just stupid and sterile to 'go for the throat' (... as much as that expression might make sense talking flatground skateboarding). so I'll start off with mostly 180's, pop shove-its, both ways in all stances until it stops feeling reasonable (also depending on the person's skill level), the goal is to try new tricks, and get the other person to try new tricks. if I've seen them try learning a trick on flat earlier and get close, I'll set that trick sometime halfway through the game to encourage them to commit to it, and I'll give them tips if I observe they look unexperienced and they're making an obvious, constant mistake. on the other hand I won't deliberately set a trick I know the other person totally struggles with (unless it's something basic I think they really should learn sometime, like a nollie flip) because if it really is a nemesis of theirs then it won't be fun for anybody and then what's the point?
- I'm super lenient on re-do's if the person gets robbed on the trick to the point where I feel like they should get another try. on the other hand I'm super harsh on myself and won't count my own trick if it's not perfect, or even if it doesn't have the desired pop or form, otherwise I'd feel gross getting away with something sketchy. if the opponent insists on counting it because it was technically correct I'll most likely just try and re-do it (and lose my turn if I miss it).
- if it's obvious that you don't want to play a fair game and just want to dominate by doing nothing but super hard or weird tricks then that's cool because I have a bunch of those too, so I'll slaughter your ass for missing the point and trying to bring in competition.
- not etiquette per se but I like the idea of clean trick selection and order even in games of skate so I'll have patterns in the tricks I set (that I also adapt depending on what I know the other person can do). I like going through successions of tricks that respond to one another until I lose my turn (then I'll improvise another pattern on my next turn). ie. I'll try and go through all the kickflips in a row, or all the 360 flips, or just generally play around with mirroring tricks and stances, or tricks that feel right to me going together. if I sense a certain weakness the other person has, I'll maybe do one trick pertaining to it to encourage the person to try and beat it, but I won't insist on it just to 'take them out'. also there has to be a progression in trick difficulty. switch big heel isn't coming out after switch frontside pop shove-it then varial heelflip then switch varial heelflip has come out, and that's only if the person I'm playing lands all those tricks. otherwise new pattern.
- also I like games of skate where you cruise, not stay idle in the middle of the skatepark and fucking get in the way of everybody actually trying to skate (that should be the number one rule of etiquette, actually; don't fucking play skate in the middle of a crowd, I see too many kids do it in the middle of everybody's lines or in front of the fucking ledge and always have to call them out for how stupid that is). if you haven't given a good two or three pushes then your trick doesn't count, unless it's completely new to you and you don't know where to start. half-ass your push just to try a semi-stationary shitty casper flip and I'm off. make that shit look good even if it's just a game of skate. useless wooden toy meets personal dignity.
- also I don't care how you do it, but if I want to set a switch or fakie trick I'll most likely set a 180 regular or nollie trick just before, so I can actually claim trying tricks in that stance; then from there, if I want to set normal or nollie tricks again I'll have to set a 180 switch or fakie trick first. and if I ever miss a trick I'll most likely try it again on my next turn till I make it, or really face that I realistically can't make it and I'm over it. Oyola meets PJ Ladd. just way more gross